Are you ready for a sizzling summer experience? Then grab your sunscreen because you're going to Kawaii Island where the weather's hot and the girls are even hotter!
Flirt with fishes, lay with lifeguards, and get tickled by tentacles as you date your way through a beach full of babes. With quick reflexes, puzzle-solving, and maybe a little mermaid magic, you are GUARANTEED to get laid. Summer lovin's never been so hot! ā±ļø
Girls Overboard is a match-3 style puzzle game, but what makes its gameplay different is that you can influence the color gems that appear. With strategic planning, timing, and item boosters, you can increase your relationships faster. There are over 140+ different outfits to unlock and that doesn't even include secret outfits like this!
We hope you enjoy your time in Kawaii Island and look forward to future updates and expansion of the datable roster! š¦
One of the major themes of FOREWARNED has been the concept of risk vs. reward. Players can venture as deep (or as little) into the ruins as they'd like, with their earned rewards reflecting the risk taken while surviving the dangers of the tomb. This update adds content to further epitomize this theme and empower players to decide whether to depart with the treasure they have, or venture deeper than ever before and risk it all for greater rewards! We've also implemented changes designed to promote a smoother starting experience for newer players, while still providing players who seek extra challenges with the options to experience them as well with increased rewards.
Thank you for your continued support! We'd love to hear your feedback in our official Discord.
While players can still choose to take the relic back to the jeep and escape, you now have the option to descend further into the ruins to perform a banishment ritual on the Mejai, offering an alternative method of completing the expedition for significantly increased rewards and challenges.
The means to perform the ritual can be found during your explorations as well as within transcribed lore pages, therefore, we encourage players to experience these new changes first-hand. However, for those interested in reading about the changes ahead of time: ⢠All ruins now possess a lower level. Activating the blue escape lever will also unlock entry into the lower level where the ritual chamber can be found. ⢠Starting the ritual requires several items to be placed on the altar in the ritual chamber. This includes the relic, canopic jars (found throughout the ruins), and the ushabti. ⢠The ushabti is obtained by completing a unique, randomly-generated puzzle room found in the tomb's lower level. Each of these puzzles possesses a solution that is dynamically generated at runtime.
A new outdoor environment, Sobek Oasis, has been added. This map has both nighttime and daytime versions, with a brand new procedurally generated map style within the ruins.
25 new rooms, including 5 new dangerous trap rooms
New tomb door style and lighting within the ruins
New ambience and sound effects
New enemy type lurking throughout
New objectives unique to the ruins
After much debate, Osiris has convinced Anubis to grant fallen archaeologists the opportunity to return to life and redeem themselves, thereby introducing the Blessing of Osiris mechanic to the game. Specifically, when players die, this mechanic will allow the option to pass through Osiris' gate and return to life as a human player instead of an undead mummy. Note that this path can only be taken once per round - dying a second time will place your fate in Anubis' hands once again.
The Blessing of Osiris mechanic can be toggled on or off as a room option. Successfully completing a round with this option disabled will grant additional gold and experience, scaled per difficulty level. Easy: +5% bonus gold and experience Normal: +10% bonus gold and experience Hard: +15% bonus gold and experience Brutal: +20% bonus gold and experience
Developer Note:Similar to the timer rework in our last major update, the idea behind this change is to give more control to players in regards to their experience with the game's overall difficulty and mitigate frustrations for newer players attempting to progress and familiarize themselves with the gameplay. Those seeking the classic challenge of FOREWARNED can continue to play with this option disabled, now with increased rewards.
Divining Rod
The long-awaited divining rod is now in stock in the shop! When activated, this powerful tool will serve as your guide while traversing the ruins, briefly rotating towards the nearest collectible treasure such as gold, lore pages, and rare artifacts. Be warned - using this tool will anger the Mejai, so use it sparingly... Upgrades can be purchased to decrease the cooldown time and enhance the tool in other ways.
Medkit
A new default item, the medkit, can be used once per round to restore health. The kit can be used either on oneself or on a teammate in close proximity. It can be upgraded up to level V to restore higher amounts of health per level.
Medkits can be toggled on or off as a room option. Successfully completing a round with medkits disabled will grant additional gold and experience, scaled per difficulty level. Easy: +3% bonus gold and experience Normal: +6% bonus gold and experience Hard: +9% bonus gold and experience Brutal: +12% bonus gold and experience
Developer Note:This introduces another way for players to control their experience with the game's difficulty. Players who appreciate a health restoration mechanic now have it, while those seeking the extra challenge of playing without medkits can disable them for increased rewards.
