Drova - Forsaken Kin - Kim Kitsuragi

It's that time of the year again. Time for another season of "Drova - Arena"! This time with even more cool prizes and new features. All you need to do is launch the Teaser, select "Drova - Arena" within the launcher and click "Play".

The Arena is a spin off focused around combat and player feedback to test out system for our upcoming RPG "Drova", which we will start developing in early 2022.

175€ Prize Pool!

First place claims 100€, second place gets 50€ and third place receives 25€! Registration is super simple, pick a username and play. Easy-peasy.


You Can Become A Part Of Drova!

Always wanted to become an NPC? Or design a weapon? Or maybe a boss fight? Whoever finds the treasure first can become a part of our final game "Drova - Forsaken Kin"! Be the first to find the code we have been hiding in the new game version and claim the prize! Send Thomas the code on our Discord.

Since we are making an RPG, we value roleplaying higher than performance in combat! That's why we decided to hide some "quests" in the Arena hub for you to find.

Now get into the ring already!


Website
Discord
Twitter
Instagram
YouTube
TikTok
Turbo Sloths - RainStyleGames
Hi there, fellows!
We are happy to share a fantastic piece of news with you: The Turbosloths game video has been published on the official Nvidia channel, which is amazing, because the game supports the state-of-the-art RTX and DLSS technologies.

Watch the video here: Turbo Sloths RTX On.


And now, to the update!

We have made a decent amount of improvements to the game itself, as well as gameplay: Locations now look way better thanks to more detail and number of destructible objects to interact with!



Different Turbojunk bodies now have their unique abilities:
1. Additional Turbine enables you to jump over on-track obstacles.
2. Thanks to Slow Time you will be able to delicately resolve tricky situations which may arise during the race.
3. A Plasma Shield turns you into a megatorpedo, actually an overkill for those, who oppose you.



The game now will throw Megabosses at you for you to beat down.



Tracks now feature assisting and adverse mechanics. Some of these mechanics are designed to aid you during the race, while others do what it takes to toast you.



This latest update also features a great deal of minor improvements addressing the UI, storyline and gameplay.

Dear Friends, thank you very much for your vivid interest in our project.
We will appreciate whatever kind and form of support you may show, as we are a small indie studio! You are always welcome to join us on Discord and put the game on your wishlists! Cheers and best of luck to all!



Robber Knight - Sartorian_MedievalBytes
Welcome fellow Knights!

Demo starts 19:00 Berlin/Warsaw time, 10AM pacific time

Judging from what you write, you are very hyped for the game, which makes us very happy. But please keep in mind, this is a product in production.

The Demo is Version 0.2 - we want to reach 0.35 before launching the Early Access.
Our main goal is to make sure there are no game-spoiling bugs - instead of swarming you with bugged content.

The demo is 10% of the games world, 5% of the orginal population, 15% of the quests that will be on premiere of the EA. 100% of sandbox buildings, so if you miss something tell us. 20% of the premade buildings.

This demo has two goals:

1. To show you how the game works, and how it is to work with us - during an EA process. We will update the demo at least once a week, with your feedback.

2. It is a big help for us, so we can catch out, all the stuff we have missed or have not foreseen that it makes you mad. And to fix it, before the EA launch.

Demo Rules

Short version
1. Be nice
2. Tell us about everything nicely (not sweet, just cultural)
3. You can record and stream it
4. Optimization for computers with a card under 6gb is very bad, in general we are not happy with performance for now
5. If you hit an invisible wall, don't worry, it is just the end of the demo world.

1. Be nice. If you are a "get cancer, i kill your mother" kid. You are not welcome here. We are here, we want to fix everything you don't like. But we will not tolerate stupidity or insulting us or anyone else.

2. In a cultural manner, you can speak about all you like or dislike in the demo. We will not be angry, we will not be sad, we will not jump on you. We launch it, so we can make it perfect together.

