A lot of new stuff is on the way! Currently working on system for looting new cards from enemies. Quite a few new levels and enemies already exist under the hood, and I'll be adding many more. I haven't finalized the system for campaign mode advancement being a random set of escalating levels, so 'Levels' is a quick thrown together playlist of levels for now.
-Fixed bug introduced by color picker update where all number tiers cost the same (thanks LeoninoMalino)
-Fixed typo in tutorial (thanks LeoninoMalino)
-Fixed bug where resetting your turn after killing an enemy didn't reset the currency you'd gained by killing the enemy
-NOTICE: New sprites have been added, so old save files will populate your cards' art with the wrong sprites. It won't have any impact on gameplay, you'll just have randomly generated card art until you make a new save.
Hypnosis Prison will be released soon after Golden Axe Idol! If you want to get the latest information, just follow & subscribe to us. The other H game, Golden Axe Idol, will be released on Steam on 7/16.. Best Regards from Mr. H Game
We've been flat out testing and improving the upcoming content for you while simultaneously dealing with some of the worst DDoS attacks we've had to date. It's been hard, but we're pleased to share some exciting news!
We're aware it's been a bit of a wait on the upcoming content update. We too would much rather spend all of our energy, resources, and time on new content rather than trying to mitigate attacks of tremendous size.
While no amount of money or time can prevent all DDoS attacks, what does go unseen is the more than 1700 attacks we've managed to mitigate in the last two weeks.
We remain committed to keeping these at bay while doing our absolute best to get content to you asap. We wish it was as easy as just 'buying better servers' or 'optimizing' them. We promise we are doing everything in our power to keep the ship afloat.
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Moving onto the fun stuff - the new spell joining the existing three and Doppelgänger is....
Hush
Play the part of the silent killer with Hush. Bludgeon your victim while the rest of the crew is blissfully unawares - deaf to their crew mate's desperate cries for help.
Hey gamers, so I recently graduated and made a community discord. So if you are interested in joining/starting the Abettor community the link is here: https://discord.gg/pMkthhqqmF and here
Anyways, Now that the game has a good foundation there are many directions and components that I can improve on. The game will still retain its identity as a top down open-world shooter where the world spawns around the player, however there are many additions that I can add to improve the games quality of life. Although I do want to improve all of these feature, I plan to go to graduate school to get my masters degree so I am limited on time. Below is a list of possibilities of what I can work on:
More biomes
Adding more features to the desert biome (Any particular feature please leave a comment. One idea was to add a desert plant, such as an olive tree, that can be cultivated and used to improve the upgrade system)
Adding more upgrades
Improving enemy AI (improving he evolution AI as well)
Adding more enemy types (such as bosses)
Improving the art
Improving the sound (music and sound effects)
Adding a multiplayer feature (doing this may force the game to be monetized though)
More community events and improving community engagement (such as live streams and AMAs)
Improving the marketing of the game (similar to community but making an Instagram page and posting on Reddit)
Adding a story
Adding a feature that makes the game linear in certain areas (like caves that turn the game into a platformer, where the players collect resources and improve score after beating that section. The base game will remain the same and serve as a hub world for the game. This can be used to add a story by making the game more linear)
Add objectives to the game
Add the game to other languages (This will probably be done in google translate unless anyone wants to help out with this who are fluent in another language)
If any of these features interest you please comment on which one you think I should work on. If none of them do, then please comment on what feature(s) I should add.
Based on some comments I plan to add the following features because I expect them to be easy and quick to implement:
Difficulty (difficulty will add more or less enemies)
Adding this to other platforms like Itch
Anyways thank you guys for your continuing support of the game.
I’ve added a 20% OFF discount for Brookhaven for this entire week as a celebration for my birthday. Make sure that you don’t miss it and I hope that y’all enjoy your adventure! ːTurnipIdleː
Changelog:
Added more monsters that can be sacrificed with the Ceremonial Dagger. It works the same way as fighting a monster with a sword, but with new loot items.
Slight art change for Loretta in the ending cutscene.
Increased chance for Seaweed when using a Fishing Cage at the Beach.
Fixed a bug with the little mermaid girl in Atlantis.
As always, if you find any bugs, please report them to Bug Report (via Steam or Discord, I check both frequently). Thank you~!