May 26, 2022
TasteMaker - Jelle Booij
Staff zoning

This update introduces the option to assign an employee to one or more rooms. The employee will stay in the assigned rooms. I did consider making some exceptions to this rule when an employee needs an item that is not available in the assigned rooms, but ultimately decided against this because it would reduce the amount of control that you have over your employee’s. Please let me know if you have any suggestions on how this tool could be further improved.



Table Options

You can now control what dishes are served at a table. This should enable some interesting options when designing your restaurant layout. Especially when you combine it with the staff zoning option.



Cabinet and Storage menu rework

The option menu of all storage items (cabinet, storage, fridge) were in dire need of a rework. The new menu allows you to see exactly what is stored, and remove items from the storage.

Nina Aquila: Legal Eagle, Season One - tanukisamastudios
Hi everyone, and thanks for being part of Tanuki-sama Studios' first year on Steam!

This week marks 1 year since we finally got into gear and became Steam Developers, in advance of releasing Nina Aquila: Legal Eagle, Season One (which celebrates its own birthday soon, in July!).

To mark this occasion, we've put together a pack of wallpaper images for our fans, which include both 4k resolution 16:9 images for desktop, and high-res images in an aspect best suited to mobile devices. Additionally, we've designed these so they should crop well for ratios like 16:10, or various similar aspect mobile devices.



If you've got NALE installed, these will have come via a small update - you'll find them among the game files in a prominent folder named \Freebies\.

These depict some of our favourite pieces of NALE art that the project has ever produced; art that has been entirely paid for either by fans purchasing the game, or a group shot that was crowdfunded. We're hoping you'll love these bright and colourful backgrounds as much as we enjoyed making them.

Thanks so much, all of you, for being part of our first year on Steam, and we wish you all a great summer!
The Sims™ 4 - Electronic Arts


The fun starts when the sun goes down! With the Little Campers Kit you’ll build a cozy, crafty, camping experience for kid Sims to enjoy at home with tents, toys, and even a DIY projector screen. If you’d rather have a night out of the town, that’s where the Paris-inspired fashion of the Moonlight Chic Kit comes in! Play with a mix of casual and dressed-up options to create romantic looks built to last (even if the romance doesn’t).

*REQUIRES THE SIMS 4 (SOLD SEPARATELY) AND ALL GAME UPDATES. SEE MINIMUM SYSTEM REQUIREMENTS FOR THE PACK.

https://store.steampowered.com/app/1904391/The_Sims_4_Little_Cam

https://store.steampowered.com/app/1904390/The_Sims_4_Moonlight_Chic_Kit/
Nora: The Wannabe Alchemist - indiedjinn
We’re pleased to announce that Nora: The Wannabe Alchemist is now available on Steam Early Access!

Nora, an ambitious witchcraft school dropout aspires to become a great alchemist, but needs your help. For this klutzy witch, it’s going to take everything from completely cleaning her grandmother’s dusty cottage from top to bottom … to learning the art of time management to truly find her place in the realm of alchemical greatness!

We hope you enjoy it!
Astral Ascent - Xsoul
First of all, we want to thank everyone for making this Early Access launch so succesful! We loved watching your reactions, reading your theories and your suggestions - one major of these suggestions is being developed.

Also, if you have the occasion to leave a review on Steam, it helps us gain visibility and it is much appreciated!

All the team is thrilled for what's coming next and eager to give you the great experience you are looking for!

We started working on Octave! 🌠
You are all waiting for it and, as promised, we are working on implementing a new playable character: Octave the gunslinger!
As the name suggest, he will fight at a distance using two guns and bring ethereal weapons to the battle!
We hope you'll have fun playing around with him once the update will be out!




Octave the gunslinger

New bosses in the work! ♏
We also made a lot of progress on the next bosses for the coral archipelago.
Scorpio beat you up again and again stopping you from going through the third world but soon you'll be able to take your revenge!
However, don't expect an easy battle, Scorpio may be arrogant but he has the power to back it up!