3. You can record the demo, stream it, have your ads launched, in the demo there is only original music made for us.

5. We had no way to part the world naturally. Therefor there are alpha walls. They are there only to save you time. If you go over them, you will find just nothing, as we have deleted the rest of the world.
Euro Truck Simulator 2 - London
It feels like the hype train for today’s announcement has been so loud it could probably be heard by astronauts in space. And while we’d like to say that sky is the limit for this new content, it will be much better to keep your wheels on the ground. After all, how else would you enjoy everything that is arriving in the Renault Trucks T Tuning Pack DLC?!



With a wide range of tuning options, this pack will make sure you will always stand out while on the roads of ETS2. Featuring paint jobs, cabin accessories, and many exterior tuning parts, such as sideskirts, chassis covers, bumpers, fenders, mudflaps, exhausts, sun visors, stoneguards, trims, deflectors, front masks and grilles, bull bars, light bars, headlight guards, and much more! But this is not all, since, in case you missed it, we have added a new interior variant into the game in the 1.44 update, which is a free update that does not require the DLC pack.









While this DLC consists of mostly aftermarket parts, we are also going to bring you some items officially licensed by Renault Trucks. In order for you to be able to tell which category an item belongs to, we have decided to add a unique in-game UI feature as well in the recent update, which shows you a special icon indicating whether the item of your choice is Licensed or Aftermarket. We have already introduced this change in the 1.44 update and you can learn more details in the dedicated blog post.









We can’t wait for you to show us all the combinations of customizations that this DLC pack is offering. The best way to do so is via social media by tagging our official account (Twitter, Facebook, Instagram, TikTok) under the hashtag #TuneMyT, and make sure to include Renault Trucks as well (Twitter, Facebook, Instagram). We’re sure their social media profiles are also excited to see what the #BestCommunityEver will come up with!

https://store.steampowered.com/app/1967640/Euro_Truck_Simulator_2__Renault_Trucks_T_Tuning_Pack/
Jun 1, 2022
Who Shuffled My Shapes? - ToastieLabs_Lee
Watch the Devs play!

We are streaming our weekly Developer showcase for Who Shuffled My Shapes? today instead of our usual Friday stream as it is a bank holiday this week here in the UK.

We are continuing our QA process of the Demo build.

3 Puzzles down, 2 to go!

Check us out at 2PM UTC when we are planning on going live for an hour or so.

One week closer to release!
stein.world - pg5-Studio
STEIN - Class Rework and Duels (v0.3.18)
We reworked the existing classes and added Hunter, Warlock and Shaman as new classes. This allows us to introduce PvP to stein.world which you can already get a first taste of, by challenging other players to a duel!

