Stone Fox Studios is pleased to announce that Chasing Sunsets Chapter 5 is now available for all owners.
We hope you have as much fun playing it as we did making it.
Chapter 5 is the windup before the throw into the concluding half of the story and squarely at the intersection where several story arcs we've been following from the beginning converge: Thus, the chapter title; Crossroads.
In any case, this ended up weighing in by a small margin as our largest chapter to date, with nearly 1500 renders, six new animations, 14 achievements, three (and a half) lewd scenes, and more of our patented cinematic brand of storytelling, action-packed with innuendo, pop culture references, meme fodder, smoking-hot ladies, self-aware jokes and ginger throat punches.
Also keep an eye out for our largest crossover cameo yet, courtesy of our friends at Thunderline Studios.
As always, stick around for the post-credits scene!
A few notes:
All known bugs from previous releases have been addressed
Some points in Ch5 are only available if certain choices were made in previous chapters
Troubleshooting:
IMPORTANT: If you load your saved game and reach the end of content, simply roll back a couple of frames with your mouse wheel and proceed forward again.
For those of you experiencing "Unlock" exceptions periodically (Crashes or Grey Screens) for NoneType issues, I have added a "Persistence Clear" button in Settings > Help.
**Note** This will delete your LOCAL Achievements, Scene, and Image gallery unlocks, but will not void your saved games, nor wipe your Steam achievements.
For the few people who are experiencing this issue, it may be a preferable option to dealing with game unpredictability or immersion-breaking errors. Do not use this unless you are specifically seeing "NoneType" exceptions or want to re-run unlocks for some reason. It may also clear up problems accumulated while running a modded game in the past.
SMILE Characters Vol. 1 is now available from today! This is a 3D model resource pack of cute deformed characters created completely new by Last Smile.
---Details--- [SMILE Characters Vol.1] Fifty 3D models (9 variations of characters) + bonus
10 Hero models 10 Heroine models 26 people models 4 Evil models 9 variations of characters Bonus data Sample game "SMILE Character Quest
Adventurers! I am happy to announce that the new world expansion The Islands is now available. These are all the news included.
·A whole new 6Km² open world map. A sea full of islands not only in the water but also in the sky. You can go to the islands trought a tunnel in the desert.
New town: Karumu.
· Act IV of story. Check with Sirona how this part of the world has been affected by the attack of the ancient god. A secret is hidden in these lands and you will have to venture across the sea and the air to discover it. If you already completed the act III talk with Sirona to start the quest of Act IV.
·Level cap increased from 50 to 60.
·New aquatic mount (Crocodile).
·New enemies up to level 60.
· 5 New cards to get with their respective achievement.
·New mechanic to float through the air when falling from the flying islands.
·Now the enemies can also swim on water.
·New crafting materials.
·New armors sets.
·New weapon upgrades.
·New ways to get money searching for treasures on the islands.
·PVP islands where you can face your friends with AI enemies.
·The location of two legendary diamonds have been changed to the islands.
v1.5.5 update content 1. Flow function optimization -vrm model supports emoji playback -Fixed the problem of abnormal picture display 2. New resources: painting resources*1, static resources*2, dynamic resources*2, static background*1
v1.6.6 update content 1. The vrm model supports the playback of quick action expressions 2. Fixed the problem that some users could not log in 3. Made related bug fixes and functional optimizations to Flow and Twitch extensions
In order to welcome the "June 1st Children's Day", the software has updated the resources of related topics, everyone is welcome to use it, and I wish you a happy holiday in advance!
Endless Thief: a Fluffy Stealth Adventure - SnowySierra
I've made the following changes for v1.0.4:
The line of sight is changed so that players can always see the inside of buildings. I think this makes the game more tactical and avoids possible line of sight problems.
Smooth initial player movement by reducing excessive movement calls.
The transition animations now always hide at the end of the animation, so they can never accidentally hang around.
The guard of the distraction tutorial now properly resets when the player fails the tutorial.