ImmaterialAI 5 - NOCLUE
Oh… you again???

Kidding, great to have you here!

We were supposed to leave Early Access at the end of August, yet here we are start of June - who knew we’ll be adding more changes in May than days in a whole year? My secret is ImmaterialAI Plus, what's yours?

ImmaterialAI Plus - now fully released on Steam and everywhere else, acts through its AI and tools as a smart notebook and mirror into your mind and perceived disharmony to show you real answers and real steps to get out of everything, with hundreds of new tools and updates to existing features on top of the permanently free ImmaterialAI app. ImmaterialAI Plus is a paid DLC that also guarantees you all free updates going forward at no extra fee, we don't plan on adding more DLC, updating only the base app and Plus going forward.

You don't need the DLC to deal with any negative/limiting/distorted mentalities, the DLC is if you want more of the same and not the same.. and better! ImmaterialAI Plus expands on the necessary features (fully free version) with better journaling and mind mapping support, more depth for analysis, new kind of insights, new customization, filtering, AI tools, etc. It also supports us and helps us move towards doing this full time, if there's anything to show how commited we've been to IAI and IAI Plus, just look at our update history, I, personally, Claudiu Bele, founder&creator&writer&bla bla of this, national id [redacted] won't abandon this project. Supporting us would help us live off of IAI directly and be able to approach the whole situation from a whole new place, letting us polish and design updates for longer times, invest in ads and content production, gear to release on new platforms, even making us able to expand the team later down the line. Right now it's just me and Rose - my wife, that's the whole team, so we don't need many sales, every one matters and makes the difference.

The app works really well once you get the hang of it, very versatile, being able to even show you that there's no proof to say getting a helicopter once you've made it is a bad idea, we just don't know. Oh the beauty of knowledge - ImmaterialAI Plus.

Return to Bliss season 2 is live
We're doing seasons now? Why not? Before update 3.25, users going into Return to bliss would see June 1st as the deadline for the timed unlocks available at the time (Blarg the orc AI flow alternative, 2 UI skins). We didn't have a plan back then, so guess what we had to figure out this week?

Season 2 lasts until the end of 2022. More quests and unlockable insights planned post-release

New rewards (coming soon)
Season 2 introduces timed unlocks for free users
  • 'Cool story bro' alternative AI flow (gold in all quests),
  • new UI mode (diamond in all quests)
New Plus-only unlocks
  • 'The skeptic' alternative AI flow
  • 4+ new UI skins, featuring your suggestions
New quests
The quest list remains unchanged in 3.25 and progress carries over from season 1, timed unlocks being currently unlockable now if you finish all 6 existing quests on gold & diamond. We'll soon add more quests tied to recent features like Clusters, Sanity Check or Train your intuition, and with them insights to unlock with each progress tier.

Other Changes
  • (Plus) Tasks: quickly assign task status to a node from within the Task board
    • quickly create nodes on the fly
  • (Plus) advanced text editor
    • new button: insert tables
    • buttons will wrap on multiple lines when the window has <500 pixel widths
  • advanced text viewer
    • now fully available to free users
    • issues with parsing IAI nodes inside tables fixed
    • advanced text viewer and (Plus) editor are now unlocked at level 1 (from 19)
  • (Plus) advanced text viewer and editor now available in the standalone 'Add node' tool
    • toggle between edit and view modes
    • quickly create nodes on the fly when searching for a node to inline inside the new node's description (Yo dawg meme irl)
    • tap on nodes inside the description in view them to expand them in the navigation stack
  • Return to Bliss scrolling fixed for small window widths
  • date texts shortened when the app's window width is small
  • more

Congrats to the whole team and thank you all for the feedback, purchases, questions and overall support so far, it contributed to where we are now, with both the free version and premium upgrade officially live on multiple platforms, the only tool that makes you realise and get out of negative inner states, limitations, distortions, damaging ideas and more.

More coming post release!

Tell a friend,
- Claudiu
Mars Tactics - manhole


Hi I'm Yuji Nakamura, the creator and solo developer of Mars Tactics. In this dev log I want to introduce the main design principles of my game.