General:
  • Class Rework
    • Added over 3000 new items.
    • Old Equipment got scaled so it matches the new items.
    • Old Equipment received a description, marking it as "Legacy of Waldenbach".
    • Replaced all old profession recipes with new ones for the new items.
    • 390 new profession skills which complete the replaced recipes with missing equipment items.
    • Replaced all items in NPC shops with new versions of those items.
    • Reworked Warrior, Fighter, Mage and Priest class.
    • Added Hunter, Warlock and Shaman class.
    • There are now more uncommon random drops for enemies.
    • There are now rare rare random drops for enemies above level 10.
    • The new profession skills can be obtained through random book drops from enemies.
    • Every class received weapons for an auto attack and 5 additional attacks, which share their cooldown with similar ones.
    • All equipment items now give affinity independent of their quality.
    • All enemies did get adjusted to the new items strengths.
    • Warrior (reworked):
      • Execute: A heavy strike which deals a lot of damage and generates a lot of threat through this.
      • Roar: A heavy strike which deals damage and also has a chance of granting you additional Armor.
      • Distract: Similar to Execute, but with higher damage, threat and cooldown.
      • Warstrike: A ranged damage over time effect, which also slows down enemy movement. Good for engaging or catching up to enemies.
      • Impale: A high threat ability which forces the enemy to attack you.
    • Fighter (reworked):
      • Cleaving Strike: A heavy attack which deals a lot of base damage
      • Reckless Slam: A heavy strike which deals half its damage directly and the other half through a bleed effect on your enemies.
      • Breaker: Deals damage in 4 fast strikes, where the fourth hit deals double damage to enemies which are affected by your bleed.
      • Tear: A heavy strike which deals damage and also locks your enemy in place, so he can not run away.
      • Shiver: A ranged attack, which lets you charge to your target position and deal damage on impact.
    • Mage (reworked):
      • Fireball: A heavy attack which deals a lot of damage.
      • Flamestrike: Another heavy attack which has a chance to reset the cooldown of your fireball.
      • Fire Bomb: Another heavy attack which gives you bonus damage to your other attack on the hit enemy.
      • Sunfire: A damage over time effect which reduces your enemies movement speed.
      • Flame Rush: Teleports you to the target position and deals damage on impact.
    • Priest (reworked):
      • Restoration: A mana efficient high heal to keep your allies alive.
      • Blessing: A powerful heal which which allows you to heal up allies in a bigger area.
      • Life Burst: A powerful heal over time to regenerate your allies life over a period of time.
      • Holy Barrage: Create a being, which heals your allies in his vicinity over a longer period of time.
      • Eviction: Gives a shield to your hit allies which guard them from damage until the shield is depleted or the buff runs out.
    • Hunter (new ranged class):
      • Powerful Shot: A high damage attack which gives your targets a Hunter's Mark.
      • Toxic Shot: Damages enemies with poison over a longer time and also gives your targets a Hunter's Mark.
      • Multi-Shot: Shoots multiple arrows in fast succession and deals bonus damage for each of your Hunter's Marks on the enemy.
      • Arrow Hail: Traps hit enemies in a net and deals damage in the hit area over some time.
      • Ambush: Makes yourself invisible to nearby enemies and gives you bonus damage on your next attack.
    • Warlock (new):
      • Auto Attack: Gives you one stack of corruption for each executed attack.
      • Void Hex: A powerful damage over time effect which gives you 2 corruption and also inflicts some damage to yourself.
      • Life Burn: Channels a damage over time effect on your enemies and gives you up to 3 corruption and also inflicts some damage to yourself.
      • Sacrifice (Heal): Consumes all your corruption to heal yourself.
      • Sacrifice (Damage): Consumes all your corruption to damage your enemies in a large area.
      • Vision of Darkness: Gives yourself bonus damage and converts some of your life to mana.
    • Shaman (new):
      • Frost Bolt: A heavy strike which deals damage infront of you.
      • Waterfall: A heavy mid range attack which deals damage in a wave away and back to you, which causes double damage to enemies infront of you.
      • Frost Totem: Places a totem on the ground which deals damage over time in a big area.
      • Ice Totem: Places a totem on the ground which deals damage over time and slows enemy movement in its area.
      • Tide: Gives yourself a shield, which throws back the blocked damage to your attacker.
  • Easter Event
    • During the month of April, we now have a Easter Event.
    • In each bigger town, there are now new NPCs which give you Easter quests.
    • With the rewards from the Easter quests, you can buy some collectibles and consumables to celebrate Easter.
    • There are occasional Evil Lapi Caves, on a random server, which give extra resources to buy more rewards. They work similar to the guildwars spawners.
    • Make sure to spent all your Easter resources before end of April, as they will vanish from your inventory on the start of Mai.
  • Duels
    • You can challenge another player to a duel through interacting with him.
    • The other player needs to accept your request.
    • After the player accepts the duel starts after a short countdown.
    • The duel is won, when your opponent dies or when he leaves the duel area.
    • When you lose the duel through dying to your opponent, you stay at one health.
    • You can not be challenged to a duel by a blocked player.
  • Shop additions
    • There are now Easter items in the shop during the month of April.
    • Some of the items which are available through the daily login rewards and crate of surprise are now also available in the shop to buy in bulk.
  • Base life and mana regeneration is reduced.
  • You can now buy food and drink items to regenerate your life and mana faster, while out of combat.
  • In Combat you only receive life and mana regeneration from items.
  • Physical Damage Reduction now also reduces the critical hit chance an enemy attack has on you.
  • Armor is applied for all PvP Damage.
  • Enemies no longer prefer up and down movements, when moving towards you.
  • Waldenbach Missions now reset at 00:00 GMT and no longer after 24 hours.
  • Quest rewards can now be used independent of their level requirement.
  • "Activating" an item you can equip, now opens your inventory.
  • Getting stunned or silenced now cancels your ongoing cast or channel.
  • Membership Program Quest is now available from level 1 instead of level 2.
  • The Sword for the "Magical Blob" quest now has 100% drop chance.
  • Multiple Client optimizations.
User-Interface:
  • Interaction options in NPC dialogs are now Buttons.
  • Quest log overlay is now turned on by default.
  • Most quests now let you choose your item reward and no longer give one fixed item.
  • Item activation is blocked while channel or cast is active to prevent accidental override of current cast/channel.
  • Completed quests are now on top of interaction dialogs with NPCs.
  • Amount of affinity a weapon requires and a equipment item gives, are now visible on the items in the inventory.
Bug Fixes:
  • Fixed a bug where overheal was tracked for healing received statistic
  • Fixed a bug which could cause enemies trying to attack players which are in a different place.
  • Fixed a bug where you received profession experience messages while already maxed.
  • Fixed a bug where a blocked player could invite you to his guild.
  • Fixed a bug where chat messages did not have the correct height.
Even with all the work we put into the rework in our spare time, some things are still missing. So there are currently no quests for the epic weapons of the new classes and it could also be the case that some items are not available where you would expect replacements. If you stumble across such cases, please let us know in discord!

