Hellslave - arsgoetiagames
V1.095
- You can now drag'n'drop from the crafting space!
Elta7 - BluSped
This is a sand painting style game, which gradually shows Ella's journey of growth and transformation. It needs to constantly explore and collect, finally achieve the wish after collecting all the memories. Steam link:
https://store.steampowered.com/app/1891920/Sandream/
Incremental Cubes - makisann4
Gaming skin items added to the store.

UI changes and backgrounds will be added.
Please note that these changes are for appearance only, so please be careful when purchasing.
May 28, 2022
Car Tehc - HasanKilinc

  • Open World Map.
  • Car Dealership.
  • Usable Trunks
  • Klncc Store
    1. Parts/Tools in the market are cheaper than the internet store.
    2. The stocks of the market are renewed every 10 minutes.
  • Steam language localization (If your steam language is a language that supported by the game, the game will automatically open in that language.)
  • Partial Controller Support
  • Paint Booth Tutorial


  • Ugly and nt-2 transform into another vehicle when the game is loaded.
  • Car sounds not working after dyno test.
  • Anime girl disappears after therapy **Fixed**


  • Speed limit on vehicles removed.
  • Learning curve speed changed (Old 0.05 New 0.01)
If you win...you lose ! - mohamedtrigui5
Hello everyone,

As promised, I have thought very carefully about proposing the future of this project and these perspectives and after a decision, I intend to continue very well to support it and maintain it for quite a long time as a kind of game as service.

In this case, there will of course be a lot of Updates, corrections, improvements and so many additions of content to the basic game afterwards, all major and very substantial, for example for version 2.0 and up to version 5.0 of the project (for the moment no date has yet been defined for these updates because each of its updates will require several months of development if not more and also you have to be very patient each time because I I have several projects to do at the same time, including this one), the other news is that the development will probably be done as a team from now on and not just me alone, waiting for confirmation.

So there will be several consequences to this:

- in return for this, the project will unfortunately become paying and this after a few days from now (the project will now become paying from Monday, June 6th exactly) (unfortunately necessary for team development costs throughout this long duration and for full of other previous or subsequent costs) so I invite you all to recover your copy of the game before its conversion into a paid project.

-and even apart from that, there may be a gradual price increase after each very substantial new update in the future.

.With that, good day and see you soon,

Cordially.

Mohammad Trigui.

Hellslave - arsgoetiagames
V1.094
- Now you don't have to fight the ambush in Abbatardes three times.
- You can now right click in inventory objects to add them in crafting space.
CORPSE FACTORY - RIVER CROW STUDIO
The time is at hand.

Corpse Girl is rising from her sarcophagus.

In just a few short days, CORPSE FACTORY will finally be unearthed to see the light of day.

Will you grit your teeth and stand your ground against the psychological terror? Or, will you flee and return to face Corpse Girl's wrath another day?

Mark your calendar.

May 31st will see Corpse Girl's rotting fingers emerge from the cold ground.

https://store.steampowered.com/app/1414250/CORPSE_FACTORY/
May 28, 2022
Urbek City Builder - Brukoslav
Hello Urbekitas!

In this new version there are a lot of new features



New builddings
  • Side parks
  • New roads (urban, industrial and pretty urban)
  • Pedestrian paths
  • Shopping center
  • Metro
  • Airport
  • Museum
  • 12 Faculties (thanks MagOliven)
  • Green 6-storey building
  • Green mixed 5-storey building (thanks MagOliven)
  • 12-storey buildings (for now only one model)
  • offices 10 floors
  • Open pit coal mine plus (Bagger 288)
  • city hall
  • New truck
  • Tractor



New biomes
  • Desert
  • desert house
  • two-storey desert house
  • green two-storey desert house
  • large well
  • water pump
  • water tower
  • greenhouse
  • circular irrigation
  • oil well
  • oil tank storage



Archipelago
  • various constructions already made: stilt houses, ferries etc.