The ideas behind Mars Tactics have been kicking around in my head since I was kid, when I began jotting down favorite game mechanics in a Windows 97 spreadsheet. When I finally sat down a year ago to plan my "dream" tactics game and define its scope, all those ideas were distilled into 3 core design goals:

  1. Make each battle feel like its taking place in a big, interconnected world
  2. Set players loose in a destructible sandbox and remove the guard rails
  3. Celebrate the stories that emerge in the chaos
Connecting Worlds

I love tactics games, but sometimes battles can feel like they're happening in a vacuum. Sure, there's a story threading each mission to the next, but there can be a lack of continuity from one battlefield to another. That's why in Mars Tactics I want to tightly integrate the strategy and tactical layers and make each battle feel connected to the rest of the world.

Specifically, in this game both the strategy and tactical layers exist on the same grid - to begin a battle move your squad to the enemy's position on the world map, and once you arrive the camera zooms in on that grid tile and the battle begins. If the enemy squad escapes combat by fleeing east, then back in the world map they will appear one grid tile to the right. It's all fluid, realistic and interconnected.

What's more, positioning your squads before and after each fight will trigger important consequences during combat: friendly or enemy reinforcements and where they come from, available escape routes, as well as ambushes and various buffs and debuffs to troops on the battlefield. With this design, I want to add a deeper layer of strategy and variety to each battle, but also create more meaning and context for each engagement. I'll be sharing more about this in an upcoming dev log.


Yankee and Echo squads setting up an ambush in the strategy layer.

Tactical Creativity

Many tactics games already feel like you're playing in a sandbox -- enemies spawn randomly, the terrain is unpredictable, and you have many ways to win. But with Mars Tactics I want to take this to another level. Here are some examples:
  • Shoot at anything, not just enemies. (And I really mean anything.)
  • Throw equipment or unprimed grenades. Link throws to daisy-chain across the map.
  • Change loadouts during battle if you find better loot.
  • Reshape the battlefield by blowing up buildings, vehicles and cover.
  • Blow a hole in the ceiling, then throw a grenade in that hole.
  • Use NPCs for cover.
  • Hijack civilian drones or cameras for recon.
  • Immobilize an enemy then use them as bait.
  • Drag immobilized troops to safety. Troops can keep shooting while being dragged.
  • Send in cheap unarmed rookies and hope they can find a gun -- or at least be useful distractions.
  • Enter a battle just to steal equipment, then run away.
To make all of this possible I'm untangling many common hand-holding systems. It's a risky move that will require balance and iteration, but I'm betting players will ultimately appreciate the freedom to be creative.


Shot took out the enemy and the fence behind them. And yes, you can grab that rifle to swap weapons.

Chronicle of Cool

Sandbox games can generate awesome stories and characters, but after a while it can be easy to forget what happened. So in Mars Tactics I'm doubling down on emergent gameplay while adding ways to capture and remember the cool moments.

For starters, your troops develop traits and skills based on what happens in battle -- a system I call "emergent personalities" that replaces traditional progression trees. For example, if you keep throwing grenades with a rookie, eventually they'll grow into a grenadier. And if that rookie pulls off something really cool like blow up 4 enemies in a single turn, they'll unlock a special powerful ability. There are 80 such abilities in the game right now and I'm working to create more.

Units can also be permanently injured, which creates both negative and positive perks. Overall, I'm designing these systems so on each playthrough you'll develop a group of scrappy misfits like no other.

And to help you remember all this, every soldier will have a detailed bio page so you can go back and look at what happened in each battle. In fact, I'm working on a system to let you save, replay and share your favorite battles. It's a huge technical challenge, but I hope to tell you more later this year or next.


Sorry ladies, still working on female portraits.

Well, that's it for this time. There are other features I haven't mentioned such as Grand Warfare – big battles involving dozens of units and support such as airstrikes and artillery – but I'll get to them in the future. Also excited to share more about the capital vs labor theme. I'll try to post at least one dev log a month going forward until release, but if you want more regular updates, check out my Twitter or Discord for WIP screenshots and videos.

Thanks for reading!
挂机神话 - 狮子
挂机神话上架小半年以来 — 承蒙萌萌们的厚爱与调教,我们已经收到大量有用、好玩的建议并为这些建议新建了大大小小数十个新建文件夹(不);这里将几个已经圆了(已经完成)的大饼以及历史更新记录罗列出来,让新到的小伙伴对之前更新有个大致的了解,同时也公布一下未来一段时间的更新计划(然后再继续担待与调教,好好等狮子继续圆这块大饼!)

