Escape Master - 大雄来了
Game difficulty adjustment:
Seeing the difficulty of friend operations and players' reactions, we made some adjustments to the difficulty of the game, increased the number of grasses in some levels, adjusted the terrain, and weakened the guardian attributes in hard mode, reduced the observation range by 15%, and moved the speed. Reduce it by 10%, hoping to have a better experience for new players.

Bug fixes:
Fixed the bug that the leaderboards were not recorded after customs clearance
May 31, 2022
Chinese Parents - Sherrier
Hello Parents,



This time around we've squished a few bugs and changed some of the controls:



QoL Changes
  • You can now drag classes to re-arrange the order once more.
  • We've changed how the scroll wheel interacts with some menus.
  • We've also made a series of improvements to seme designs.


Bug Fixes
  • Fixed an issue where a child of the current gender couldn't fulfill Expectations.
  • Fixed a bug where parents' personalities wouldn't change even after a new generation became the new parents.
  • Fixed an issue where pressing space repeatedly in the Friends and Study menus would make the game get stuck in dialog or continue to pop up new dialog even if the menus hadn't been closed yet.
  • Fixed a series of other small issues.


Please note that the first two bug fixes mentioned above (Expectations/Personality) only take effect after starting a new generation.


We are currently working on resolving other issues that you've all pointed out and will do so as quickly as possible. Should you encounter any other issues, please submit these using the following link, thanks! >>>https://forms.gle/9r2HdFjdKbzpdbbx8
Super Robot Wars 30 - Will
Thank you for playing "SUPER ROBOT WARS 30."
We have released an update patch to the game.
The details of the update are as follows:

■ Update ver.1.3.0.1

・Some text has been revised.

Thank you for your continued support of "SUPER ROBOT WARS 30."
Dragon And Home - Cherry
Festival Only · Celebrate the Dragon Boat Festival

We've prepared delicious holiday food and blessed scented bags for the festival season!
Event Time: 2022.6.1-6.5

New Festival Food - Honey Zongzi, Meat Zongzi

We’ve prepared Zongzi, a Traditional Festival dish, with sweet and salty two kinds of flavor.
Produced from Cooking Pot using specified ingredients.
* Chance to drop Sticky Rice when harvesting crops




New Festival Wine – Xionghuang Wine

Distill Xionghuang liquid using Larg Rectified Spirit and Xionghuang, bottling up the liquid to get Xionghuang Wine.
* Chance to drop Xionghuang when mining ores



New Festival Decoration - Sachet Pendant

Complete daily Event quests and receive five colors of Sachet Pendant.




New Feature - Keyboard Setting
Can now change keyboard settings at menu bar.




Adjustments
1、All players with similar level section will receive the same Hard Mystery Realm Challenge daily quests.
2、Updated Home Infor Notification, automatically indexes identical items in Message Details.
3、Added Auto-walk. Press V to go forward automatically.
4、Adjusted the rewards of Daily planting quests.
5、Furniture now have different qualities.Change the description of Carpenter-Apprentice achievement

Bugfix
1、Fixes the bug where you can still dig Medieval Bookshelf after placing alcohols in it
2、Fixes the recipe of Yamato Shower Curtain
3、Fixes the maker’s information disappearing issue
4、Fixes a bug in Otherworld Garden
5、Fixes Tailor outfit crafting issue
6、Fixes the display issue when crafting carpenter outfit
7、Fixes number of stalls placement issue
8、Fixes the problem of some bow talents not taking effect
9、Fixes the bug where players cannot use right click to use items on hand
10、Changed one of the name of the dish Veg Soup to avoid confusion
Yakiniku simulator - dotpng


GAME FEATURES

This game is so sample you can play with only 1 mode but can apply to several types of play.

1. Plain play
Nothing to do so much.. just play for fun or chat with friends.

2. Play with rice
If you hungry, you can enjoy your meal with only rice bowls. (You can add more sauce or salt for a good taste.)

3. Play with beer
Enjoy the yakiniku atmosphere with cold beer. It'll make you relax.

4. Play with salad.
Do you want to diet? Don't worry, this game will make your salad's taste better!!! Try it!!!

5. ETC
You can enjoy our game in a lot of ways. Please share with us for your play!
May 31, 2022
The Isle - Punchpacket
FTessaro - Lead Programmer
Hey everyone, this month I’ve been primarily focused on enhancements, improvements to existing systems and bug fixes as we wrap up the final piece of Update 5 and all of its new systems. The Skin System is complete and ready to go, we’re all very eager to get it into your hands as soon as possible, but we will see if any issues crop up during the stress test.