Finally we want to thank Smiter, who helped us out a lot with artwork for the item rework and is also thanked for most of the Easter items!

We all hope you have a lot of fun with the new items and reworked class mechanics. More content is sure to come!
Hotfix v0.3.18a
  • Added Livi Book Traders for new Classes (no hunter because I am too stupid)
  • Added missing epic items to CC loot tables
  • Fixed Book drops for Serezith Brakrud
Hotfix v0.3.18b
  • Added missing threat to Urei.
  • Fixed Fireball reset on Flamestrike.
  • Fixed the resource costs for profession skills.
  • Fixed the missing name on one of the profession skills.
  • Added affinity explanation to "Talk to Sirbumri Cavefeet" which gives you your first affinity sword.
  • Increased respawn time for lapi cave enemies.
  • Added "Green Lapi Paint" to drops from "Evil Lapi Chicken" and "Evil Lapi Archer".
  • Added basic mage gear to traders for better leveling experience after weapon nerf for v0.3.18.
  • Fixed properties on blue shaman legs. They had switched crit chance and water damage. Existing drops will stay as they are.
  • Added missing quests for hunter, warlock and shaman epic weapons.
Hotfix v0.3.18c
General:
  • You can now move and interact by right clicking.
  • Mobile now has a interact and fight mode.
    • In Interact mode you can now move and interact with NPCs and object by taping on the screen.
    • In Fight mode you select a target by taping on the screen and activate the items by taping on them in the quick bar.
    • While in Fight mode you have a arrow buttons to move your character.
    • If you want to switch back or prefer to tap to attack and/or swipe to move, you can change the controls back in the Interface options.
  • We increased performance for some visuals.
  • You now receive your login reward in mail, when you claim it and your inventory is full.
User-Interface:
  • New sounds for starting and finish quests.
  • New sound effect for completing a dungeon.
  • New sound effect for defeating a boss.
  • Completing a quest now shows a banner, which quest you completed.
  • Items you receive as quest rewards now pop up on your screen and there is an animation which shows them going to your inventory.
  • Experience bar now has a animation if you receive XP.
  • Enemies and critters now have sounds when they die.
  • Collectibles now have sounds when they get picked up or get destroyed.
  • Cooldown is now displayed as a circular animation. This should improve visibility of completed Cooldowns.
  • There is now an animation for picked up items, that visualize them going to your inventory.
  • Changed the default font size in chat to be bigger and more readable.
Bug Fixes:
  • Fixed a bug where you could run into invisible walls in certain circumstances.
  • Fixed a bug where you could not see the guild chat after reloading.
  • Fixed a bug where you could get invincible through 'Flame Rush'.
  • Level 10 and level 20 epic items are now correctly bind on pickup.
  • Fixed a bug where a totem visual could not be loaded.
  • Fixed a bug where totems could not miss.
  • Fixed a bug where your player did not change its orientation when targeting diagonal.
  • Fixed a bug where you could not click/target some of the areas you could see on your screen.
  • Fixed a bug where some of the buyable items from traders did not have a minimum level.
The Cub - Rum_Ham871115
Hello all your Martians out there!