Q群:
622868992(此群新开,来了就是大佬,老群满人啦)
没有进群的小伙伴大可进群来撩,有不明白或不满意的地方随时请教/调教
另外,我也会通过更新来将开发进度告于不喜欢/不方便进群的高冷小伙伴

祝各位 修士 女修 仙人 仙女 魔人 魔女 妖修 妖姬 猛鬼 女鬼 傀儡
摸 鱼 愉 快 !

上架以来,几大玩法更新:
#【入界】2月14日,挂机神话借此情人佳节,让玩家们可以进入装备的洞天中调教器灵,以提升装备等级!
#【天材地宝】2月18日,玩家能通过使用天材地宝增加角色的潜力值,让一个低品质角色渐渐成长为高品!
#【追猎】2月25日,修真者将跨越万界挑战那些动态调节等级的大异兽,日翻牠们后将获得丰厚资源!
#【老板键】2月28日,又是周一,九流程序仔终于送出一个老板键F9,让大家好好报答老板对自己的恩泽!
#【三千大道】3月4日,开放游戏角色等级上限,大家一起来玩牠个天荒地老!
#【黑市】3月11日,万界黑市开张,各类稀奇古怪的道具/珍稀资源将陆续上架,存足灵气去买买买吧!
#【秘境】4月1日,秘境现世,各位大能现在能定位一个秘境,通过扫荡这些荒古洞天内最为强大的生物 —— 以获得最为强大的秘藏!!!
#【化身】4月3日,新增【自创角色】功能,客制化一名属于你的主角化身(或代言使徒)!!!
#【企业】4月15日,现在各位大能在一线厮杀时,可以享受到企业最有保障的后勤支持啦。企业涵盖种植、炼丹、培训、研发等多个领域,全方位无死角提升摸鱼体验!!
#【古宝】4月-5月,【真武】【兵主】【昆仑】【奇门】【两仪】相继现世
#【特遣】5月31日,现在萌萌们能将总部里的混子们委派成特工,让他们前往万界大荒之中出差进行特别行动啦(压榨他们的每一分价值吧!)

接下来一段时间,准备去圆的大饼预告:
#【特遣】玩法完善、更多种类的古宝套装、【成就系统】、【混沌秘境】、【好友直连】、【新建文件夹】x 10086

历日更新补丁:

0.220601
#为【特遣】界面的部分属性添加了作用描述
#修正一个特遣行动时成功概率会变的问题

0.220531
#【特遣】结束后能及时将特工从行动中抽身了
#修正【特遣】结果显示错误的问题
#优化【特遣】界面多处操作逻辑,让其更易用及更容易理解

0.220530
#开启【特遣】基本功能
#实装第一批【特遣】白、绿、蓝品质行动

0.220529
#万界【特遣】大型施工现场开放

0.220528
#优化26/27日更新之排序算法,使其在低配置机子上也不再感觉顿卡
#修正百战·辟邪白泽更新后,对战百战·古修剑灵时可能出现数值出错的bug

0.220527
#于法宝页面追加按种类排序功能(与斗魂的按名称排序统一改为按 种类整理)

