Tunguska: The Visitation - Enhanced Edition - Rotorist
- Added ravens flying around different places. You can shoot them down, which is pretty tricky - you have to aim and shoot while they fly straight towards you or you'll miss. The killed raven yields raven meat, which you can grill.
- Added grills over certain campfires. You can click on the grill to bring up a menu to cook.
- There are three recipes you can use for now. You will find them from a "guide to the zone" sold by Sidor.
- Extended cooking will be available in the DLC. You'll be able to grow vegetables, collect mushrooms, hunt for meat, and use the grill, oven, or cauldron to cook up all sorts of dishes!
We are excited to present the reveal trailer for Roboholic, a roguelite FPS with wacky physics and even wackier abilities. Head over to YouTube to watch it!
Don’t believe the pretty picture and download the first demo while it lasts. It’s our first game and we are happy to be backed by HeroCraft PC on this journey.
Stack fight action : fix tiers card Stack fight hex destroyed : destroy effect not properly sized fixed Translation fix Meet with "Orc Rogue" was not working properly when you were paying to get a new character in your team. Fixed. In Arena Mode, you can now test your team properly even if you've not joined a league.
Are you ready to fight on islands, in the snow, on the beaches, and in the desert in our most varied DLC so far? And how good is your British accent lately, sharp as ever? Jolly good, then...
Desert Rats, the new DLC for Unity of Command II, will be out on the 14th of July. Keeping a stiff upper lip in the face of inflation, we are sticking to the usual $9.99/€8.19 price point. Enjoy!
https://store.steampowered.com/app/1884780/Unity_of_Command_II__Desert_Rats/ This DLC promises "see-saw action in the sweltering heat of the Desert in operations such as Compass and Crusader", and "dogged fighting in the mountains of Eritrea and the Blitz through Somalia and into Ethiopia". Here is what all of that means in terms of scenarios:
If this has you feeling like a Firebrand Crusader picking up his Battlaxe... and there are weeks to go before the Pugilism can start: please consider channeling your energy into an enthusiastic Steam review. It really helps! Double that if you have 100+ hours in the game ːsteammockingː
As usual, we’ve been working on fixing issues and adding new features as well as improvements. The most significant additions include our new name generator, along with the custom journal and chart notes features. As for improvements, besides smaller optimizations across various parts of the game, we have made the Companion Combat AI significantly faster while the initial loading time has been shortened as well.
Now let's jump into the patch details!
Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.
You can add a maximum of five custom notes to each point of interest on the Chart
Vagrus creation random name generator has been added (with lore-friendly names)
Gameplay Improvements :gift:
Additional Codex tagging has been added to existing entries
Companion Combat performance has been improved
The Black Rot condition has been fixed - it now affects crew and companions
User Interface Improvements :pencil:
The Character UI has new parchment frames
Enchanted/Impervious color changed from purple to turquoise
Some character portraits have been adjusted to better fit their frames
Scrollbar corrections on the UI so that it is more streamlined
Bug Fixes :bug:
Enemy portraits on an opened Character sheet during combat now face the intended direction
Companion Combat action-related crashes fixed (Nedir's Famulus and Assassin's Battle Narcotics Skills were the culprits)
Skornar's Defender Perk bonus is now granted on the same turn when someone is moving next to him
The maximum available Codex entries are now properly shown in each game type
Fixed a Camp UI-related soft lock (there might be more!)
Fixed the Deputy tutorial related soft-lock if Morwen is severely wounded
Frame misalignment is fixed in Companion Combat
Combat Traits have been reworked, so upgrading more levels at once is now possible if other requirements are met
Initiative order icons now only appear after the fight has begun
A Burrow Skill related bug has been fixed
Fixed the bug causing the frame of the Companion who got placed the last to disappear on the combat field
A proficiency point exploit has been fixed
A vagrus creation exploit has been fixed
Crew change is now visible on the Camp UI on the first day
Several tooltips that lacked color coding are now fixed
The hotkey for Empower and Inspiration are now fixed (they are no longer inverted)
Item and Gear lists, as well as the Passenger scroll bar disappearing, are now fixed
Waiting multiple days in Events now works properly
Coming Up Next
Map movement and Scouting changes
Knowledge Ambition (a Codex-related victory path) and related quests
Known Issues:
Escort Task-related anomalies
Crew combat chance percentages are sometimes shown in reverse
Stay tuned and conquer the wasteland! - The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------
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