I have received some feedback again, some of which I have already been able to implement.
Here are the patch notes: - Fixed a bug where the maximum lives in challenge mode were increased every round. - On the map "A Breath Of Spring" the stairs now also have a collider. This means that abilities can also be cast there. - The units "Toon Reaper - Magenta" and "Toon Ghost - Blue" now have a death animation. - Corrected the description for Upgrade 3 for the Arcane tower. - Fixed a bug where the unit "Seed Dark Treant" did not respawn after being destroyed. - Items can now be stacked even if the two inventory slots to be stacked would exceed the maximum stack. In that case, the target will be filled up with the stacks from the source. - Fixed a bug where the slow effect of abilities stacked whenever they were used. - Added the map "To The Village" to the challenge mode. - The default setting for the text overlays, e.g. when units receive damage or you receive crystals, has been increased. In addition, the range in the settings has been adjusted. - The game speed no longer resets after pausing the game. - Fixed a bug where you could visit the merchant more than once. - A maximum wave count of 25 has been set for the map "The Winter is coming" in challenge mode.
Turns out the 3D model export had broken normal & smoothness maps - whoops! Fixed now, your 3D model exports will look like they do in-game: very nice!
I've also added controls for LIV, allowing content creators to properly recenter.
* Weapon props presets added * Added effects (30 types in total) * Ability to apply multiple effects * Numerical input when exporting images * Reverse function of the shoot cut key for camera movement * Full screen mode without title bar or black bars * All UI hidden mode
↓Description of the most notable updates
Weapon props presets
Added a preset of Props regarding weapons.
More and multiple Effects
The number of effect types has been increased to 30. In addition, multiple effects can be applied at the same time.
Numerical input when exporting images
The size of the image export can now be determined by entering a numerical value.
Thanks to all of you recommending VRMPosingDesktop to your friends, we are doing our best to keep up to date.
Also, if you make your work, please tweet it to me with the hashtag #VRMPosingDesktop and I will search for it and give it a like.
The Greatest Penguin Heist of All Time - That Fish
A small hotfix that fixes too high water levels around spawn in Et tu, Bingus. Olive trees have also been added along with more vegetation while reworking the terrain to solve the water level issue.
Additions
Olive trees and vegetation to Et tu, Bingus
Fixes
Fixed too high water level in Et tu, Bingus spawn area
Fixed missions ending prematurely due to an exfiltration bug
Keep on nooting, and more sure to pop in and tell us what you think about the updates!
We are announcing increased rates for the successful improvement of weapons and armor!
From 00:00 to 23:59 (UTC) on May 31, you will be accompanied by the good magic of the rate:
x1.5 UPGRADING
What does it mean? The chance of successfully improving equipment during this period becomes one and a half times higher. And that is not all! The bonus from the rate is multiplied with the bonus from the strengthening crystals, that is, using them, you can improve things with a chance 3 times higher than usual!
Greetings commanders, I will stream the updated demo build as part of the Dreamhack Beyond Festival from May 31st to June 6th.
Here is the current list of streams for Zodiac Legion:
May 31st 4 PM EST
June 1st 10 AM EST
June 2nd 5 PM EST,
June 3rd 4 PM EST,
June 4th 3 PM EST,
June 5th 4 PM EST,
June 6th 6 PM EST
I will try to cover a few different topics, like making levels and mods for the game, our plans for the future and a Q&A. I will update the thread with the details when I know more. You can also download and try our demo that was updated lately.