0.220526
#于斗魂页面添加按名称排序(按类型排序)功能

0.220525
#优化使用散功功能时的操作体验
#现在散功后会自动重新给角色上锁了

0.220524
#调整炼丹界面的分子与分母,提高数学素养
#加入部分协助排bug的玩家的相关彩蛋,感谢有你们(狗头


0.220523
#新增boss百战·辟邪白泽,现在此异兽会出现在追猎券的信息中了

0.220522
#修复【两仪】【奇门】套装装备在无功法角色上时会出现的bug
#更新【两仪】套装相关的部分文案描述,令其更容易理解

0.220521
#洪荒古宝【两仪】现世

0.220520
#修正水系进攻功法关于进攻驱散的数值显示问题
#更新部分文案,尝试让一些属性更易被理解

0.220519
#增强【兵主】第三条词条效果
#洪荒级别的古宝现在会在UI上显示为洪荒古宝了

0.220518
#洪荒古宝【奇门】现世

0.220517
#龙魂在用于古宝觉醒时能自动判断使用数量并自动进行批量化操作了

0.220516
#999级后关卡的强化词条现在会在鼠标停放在出击按钮上时显示了

0.220515
#更新秘境层数上限设定,使之不再与世界等级挂钩

0.220514
#【洪荒秘境】开放,通过升级【企业】秘境考古2级进入

0.220513
#更新【企业】秘境考古1级功能,通过此功能可额外获得小额的秘境情报

0.220512
#现在出售古宝能返还半数的已使用龙魂了

0.220511
#更新部分秘境相关UI与操作,为后续内容作铺垫
#修正古宝【兵主】某些情况下第三条词条显示丢失的问题

0.220510
#更新秘境UI中关于秘境情报获得的说明
#更新【昆仑】套装一个词条文案

0.220509
#稳定化秘境情报掉落
#修正【昆仑】第三词条能作用于治疗的漏洞

0.220508
#古宝【昆仑】套装现世

0.220507
#出售秘境情报时秘境数量会及时显示到UI上了

0.220506
#简易百科内更新部分极限数据

0.220505
#去掉百战山魈王的高抗性词条,将其削下神坛

0.220504
#实装【企业】【追猎技术】功能

0.220503
#修正命中减防代码,现在命中减防不能将对方免伤减至负数导致出现数值异常或帮敌人加血的情况了

0.220502
#实装【企业】【刷子行会】功能

0.220501
#实装【企业】【本族教育】功能

0.220430
#修正【兵主】现世后,点燃挂不到怪物身上的bug
#调整【兵主】第三条词条文案描述

0.220429
#古宝【兵主】套装现世
#实装抗性对dot类效果生效

0.220428
#现在【炼器军工】出产的保底红装可以自行选择上锁与否
#修正通过使用龙魂升级角色后境界的显示错误问题

0.220427
#修正秘境一些层数不能正确掉落龙魂与古宝的错误
#正在入界的装备不能通过读取配装穿戴在身上了
#新增【属性】面板内关于治疗驱散、攻击驱散的正确说明

0.220426
#炼器保底3词条红装自动上锁,让之更易辨析
#优化一次炼器999件的代码逻辑,降低顿卡的几率

0.220425
#实装【炼器军工】3级升级功能(3词条赌狗机制)

0.220424
#实装【炼器军工】1、2级升级功能

0.220423
#更新部分近期内容至简易百科
#新增【企业】界面新手提示功能

0.220422
#实装【企业】【戏精培训】功能

0.220421
#增加龙魂用于装备升等时增加的入界次数数值
#修复在企业内收获的天才地宝没能即时计算并用于炼丹的问题

0.220420
#完成【下界调教】,通过升级此功能让入界速度大幅度提升
#完成【制丹药业】3级功能,改颜丹、塑形丹出炉

0.220419
#修复战斗中可能导致dot不能累加的问题

0.220418
#完成【丹房宝地】1、2级实装,现在可以通过升级【制丹药业】开启炼丹功能了

0.220417
#【修真农业】3级后,能使用一键种植与一键收获功能了,将摸鱼进行到底
#修复某些情况下打开企业界面却跳转到黑市的错误

0.220416
#实装【企业】【修真农业】升级功能,现在可以投资拓展你的药园啦
#修改洗点丹品质为橙(为后续灵材分类作铺垫)
#修正关于水系功法的某个较为逆天的bug

0.220415
#万界【企业】大型施工现场开放

0.220414
#改良阅览装备在角色身上的古宝时因属性栏过大而影响卸装的问题

0.220413
#从黑市中购入的装备(武器/战衣)现在会默认为上锁保护状态,尽一步减少意外售出的可能,让操作更为摸鱼
#百战boss奢比尸王登场,现在黑市中有可能刷新关于这只新异兽的追猎情报了

0.220412
#装备对比栏现在能正确显示激活后的古宝效果了

0.220411
#修正真武套装血量增加异常的错误
#龙魂不再能对已完全觉醒的古宝使用了;避免浪费龙魂
#现在古宝使用龙魂后若激活了套装效果,能马上刷新角色属性了

0.220410
#修正真武套装部分UI显示错误
#修正真武套装最后一条效果的触发错误

0.220409
#实装【古宝套装】玩法,实装龙魂觉醒古宝效果,【真武】系列套装现世

0.220408
#更新内置简易百科关于秘境、创造化身等系统说明,并补充说明某些属性机制
#更新自动出售功能内过滤法宝/过滤斗魂等说明,避免部分萌萌因为理解错误而导致一直出售斗魂/法宝

