Jurassic World Evolution 2 - FRONTIER
Welcome, Park Managers, to our biggest DLC yet!

Introducing the Jurassic World Evolution 2: Dominion Biosyn Expansion, coming 14th of June for £15.99/€19.99/$19.99:



The rise of Biosyn Valley is yours to discover in an original campaign, where you immerse yourself in new and exciting gameplay mechanics and marvel in awe at hitherto unseen dinosaurs and prehistoric reptiles!

Let's dive right in and check out what you'll get in our next DLC:

All-new Prehistoric Species
Some truly incredible feathered dinosaurs are appearing in Jurassic World Evolution 2 for the first time ever! You'll learn more about these in the coming days, but for now we'll give you all a brief introduction: 

Pyroraptor
Recognise this gorgeous plumage, Park Managers? This week's Know Your Dino was none other than Pyroraptor, distant cousin to the Velociraptor and Deinonychus. This intelligent "fire thief" is sure to put your park management skills to the test, and will be the talk of your guests!



Therizinosaurus
Therizinosaurus is a fierce, territorial foliage-grazer sporting feathers across its imposing stature. With its elongated forearms and curved claws, this ancient dinosaur - whose name means "scythe lizard" - has an intimidating appearance. Usually its claws would be used to pull vegetation to eat, rather than to fight. However, it won't hesitate to defend its territory.



Dimetrodon
Dimetrodon is the oldest prehistoric species we've added to Jurassic World Evolution 2 - becoming extinct several million years before dinosaurs first appeared on earth. This carnivore is characterised by the impressive neural spine sail on its back, likely used as heat regulation.



Quetzalcoatlus
Last, but certainly not least, is one of the largest flying animals of all time: Quetzalcoatlus. This towering Pterosaur has a massive wingspan and will require several Aviary domes in order to satisfy its territory and environmental needs. Its sheer size and long, sharp beak makes it a dominating force in the air.



New Dinosaur Variant and Skins
With Jurassic World Evolution 2: Dominion Biosyn Expansion we're also introducing 6 new dinosaur skins and 2 brand new Variants based on iconic dinosaurs from Jurassic World Dominion. Make your Giganotosaurus more frightening than ever with its new 2022 Variant, and experience the wonder of the new Dreadnoughtus 2022 variant. If you thought this sauropod was big before, it's even bigger now!

We're rolling out 2 new skins for T. rex, a scarred 2022 version, as well as a feathered version, which is perfect if you decide to match it up against the new Giganotosaurus Variant modelled after it's appearance in Jurassic World Dominion. Finally, we're adding a new 2022 skin for Dilophosaurus and 3 film-based skins for Parasaurolophus that we know you'll absolutely love!




New Campaign
Jump into a completely new and immersive campaign and discover the rise of Biosyn Valley. You'll be taking control of Biosyn's valley research compound – soon to be seen in Universal Pictures and Amblin Entertainment's Jurassic World Dominion – constructing it through multiple stages as you play. You'll also be working alongside familiar and iconic characters from across the franchise, including Claire Dearing (voiced by Bryce Dallas Howard), Dr. Alan Grant (voiced by Sam Neill), Dr. Ellie Sattler (voiced by Laura Dern), and Lewis Dodgson (voiced by Campbell Scott). 

Much like InGen, Biosyn also extracts dinosaur DNA from amber. You'll be sending scientists deep into the earth beneath the valley to extract amber-encased DNA and build up your dinosaur genomes. As the valley research compound expands, you'll get to use all new gameplay features introduced in this DLC. An underground Hyper Loop transportation network will move people back and forth, while your dinosaurs are safely kept behind invisible fences. New buildings, vehicles and decorations will also be available to use in Sandbox Mode.

The new Biosyn Valley map is also playable in Sandbox Mode, with both Normal and Flattened terrain options. The Normal terrain option will keep the Research Compound as a visual part of the map, whereas Flattened terrain will remove it.



New Chaos Theory Level
In addition to the new campaign, the Jurassic World Evolution 2: Dominion Biosyn Expansion also adds a brand new Chaos Theory level to the game where you work to protect dinosaurs at a snowy Sierra Nevada range, in a level inspired by the events of Jurassic World Dominion. The new dinosaur-wrangling mechanic can be used to corral herds of dinosaurs quickly, without the need for tranquilisation or a transport team. As your ranch grows larger, dinosaur rustlers will break in to steal the dinosaurs you're trying to care for. You'll have to build out your security measures to detect intruders and perimeter breaches, and intercept their vehicles before they can make away with your dinosaurs.

