If you like first-person puzzle games, don't miss this Hostlight stream from the developers.
The levels here revolve around the use of LIGHT and SHADOW, and the creation of objects that help solve the puzzles throughout the game.
In this streaming you can discover the first stages of the game in a gameplay with Miguel E. Ojanguren (modeller, animator and musician of hostlight) and Rubén Barroso (Director and Game Designer), from ESDIP GAMES, with whom you can chat and ask any questions you want.
Don't miss this unique opportunity to discover the wonders of Hostlight this June 18th!
The online multiplayer playtest has been going on for a week now, and we’ve received a lot of feedback, suggestions, and even some criticism (which is good)!
HOWEVER! We need more feedback and more testers!
We’re excited to announce that after the first round of feedback, the online multiplayer playtest is now available to everyone! We took a lot of comments we received into account, and we’re also updating the playtest with some new sweet features!
Customization system
Who (or what) do you want to be today – a samurai? How about fruit? Depending on your mood, choose different hats and colors for your spiders!
Spiders colors are available by default, but hats are unlocked by getting achievements (to make it more interesting, we suggest you try to find them yourself 😉)
To customize your spider, jump to the island on the left side of the main lobby.
New weapons
Double Particle Blade
This weapon features two blades on each side. Throw, spin, deflect attacks and crush your friends (or foes) with twice the power!
Hecksaw
A weapon that shoots a disc that deals damage. The disc does not disappear immediately, it is active for a while and moves by bouncing off surfaces. Try it on the new Ant Domain map! 😉
New maps
Swings
You will have to fight on platforms that resemble swings on this map. Pushing your friends into lava is now easier than ever.
Ant Domain
A closed map in the form of a labyrinth. With its many branching tunnels, there’s plenty of room for strategy, but limited space will make it harder for you to dodge your enemy’s attacks. Plan your battle accordingly!
As a reminder, this online multiplayer playtest is available until June 9th, 23:59 GMT, so you still have plenty of time to share your feedback with us!
HOW TO PLAY
You can join the playtest by clicking ‘Request Access’ on the game’s Steam page
Elk will stumble occasionally when fleeing from wolves, giving nearby wolves a moment of opportunity to bite while the elk is down. Chances of stumble are higher when elk is low on stamina or health, or running downhill. Elk take damage from stumbling (varies from a little to a lot).
IMPROVEMENTS:
* Wolf bio allows more text (1500 characters, about 250-300 words). The bio is now editable in Pack Info. * New musical cue when player injury heals. * Adjusted some odds for competitor den raids to try to balance out variety of attackers. * When pup is sick, companionship (boosting the pup's odds of recovery) now won't have any effect when the player-wolf's wakefulness drops to zero. (Put on your oxygen mask first, parents!) Companionship effect increased a bit to compensate. * Elk run faster to catch up when they fall behind the herd. * Updated "End Ironwolf Run" alert to mention Jump Ahead to Next Year option. * Sync lowest difficulty with current difficulty when using the Jump Ahead option. * Changed texture around burrow den near Gravel Fan to match the den texture better. * Reduced volume of wind-in-grass sound effect. * Tweaked pup version of Bronze Forehead to be more clearly a black coat. * Increased odds of carcass spawning when player-wolf is very hungry. * Multiplayer: When a player-wolf is killed by large prey, the prey is now more likely to wander some distance away from the player, so the player can revive themselves safely. * Multiplayer: Season is now indicated in preview panel for Pack Life and Territory Quest games.