We have intercepted a communication from the ones who run the show, the developers.

They recently sat down with the team over at GamingBolt to answer a few questions about The Cub. What to expect, what the game is about and maybe a secret to two along the way.

Check out the full interview here:


Also, there is some radio chatter of a demo for the game dropping next week, but this is neither confined or denied right now. For all we know this could just be some Mars Colony propaganda to try lift our spirits as we waste and toil away on this miserable red planet.

Thanks and as always, remember to wishlist and follow so that the mighty Gabe and his algorithm of doom that decides all our developer fates can be pleased!

https://store.steampowered.com/app/1941410/The_Cub/

- The Cub team

Jun 1, 2022
Crush Depth - Jammosito
In case you've missed it, we've put out a video update detailing some of the work we've done in the past couple of months as well as our plans for the upcoming period. Please check out it here:



As always, thanks for your continued support and should you have any questions or remarks, do let us know! More news to follow soon.
Jun 1, 2022
Empyrion - Galactic Survival - Pantera
Hello Galactic Survivalists!

Welcome to a new phase in Experimental Version 1.8! First of all, once again our heartfelt thanks to you for all the feedback and bug reports. Thanks to your efforts we are slowly approaching the end of the testing phase for version 1.8!

If all goes well, we plan to release the final version in mid-June ;)

The current version includes - besides a lot of bugfixes - numerous changes and adjustments for the start tutorial and the game start environment on the four starter moons. As always, you can read the details in the changelog below.

A note: To test the changed starting fields and tutorial content, it is necessary to start a new game with the current Experimental III version.

As always: Please post your feedback on the individual focus topics in the designated forum threads so that we don't miss any of your feedback.
Experimental feedback threads can be found here:
https://empyriononline.com/forums/experimental-features-discussion.35/

Report bugs and issues right over here:
https://empyriononline.com/forums/bugs.34/

Fixed Experimental version bugs can be found there:
https://empyriononline.com/forums/fixed.90/

Thanks in advance!

Have fun!
Empyrion Dev Team



Changes:
Global:
  • Added: Ingame tutorial feedback form (F1 > click ‘Game Feedback’ chapter > press ACTIVATE TUTORIAL button > follow orders); WiP Test!
  • Added: BA Frame Module Concrete added to stock prefabs
  • Added: Preview of quest objectives added to mission dialogue
  • Added notification about the teleporter in the space station will not get the player stranded (they can teleport back)
  • Added fish to Ningues, Masperon, Barren; (Only spawn if water is deep enough, though)
  • Changed: Tutorial now only activates on Akua (new players starter moon; added notes to game start selection screens.)
  • Changed: removed all preplaced HV in favor of the new tutorial / improve challenge on other planets
  • Changed: Drops of golems now following their “biome” definition ( Swamp: Titanium ore chance, Ice: Cobalt ore chance, Desert: Neodymium ore chance); All golems have a chance to drop any of the base ores (iron, copper, silicon, carbon) plus chance of promethium ore and crushed stone.
  • Changed: Mosquitos now drop Alien Thorn (instead of Toxic Liquid)
  • Changed: Increased buds drop count for BigFlower from 1 to 2
  • Changed: removed poison food chance from berries and lowered indigestion chance)
  • Changed: Wreckage bases devices have been reduced and bases themselves are not airtight anymore ( you first need to fix them up !)
  • Changed: Non-story relevant ‘wreckage bases’ set to Alien faction (+core); Note: If your scenario uses Base-Wreckages (filenames BAW_*) without changes to the default BP group > these are now sorted into a BAW_Base blueprint group.
  • Changed: Updated moon snow starter, moon lava, moon and barrenmetal playfields
  • Butterfly particles updated
Gamestart & Tutorial - Akua
  • Added: Full guided tutorial for building a basic HV (using a Frame) Note: The HV Tutorial starts when the player reaches level 3; For the BA tutorial to test, place a Portable Constructor, then pick up 100 carbon substrates.
  • Changed: Increased amount of cobalt rocks in Tundra area
  • Changed: Improved guided tutorial for building a basic BA (using Frame)
Gamestart - Ningues
  • Added message to not approach convoy on Ningues unprepared
  • Changed: Updated Snow starter moon. Still WiP but can NOW be tested in terms of gamestart and survivability.
  • Changed: Increased pickable plants count in crash site area significantly to improve survivability. (Please retest on medium and hard mode if it is now too easy.Thx!)
  • Changed: crashsite temperature increased a little
Gamestart - Masperon
  • Changed: Optimized Alien Swamp starter moon
  • Changed: Deactivated “deco/screen effect” mosquitos (replaced by the “real” mosquitos) to avoid confusion.
  • Changed: Added a few mosquitos to crashsite
Gamestart - Skillon
  • Added: Gliding Overseer added to barren starter moon