As an added motivation for players to retrieve the Mejai's relic, upon successfully completing an expedition with the relic, a bonus gold multiplier will now apply to your total gold collected during the round, with higher difficulties applying greater rewards. Easy: +25% bonus gold Normal: +50% bonus gold Hard: +75% bonus gold Brutal: +100% bonus gold
Successfully completing the banishment ritual will result in an even greater gold multiplier bonus: Easy: +125% bonus gold Normal: +150% bonus gold Hard: +175% bonus gold Brutal: +200% bonus gold
Each time players successfully complete the banishment ritual, a new collectible type will be earned ā an ushabti. In Ancient Egypt, these small figurines were often buried within tombs for the purpose of performing service on the deceasedās behalf in the land of the dead. There are 50 unique ushabti to collect, all of which will appear in your archaeological study with the rest of your collections as you progress. Note that ushabti are retained even if you prestige.
The jeep now has room for players to place recovered documents and ancient treasure found during expeditions. Just like the relic, these items must be placed in the back of your jeep. Successfully doing so will grant a large portion of XP and gold when completing the round, with increased amounts rewarded per map size and quantity gathered.
Five new achievements have been added to the game related to the banishment ritual.
Gold has been reworked in a few ways to help address community feedback on the existing mechanics.
The gold collection objective is no longer pile-based. Instead, players will now be tasked with collecting a certain number of pieces throughout the ruins. The minimum amount required to collect will scale with difficulty.
The previous concept of āobjectiveā gold piles vs. ānon-objectiveā gold piles is no longer applicable as all gold found within the ruins will count towards the objective.
With the above point in place, the Team Split loot sharing mode will act as intended and split all gold collected by the team evenly. The Finderās Keepers mode will continue to behave as designed.
The more gold you and your team collect, the greater XP bonus youāll earn. Collecting 100% of the tombās gold during an expedition will grant an even larger XP bonus.
Players can now access all of their settings at any time while on an expedition using a newly designed settings menu found within the PDA. Mummy players now also have the ability to adjust their settings.
Further sound control has been added in the game, allowing the volume of ambience, sound effects, and music to be adjusted at any time.
Implemented a new interaction framework for generic items, in which PC players can pick up certain objects in their off-hand while continuing to hold and use a tool in their primary hand. VR players can continue to pick up such items in either hand.
The archaeological study lobby has received several renovations, including a new room to house all relics and new ushabti collectibles. Many items throughout can also now be picked up.
Given its importance to puzzles and counteracting certain Mejai, the Tablet is now a default tool.
To signify the physical manifestation of the Mejai, prior to spawning, a visual effect will now occur for a few moments in the spot where the Mejai will appear
Slightly increased the spawn-in time for Mejai after entering the inner tomb on Hard and Brutal difficulties
Added additional variety to Ouphris' inventory when roaming in physical form
The tutorial has been modified for clarity and additional information useful to new players
Lore pages #88 and #100 have been modified to reflect the banishment ritual
Interactive treasure chests have been added throughout all ruin variations
Introduced 30+ new sound effects that the Mejaiās spirit can make for greater variety. Additionally, optimized the audio clips themselves.
Applied visual effect improvements to fire stands, wall torches, and the handheld torch
Interaction prompt tooltips will no longer show on levers that have already been activated.
Performed thorough network optimizations to reduce latency and mitigate disconnections
Improved volumetric lighting for the rare artifact display cases in the archaeological study
Added a new means to cross an area previously impassable. When thereās a will, thereās a way.
