It's been 2 months since release, and we just launched our first free update! This update contains 462 new objects and a buttload of new features, as well as a jungle theme! You can find a full list of the changes in the News page in the app after updating, but in this post we'll highlight some of the coolest new things.
For starters, here's a trailer video:
Jungle Theme
We already had forest and grasslands, but now we have added a third theme: jungle. Explore an ancient temple deep in the jungle, or discover an abandoned, overgrown town on the outskirts of civilization. Time to bring out your inner Indiana Jones!
Object Brushes
A much requested feature, you can now paint families of objects on the terrain, allowing you to place down a forest in a matter of seconds. Alternatively, you could place down hundreds of pots and confuse the hell out of your players.
Stackable platforms with line-of-sight on export
We added a bunch of stackable objects that allow you to get creative and build vertical structures. You can stack them, add lights to them, put stuff on them and they even export to your VTT with correct line-of-sight!
Free object placement and light customization
You can now turn off collisions for objects, so you can place them freely wherever you want: in the walls, in trees, even in each other! And you can highlight your Frankenstein creation with haunting, weirdly colored lights. Time to get freaky!
Change terrain on the fly, expand maps freely, place rooms on mountaintops
When you create a new map, you can now choose at which height you want your rooms to spawn, so you can now create an abandoned hovel on top of a mountain range. And if you're unhappy with the surroundings, just go to the terrain menu and generate another terrain on the fly! You can even expand the map now by dragging the corners of the map.
Feature/theme/object suggestions on Upvoty
We try to listen to the community as much as possible to gauge what your needs are and what things you are most looking forward to. To organize and structure community suggestions, we released an Upvoty board where people can vote for their most needed features and themes. We also moved our roadmap to Upvoty, so you can see what we're working on and what's coming up next. Feel free to post your ideas for Dungeon Alchemist. We'll definitely be reading them!
What's next?
We'll continue working on the remaining stretch goals promised during our crowdfunding over the coming months. You can expect tons of new content and features soon! And just like this update, they'll be released for free to owners of Dungeon Alchemist.
In the meantime: if you like what we're doing, please tell your friends about Dungeon Alchemist and share your maps on Steam, Twitter, Facebook, Reddit, … We love to see your creations!
Two years ago I made a decision to make my own game and publish it in the Steam. And I done it!
You know I talking about:
https://store.steampowered.com/app/1379070/Rise_of_SamuraizerzZz/ I know there are some people who was disappointed by my product, but I don't care about it. I am not professional creator or IT-guy, I just do what I want. I am greatful for everyone who bought my game and wrote a positive review, but don't blame me for bugs or missing running files of game — I still learning how to use Steamworks and I will fix all problems someday.
What do you do if one of your favourite Nintendo Switch games isn't available on PC? If you're @SolarPellets you make friends with the developer - Ezone.com - and port it yourself!
Join @SolarPellets as he plays through some key locations in the game and runs through the main differences between the Switch and PC versions. He'll also have some speedrunning tips and stories about the porting process.
Join @BaronBishop as he attempts to break the Car Quest speedrun world record.
@BaronBishop has been a key member of the Car Quest for Nintendo Switch speedrunning community, now he puts himself to the test in front of a live audience as he attempts to set the first world record for the PC version.
We've been tweaking the QoL again, and we think you'll be pretty happy with what we've done:
We've added a new mission UI into the game under Options (Press Esc and look at the menu tabs across the top of the screen). Also available by the default hotkey O (that's the letter, not the number). Yes, this means you now have access to your missions in-game without switching to the launcher or website.
The Community League's gotten an adjustment to its scoring system with the new season. Points are now awarded to the top 50 players each week, giving people who might fall out of the top 10 now and again a chance to recover.
Another update is here! Introducing a way to transfer liquids between containers via pipes, a new gun, food spoilage, some changes and fixes. Please continue to post your bug reports and feedback in Community Hub or in the linked Discord server.
See you in two weeks!
ADDED - piping system (purifier to container, makeshift gas station, etc.), direction gravity-wise - revolver (in western part of the map) - food spoilage - carrier ship interior (can be entered) - new collectable cassette - some new props/objects - pipe build (blockable) - new item "Spoiled flesh" (good for composter)
CHANGED - purity detector now also shows container fill amount - Urlid purity affects the performance of a vehicle - bottles now collect/pour precise amount - physics objects now won't respawn near your base - increased "Pipe" stack count (for pipe build reason) - you can now only carry single "Herbal liquid" per slot - roofs look more weathered - patrol van now spawns only in very high fog - increased/reduced fire rate on some weapons - small map changes & additions
FIXED - lower chance for neutral wildlife to just stand nearby - clipping collision on some rooftops - if shooting insanely fast you could go into unlimited ammo state
A bug has been fixed that resulted in an inverted vertical mouse view when switching to binoculars while the option “Fix gun direction in mouse view” is enabled.
Aircraft
Aircraft with built-in optical targeting systems are now able to set the targeting point in the sky while in 3rd person view.
A bug has been fixed where it was difficult to zoom out in the sight when stabilised on target as an ATGM gunner, and while moving the sight in third person view.
Other
A bug has been fixed that caused huge circles and graphic artefacts.
A bug has been fixed that allowed several messages in battle chat without delay (report).
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
Yakyosho - Terror and escape at school - Kanashi Studio
Hello
, We have seen that the game has a high difficulty, so we have decided that we are going to lower it a bit.
Next update: August 2, 2022 //1.0.0
-New creatures -Game fixes -New help items -New mechanics -New translations* -New audios, for the player and the creatures. -New animations* -New UI Settings*
We put a lot of effort in order to bring you this awesome update! It's includes a lot of essentials for our game as well as new features. Such as tutorial system, 2 new game levels and more!
Tutorial system.
Now you starting your game on the fancy peaceful isle, where you can find some basic information and get comments from the personal coach.
Changelog:
New game level: Hangar
New game level: Peaceful Isle
Basic tutorial system - PERSONAL COACH INCLUDED!
Changed blasters properties
Added vacuum force on Acid Smoke ( harder to escape )
Improved "persistent connection" system
Butt punch added
Some super confidential secrets added
Updated name tags
Updated sandbox mode ( now you can toggle friendly fire in it )
Updated voice chat & placed voice emitter on flying camera
No armor is detaching if dead, while in 3rd person view
Runtime room data update ( publicity, map, mode )
News and promotion banner added
Improved stability of post processing
Updated skybox
Many bug fixed
Optimization improvements
Now outfit buttons in fitting room can be pressed with pointing finger