0.220407
#规则化秘境强化词条的生成规则,减轻打秘境时的换装压力

0.220405
#为秘境界面的信息增加弹字说明
#修正角色在未穿武器/战衣时依然能使用龙魂升级而导致浪费的bug

0.220404
#实装龙魂提升装备等级效果

0.220403
#新增【创造化身】功能

0.220402
#修正【秘境】玩法中一个关于秘境情报的bug以及有时秘境UI显示不全的错误

0.220401
#【万界】【秘境】现世

0.220331
#百战·古修剑灵登场,现在黑市内有几率出售此强大boss的追猎情报了

0.220330
#黑市内1级武器、战衣现在有几率出现3伤害词条了

0.220329
#新增【攻击驱散】触发后,追加一段伤害效果
#新增【治疗驱散】触发后,追加一段治疗效果

0.220328
#在简易百科中添加世界等级与【入界】的关系说明
#修正某个编队功能相关的bug

0.220327
#新增【总部】【属性】面板保存/读取配装功能,实现一键换装

0.220326
#新增【总部】【属性】面板首次拉下教学提示

0.220325
#世界等级900以上之后,循环摸鱼任务变为了奖励一定灵气
#增加出击界面部分按钮说明

0.220324
#新增编队功能,现在在【出击】界面能很方便地保存/读取最多3个队伍配置了
#修正某个突破功能的bug

0.220323
#上架黑市角色,现在黑市内有机会刷出万界中的优秀菁(炉)英(鼎)了

0.220322
#实装战斗中进行闪避的【闪避】字样,为【秘境】出现后,可能的新build作铺垫
#将洗点丹默认为锁定状态,让之在仓库中更加好认,降低误食概率

0.220321
#六道尸魔于追猎情报中返场(请谨慎消费)
#修复某些UI界面字体空白的bug

0.220320
#调整入界机制,缩减装备升等从1级到999级所需时间
#黑市上架追猎情报,百战·剑羽狂狮首秀登场

0.220319
#为存档增加保险,如遇炸档情况,入群找狮子可以将档案回溯上一次位面潮汐了
#修复洗点丹可能会导致总潜力丢失几点的bug

0.220318
#黑市上架洗点丹,能让角色按当前总潜力点重新分配各属性潜力

0.220317
#调整百战首领难度,让其体验更加平滑
#下降百战首领先机,让肉更容易先手拉住
#固定化新档第一只挑战的百战首领为镇岳当康

0.220316
#推出在steam好友列表展示世界等级功能
#修正出击界面部分文字显示不存的bug
#添加部分玩家彩蛋

0.220315
#为黑市上架新情报,现在黑市中有几率刷出能额外进行一次招新大会的情报了
#添加斗魂存储上限至1600个(共80页)

0.220314
#为黑市上架新情报,现在黑市中有几率刷出能令位面更新的情报了
#更改命中属性公式,增加命中率,为后续玩法作铺垫

0.220313
#细微提升战斗节奏,增加游戏爽度
#优化战斗爆数字特效,使其更加流畅
#置换一些百战boss的出场顺序,铺垫后续玩法
#在内置百科里添加部分公式

0.220312
#细化部分百科说明

0.220311版本信息
#万界【黑市】隆重开张,实装黑市玩法

0.220310版本信息
#进行优化,降低cpu占用
#进行优化,降低老板键状态下各资源消耗

0.220309版本信息
#调高本版本后获取的武器与战衣的出售价值
#修正散功后境界显示异常的bug
#为百战六道尸魔添加简易的攻略说明

0.220308版本信息
#修正世界等级突破999后按级出售滑条出现调皮不听话的BUG

0.220307版本信息
#添加招新大会红点提示功能

0.220306版本信息
#内置一个初版的简易百科

0.220305版本信息
#dot伤害不再会被反伤
#被dot击杀的目标不再会在临死前挥出最后一击

0.220304版本信息
#绝地天通曰无路,三千大道说正途。将角色等级开放至本游戏极限
#进行cpu使用率上的小幅度优化
#修正入界系统一些bug

0.220303版本信息
#下调装备入界升级所需次数,调整入界怪物强度
#追猎boss新手福利期结束,600级前掉落回归正常
#实装自动出售过滤法宝与过滤斗魂功能

