We're pleased to announce that for a limited time you'll be able to play the Rough Justice: '84 Alpha Demo before the public release. This has been made possible through our good friends over at G.Round. G.Round is a platform that allows gamers to be an early glimpse of games and more crucially, allows them to give developers their honest to goodness feedback, which is extremely valuable.
HOW TO SIGN UP
It's pretty straightforward! Just mosey on over to their website, register and you'll be given a test key. It is worth pointing out that this test phase is only for a limited time, from June 2, 2022 - June 29, 2022.
FEEDBACK
example of how you COULD give feedback ;)
Jesting aside, your honest feedback is crucial to us as developers! Quite often we suffer from tunnel vision and are so wrapped up in the development process, we end up focusing on the wrong things. The most important this is that players have an enjoyable experience, and testing and getting feedback is essential for that process. Bottom line: if you end up checking out the prototype, then please do us a solid and give us some feedback!
We're making the transition from an open sandbox to a more traditional Tycoon-style game while keeping the intricacies. That goal has been achieved by some significant revisions in this edition.
There is now a time restriction on the Factory. Additionally, you must complete the tea processing within that time frame. Unprocessed tea must be disposed of before the following day begins. There will be a campaign mode and this feature will be utilized for that.
Full Changelist:
Finite factory time
Leaves have to be processed on the same day
The tutorial is adjusted to teach this new feature.
Font change (Let us know if this is more legible)
Enzyme feedback on Leaf Inspector
The process chart is expanded with more real and usable data for beginners.
Tips in places to assist beginners.
The moisture content of saleable tea is increased to 20% from 10%
New separate playlist with tracks that are less intense. This music is played in the tutorial, in HOME, and during construction. Remember you can skip music tracks you don’t like (default: PageUp).
New key to show information about the current song (default: M).
Overhauled construction interface:
No more scrolling through all constructables. The secondary construction action (default: Right Mouse Button) now opens a menu that shows all available constructables). They are divided in four categories: automatic traps, manual traps, utility, turrets.
Mousewheel is now instead used to rotate rotatable objects (like the cannon, the fan, the nailgun, …). This can be done both before and after they’re bought.
When looking at an object, the secondary construction action (Right Mouse Button) is now always used to sell it. It needs to be pressed for half a second to prevent accidental selling.
You can exit out of both the old upgrade dialogue and the new select constructable dialogue by pressing your secondary construction action (default: Right Mouse Button).
Changed the default key for submitting feedback from F12 to F1, because F12 is used by Steam to take screenshots (d’oh!). Existing players need to manually rebind they key or reset their keyboard bindings.
Reduced the brightness/intensity of the Tesla turrets sparks. Seizures caused by this visual effect will now be substantially milder.
Changed the VFX for the flamethrower and zombies that are on fire to make it less obstructive and maybe even better looking. But mostly because you couldn’t see anything anymore when a flamethrower was nearby.
New players now get a default loadout after completing the tutorial, so they can jump into the action straight away.
Some small visual changes to the upgrade dialogue. Less color, more rounded buttons. That sort of thing.
New option to automatically send reports for internal crashes. You can activate this in the settings under “Game -> Automatic Crash Reports”. If this option is checked, the game automatically sends a report when there an exception happens somewhere in the games code. The report contains the same data as when you submit feedback manually (screenshot, PC specs). As this sends a screenshot, which depending on your resolution can be a few megabytes, this can slow down your internet, so better not activate this if you’re streaming. Only the first 3 crashes are sent (the counter is reset at level start), so even if something goes completely bananas, your computer doesn’t just send out crash reports by the dozen. Feel free to switch this on if you want to help us identify crashes, but it’s completely optional.
Balancing
Reduced the Tesla Turrets maximum distance to 9 meters (6 squares), because someone had to use them in a way not anticipated by the developer and ruined it for the rest of us. Thanks, someone.
Significantly increased Zombie health past wave 25 to prevent “endless” mode to become “endless mode”.
Increased the damage for the FMJ ammunition for both snipers by 25%.
Hi, this is DoubleThink Studio. We have just released a new update (V0.6.13) and made some further optimization of the game.