Scorpio won't give you any slack!

A new star guardian also joined the frey: Draco!
A mysterious and blazing warrior capable of incredible martial feats!




Draco is a fierce enemy!

New Traps and Props! 🐡
We are working hard on the coral archiepelago world and while we don't have suitable visuals to share for now, we worked on some new traps and props for this specific world inspired by the marine life.
We hope they'll be of good use in your next adventures!




Jelly Fish



We also made a big change from the W2 traps, we decided to remove the statue trap that we considered not being a good trap and replaced it by this new sand shark trap! Watch where you are walking!




Beware of the sand sharks!

New NPC and room: The Sun ☀️ and The Moon 🌙
Lastly for the content update, we are working on additional rooms to the game inspired by the sun and the moon.

These new unique rooms will ONLY be accessible by activating a new rare altar in exploration rooms and will contain the most powerful of spell you ever saw in the game.

In the sun room, you'll have access to 3 altars selling you powerful spell for a great amount of different resources like Quartz, Stars and Keys.




The sun room

In the moon room, you'll also have access to 3 altars selling even more powerful spell than in the sun room however you'll have to bargain with your max health to obtain them so don't get too greedy!




Moon room


We're again thankful to everyone who made our Early access launch a success and we hope you are thrilled to see what's waiting for you in the next update that is targeted to release for mid August!

Don't forget our Backerkit shop and our Discord Server to speak with the community and give us feedbacks on the game!




Hard working team

Have a wonderful day,
-The Hibernian Workshop Team
Technicity: Prologue - Osaris Games
Hi Builders!

Here are some news about some of the mechanics we're currently working on.

The Co-Op mode is now completed and will be included in the free Technicity: Prologue! Invite your friends to join your world and build new cities or have fun with some role play.




Steam Workshop is also coming in the free Prologue:



You will be able to share your buildings and custom blocks or discover other creations made by the community, including custom items which can have a useful function and make your world even more interesting.


You can now place several rows of blocks at a time, up to 32 blocks in total:



Slabs and thin slabs have now two possible positions when you place them, use SHIFT to choose position.
Columns and wood blocks have now two possible angles when you place them, use SHIFT to tilt the block:




A new building type will be available in prologue: Taxi Station. It will make it possible to fast travel to any location if you have built a Taxi Station in your world, simply open the Map and choose your destination.



In other news:
- Cement mixer ui was improved
- You can now use new parts types to design custom items:
-> Editable Sign (Shows a text which can be edited by the owner),
-> SoundBox (Parts which emits a sound),
-> Containers (Parts with an inventory)
- A lot of bugs where fixed!

Tell us what you think about this update on our Discord channel. Feel free to share your ideas and suggestions!

May 26, 2022
AdventureQuest 3D - Baht
Whispers have arisen about a mysterious island that has appeared! Could it be the infamous Skullpunch Island? Mysterious Johnson would be the one to know about such mysteries; visit him for clues!

1.87.0 Fixes and updates

-Updated news and promo screen!
-Swiftcast PvP Action has been removed from the game.
-XP required to level at higher levels has been increased.
May 26, 2022
Project Zomboid - nasKo


Hey all, here’s a Thursday round-up. We released version 41.71 last Thursday. We’re big on Thursdays around here.
41.71 contained a huge range of stuff, but topline features included: new and improved dynamic action music, a raft of improvements for Steam Deck players, new items, scarecrows, less wobbly and less performance-costly 3D items on your safehouse floor, loads of MP improvements under the hood, the fabled one-watch VHS video fix, new ambient and shutdown noises, modding improvements and tons more.

Better to read the forum release post than a long paragraph in the blog, I guess, if you are in need of a catch-up.