  • Changed: Increased overall radiation +1
  • Changed: Reduced amount of Crashed Vessel
  • Changed: slightly reduced amount of mushroom in start area
  • Changed: Increased Radiation on NEST biomes (Pentaxid crystals)
PDA updates
  • PdaDataOps can now include an optional 4th parameter "Reset" to reset the modified chapter-
Fixes:
  • Blocks (tables, windows, doors etc) can go missing when arriving at a structure
  • Change & rotate option changes don't render their changed position until reloading back in to the save & changing the tint on a window not working
  • Box (Farm) and Sacks (Field) were not accessible
  • Tales of Tash Archive did not close sometimes
  • Matrix key was generated several times (sometimes caught in a loop dialogue)
  • EVA Booster tutorial info shown although not completed
  • Butterflies did block players from sleeping (tent / bed)
  • Angled blocks do not provide oxygen in sealed rooms
  • Entering cockpit of HV did trigger ‘cold in space’ tutorial info
  • Asteroids in crown sector had wrong lables
  • Mounted weapons can get forced to reload.
  • Issue with Shadows of NPC's & structures when shadows are off or set to "Low"
  • Chapter repeats only twice when set to activate 'when rewarded' + chapter activate action
Known issues:
  • Gliding Overseer cannot be looted yet
  • NPC's currently don't fire at the player & flee
  • Docking pads collison box prevents vessels from docking
  • The loca is not yet rolled out for other languages than English. The translations will be readded for the final release!
  • The quest system on Akua is not yet final. There might be issues in closing a quest or getting some quest items. Please test it anyways!
Nova Empire - marcoforange
Greetings Commanders,

Some of you may have already noticed during gameplay... But, in case you haven't yet, we have a new feature in Nova Empire—Galaxy Wars!

Here are a few points to help you understand the new Galaxy War better:



🚀
1. Energy Crystals
Participate in the Deep Space Tournament to get tons of GEC and Energy Crystals!
You can have up to 4000 Energy Crystals to use during Galaxy Wars.

🚀
2. Donation
You can donate in Alliance HQ or Outposts to build and level up the Alliance Defense Amplifiers, and get GEC at the same time.
You can donate with or without an Alliance and can donate to any Alliance you see fit. But it is better to donate to the Alliance HQ with the permission to build the Ember;
The max level of a Defense Amplifier is 3. You can build up to 4 Alliance HQs and 3 Outposts.

🚀
3. Ember
Before a Galaxy War, the top three Alliances with the most Alliance HQs on the server Ranking list will have be able to build the "Ember."
The Alliance building the "Ember" must have 4 Defense Amplifiers before the "Ember" can be built.
Donating Energy Crystals to the 4 Defense Amplifiers can improve the rank and level of "Ember."

🚀
4. The lowest level of the 4 Defense Amplifiers will determine the Rank of Ember
The Amount of Energy Crystals required for Defense Amplifiers:
Lv.1: 8000
Lv.2: 16000
Lv.3: 40000

...