Added color variety to the objective monitor text to help visually distinguish / split up tasks
A notification has been added upon falling below a certain health threshold for checking your smart watch, which displays the player's current health status
Improved the menu UI of the lobby menu display for non-English languages
Improved the material on the inner tomb's red button
Improved the mouse sensitivity slider in the Controls menu for greater flexibility
Minimized the verbiage of some hover tooltips to keep the language concise and the UI minimal
Applied a new skybox to the Crypt of the Great Pyramid map
Fixed an issue in which gold would not drop if a player disconnected from the game during an expedition
Fixed an issue that allowed sarcophagi to be toggled while in a moving state
Fixed issues that could cause certain objects to desync between players
Fixed an issue with Necreph and Talgorās pathing in tomb variation #3
Fixed an issue that allowed ambient sound effects to play back-to-back
Fixed an issue where phenomena would not get invoked after inner tomb entry
Fixed an issue that would cause level I flashlights and headlamps to produce less light and range than intended
Fixed an issue in which fire stands were not expiring after a certain amount of time
Fixed an issue where players would not be shown a disconnect message on the lobby menu when disconnecting during an expedition
Fixed an issue where XP would display inconsistently on the results screen due to certain tasks completion status not resetting between rounds
Fixed an issue where Mejai could potentially spawn too close to players
Fixed an issue where the Radar Sensor tool would not visually reflect its current upgrade level
Fixed an issue with the inner tomb past-excavation note not appearing in tomb variation #3
Fixed an issue related to capturing evidence of past explorations and the Mejai's spiritual rage value
Fixed an issue with lighting the torch while swapping inventory items
Improved certain font assets for crisper appearances
Fixed an issue that caused inconsistent reflections off of certain materials
Fixed an issue related to shadows cast by certain items like tools and relics
Fixed an issue where players who launch the game in offline mode receive overlaid menu screens
Fixed an issue with the expedition Timer that could result in several bugs with the objective system
The first DLC for DEADCRAFT, āIt Came From the Junkyard,ā was conceived in the early stages of development. We started with the general idea of an additional story like you often find in manga, where after beating the game an even stronger enemy appears, and you must team up with your friends to defeat the new foe. What I wanted to do was simpleāI wanted to create the supreme ruler of DEADCRAFTās post-apocalyptic zombie wasteland.
Both DLC scenarios were assigned to a different writer than the main story. I thought it would have been difficult for our staff to be working on DLC while also developing the main story.
The main setting in āIt Came From the Junkyardā is the eponymous Junkyard, a barren land inhabited solely by zombies. Although this area appears in the main story, it may be difficult for players to fully explore it because of the sheer number of powerful zombies that roam the area. In the DLC, Reid and his friends will take on the Junkyard together, and I hope you reach the very end of it.
I donāt want to spoil any more details, but if you enjoyed the main game, I think you will enjoy the DLC as well!
Hisashi Fujii DEADCRAFT Producer
*Screenshots captured from a game still in development.
It's sale time, so the game got it's well-deserved 50% discount. If you're bored and craving for some brain training, the perfect moment to get Tails and have a nice sexy training session!
All of the publisher's games are currently on sale, too, so go check them out. Lots of sexy and fun stories with boys and girls of all kinds, colorful animations and endless love!
Happy Pride Month, let this summer be hot and romantic to all of you! Now, it's time to treat yourself and buy the game with a good old 30% discount. Have fun reading stories and watching wonderful animations!
Furry Shades Of Gay has got its own 50% discount, too, so it's just the perfect time to read some new stories there and load up your library.
All of our games are currently on sale, expand your haul and explore the world of our games as much as you want to.
Now, for the news: our girls got the summer update, go check it out, give them all the love they deserve. Our boys are getting the summer update in a few weeks as well, so get ready. The boys will squeeze the sweetest moments from being on vacation!
For now, stay tuned and don't forget to visit our Discord and Twitter every now and then, we spoil stuff there a lot.
We invite you to familiarize yourself with the latest addition to the game Succubus, which was developed in cooperation with one of the most popular Polish cosplayers: Issabel Cosplay.
The DLC allows you to play the role of Issabel - whose 3d model, along with cosplay, will replace the default Succubus model. For the purposes of the add-on, Issabel lent not only her image but also made a full voiceover and designed new outfits and animations.
With the premiere of the DLC, Succubus also received a free Shibari Update with numerous fixes. Here are the patch notes:
Global:
Added some missing lines to Agretha's VO option.
Agretha's VO is not a default in-game anymore.
Bat Succubus material is not T H A T stretchy anymore.
MainHub:
Pesky martyrs do not wander alone in Looped Dreams anymore.
Latex of Love localization string fix.
Agretha can now handle all kinds of sausages better.
Added localization for Whip.
Restored missing teeth during selfie poses.
Bat Succubus now should display the logo in gold instead of black.
Fixed whips charged attack range.
Kethar's Workshop:
Vydija now laughs in joy even with Agretha's voice.
Nimrod's Palace:
Normalized most sounds volume.