0.220302版本信息
#为万界按钮增加红点提示功能
#实装命中看破反伤效果

0.220301版本信息
#新增万界追猎boss,百战·吞岭巴蛇
#修正人物属性面板某些bug

0.220228版本信息
#实装老板键功能
#增强新出产战衣血量

0.220227版本信息
#为万界追猎boss增加一件红装保底掉落
#为橙色品质以上的全售按钮添加二次确定

0.220226版本信息
#优化群疗算法(优先对血量比例低的目标施放)
#为新档增加3个天材地宝
#修复某些【追猎】界面UI上的bug
#修正追猎玩法某个bug

0.220225版本信息
增加【万界追猎】玩法,BOSS返场

0.220224版本信息
#新增一批角色特性
#新增一批杂物(法宝)物品名文案

0.220223版本信息
#添加炼器界面某处文案说明
#修正部分情况下装备属性一直滞留在屏幕上的bug

0.220222版本信息
#修正突破999级后炼器与出击界面的滑动条错误
#让按等级出售不再作用于 法宝、斗魂与灵材
#细化炼器界面出紫装以上的不同音效
#致死效果将作用于命中恢复与行动恢复

0.220221版本信息
#在删除档案操作时新增一个二次确定保险

0.220220版本信息
#改循环摸鱼任务为可累积10000次胜利次数
#修正部分文案

0.220219版本信息
#优化阵型(前后排)相关算法
#修正招募界面一处UI小错误

0.220218版本信息
#新增【天材地宝】(角色升品)系统

0.220217版本信息
#增加返回主选单功能(游戏内按ESC弹出菜单内操作,返还前会进行自动保存)

0.220216版本信息
#增加仓库内点选物品与已装备物品对比功能(适用于武器、战衣、法宝)

0.220215版本信息
#强化单体功法,选择后伤害增加20%
#增加按ESC后选择音效开关功能

0.220214版本信息
#调低入界升级装备所需次数(已进行过入界的装备只能在进行一次升级后刷新这个次数)
#被锁定保护的装备现在在仓库内显示上锁图标
#修复部分入界功能bug,现在入界与挂机/突破之间可以流畅切换了

情人节版本信息
#增加【入界】功能;调教你的器灵以装备升等
#优化角色栏位置调整操作
#略微提前了新档中第一次招新大会的时间

0.220212版本信息
#增加角色栏角色位置调整功能
#调整部分999级后关卡数据
#将总部中存在的角色上限限制在60个,已存在的角色不受影响

0.220211版本信息
#调整部分词条数值的生成规则
#为炼器界面增加掉落紫装以上的音效
#修正了一个群攻相关的bug
#修正散功后学医不能救队友的bug
#增加装备页面翻至最前/最后功能

0.220210版本信息
#增加物品保护功能,开启保护后则不再意外出售

0.220209版本信息
#更改散功功能,不再消耗灵气,并返还50%总灵气
#增加了主线任务的灵气收获
#调高了招新大会获得高品质角色的概率
#修改部分主线任务链的BUG

0.220208版本信息
#优化了(兵解)角色解雇按钮的UI位置
#修正部分错误文案
#出击界面现在显示出击角色的品质颜色
#加快部分界面的滚轮速度
#调整战斗中血量数值UI(摆正分子分母)


#挂机神话抢先体验版上架
MUSYNX - Jerry72
Long time no see guys!
The following is the content of this update:


1.New Song

Update four songs: "Paradigm shift" ,"paranoia:Return" , "paranoia:Reality"





2. Inferno Difficulty

Update 4 songs of Hell difficulty for you to challenge, respectively:
(1)Implexrough
(2)Starlight Factory
(3)Shattered Skies
(4)Storm Chaser

May 31, 2022
Saleblazers Playtest - e Zinc
We're here with a few more bugfixes. Hang in there!

Bug Fixes:
- Fixed client wallet not updating properly
- Fixed various fishing bugs
May 31, 2022
Undying Lantern - GoldenGratus
  • Objects will deal damage more consistently
  • Dying will only make the Dark Power unusable instead of the entire mode itself.
  • Added Discord link to Main Menu
The Heroes Around Me - OKJOY
今天是六一儿童节,祝我们可爱的荔荔节日快乐,也祝福大家无论在什么时候都能保持一颗如同孩童的赤子之心,儿童节快乐!



小时候是什么味道呢?是和父母春游迎面而来暖风的甜,是学校毕业时与同学相拥流下眼泪的酸,是青春叛逆期父母不理解的苦,还是楼下与小伙伴游戏时肆意挥洒汗水的辣?

