Fans of the popular anime-inspired mobile shooter rejoice! And if you thought ship-girls were not your thing — prepare to be proven wrong!
We just sent Steam Inventory items to every active player. If you played at least 1 battle in our game in the last 30 days, you will randomly* get one of the following:
Between 2 and 8 “Azur Lane — Siren” camouflages**
The shiny new Tier III Soviet Cruiser AL Avrora
Ship-girl Commander Prinz Eugen with a unique voiceover and 6 skill points, as well as a specialization for German cruiser Prinz Eugen.
But there is more! We actually sent several copies! You can use only one, but you can send an extra item to your friend. Sail in strength together!
* The contents of item are determined randomly based on the drop chances the moment each one is opened:
Item
Drop rate
2× “Azur Lane — Siren” camouflages
55.5%
4× “Azur Lane — Siren” camouflages
26.0%
8× “Azur Lane — Siren” camouflages
13.0%
Azur Prinz Eugen commander with 6 skill points trained for Prinz Eugen
5.0%
Tier III Soviet Cruiser AL Avrora
1%
** When equipped, “Azur Lane - Siren” camouflages provide the following bonuses:
+100% XP per battle
+50% Commander XP per battle
-3% to detectability range by sea
+4% to maximum dispersion of shells fired by the enemy attacking your ship
Seriously, where on Earth do the weeks keep going!? I know time speeds up as you get older, but this is getting silly
The big news this week, is that following a whole lot of testing we've taken the plunge and officially moved to UE5! It took a bit of additional work to make it hit the desired performance targets, but I'm happy to say most people are now seeing roughly the same performance they were getting in UE4.
As I've touched on before however, this is with the two main UE5 headline features (Nanite & Lumen) disabled. There are a few key reasons for this, but most critically it's because neither of those features supports VR. We very much want Starsim to be fully playable in VR, so we can't progress with those features until Epic sorts out the compatibility on their side.
From what I've read there's no technical reason behind Nanite not supporting VR, it's more the fact Epic just haven't focused on it yet. I remain hopeful on that front, but I think it's fair to say Lumen will never support VR on current hardware. It's just far too heavy to achieve the stable 90fps that VR requires.
So why did we move to UE5 now? Well, in order to properly do the galaxy justice for the upcoming demo we really need UE5's double-precision vectors. I'd gone about as far as I could with the galaxy in UE4, and rather than wasting time writing hacky workarounds it just made sense to take advantage of UE5's better coordinate system.
That, and the longer we wait to make the move, the more UE5 gets developed and the larger the gap becomes between it and the UE4 codebase/features. There are still quite a few new toys to take advantage of despite leaving Nanite and Lumen disabled
In fact, this is already bearing fruit, because I've just increased the size of the galaxy to be double its real-world size. Having that extra space around the main bulk of the galaxy means we can include things like globular clusters and lone stars sitting a long way outside of the galactic disc. This gives us a play area of 80 trillion cubic lightyears... which is nice.
Randomly, I also made a new cloud system for procedural planets. The current clouds are baked onto the planet's textures and suffer from limited variety, not to mention some horrid texture artefacts in some cases. The new system exists separately from the surface material and generates its own ground shadows from whatever the input texture is. In short, this means we can now procedurally generate cloud coverage using noise functions and every planet will have completely unique cloud patterns.
IL-2 Sturmovik: Battle of Stalingrad - 1CGS - Jason
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Dear Pilots!
In today’s DD we have three new things to show you. First, we have some screenshots of our Normandy Map which is coming together nicely. It’s looking very scenic! Second, we have developed the technology to launch a V-1 “Buzz Bomb” from fixed installations. They will make great targets for mission designers. And finally, we have been working on the technology necessary to portray amphibious landings which is necessary for Normandy.
Normandy Landscape
Below are screens from the new map. As you can see there are some rather large cities and towns as well as a variety of different airfield types. The landscape is also very beautiful. Together it will make a very interesting and fun map to fly over.
V-1 Installations
The dreaded V-1 is operational in our project for the first time. V-1 sites were prized targets by Allied pilots and needed to be silenced. The V-1s raining down on the UK in the summer of 1944 were a real problem and caused so much destruction and casualties. Attacking these sites will make for some excellent missions.
Amphibious Landings
And finally, we can’t have an invasion without landing craft bringing troops and vehicles to the beaches. In the images below we see some testing on one of our non-Normandy maps. We have found a clever way to make infantry objects that appear pretty convincing. These soldiers can advance and shoot at the enemy and of course they can perish. Just don’t ask these little pixel soldiers to make you a sandwich or tea, they aren’t that smart.
Greetings galactic transporters!! In addition to our new build, sexy space travel just got even sexier with more content for some of our leading ladies!!
Today we are releasing the 6th threads for many of our flight attendants including Tiffy, Urna, Sheila, Mei Ling, D-69, Madlenka, Gabi and Yulia. To celebrate the occasion, you can now purchase the 6th thread luggage (for a limited time only) that gives you the items to progress with these bombshells!
Please note that you need to have the FAs above at level 4 to access their 6th threads!
Version Changelog ► Some Shop bundles now have multiple luggages within them ► Added a new tutorial for Endless Gifting ► Added a "skip" button for the Luggage Opening dialogue ►"Clone" characters now receive a team bonus from completed threads of their main counterparts
Welcome back to another Iragon changelog. This week we’ve got some short, but exciting news. The elf girls now have destructible clothing. You can see the different damage stages if you go into the Destructible Clothing room in the Experimental Hall.
Thick girls as enemies
That’s not the only reason to visit the Experimental Hall. We’ve also been working on a new thick girl enemy model. You can find her in the WIP Models and Animations room.
Anime multiplayer games?
Would you like to play a multiplayer anime game? Do you think Iragon would translate well to a multiplayer setting and what do you think would have to change?
Many thanks in advance to anyone who supports this game! Whether it's buying it for yourself, gifting it to others, or just letting other people know it's released!