Major update We have added a dynamic plot performance function in this version (it is still in the beta stage). In the plot and various events, according to the different favorability of the protagonist and each character, under certain conditions, different plot differences will appear due to the changes in the actions of the characters. In addition, favorability will also affect the trigger mechanism of some events. The plots and events that this function has been applied to so far are as follows:
(Note: The default favorability of "Friendship Boat" is 0 favorability.)
Due to the large amount of plot content and complex function development, this function is currently only used partially in the game. We will continue to develop more plot change functions in the future.
Bug fixes 1. Fixed the problem that the protagonist could not sleep normally after a small probability of being sick. 2. Fixed an issue where the "red exclamation mark" prompt appeared on the schedule button with a small probability after the novice tutorial ended, but the activity option did not display the NEW sign.
Game optimization 1. At the end of the game, when the goddess evaluates the protagonist, the display and evaluation of the protagonist's community construction are added. 2. Added a new evaluation level at the end of the game "too beautiful". This evaluation can only be obtained when at least 2 wish routes have been completed within a week, and all attributes have reached S. 3. The "recharge" spoof button that appears after the card battle fails is adjusted to appear only once in the game to avoid annoying everyone. 4. Added the sound effects of the game in community building. Including some button sound effects and operation sound effects, as well as the sound effects for the completion of the facility construction, etc. 5. In the painting and calligraphy competition, if the protagonist and other contestants have the same score, the protagonist will definitely win. Yes, it is so unreasonable. 6. Added the attribute value income of the following activities: table tennis, Tai Chi, playing mahjong, origami, computer games, etc. 7. Increased the trigger probability of the disease "ankle sprain". 8. Reduced the cost of money required for exams in older universities. 9. Adjusted the health and mentality values added by medicines. 10. The item "fine grain" can now increase the health value. 11. The health value recovered by the activity "Bath Bath" has been increased.
Thanks again for your support and we will see you in the next update.
Bloom shader is a feature that light up the lit up environment to whichever color you want, the dark area won't get lightened up, only the light will lighten up. Works on full image or lassoed parts. Enjoy and cheers!
We have another update ready to go! In this update we are finally (hopefully) asking Santa to take his flying animals back to the north and fix the issue. We also have a fix for optics which didn’t work properly with snap on face and added a couple new options to improve immersion!
New Features
Added an option to turn off item highlights
Added an option to mute mobile trackers notifications
Improvements
Fixed an issue where optics wouldn’t work with snap on face turned on
Possible fix for flying animals*
Fixed an issue where some bushes would disappear too soon
Visual improvements to the lakes
Renamed HP Reverb G2 SteamVR keybindings
Misc
Updated known issues in Steam forums and Discord
* This should finally fix the flying animals bug that has been in the game for the longest time. It was very hard to track and fix so we are not 100% sure that it is so please report any sightings of land animals in the skies!
Your feedback is very important to us and we like to hear it. Thank you all for playing and happy Hunting!
The maintenance will be at 19:00 (Los Angeles Time) on May 31, 04:00 (Paris Time) on June 1 and lasts approximately 120 minutes! In the next few updates, we will also optimize the game according to the player's suggestions. Thanks for the company and support of new and old players!
Time-limited Event
Dragon Boat Racing The event starts after this update and lasts for 28 days Complete tasks to collect Drums to make the dragon boat move forward and get rewards!
Login Bonus The event starts after this update and lasts for 14 days During the event, players can log in cumulatively to receive rewards such as Heroic Summon Scrol, Soul Crystal, Elite Hero Chest (SSS)... Be sure to log in daily to collect all the rewards!
The Element Panda event will return from June 3rd to June 5th (server time) and there are also Special Sale.
Major Optimization
1. Players can choose to open and claim different types of guild gift packs 2. Long press the hero's avatar on the lineup interface to view the hero's attributes 3. Fixed key instance matching timeout issue 4. Fixed a bug where key instance kept showing "Already has a room"
Upcoming Event
In the next update, there will be an event related to the Devil's Relic Pack. Before that, you can properly save some Devil's Relic Packs~