Update 3
There is plenty to sink your teeth, claws and talons into in the Jurassic World Evolution 2: Dominion Biosyn Expansion. Alongside this DLC we're also releasing Update 3, a free update for everyone who owns Jurassic World Evolution 2. This update will include several new features and mechanics, as well as bug fixes and quality of life changes.
Read on to learn more!

Chaos Theory Maps in Challenge Mode
A taste of Chaos Theory is coming to Challenge Mode with a set of new maps. These are all inspired by the 5 different Chaos Theory scenarios found in the base game and will put your park management skills to the test. To read more about these new maps and what you can expect, head over to our write-up on our forums.



Dinosaur Wrangling
Dinosaur wrangling is a core part of the new Chaos Theory level, but it will also be available to use in other modes. This is a way for you to move dinosaurs around without needing to tranquilise them and call in a transport helicopter. Wrangling dinosaurs is done in a Ranger Vehicle and will let you move herds of dinosaurs from point A to B.

Park Tour changes
Your Park Tours will also get a few upgrades with Update 3. We're very happy to announce that Park Tours will now function as transport, letting you connect separate areas of the park and improve your transport rating with a single connected tour. You'll also be able to increase the number of vehicles based on Tour length, and even adjust the distance between them. Finally, we're adding tour binoculars for all vehicles, further increasing the viewing radius of all Tours. We're also adding in a new DFW tour, so all eras will have access to a Tour in Sandbox Mode.



Transport changes
While dinosaur wrangling will let you move multiple dinosaurs at once while on land, we're also adding in a way to move multiple dinosaurs using transport helicopters with Update 3. Your dinosaurs will be grouped per species, and you'll able to see the order in which they'll be moved by your transport team.

Quality of Life changes
Last, but certainly not least, let's talk a bit about the quality of life changes we're rolling out with Update 3. We're adding in new contracts, as well as changing up some of the contracts already in the game. You may also encounter contracts that carry great risks, but also bigger rewards. These deals could go wrong, so be careful when accepting them!

If you're an ardent Sandbox Mode builder, you will be happy to know we'll be removing building limits on Operation buildings in Sandbox Mode across all platforms. This will allow you to build multiples of buildings you could previously only have one of in your parks. You'll now be able to place down multiple Control Centers, Visitor Centers, Arrival Points, Research Centers, and more. You will also be able to full turn off both Status Checks and Dinosaur Injuries in Sandbox Mode!

There will be more quality of life changes, as well as bug fixes, in the full patch notes coming out on 14 June.

We will have more details to share about what you can expect from the Jurassic World Evolution 2: Dominion Biosyn Expansion and free Update 3 in the weeks leading up to full release on 14 June. Keep your eyes peeled to our forums and social channels for any and all updates. We will also release the full set of patch notes on release date.

Everyone here at Frontier are incredibly excited about this DLC and update, and we can't wait to hear what you think. Do you have a favourite feature or addition you're looking forward to? Let us know in the comments below! You can follow us on TwitterFacebook, and Instagram, or join the discussions on our forums!
Viking City Builder - Viking_City_Builder


Hello Vikings!

Here’s the latest devlog! This time we'll tell you a bit about Viking clothing and how they obtained materials for them. Curious? We invite you to read it!

Contrary to popular belief, Vikings were not clad in leather and furs from head to toe. That said, it still was used to produce some parts of their wardrobe - mostly outer garments like shoes, belts, poaches, caps and cloaks. However, they mostly used linen and wool to make their shirts, trousers and dresses.



Those two materials were obtained by processing flax and fleece respectively. In our game, the players can make a choice which of the two they will use to spin yarn. This interchangeable production allows them to take into account external conditions like infertile soil to optimize the whole production process, which takes place in the Spinning Mill. After harvest, flax had to be retted then threshed into fiber. Fleece, after sheep shearing, was boiled and cleaned. Both of those smelled horribly, so it would be wise to distance them from any living space. After that, fibers had to be combed before spinning using a spindle with attached whorl - disc with a hole in it. All of this hard work just to produce yarn.



That's where Tailor comes in. Here fabric was woven on a vertical loom going from top towards the ground. Warp threads were weighted down by stones and could be rearranged using heddle rods to create a variety of patterns. New weft was pushed towards the fabric above with a beater that was usually made of wood. While the job was both demanding and tedious this method allowed them to weave cloth with required width (typical size of the loom from the period was about 200x165 cm) to reduce waste of material through cutting. Pieces were then sewn together using needles made from bone or wood to produce clothes and sails.