Since last week we hotfixed some issues with sound cut-outs on busy servers and with rapid-fire weapons, and so now we find ourselves moving onto…


41.72
Seeing as we already have a fair amount of MP changes, fixes and balance in the pot for .72 at the moment it feels like it won’t be too long until we move it into the Unstable beta – unless of course a more disruptive feature comes to the boil over the next week or so and requires added internal testing.

The current changelist for what we have in this patch can be seen here if you are interested.

Primary items of note involve a lot of fixes and polish to radio use in-game, improvements to the representation of weapon-part upgrades in 3D models, and various issues with generators and batteries.

Also in the patch will be the opt-in ability for fellow faction and safehouse members to be visible on your in-game map.



And also some support for our colour-blind survivors, who will now be able to choose their favoured new text colours instead of BAD RED and GOOD GREEN. Thanks to Fox for this one.





BEYOND
There are many advantages of having a tight small team when making a game like PZ. However, one of the biggest disadvantages is that when serious ‘irl’ stuff happens to any of us it makes aspects of development difficult. We’ve never really mentioned it before, and still won’t go into any detail, but this was one of the reasons that Build 41 itself took a long time to come to complete fruition.

The reason we are bringing this up is because one of the primary architects of the revamped B42 crafting system, Turbo, has been very ill (and often hospitalized) for much of the last three-four months.

Turbs said it was okay to let you all know this, as it clearly has meant that while RJ’s work on domestic animals and some roaming beasts has been rocketing on ahead – Turbo’s own work on the post-apoc crafting, tech-trees and recipes has had to be on hold.

We are so, so relieved and happy that Turbo’s treatment led up to an operation and a complete return to health – to the extent that he has been back working with us again this week. It’s been awesome having him about the place again.

We don’t yet know how much this will impact on build content, timings etc, and will be working out what’s what in the week or two ahead – tho B43 stuff is being worked on in parallel, so it hasn’t been detrimental to that.

Sorry if this has been a bit of a ‘too much info’ update, it’s probably not something you’d catch in a Call of Duty blog, but with Turbo’s permission, we thought it would give everyone a more accurate insight into where we’re at with things.

We also hope that everyone will join us in wishing Turbs continued good health – a phrase for which the Dutch probably have their own term for and that we will google later on.

To circle back around to more developmental matters-at-hand, here’s an image from RJ and Tim’s work on ways in which our non-domestic animals will roam the map. These are AnimalZone paths that share points, and allow for both long paths that cross cell boundaries and branching paths too.




MAPPING
We love seeing the maps our community produces – each with their own flavours, design and challenge. To support all our mappers today we are releasing almost 1500 buildings and associated assets of our own in-game housing, garages, sheds and patio sets for use in community maps.

These should help map-builders flesh out their worlds without having to rely purely on their own constructed (and shared community) houses, flats and outbuildings.

If you are a mapper then you can find the released assets here.

We are not releasing ‘special’ and governmental/military buildings – but there are many, many houses, apartments, sheds, shacks, shops and restaurants here for folks to use in their own apocalyptic zombie nightmares.

In terms of our own future map improvement and expansion, meanwhile, check out what Ayrton has been doing to our Louisville rich districts.

“To bring more diversity to some locations of Louisville, I am converting some streets or blocks into Victorian-style districts, it should enable us to add a new layer of complexity to the urban plan with areas that are more/less wealthy, ancient, etc. Those new tiles are also being added across existing relevant buildings.”




Elsewhere Aiteron is playing around with his improved fishing system to mix in some added ‘fun quota’ alongside the improved anims/visuals we showed last time round. Long-term work on server-side items and timed actions for MP continues, and the Noiseworks/Formosa soundscape revolution continues with their next missions due to be discussed in the coming week.

Pat_Bren is also, meanwhile, crafting a bunch more annotated survivor maps to bolster our current stock – and also to cover Louisville and other newer areas of the Knox Event map.


JOB AD AGAIN
Following the success of Build 41, we find ourselves in a position where we can hunt down other experienced Games Programmers to join the Project Zomboid team.