As a general notice, we've updated Unreal Engine 4 to the newest possible version, and also experimented with some new systems and methods (a whole new DLC is based on them).
Hope we'll see each other in hell. ć¾(ļ¼ āć¼āļ¼ )ć
The SRG Reserve of CARD SHARK for Nintendo Switch features:
SWITCH CARTRIDGE Includes critical updates, patches, and DLC at time of manufacture SEQUENTIALLY NUMBERED GAME PACKAGING REVERSIBLE JACKET ARTWORK SHIPS IN A SPECIAL RESERVE BOX Makes a great shelf display and protects your game DECK OF MARKED CARDS Designed by Dalibass Marking system by Nicolai Troshinsky Marks can be read from a distance, without memorization Features characters from the game INSTRUCTION BOOKLET Inside the shrink-wrapped game packaging
ONLY 1,000 RESERVES AVAILABLE.
Additionally, a SWITCH BUNDLE and SWITCH SINGLE are available.
The SWITCH BUNDLE includes the cartridge, sequentially numbered packaging, reversible jacket artwork, instruction booklet and deck of marked cards. ONLY 2,000 SWITCH BUNDLES AVAILABLE.
The SWITCH SINGLE includes the cartridge, reversible jacket artwork, and instruction booklet.
Happy Pride Month, let this summer be hot and romantic to all of you! Now, it's time to treat yourself and buy the game with a good old 50% discount. Have fun reading stories and watching wonderful animations!
Furry Shades Of Gay 2 has got its own 30% discount, too, so it's just the perfect time to read some new stories there and load up your library.
All of our games are currently on sale, expand your haul and explore the world of our games as much as you want to.
Now, for the news: our girls got the summer update, go check it out, give them all the love they deserve. Our boys are getting the summer update in a few weeks as well, so get ready. The boys will squeeze the sweetest moments from being on vacation!
For now, stay tuned and don't forget to visit our Discord and Twitter every now and then, we spoil stuff there a lot.
For even more in-game assets, scenarios, mods, and other types of content, visit the Arma 3 Steam Workshop, Here you'll find 100,000+ free Workshop items shared by talented community content creators.
The coderās started working on the update, itās going slowly for a number of reasons, but weāve already discussed the whole update and we donāt see any major problems bringing our plans to life.
Hereās what weāre going to do: 1) Implement all the content prior to the castle 2) Testing with the help of supporters 3) Adding the castle part 4) Public release This way thereāll be no rush, less mistakes thus better product at the end of the day. The first stage will contain around 29k of words, maybe weāll finish some other events. The castle part will have around 10-15k of words. Overall, the update will add around 40k of words to the game.
What will be added in the first part of the update: - The purification event (the biggest one). Overall, thereāll be three huge events prior to the castle. That is the purification event, the vampire event and the search for Kagera. - Alternative branch for the quest where we search for Kagera. - Alternative branch for the quest with vampires. - Completion of all quests by the river from the first episode. - MCās room, new interactions with Ilga, trainings. - Some small random events at locations like apothecary, brothel and armoury. - More ways to interact with girls in the brothel - Event with Kilenaās been slightly rewritten, the scene doesnāt come off as illogical anymore. What will be added in the second part of the update: - Some of the questions you ask during the investigation will be changed. The questions now will seem more logical, based on the current situation and social status of the person youāre talking to. - The second day of the investigation. - New interactions with Sarah. - New interactions with Higrith. - New interactions at the kitchen. - Alternative branch for Sarah which will depend on decisions youāve made in the first episode. - New scenes to show background of some of the characters.
Gameplay changes: - We will increase the QTE window time on easy difficulty. - The ship quest sequence will be simplified. After talking to our coder, we decided to omit the need to level up your character. Therefore, the level of enemies on the ship will be lower. Thereās a chance weāll add one more difficulty level (the hard one), and itāll be based on the current build. Maybe weāll simplify the easy difficulty even more. Then again, it all requires some proper testing and balancing. - Weāll add amulets and make the items you find actually usable.
Let me get this straight, not everything that I just listed will be added for certain. Things might change during the development process, but thatās our general ideas for the next update. We constantly review some gameplay moments; it all undergoes testing and long discussions. Some people complain, some people leave, some people argue but we just keep moving on.