Finished product could be further improved. Either by embroidery or by dyes, which could be applied at almost any part of production. While limited in number, many of them were bright, which again is in contrast with the popular image of Vikings. Such improvements obviously involved additional costs and time. As such it was easy to differentiate the status of a person by judging their clothes, even if the method used to produce them was the same both for Karl and a Thrall. The latter probably had garments made of coarser and undyed fabric. Rich Jarls would distinguish them further with clothes embroidered with precious metals like silver or gold or even silk trims(often a grave good for high status deceased).


Thanks for watching! Stay tuned for more and don't forget to check out our Discord server!

May 27, 2022
King’s Bounty: Legions - maria.abramovich



Brave warriors!

Traditional weekly Clan Challenges will start in a few hours, so don't forget to prepare for it nicely, gathering up the best composition of the army. And even though there will be different types of enemies on your way, we know that you are a hard nut to crack. We are still wishing you luck - it has never been harmful to anyone!

As usual, the challenges consists of 3 stages, and you do not bound to start from the first one - you can choose which one is more interesting to you and start with it. Clan Challenges will begin today at 4 p.m. GMT and finish exactly in a week - next Friday, at the same time.

For receiving a necessary amount of victories your clan will receive a nice reward, this time, the prizes are:

🎈Bronze
🥇1st place: 15 Clan Medals, Dominator's Helmet, Snake Ring;
🥈2nd place: 10 Clan Medals, 10 Unit Boosters, Snake Ring;
🥉3rd place: 5 Clan Medals, 5 Unit Boosters, Snake Ring.

🎈Silver
🥇1st place: 30 Clan Medals, Helmet of the Titan, Snake Ring;
🥈2nd place: 15 Clan Medals, Royal Set, Snake Ring;
🥉3rd place: 10 Clan Medals, Royal Set, Snake Ring.

🎈Gold
🥇1st place: 35 Clan Medals, Armor of the Titan, Snake Ring;
🥈2nd place: 25 Clan Medals, Challenger's Gauntlets, Snake Ring;
🥉3rd place: 15 Clan Medals, 15 Unit Boosters, Snake Ring.

Good luck, warriors!
MindSweeper - keroro20103
Function:
1. Increase the equipment system, defeat monsters or open treasures to obtain equipment loot, and let your monsters wear equipment to increase their abilities
(Some equipment is released at this stage, and different equipment parts and more diverse equipment will be added one after another)
2. Temporarily remove dungeon mode

BugFixed:
1. Display monster UI in classic mode
2. Discord link is invalid
3. Fix some known translations
4. Fix some known bugs

other:
1. Game engine upgrade
2. Game performance optimization
Leif's Adventure: Netherworld Hero Playtest - r.fuhrer
# UI localization fixes
# Minor Bugfixes
May 27, 2022
Battle Bands: Rock & Roll Deckbuilder - Theodore Roosevelt
A small fix before the long weekend to make sure Jams are working and some other cool systems we have been working on are able to make Battle Bands better!

The Stuff:
  • "Relax" exhausts and is tier 1 down from 2.
  • Music should now properly change in multiplayer.
  • Bassist animation no longer setting to idle during parts of the song.
  • Effects of in play cards are now stopped properly when those cards are stolen.
  • Effects are properly removed from cards when the originator is removed from play.
  • Miscellaneous other system work.

Thanks so much for playing and all the incredible feedback, keep it coming!
Jumper - xSeaniBoi
Just released the brand new update.
Just added

*Pause menu
* New Main Menu
* 5 more levels
* No more annoying ass background sounds
*updated physics
* update controls
* partial controller support
Keysight - Egglybert
Yo! Another big chunk of 1.5 content has now debuted on the beta branch! (Windows-only for now)


Light bars!
I'll have to skip over the details for the sake of time, but here are the main features:
  • Modular. Both light bars and sub-components can be infinitely expanded upon (performance may... suffer if you take it too far of course)
  • Template driven, just like pulses and particles. More templates coming in the full release!
  • Incredibly flexible and configurable. Light bars can snap to the left/right/top/bottom/middle of the active area; animate the whole frame if you want to!
  • Hue shifting and note-activity reactive!
  • Five subcomponents:
    - "Cores": a simple bright bar
    - "Plasma": a line with configurable displacement
    - "Wisp": double-layered procedural noise for creating animated smoke/wisps
    - "Gradient": simple fading gradient of colour. Supports standard, additive and multiply blending modes. Multiply mode allows for position-based colour modulation (such as the "Top fade" template fading out at the top of the active area)
    - "Light": place-able bar light. These are quite GPU intensive, so be careful!
Light bars live under the new "Widgets" menu. This menu will be expanded in the future with more "extra stuff" type components, like: notes-per-second speedometers, note counters, place-able spotlights, etc!

