Since we made some good progress on AI, we wanted to get another fasttrack pushed out. As of this new build, the various parts of the AI have been connected together such that it is now capable of assembling an invasion force, moving an invasion force, and deploying an invasion force. The AI will also take some basic strategic actions to support the invasion, but we plan to continue expanding and diversifying the AI tactics.
We've also made some big changes to the tech tree and the planet types, but AI tends to be of greater interest to most players.
This update will be a much larger download than normal due to a minor validation that was needed for all 3D model textures. Because of this, they are all seen as having been updated.
FastTrack v.867:
Basic AI space invasion implementation (testing ongoing)
Build Spaceport order renamed to Build Outpost (function is unchanged)
Major balance updates to planets composition and planet visuals
Major tech tree updates
Fixed action buttons in transport ships to manually pick up/drop off crates at stations
Updates to planet popup, controls of planet actions and governor priorities at system level
Tutorial Updates
Minor format validation on ALL game textures.
On map feedback for actions updated, new messages added
Fixes to capture of facilities
Fixes to trade between colonies and merchant AI
Fixed carrier capacity for transport ships of some factions that were zero
Doubled move speed of planetary and stellar transport ships
Various UI and graphic fixes
Updated slider graphic to have notch, but currently positioned too high
Further fixes to avoid "information bleed" of players seeing info on undiscovered factions
Fixed bug where building an orbital station changed player faction to AI controlled
Fixes to unit orders, player vs. AI action priority
Fixes to AI use of hotspots
Fixes to governor priority checking for governor actions
Updates to what planets each race can start on
Fixes to various 3D models for scale and components
Fixed game option to play with Fog of War turned off, regions properly "discovered"
Adjustments to order of availability for some treaties
Fixed player elimination if focused on a colony when the colony dies
Fixes to research not being used by some AI factions
When there are too many models or dances in the Installed list, in the previous version, the speed of switching models or dancing UI was too slow or even stuck for about a second. After the deep optimization of this version, no matter how many models dance in the Installed list, it can be very smooth and instantly open in seconds. No more stuttering issues.
In this preview of Sapiens, watch the developer play through the start of the game, and then take a look at some amazing late-game builds created by players.
Hello everyone! Our partner GTGame's new game "witch maker" brought to players this time A healing and relaxing development game.
As an alchemist who has lost its past, your solo journey is interrupted by the sudden appearance of a girl, and until she turns 18 and is able to live on her own, your life will be raising a noisy little creature In the middle of the burnt through... With a limited schedule, what trade-offs do you have to make? It is to let go of the temptation of the sea of knowledge and worry about the boring daily life and the oil and salt; Or do you bury your head in research and exploration, ignoring her lonely and expectant eyes?
"Witch Maker" is a relaxing and healing work released by us on behalf of us. We try to combine rich management elements and delicate development plots. We hope to create several warm and novel daily stories to bring you to your busy daily life. Some kind of leisure experience. The game also provides dynamic portraits supported by Live2D technology, including three body types for three age groups, and a variety of dress-ups. Players can interact with their daughters by clicking and other operations, triggering different dialogues and reactions according to the corresponding occasion. The game is about to be launched, you can add a wishlist first, there is a discount for the first release, and friends who like this style of game must not miss it!
At the same time, our first horror exploration game "Lunar Mirror" will be launched soon, add a wishlist, and don't miss the game's first launch.