The bug preventing changes to controller button settings from taking effect has been fixed. With this update, any action can now be set to each button. When changing the button settings, please ensure that all actions required for gameplay are taken into account before launching the game.
◆ Critical Bug Fixes and Improvements - Fixed the bug that the game couldn't be saved when you quitted the game while the backup files were corrupted.
◆ Functional Improvements - Removed the hitbox that allowed a player character to step on from some attacks of the boss "Fenrir".
◆ Bug Fixes - Reduced the bug that the enemies in dungeons would go to the unexpected areas. - Updated Mod Loader to fix the bug that some modding functions didn't work after the major update. If you have already subscribed to Craftopia Mod Loader (BepInEx), please check its integrity or re-subscribe to download its update.
SO many bugs have been fixed within this update, massive thanks to the community members for helping find them!
There is also some new content in this patch, but nothing too major as it is all precursors to the larger Dimensional Rift update (next update) (It was originally going to be this update, but the bugs took priority. )
Fixes: * Fixed the biggest bug where users were losing galaxy boost values after prestiging under very particular circumstances. * Fixed many bugs related to daily tasks. (They all can be completed now) * Improved the scaling of daily tasks, and now it properly utilizes the galaxy buff. * Fixed being able to receive negative holy thread from a task bug. * Fixed how you were able to receive duplicate "loved managers" within the zap area. - (Players have been given Holy-Thread if they encountered this issue). * Made it so Galaxy boost values do not refresh upon closing/opening. * Upgrade owned tracker fixed. (this includes everything that used it) * many extra prestige-related adjustments, as well as save-file cleanup. * Many checks have been set in place to fix negative/corrupted values.
New Stuff: * Added a Glipbop Synthesizer which for now is placed within the Research Lab. * Added the ability to unlock dimensional rifts. * Added the temporary dimensional rift screen and window. (NOTE: The usage of these rifts will be coming in the following content update).
Altered Stuff: * Added a MAX value for task rewards galaxy boost. As well as improved its effectiveness. * Reduced the number of rugs it takes for certain objectives. * Removed the Watch AD task from the task rotation. * Removed rerolls for tasks, for now. * Decreased Galaxy Reroll Costs (20 -> 5) (For some this is still 20, fixed next update.) * Removed the Galaxy values refresh button.
There were likely many many more adjustments within this update that are not listed as well :)
Major thanks to everyone for dealing with these issues, the game is getting better and better every hour! And special thanks to Raynbock for helping in finding many major bugs.
You can access it by talking to Sanya at the chapter select screen. The parts released so far are the Northwoods section, up to the kitsune village. There are two transformations in the chapter so far. Enjoy!
We're hard at work on the next section of the chapter. More on that later.
Water pressure balancing changes for the irrigation system: - Pump: used to deliver 12 pressure, now delivers 25 pressure - Sprinkler: used to cost 3 pressure, now costs 5 pressure - Pipe: still costs 1 pressure With doubling Pump-pressure without doing that for Pipe-pressure, pipes effectively became 50% cheaper in terms of pressure.
Heat waves are now a bit more aggressive when it comes to automatically watered crops, to make the 'Heat resistant' research more attractive.
Paused zones now only need maintenance half as often as active zones.
Bug fixes:
Pressing the Rotate key when building pipes, for example when building an L-shape, no longer breaks build mode.
Look & feel:
The size of pigs and cows is now determined by their growth stage, giving you a quick indicator of which animals are ready for slaughter.
Since the conclusion of the first CBT in late April, the DEAD CIDE CLUB developers have worked around the clock to gather your feedback and create a better game.
Modifying the overall weapon balance, improving the sense of manipulation, and revamping the UI are just some of the small steps taken since the last CBT. From the beta test, we were able to hear the valuable opinions of many users and turn DEAD CIDE CLUB into a game with more colorful charm!
Check out the game’s director, Kim Sung-wook's interview, where he expresses his gratitude for the users. We’ll also continue to give shares and give updates on DEAD CIDE CLUB through our developer notes.
■ Free Test Weekend!
6/3 2PM ~ 6/6 6PM (KST) 6/2 10PM ~ 6/6 2AM (PDT)
▶If you reach level 15 during the test weekend, you can acquire the cute beagle as a reward. ▶The beagle will not reset and still be in your account during the official launch.