Missing functionality in this beta
The basic menu Widgets menu is simply the advanced menu for now. Once complete, it will follow the same style as the basic pulse/particle menus.

The randomizer is wired up, but chance for light bars to be spawned is not yet configurable. This means the randomizer will always spawn a light bar for the time being. This means on non-Ultra graphics presets, the guaranteed light bar may impact performance more than desired.

Finally, default presets do not contain any light bars right now. Once more templates are built, I can do a pass on the default presets (and add some more cool ones!) but so many people have been waiting on light bars that I wanted to push this update as fast as possible.

Wrapping up
This update also contains a fix for some midi timing errors for tracks with tempo changes; render-to-video should now be reliable for any midi file! However, this is difficult to test, so let me know if you find any strange midi behaviour and get in touch via the community discussions or the Discord. Same goes for if something breaks with light bars, or if you have cool template ideas you'd like to see built for the full 1.5 release!

Happy Keysighting <3
May 27, 2022
Shelter 69 - esjot
A patch summarizing a week of work on the game was released today. Thank you for your support, suggestions and help!

1.0.257+ (week of 23-27.05)

Bugs
  • Fix several event issues, with missing tasks, not working tasks etc
  • Fix eLDi production issues
  • Fix radio station not producing more than 1 item when offline
  • Fix training not working when offline
  • Fix Now I know What It Is Achievement
  • Fix skip timers incorrect values between backend and frontend
  • Fix stopping room build providing 50 builders
  • Fix crafting resources being used extra time when changing girls during enhance in crafting rooms
  • Fix sexscenes missing control buttons sometimes
  • Fix daily quests panel showing incorrect points during collection
  • Fix needing to get 1 extra trust to unlock a girl ("need 0 more trust" issue)
  • Fix several messed up timers
  • Fix several exploits
  • Fix legendary girls being removed from Radio Station queue
  • Fix quantum-entangled workers
  • Fix welcome logo not opening correctly on Steam Deck
  • Fix several save game issues
  • Fix incorrectly swapping girls in missions selection
  • Fix chapter 4 level 3 hscene reward
  • Fix requirement on Shelter level 16
Missions
  • Mission resources are now claimed after mission load (so crashes on load will not cause losing resources)
  • Mission - Chapter 4 Resource 1 fixed
  • Mission - Gaia Trust Mission Fixed
Polishing
  • Improved dragging (and pinching on touch screens) - should properly separate selecting chibi and dragging (dragging from chibi position should work nicely now)
  • Blocked upgrading expedition room when girls are on expeditions
Quality Of Life
  • QoL - girls sorted by primary stat when assigning girls to rooms
  • QoL - better rooms sorting in Shelter Overview and several fixes there
  • QoL - adds total Disassenbly Queue time
  • QoL - shows which Shelter Level is needed to level up Champions
  • QoL - Trust and Crafting items show their rarity on inventory cards (also makes it clearer what Gacha rewards are given)
Misc
  • Fix several typos
  • Optimization - improved memory usage
May 27, 2022
Longvinter - Sven
The new update is coming along really nicely. It still needs some time in development, but we will update the game next week. Let's see what new things will be coming in next week's update. We are aware that some official servers are having performance issues and we will do maintenance during the next wipe.

-Nilsson

Character Customization
Nilsson

Long waited customization is finally implemented. You can now choose between all the colors that were in the game before. And as an added feature there are now different hair styles that you can choose from and change color. You can test it out in the experimental build of the game!



Player Trading

We wanted to add two different ways to trade with other players. You can invite people to trade with you by clicking and selecting the "trade" option from the menu. This will open a trading menu where you can exchange items and Mk safely.



A second way to trade items is to set up your own shop next to your house by placing down a new player vendor item! The vendor has to be placed on the border of your property so other players can safely shop. You can add any items inside the vendor and set a price that you think is the best.

Placeable Solar Panels

The next in line for electricity generation is peaceable solar panels. These are not as useful for powering turrets because they only work during the day. We will soon add items that do not require constant electricity flow in order to be useful.

Here in the picture, you can also see a new model of the Code locked gate.




Test all these new features early in the experimental branch!

Here's how you can participate:



Experimental servers are only in US and EU regions.

...