不管你是为生活而奔波的打工人,还是奋笔疾书为了金榜题名的学生,总有一些遗憾留在了小时候,可能是一张与父母郊游的合照,一本没有勇气送出的同学录,一句晚来的道歉,一颗热爱游戏的童心。
有时候凌编常常想,要是可以一觉醒来回到小时候就好了,烦恼压力都通通消失,有很多很多的时间玩耍,可以放学回家在田埂的路上和小伙伴们一起抓蝌蚪,能见到久违的亲人......

所以如果可以回到过去,你最想做什么呢?或者有什么话想要对小时候的自己/其他人说?《世上英雄》将为你开启时空胶囊,带你回到童年的那个时代。

在这里你能回想起小时候的点点滴滴,记起那些曾经许下的豪言壮语或无法完成的遗憾,小小伙伴们可以在评论区分享您小时候的那些事......
同时,摩点独家众筹活动仍然进行中,荔荔需要大家的鼓励支持:
https://zhongchou.modian.com/item/119696.html

---------------------------------留言活动-----------------------------------------------

【活动奖励】5美元steam充值卡*3位

【活动时间】
即日起-2022年06月12日 12:00

【活动规则】每位小伙伴在评论区留言参与本次活动,留言需要符合活动主题哟~

【注意事项】
1、我们将在符合参与活动条件的评论中随机抽取3位小伙伴获得奖品。
2、留言字数长度不限。中途删帖、盗用他人故事,或者其他违规留言,均视为违反活动规则,玩家无法获得奖励,实物奖品留待下一次活动使用。评论区每人只限留言一次严禁刷帖,如经发现刷帖将取消获奖资格。
3、玩家请添加官方Q群8360519559,中奖公布后QQ群会同步公告提示。
4、中奖公布将在活动结束的5天内公示,公示后7天内为登记领奖时间,逾期奖品将被回收。
5、本活动最终解释权归OKJOY运营团队所有。
Conqueror's Blade - Booming_dingyi.shu
Dear warlords,

Due to technical issues, we have urgent maintenance for partial custom systems and chat functions. The maintenance will be done by Jun.6 24:00 (UTC+8). During the maintenance, those functions and systems will be unavailable to use.

Thank you for your continuous support and understanding!
Mysteria ~Occult Shadows~ - Final.Unreality
Happy Children's Day! Integrate a wave of fangirls created by netizens! Hope it brings you some happiness~


The new work GODSOUL also continues to seek attention & wish list, there will be a trial play this year *The new work is still a buyout game~
The new work is a cyberpunk x mythology style 2DRPG~ (slightly Persona like RPG/plot direction/slaying minaret-like playing card elements/mild meat pigeons/also GAL elements/understood as gals with gameplay)
"Rebel Soul" is a plot-oriented, visually stimulating RPG. You will meet and connect with "rebellious" girls who are obsessed with games, painting, programming and other interests, travel through the alien space, and resist the evil people who oppress us from different places such as schools, factories, and the Internet. Looking for more phantom girls.... 100+ dynamic vertical paintings + dynamic CG performances, light cyber x mythical alien world, fast-paced RPG + playing cards, let your DNA ignite!

Players who customize their names like the two-dimensional, artificial intelligence male protagonists, 4 operable female protagonists, multiple awakenings, and the "contractor" with similar humanoid equipment is also a beast girl type, hundreds of thousands of words rich plot, 100+ Dynamic portrait. High-definition dynamic CG, working hard to develop~
https://store.steampowered.com/app/1213300/GODSOUL/


The following is the transport of the works of the beast girl's secret realm, and the high-definition picture is packaged and downloaded
Link: https://www.dropbox.com/s/ys68of0zttoi6yv/MSYTERIA%20FAN%20ART.zip?dl=0


Michelle by-akikaze-




Aya by kuka


Ella with a doll by Scarlet の Strawberry


Nurse Ella by Bai Lingzhu


Hesse by Tsuyuno_

Emoji:

by lazy salty fish






by Garden Lingjiu
Roy's Rugs - HITBZack
Fixes:
* Fixed how users were having crashed games after crafting multiple Galaxy Rugs.
* Fixed some time-related issues.
* Fixed other misc crashes.

Additions
* Security Additions
* Prepping for future updates
* other misc things.

Sorry if you were inconvenienced by these crashes!
Special thanks to: Lee and Lord_Flufferton
...