Hostlight will be participating in the upcoming Steam Next Fest during the week of June 13-20 2022. Don't miss his new demo that you will be able to play from the 13th.
If you want to try the first levels of the game and discover its main mechanics with the use of light and shadow, stay tuned because you will have the Hostlight demo available in no time.
Are you ready to climb the tower?
If the answer is yes, don't miss Hostlight at the Steam Next Fest because in addition to the demo, we have a little surprise prepared for the 18th ;)
Improved the conditions for automatically designating the Raid General when entering an instance.
It will now be easier to know which faction strikes first during raids.
The Mobilization Order Hero Mission was improved.
The accepted range for Party Duel requests were increased.
The Exile system was revamped.
The Conflict/War time for the Garden of the Gods area was changed to CEST 02:00 / 06:00 / 10:00 / 14:00 / 18:00 / 22:00 (PDT 00:00 / 04:00 / 08:00 / 12:00 / 16:00 / 20:00).
The background for the Celestia area at Garden of the Gods was improved.
Dairy Cow Dreamland has begun.
The Golden Plains Battle event has begun.
[New Products]
Image Item: Dance of Life
Bound Tax Certificate
Total Upgrade Ticket
Starter Bloomfang Powerstone Pack
Starter Battle Pet Pack
Starter Mount Pack
Starter Glider Pack
Rammidri
Phantasmal Wizard's Desk
Phantasmal Wizard's Chair
Phantasmal Wizard's Deer Trophy
Phantasmal Wizard's Butterfly Collection
Phantasmal Wizard's Magic Circle
Please check the link below for the details about the update.
Improved the conditions for automatically designating the Raid General when entering an instance.
It will now be easier to know which faction strikes first during raids.
The Mobilization Order Hero Mission was improved.
The accepted range for Party Duel requests were increased.
The Exile system was revamped.
The Conflict/War time for the Garden of the Gods area was changed to CEST 02:00 / 06:00 / 10:00 / 14:00 / 18:00 / 22:00 (PDT 00:00 / 04:00 / 08:00 / 12:00 / 16:00 / 20:00).
The background for the Celestia area at Garden of the Gods was improved.
Season One of Myth of Empires’ Season Servers is about to come to an end, and Season Two is upon us. Thank you to everyone who has joined us on this exciting journey!
Today, though, we’d like to give you an early preview of some DLC that we’ve been working on. Let’s take a look!
Power to the People! As guilds in Myth of Empires become larger and more powerful, their production lines become concomitantly more complicated. One of the new additions in the upcoming DLC are structures that promote automation. This automation will free up your NPCs and guildmates to take on more pressing matters, and help untangle those complication production lines, increasing efficiency and productivity.
Of course, automation requires power. Wind-driven power will feature prominently in the DLC, though water-based and other kinds of kinetic power may make an appearance at some point, as well. Naturally, human-driven, power-assisted devices will also play an important role. For instance, new resource collection equipment we previewed in past announcements will finally be making their appearance as part of this DLC.
Of course, automated, power-driven devices will bring new and fantastical elements to large-scale combat, as well.
The Western Regions Make an Appearance Another feature of the upcoming DLC will be the addition of items from the Western Regions. In the concept art below, you can see Xiongnu blades, Persian-style single-handed weapons, and even Kazakh-style round shields. The style of the Western Regions will add a new dimension to Myth of Empires, expanding the world’s look and feel.
In addition, new areas will be added to the world map through DLC. These areas will feature some geographical elements of the Western Regions, including new types of deserts, yardangs, oases, salt lakes, and more. New additions will also be made to gameplay, but we’ll announce what these are at a later date.
Of course, new structures will be added, along with more stylized buildings. We will add new vehicles appropriate to the new areas of the map, as well as new tameable wild animals and more plants to cultivate and farm.
Development on the Main Game Continues Of course, new content will be added to the Eastern Continent, some of which will integrate with the DLC features.
That’s what we have to show off from the upcoming DLC. We will show you more in-depth previews as development on this content continues, so stay tuned. If you have any suggestions for what you’d like to see in the DLC or in the base game, let us know in our official Discord community. See you next time!
Fixed the infinite city loading screen: If you were switching from a standard size map to a large map Nation the cities were created using the wrong terrain data. Or, if at the moment of opening the city the highlighted city in the Nation view changed In most cases the cities could not be loaded back. If you try to open these cities with the new patch the city will not load.
CHANGES
Zoning 3x wide lots only: Push Alt to enable when zoning. [requested by Bioxyde]
Water and power small bottom arrows are now colored yellow or red when approaching insufficient production.
Changed the usage of ports. Instead of the sum of exports and imports, only the difference between exports and imports is now taken into account. [requested by Omnius]
Increased the exports from advanced manufacturing by 16%.
The UI in Nation view now displays the current number of jobs actually shared with neighbors instead of the number of jobs that "can" be shared. [reported by Omnius]
Fasten terrain rendering.
BUG FIXES
Pushing Ctlr and Shift was always triggering the zoning click sound FX.
The dollar reserves was not reset when creating a new Nation [reported by SetArk]
Street lights FX were abnormally small.
Asphalt roads did not have foundations on slopes.
Improved the lot terrain leveling. Picks average height to better match the height with the road in front. This prevents some "no road access" issues too.
Light density had no cost [reported by Dictator]
Corrected PT-BR translation [reported by Romulo]
Added missing texts in the new census tool (land value and demand requirements to level up).
Alert messages were appearing and disappearing too quickly.
The wait is almost over: the Crystal League Championship is this weekend! Starting Saturday at 17:00 UTC, tune in to AlbionTVto watch all the action live. Winners will receive huge Gold rewards and rare mounts, with the first-place team walking away with the ultra-rare Sabertooth Rex Swiftclaw Skin.
Join hosts Shozen, Lewpac, and Tazzik as they bring you live coverage and commentary on these high-action fights. Here's the weekend's schedule:
Saturday, June 4: 17:00 - 20:45 UTC
Sunday, June 5: 17:00 - 21:45 UTC
Check out detailed brackets below (click to expand):
(Note: the above end times are approximate, depending on how long matches run.)
For team breakdowns, full rules, and the final schedule, keep an eye on this forum post.
It's come to my attention that a few mole people with less than 1920*1080 resolution have weaseled their way onto my steam page and complained that their toasters can't handle Cheese Game. So I have fixed the "bug" where their tiny ity-bity computer resolutions can't play the game.