May 29, 2022
War Dust VR: 32v32 Battlefields - Craig [K.A.O.S.]
Fixed performance problems on Kaoh Kreik maps, caused by bugged out vegetation rendering system
May 29, 2022
Insect Swarm - Parallel Portal
更新内容
· 能量护盾的修改:当能量护盾抵挡的伤害超过100%时效果从恢复装甲替换成按比例反射伤害,并且每级提升率调整到1%
· 提高血晶碎片的拾取效率,并进行了少许优化
· 修复重复击杀低等级Boss后游戏难度也会降低的Bug
· 现在玩家进机库后附近虫群会散开,出机库后附近虫群会继续攻击
· 提高了虫群AI,当玩家持续对虫群进行环绕机动时,虫群会选择包夹玩家
· 降低了无人机的初始射速
. 增加导弹与蜂群导弹的伤害范围
. 为导弹与蜂群导弹加装了近炸引信,使它们更容易命中目标
. 蜂群导弹每发伤害从40%调整到50%
. 略微提升动能武器的辅助瞄准范围
. 瞄准红点亮度略微提升,使其更可见(未来版本会在设置中加入可开启的准星HUD,目前这一功能正在开发中)
· 提高精英虫视野
· 在风险等级超过10级时增加精英虫的出现数量
· 小幅提升第三与第四只虫王的血量
· 修复第一与第二只虫王血晶掉落过少或不掉落的问题,并提升了所有虫王的血晶掉落数量
· 提高载具引擎音量
· 提高玩家受伤时音效反馈的音量
Tavern Master - Luka032
Hello everyone! Today I released a new update for Tavern Master which includes 5 new tavern games and various bug fixes :)

Tavern games are unlocked late in the research tree and they represent a new way of making money. There are 5 games, each with unique animations and sound effects and a game counter where customers can rent props needed to play games.
It's also possible to set a price for each game type which will affect how many people are interested in playing those games. You can experiment with those numbers and find a sweet spot where games are not too cheap so too many customers want to play them and counter worker cannot serve everyone, and that they are not too expensive so no customer wants to play them :)
Here is a gif of one of the games - archery


Besides tavern games, I did a few very requested features. First one is that chefs will not start preparing food if it's too late which means that ingredients and food are much less wasted.
Benches and tables can now also be placed inside hotel rooms, but they will not be used by regular customers of course

Below you can read the full list of bugs fixed and some other improvements:
- On hard difficulty customers are much less patient
- Food at 5 stars is less expensive so game is more balanced late game
- Prices for walls now turn red if you don't have enough coins
- Added floor number in top right corner
- Added new setting to lower crowd volume
- Games and hotel now have a number next to them in summary popup which represents number of customers that used games or hotel rooms
- Elite staff now gets a second trait when hired
- After fire adventurers now come into the tavern properly
- If an item which you are moving is overlapping with any wall, it turns red completely so it's more clear

If you want to be part of development, join Tavern Master discord server below!


This is it for this update and I expect to release the next one in late June or first half of July. That update will not have new mechanics, but it will have much new content. I plan on adding new quests, new quest rewards, new wall paints, new floor types, new achievements, more decorations, chandeliers and some other things :) You can see the preview of chandeliers below
Rokatusch - NoserverStudios
Hi Everyone !

Here again a small progress-update about Rokatusch.
Notice: Since the workers are controlled by AI (Artificial intelligence / Computer player), there are some delays between the actions (Running, cutting trees and building buildings),

What's going on?
I updated the building process. Grass and other environment details (Stones, flowers, ...) at building will be removed from now on.
Food production building was added too.



What's next?
I will work on the resources logic next.

How does grass removing work in Unity
// Removes details of terrain [layer] at [position] for size [halfExtendWorld] (Half extended quad in world size) private static void RemoveMapDetails(Terrain terrain, Vector3 position, float halfExtendWorld, int layer = 0) { var detailWidth = terrain.terrainData.detailWidth; var halfDetailWidth = detailWidth / 2f; var factor = detailWidth / terrain.terrainData.size.x; // Calc factor for detail map resolution var targetX = (int)Math.Round((position.x * factor) + halfDetailWidth, 0, MidpointRounding.AwayFromZero); var targetZ = (int)Math.Round((position.z * factor) + halfDetailWidth, 0, MidpointRounding.AwayFromZero); var halfExtend = (int)Math.Round(halfExtendWorld * factor, 0, MidpointRounding.AwayFromZero); var startX = targetX - halfExtend; var startZ = targetZ - halfExtend; var map = GetMapData(terrain, layer); var maxZ = map.GetLength(0); var maxX = map.GetLength(1); for (var z = startZ; z <= targetZ + halfExtend; z++) { for (var x = startX; x <= targetX + halfExtend; x++) { if (z < 0 || x < 0) { continue; } if (z >= maxZ || x >= maxX) { continue; } map[z, x] = 0; } } SetMapData(terrain, map, layer); } private static int[,] GetMapData(Terrain terrain, int layer) { return terrain.terrainData.GetDetailLayer( 0, 0, terrain.terrainData.detailWidth, terrain.terrainData.detailHeight, layer); } private static void SetMapData(Terrain terrain, int[,] mapData, int layer) { terrain.terrainData.SetDetailLayer(0, 0, layer, mapData); }

Otherwise nice day and greetings
NoserverStudios
Community Announcements - Laura_GOP


The blackjack tables are on fire! 🔥🐲 This weekend, not only you will get a 20% XP BOOST there but also by completing Blackjack Frenzy missions you can win great prizes!🎟️🗝️🌀💰 It's time to bust the Blackjack dealer!🃏💪🏆

The Governor of Poker 3 Team
No Time - lostindays_info
I thought I play the game myself today hope to see you there!
Total Arcade Racing - Pretty Fly Dev
Wazzap arcade racers!