BUGS FIXED:
* Carcass confrontation music keeps playing after competitor leaves carcass. * If player is in Find New Den subquest when pups near 15 lbs, rendezvous sites do not appear on map when they should. * Wolf ear customization twitches in Family Tree viewer. * Bull elk antlers change form upon dying, if bull was spawned in earlier season. * Cryptic message appears if player tries to log into account that hasn't been activated yet. * Eagle gets stuck when trying to swoop kill something in certain areas. * Birds land when trying to circle their target in certain areas. * Mate can't fight because it's carrying a meat chunk and won't drop it. * Wrong texture assigned to Frosty NPC coat. * Wrong coat banner image (displayed during courtship) assigned to 1091 coat. * Snow accumulation issues on beaver lodges. * Small white specks on base of tail on some wolf coats. * In Main Menu, sometimes Secondary Howl 6 won't play audio. * In very specific circumstance, game freezes after going into My Wolves. * In very specific circumstance, buttons in Main Menu are disabled and not clickable. * Buy DLC alert stays onscreen sometimes after leaving wolf customization. * Coyote howl is silent. * Pups can have trouble navigating through the roots of the northeast tree-root den. * Sometimes bark emote has no audio. * Multiplayer: Game gets stuck if player has Options menu open when another player submits a bug report and window appears asking player to submit one as well. * Controller: Can't navigate around some Wolf Customization panels. * Controller: Can't navigate to Finish Quest in Establish Territory Quest panel. * Scent view breaks if you switch into it the instant you wake up. * Problems ensue when a pup somehow gets an injury, when that isn't technically allowed. * Wolf preview in Family Tree doesn't show Blind Eye when it should. * Multiplayer: Client players cannot move after joining a game. * Elk sometimes get confused and stop running when the run into a steep slope or wall. (Partial fix, more refined improvements to come in the future.) * Blind Eye visual glitch when wolf is panting. * Grizzly bears chase too slowly. * Mate sometimes get stuck walking into a rock when it's trying to find some privacy. * Game freezes if player goes to sleep just as a popup window appears. * Short Tail modification isn't visible on wolves inside den. * Sometimes game will duplicate wolves when syncing with the server. * Move to New Den subquest is indented below wrong quest. * Black smear on left edge of 870Fs mouth * Hole in the rocky outcrop of Lake McBride. * Terrain edge visible in one den entrance. * Wolf canter animation plays too fast. * Dead wolves don't get Short Tail body mod when they should. * Ride of the Wapiti music restarts when switching intensity levels. * Some spring/summer aspens have too much specular lighting on leaves. * In the northeast root den, ground behind the den doesn't quite meet the terrain. * Terrain and water issues.
Dr. Sevendar Kness is back yet again! Now with a more detailed overview of tools, which we partly covered in a previous post, when talking about workshops & carpentry. If you have missed that one, you can catch up here.
Quick reminder of all tools that can be gained from the workshop:
Repair allows dwarf to fix a room that was broken (be it unintentional fire or else).
Firefight allows dwarf to extinguish fire (it was probably a sneaky goblin who lit it).
With a crowbar you can dismantle one of the walls of any room. Most useful when you want to attach another room that can't yet fit to existing construction.
Pump is used to drain a room flooded with water, can be handy when digging underground on a particularly rainy day.
Dynamite works by completely destroying a whole room you've selected.
Now we will cover each of the tools separately with a handy demonstration.
Repair: Especially useful to save something like crystal when it was broken, so your mana supply won’t dry up.
Firefight: Goblins are not the only source of fire hazard during the building process, lightning can also strike at the tower setting the room that was hit ablaze.
Crowbar: Sometimes you just ran out of building space and you need to connect that one extra room to place something like a second workshop there. That’s when the crowbar comes in. Just break one wall of a room and place another room next to it.
Pump: There are several ways to get rid of the water. But not every time you can dig another room underneath or cast spells (maybe your mana ran out?), the good-old pump will come in handy right then and there.
Dynamite: Dynamite speaks for itself, when you need to speedily remove certain room - nothing can be quicker. Just don’t let that pesky goblin steal a dynamite stick! He will be able to lay waste to the whole tower.
So, as you can see, everything has a certain type of situation or scenario when it is needed.
That’ll we all for today, keep an eye out for the next scroll of knowledge!
We have a demo readily available for your enjoyment. We would be most happy to see you on our other social media or if you consider adding us to your wishlist.
See you next time and thanks to you for joining us on this engineering journey!
Today we are making a major update, not bringing any new content (compared to the last update), but greatly improving the quality of life of the game.
Exoblast therefore goes to 1.2.0.
Thanks to you, our team has fixed a good number of bugs, including a blocking bug preventing connection to the game. Thank you for reporting all these errors via Discord where you form a great community! For those who would like to join, here is the link: Discord
We also took the opportunity to update the database.
We remind you that access to the Season 2 tournament ends in two weeks, bringing together the highest ranked players in Ranked mode. We will give you more details very soon.
To your ships, pilots, it's time to reach new heights and prove what you are capable of.
There are 4 different categories : -cold -influenza -covid 19 -cancer
Speedrunning the game really adds a lot of fun so don't hesitate to give it a try, record your run and be faster than me (I uploaded two of my runs for the covid and influenza categories)!