By the way, talking about Ā«arguingĀ» Iād like to discuss with you one of the comments Iāve seen recently. Itās somewhat of a tradition by now, I guess. Just so Iām clear, thereās no need to say stuff like: Ā«Donāt pay attention to thatĀ». No, I will keep paying attention to it because it brings me joy. The process of trolling Ā«hatersĀ» is something like a therapy for me, it helps me fight with creative and artistic burnout. I suggest you try doing that too, that is if you arenāt afraid of possible consequences. š
Iāll start from an unimportant stuff and end with something that really matters.
- I need to learn how to writes stories.
Anyone who didnāt like the story in TOML ā you can leave
Iāll explain it to those who stayed. Iām not planning on learning how to write stories simply because Iām not a writer in our team (now thatās a twist, huh?). I wrote ToML only because there was no one else to do that. I simply didnāt have the money to hire a writer. Now Iāve got the two of them and Iām satisfied with their work. As for ToML, itās not really a game but my personal pain and therapy for me. I poured all my feelings into that game and then I just lost any interest in writing and those hurtful emotions that brought me into this industry in the first place. Though I did write some small events for VC1 and VC2 and whatās funny, people praise those events even though they donāt even know who wrote them. š
Now to the more important stuff. Misogyny. I never really reacted to any of this bullshit thinking that people who claim thereās any misogyny in my game are simply narrow-minded. Now I decided to comment on this.
I think the biggest problem is with that event with Ann. Thatās what people most complained about.
Hm. Well, thatās strange if you ask me. The whole point of that event with Ann is that she left MC no choice but to do what she wanted him to do. Everything pointed to that, the way she talked to him, the way she walked around in panties, the way she slept naked knowing that MC would see her. And this accusation of hers: Ooh, whatcha gonna do if I donāt? You tiptoe around your beauty, fussing over her, treating her like a princess when what she needs is a real man, not someone weak like you.
If a girl says that youāre not a man enough while sheās standing there basically naked, well, thatās a big hint.
Now Iām really interested to hear the opinion of those who played the game. Did I really fail to convey such a simple idea in this scene? It wasnāt him Ā«punishingĀ» her, but Ann getting exactly what she wanted. Whyād she wanted it? Some of you probably thought because Ann liked MC? Did no one think that she wanted to just toy with MC and then ditch him? We donāt know what she was thinking. By the way, initially that was the plan, she was supposed to destroy MCās life. However, then I fell in love with Ann, and I listened to pleas and therefore altered the story a little. Though now I think it was a mistake, a dramatic branch would be more suitable. Moreover, the branch with Helena has been and always will be the most canonical one, that is by creatorās design. All other branches are just there for variety.
I still find it weird. I never saw anyone accusing the authors of Ā«incestĀ» games of misogyny. Itās they who seduce their own family by means of blackmail or force. Or maybe coming late into the bedroom of your mother or sister and Ā«putting your thing into their mouthĀ» isnāt a rape? Well, Iāve got a surprise for you. Whyās no one saying anything now? š
There are games where daughters (probably underage ones) are being forced into sex and for some reasons, no oneās accusing the authors for that. Selective morals? Here we see something wrong, and we turn a blind eye to that? Double standards? Everyoneās equal but someoneās above that rule? š I can keep listing such examples for a long time.
Sometimes I thought it could be due to the difference in our cultures. Even though we have a lot of common with people from the West, thereās still a lot of differences. Thatās a good thing. Thereās no such thing as a bad culture, thereās only bad people. You know, Iāve always been interested in other cultures. For example, thereās a channel on Youtube called ŠŠ½Ńони ŠŠ¼ŠµŃŠøŠŗŠ°Š½ŠµŃ (Entony the American man) who talks about his life in America. Thereās a channel ŠÆŠæŠ¾Š½ŠµŃ ŠŠ¾ŠŗŠø (Coci the Japanese man) who talks about his life in Japan. I was genuinely surprised when he said that in Japan the age of consent is 13 years. Itās very weird for me, to us thatās just a kid. However, that only means that the Japanese society came to that mutual decision based on their inner, cultural, social and economic determinants. Iām not in any position to judge them. I could say the same about anime, I donāt understand it, but many people love it and itās fine. If I donāt like it, it doesnāt mean Iāll start writing comments saying that anime is bad. I just donāt understand their culture enough to make any logical conclusions. I wonder if thereās any people out there who think the same way.
And thatās all I had to say for now. Some people will find my thoughts weird; some people will agree with me. All the best to you. Thank you for your interest in our art.