Now that Update 5 is on the cusp of completion, all of my tasks are finished so I’ve shifted attention to the development of Update 6 (Gore) and beyond. So far it’s been going extremely well, to the point that the special ability for the Troodon is functional and nearly complete, however it will be subject to vigorous testing to ensure that it’s neither weak or overpowered. That’s it for me this month, as May has primarily revolved around making various fixes/adjustments. See ya next time everyone!


dmIV - Programmer
As you’d likely expect, I continued working on the Nesting System for Update #5. We now have support for setting your eggs to private or public. This allows players to join you either from a list of available nests via the spawn menu or through a nest code you can share among yourselves. The parents then receive a notification and have the option to accept, decline or block the player. Accepting it spawns the player inside one of the eggs. The rest of the process was implemented earlier so now the whole process is functional from start to finish.

I also added a system for damaging and potentially destroying nests, so you will need to be careful with where you place them and keep an eye open afterwards. Finally I set up nests to support different egg clutch sizes, anywhere between two and eight depending on the species. We’ve been using a fixed number of four for testing, so there will now be a greater variety between the different dinosaurs.


Wedge - Sound Designer
This month I’ve redesigned the Herrera calls, using some of the source from the Legacy calls in order to preserve its signature sound such as the low bellows used for its broadcast, but adding more character and movement to the original concepts. Something I had to consider when working on these calls is to ensure they are distinct enough so there is no overlap or opportunities for confusion with Deinosuchus’ calls, since a main element of both their vocals are alligator bellows.

I’ve also been working further on the ambient sequence mentioned in last month’s blog post which has gone through multiple iterations and is near completion. You will have to wait to hear what’s in store for this one!

Finally I’ve started to tackle some of the supplementary vocal sounds for the Troodon, which will be a good opportunity to expand upon its existing vocals and create something distinct for each mechanic that needs it. This will be one of my main focuses as we head into June.


Seiza - Video Editor
Besides some phase two clips, I worked on internal projects in the last weeks and prepared everything for working on the Update 5 release trailer. This includes a lot of disk space management (all unnecessary files of the last project are removed or compressed to make room for the upcoming material, we are talking about 480GB uncompressed data per release trailer).

Documents have to be prepared and I have to test the options and possibilities because one of the documents is the "first scene collection" where I enter all the ideas about scenes I had in the last months and which have potential to be visualized in the trailer. Another document is the storyboard, which I was able to finish in the last weeks.

Since the content of the update came along very far in the meantime, I also have started filming it. Unlike the other trailers, this time I will decide on the final soundtracks during the filming as opposed to post production, since several of those are possible and viable.

My goal is again to create a clearly understandable and coherent progression; the trailer should be cinematic but also informative. And of course you can expect sweet hatchling scenes as well.



Tapwing - 2D Artist

Time for our sail-back fiend.

For me this was a tricky one to draw. With our Spinosaurus’s skull proportioned differently from the more familiar Spinosaurus depictions. Ours being straighter, wider and softer S curve of the jaw. I found myself unwittingly adding facial characteristics of our older Spinosaurus model.

For animal inspirations, a fusion of bear and crocodile comes to mind. making full use of its claws, ripping, swiping and when the opportunity arises, overturning its more naive prey. Being an underwater walker, it won't swim like its more buoyant water-dwellers, but you’d be a fool to think it still can’t surprise you.


KissenKitten - Producer
Not much to say that hasn’t been mentioned about Update 5. We are tying up some loose ends before putting it out for stress testing. We hope you all enjoy it!

Shifting away from the topic of Update 5, this month has also consisted of preparation for Update 6. With gore entering the prototyping phase and Troodon functionality getting some love. Do be aware with the introduction of gore, the game is going to fundamentally take on a more grisly tone. While we have always planned it and been vocal about it throughout the years, we understand many of you may have forgotten or newcomers may never have known. But The Isle is a survival horror game. So prepare yourselves to get really uncomfortable really fast. In the best way possible of course. Wish us luck because we really want to nail it.

We are quite excited to be closing the gap on foundational mechanics for the dinosaurs at last. With these foundations set, we can focus more energy into improvements and polish rather than the arduous task of establishing the main framework for the animals. Which has indeed been a challenge. Discovering what works, what doesn’t, what we can do and what we can’t. It’s been a wild ride for sure.