New
  • more policies
  • one more level to achieve the victory (8 instead of 7)
  • Rotate the camera on the other axis
  • An option in menu that dictates how many autosave/quicksave slots the game has, newest saves overwrite the oldests ones
  • adaptable hotkeys D:
  • Buildings can ask for a number of buildings in the city (infinite radius)
  • policies act on the total resource produced, not just the surplus
  • roads in steppe have new model
  • new map type: islands
  • rotate buildings
  • Buildings update fast
  • change city name
  • resolution can be chosen

UI
  • savegames, rankings and mods now scale well when the screen is larger
  • minimap is now always visible
  • Fixed the problem that setting no shadows does not remove the vsync setting.
  • Sometimes you hovered the box to accelerate, but it was not clickable. solved
  • sound when unlocking builds
  • non-buildable constructions correctly display the icon

Balance
  • nuclear power plants are no longer free :P
  • mixta 5 provides services and tools
  • adjusted mine modules, now they are indeed excludable
  • adjusted energy consumption values
  • adjust resources according to map size
  • adjusted number and size of ponds and iron mines according to map size
  • banking replaces banks
  • parks are zoneable
  • Mixed buildings changed their mechanism
  • mixta5 an mixta9 provid tools and food services

Mods
  • possibility of non-square constructions in the mods
  • roadmodels can be replaced
  • documentation for mods
  • fixed a floating voxel in the big trees mod

Fixed bugs
  • no longer fail to load games with lakes
  • selecting a non-square building now correctly displays the range box
  • resource policies are now removed correctly
  • fixed a bug where unlocking an achievement while in pedestrian mode would cause the game to freeze up
  • shadows of buildings were no longer visible at the top of the screen
  • solved the problem of the blocks disappearing when they appear
  • playing on a map without snow/desert, game no longer says those bits of green gras are "snow".
  • mods comment no longer flashes quickly
  • Improved bugs in university, factory, park and rebel house flag models

Do you want to make a mod: click here.

If you have question about making your mod, want to see what other players have done, join the discord
Ardenfall - joshcamas
After nearly 5 years of development, Ardenfall is soft launching its playable demo!
You are able to play through the whole core gameplay loop - create your character, kill monsters, explore several large dungeons, interact with dozens of fully-written NPCs, and loose yourself in a large chunk of the world of Ardenfall.

This is a soft launch, which means there are many known issues that we are still fixing. If you run into problems or have any feedback, we would love to hear from you! The easiest way to reach out is through our discord: Discord Invite

We hope you enjoy your experience in the dangerous wetlands of Ardenfall.

May the sheru's roots protect you traveler,
- The Spellcast Team
PUPPETEERS - hotkeyss
RELEASE DATE


Hello everyone!

After months of work, we have FINALLY decided on a release date. October 31st. The game will release in an early access state, that will contain the full first chapter and a online co-op mode.



The journey is not over. After the game releases, we still plan on adding new content in the future, this can include the other two chapters, along with some new multiplayer mechanics.

TRAILER




Alongside our release date announcement, we've released a full trailer, showing in-depth teasers of how the game will play out. The trailer is available in 4K and showcases many cinematic shots of our carefully designed levels, mixed with some gameplay in between.

https://www.youtube.com/watch?v=SeNsIc09NTQ

LOCALIZATION


We have decided on implementing a full text-based localization system, to allow for more players from different regions to enjoy our game.



The following languages will support the following 14 languages on launch:

-English
-French
-Italian
-German
-Spanish - Spain
-Dutch
-Finnish
-Greek
-Japanese
-Polish
-Romanian
-Russian
-Simplified Chinese
-Swedish

WEBSITE




Lastly, we now have an official website, where you can browse our selection of games and apps currently under-development, and get a better idea how we work at Teardrop Games.

https://www.teardrop-games.com/

Thank you,
Max from Teardrop Games
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