We are looking for coders willing and able to refresh some of our older systems, polish the existing ones and then to delve further into the features that will be part of the Knox Event’s exciting future.

Interested applicants should check our jobs page, but we should underline that we currently don’t have any entry-level positions available. You will need to have a fair amount of experience we are afraid.

This week’s touching crime scene from https://steamcommunity.com/sharedfiles/filedetails/?id=2810248547. A changelist of all our pre-release and post-release patches since the 41 beta began can be found here. The Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send you update notifications once builds get released. We also live on Twitter right here! Our Discord is open for chat and hijinks too.
TwelveSky 2 Classic - 12Sky2Classic


Heaven Jade Chest 13
The Heaven Jade Chest 13 is a random chest that contains one of the following items. Only items in the list below can be acquired. There is also a special 20% off discount on the Premium Lunar Box for a limited time.
  • Auto Buff Scroll (7 Days) [Automatically Applied]
  • Sky Lord's Holy Feed (900 Min) [Automatically Applied]
  • Absorption Pill (600 Min) [Automatically Applied]
  • White Feather - Wings craft material.
  • Black Feather - Wings craft material.
  • Golden Feather - Wings craft material.
  • Bronze Bar - Worth 100 Million Silver Jeon.
  • Silver Bar - Worth 500 Million Silver Jeon.
  • Ancient Platinum (15%) - enchant your equipment by (15%).
  • Platinum Upgrade Stone - Advanced UpLv exclusive upgrade stone.
  • Herbal Medicine Box
  • Expansion Pill Box - Required G12 to consume.
  • Diamond - Jewel that you can insert to the gear
  • Silver Jade Stone - Combination material for Cloak Gold Jade Stone.
  • Gold and Silver Stone - Equipment craft material
  • Genuine Jade - Material to refine items.
  • Proustite – Use to Refine (Increase success chance 5% & decrease fail chance 5%)
  • Mount Box(15%) - Acquire 1 mount with 15% upgrade rate.
  • Fahrenheit Jade - A rare jade. Can be use in various ways
  • Mount's Spirit - Material item for crafting mounts.
  • Earth Chest - Receive a random warlord item(R)
  • Heaven Chest - Receive a random warlord item(E)
  • Stats Increase Pill - Can proceed Rebirth 1 time without consuming CP.
  • Holy Mount Stone - Add additional stat on a mount. The existing stats of the mount will change to another stats or value.
  • Guardian Chest – Contains a random guardian pet
  • Bloody Cape Box – Contains a bloody cape
  • God of Fist Title Ticket can increase your Title Rank pass through
  • Title Rank 12th (L12) > Title Rank 13th (M) > Title Rank 14th (H)
  • Requires 10000CP each additional + Rank. Total of 20000CP to reach Rank 14th (H)
  • Horse Shoe – Use to craft Black & White Storm Horse
  • Unk Black Storm Horse
    • Critical Damage Rate Refine Value is set at 15%
    • Damage Attack Value Max 20%
    • HP Combination Value Max 20%
  • Unk White Storm Horse
    • Critical Damage Rate Refine Value is set at 15%
    • Damage Attack Value Max 20%
    • HP Combination Value Max 20%



Find both the Heaven Jade Chest (13) and the Premium Lunar Box 20% off in the "Misc" section of the Item Shop for a limited time!
TwelveSky 2 Classic - 12Sky2Classic


Hello Heroes,

Memorial Day Weekend is coming up! In honor of Memorial Day we are having an extended Triple Bonus Rates! Starting tomorrow at 11:00 AM to Tuesday, May 31, 2022, we’re offering increases on the following types of gains:
  • 3x Experience monster kills
  • 3x Item Drop rates on all monsters
  • +3 Contribution Points gains during PvP
Event Duration:
May 27, 2022 11:00 - May 31, 2022 6:00 PDT (Server Time)

...