We just realized that we haven't published any news updates since v1.0.5 and we are now on v1.2.2 😱

During the last months we've added new content, released Total Arcade Racing on Xbox and started on the PlayStation port. We have also started on our next game project, Alienstein. We are still planning to add more courses and possible cars in the future but releases will be less frequent.

Latest updates

New course - Triple Cross
A course designed by one of our players where the course loops over the main path 3 times causing a lot of crashes and action.



New course - Tropical Asphalt
A course which is 50% asphalt and 50% dirt road, which is awesome for the new Buggy car.



New car - Buggy
A new car with fast acceleration and great performance both on-road and off-road.



New championship - Crossy Cup
A new championship set in mostly urban courses.



Feedback
Keep the feedback coming either through the Steam forums or drop by our Discord Server to have a chat with us and the community.

Detailed change log

v1.2.2
* Improved: Reduced AI SFX when hitting wall in Car Hockey.
* Fixed bug: Car Hockey AI does not work in v1.2.1

v1.2.1
* Added new Course: Triple Cross
* Added new course: Tropical Asphalt
* Added new cup: Crossy Cup PRO
* Added new car: Buggy

* New feature: Added AI support for Car Hockey mode.
* New feature: Added AI support for Delivery mode.

* Improved: Removed parked cars in Delivery mode. Most of the time they only got in the way.
* Improved: The number of boxes in Delivery mode is now based on number of players.
* Improved: Increased the visibly of the team color in Car Hockey.
* Improved: Implemented better AI pathfinding.
* Improved: You can now select how many AI cars should be included in most game modes.
* Improved: Added new industry section to endless mode
* Improved: Increased star requirement to unlock some courses.
* Improved: Star times is shown when you complete a race in Time Trial.

* Fixed bug: Game could potentially hang when playing delivery mode.

v1.2.0
* Fixed bug: Inverted reverse setting is not stored.

v1.1.9
* New feature: Option to have "real" direction when you are reversing instead of arcade style.
* New feature: Added friends sorting mode in Hall of fame on Steam.

v1.1.8
* Fixed bug: Only the first gamepad can scroll down with the gamepad in Hall of fame. On Xbox P1 might get assigned to another gamepad which makes it impossible to scroll in the Hall of fame.

v1.1.6
* New feature: Added input sensitivity to settings.
* Fixed bug: Pressing Y button to accelerate time in Championship mode does not work on keyboard.

v1.1.5
* Improved: Added new endless section.

v1.1.2
* Fixed Bug: Cannot scroll down in Hall of fame if users score is not on the list.
* Fixed Bug: If you go back from a game without course selection then the game mode is not highlighted. If you press B then menus overlap.
* Fixed bug: The leaderboard does not scroll to the users score in game.

v1.0.9
* Added Perfect start achievement
* Added Drive in reverse achievement
* Added One start achievement
* Added Two stars achievement
* Added 10 miles achievement

* Improved: When exiting from an ongoing game you'll be directed to the same game mode on the main menu. This makes it a lot faster and easier just to change courses.
* Improved: When racing in custom game the time for the stars was always the slowest player. This has now been changed to the fastest players making it easier to unlock cars and courses even when you play together, especially with someone who isn't as good as you are.

* Fixed bug: Trying to fix Steam distance driven leaderboard which still can get a value of -2,147,483,648.
* Fixed bug: Driver license achievement only unlocks in Time Trial mode.

v1.0.8
* New feature: Steam Leaderboard support, first part of the integration which is sending scores only.
* New leaderboard: Total Distance Driven.

* Fixed bug: Stat Total Distance Driven can be returned as < zero by steam in certain cases.
* Fixed bug: Hall of fame scrolling was slow on Nintendo Switch.

v1.0.7
* New Championship Cup: Jungle Cup Pro.
* Improved: Changed "Best of the best" achievement to unlock if you win Gold medal on all championships.

* Fixed bug: Grass was rendered above track in Jungle Rumble.

v1.0.6
* New achievement: 100 Miles.
* Improved: Distance in Endless mode is in miles instead now.
Supremacy: 1914 - Grayshine


Attention, generals!

Did you ever want to take the reigns of the smaller nations that participated in World War 1? Now is the time, because in this event, according to the motto ‘all countries, all-in’, you can choose any historical nation that existed in Europe in 1914. Try to grow a small country into a big empire or pick an established superpower and surround yourself with allies. Recreate history or conquer the whole of Europe in this historical battle scenario!

Event Details:
  • Historical Europe map with borders of 1914
  • 20 players: Every european nation of 1914 playable
  • No AI countries
  • Country selection enabled
  • Starts immediately
  • Starting conditions are balanced historically
  • 4x speed
  • Fixed runtime: 14 real-life days
During the sign-up period the event maps can be found at the top of the games list. Join these event map to participate. We wish you good luck and much fun!

Your Bytro team
Hyperglide - Saturn
Hello Hypergliders

There's a new update out with the following changes:
  • Reduced game size on disk from 1300mb to 640mb!
  • Further optimizations and RAM/VRAM usage reduction
  • Added Compatibility Mode in the Graphics Settings. If you're world doesn't properly generate or if you experience crashes, try setting compatibility on.

Please let us know in the comments if you're still experiencing issues with world generation when compatibility is on.

Thanks and have fun gliding!
方境战记BlockFight - 喜人一个
1, According to attachment's level, after generated a certain number of blocks,attachment must attached to the block .

2. Endless mode saves wave number every time to prevent accidental exit.

3. Fixed the block block blocking bug;(Funny translation)

4. Fixed a BUG where the size of blocks became smaller if the blocks were released at the moment of rotation.
...