Aside from that, the animation team has been hammering away at some new playables which include the quizzical semi-aquatic Beipiaosaurus, the gluttonous Ceratosaurus, the fleet-footed Gallimimus and the semi-arboreal Herrerasaurus. We look forward to talking more about their development as time goes on so stay tuned! Bye for now!



DOOM TOMB - bbg_dev
Quality of life changes:

Team recognition:

  • Players felt it was too difficult to distinguish teams from the color of the backpack. Explorers now carry a glowing outline of their team's color to limit confusion.

  • On a similar note, there was no way to distinguish between team mates and enemies when using the x-ray ability / seeing souls. Players now have their silhouettes matching their team's color.

  • The player details bar now shows the name of each player, accurately tracks the number of components held, and has a clear indicator showing who is possessed.

Balance Changes

  • Climb: The lack of cooldown made this ability far too easy to abuse. Climb now has an 8 second cooldown between uses.

  • Xay: No longer requires the user to be grounded.

  • The Ravine: The warp zone still let the explorers get too much distance on the demon. The demon now warps closer to the ground to reduce distance gained by explorers.

Bug fixes:

  • Fixes a bug where hitting a player while they were installing a component would let the installation go through

What's next?

Join the community discord server to find out! Your feedback and suggestions are welcome!
https://discord.com/invite/ecfA7XWW3E
仙侠世界2 - 龙胆
尊敬的上仙们:
我们将对全区进行停机维护,届时您将无法登陆游戏,维护时间根据实际情况可能会提前或者延后,对您造成的不便,敬请谅解。

维护时间:2022年6月1日10:00-12:00
维护范围:全区

更新内容:
1.6月1日—6月7日开放“花车道喜为祖国、寻宝奇兵众人夺、寻仙护符惊天动、仙侠狂欢乐无穷、幸运装扮半价售”活动。
2.6月1日—6月7日姜乐儿处限时出售“六一金色童年礼包”。
3.6月1日—6月14日姜乐儿和神秘商人处限时出售“八戒粽子袋”。
4.6月1日—6月14日凌霄城钟馗夜叉处限时出售“端午节日袋”。
Saleblazers Playtest - e Zinc
Team Deathmatch Mode
We've added a new button to the Arena map that starts a simple team deathmatch gamemode with 2 teams against each other. Let us know how it goes! We'll be adding a bomb defusal map + mode soon.

We are still working on shopkeeping! These modes are just a way for interns to contribute to our game in a fun way and it allows us to stress test the game better.



We're mostly here with a few more bugfixes. Hang in there! And thank you, /r/lowendpcgaming gamers for helping us test on a variety of low end machines. More optimizations will be on the way.

Ronin Challenge is still LIve
As a reminder, please check out our PVE challenge for the chance to win $60 and 2x $30 Amazon gift cards if you beat our Ronin Challenge. Submit your best runs at https://discord.gg/Saleblazers.

Known Issues:
- Fishing is bugged. Will fix ASAP.
- Clients don't see correct wallet amounts until they pick up money.

New Additions:
- Added PVP Deathmatch gamemode to the Arena map
- Added new hit reaction animations
- Added backend for localization, with Chinese Simplified being added first to the settings menu
- Iterated on fishing minigame

Bug Fixes:
- Fixed fishing rod locking the player from being able to open the inventory
- Fixed NRE when interacting with buildings using a hammer
- Fixed trees not regenerating in PVE mode
- Fixed rare animation bug where you sink through the floor
- Fixed clients being unable to deflect bullets properly
- Fixed bullets appearing from the wrong location when AI are in LOD form
- Fixed thrown items not being affected by gravity once landing
- Fixed memory leak from combining meshes that could potentially cause memory crashes after a few waves of PVE challenges
- Fixed various fishing rod NREs
- Added keybind support for in-game text
- Fixed boars sometimes being offset each subsequent wave
- Fixed mouse sensitivity sometimes resetting when joining
- Fixed items not being removed from object pool
Soulworker - GM Chii


Hello, this is SoulWorker Operation Team.

There will be a Hot-fix on our India server.
No maintenance will be required, and please be notified that log-in process to India / UK Server will not be temporally able for the specific time below.
If you cannot access to our India / UK server after the time stated below, please restart the client.

[Time Estimated]
- 02:10 ~ 02:20 (GMT)

We apologize for this inconvenience.

Thank you.
...