We are excited to announce that we have added a Chinese translation and Spanish translation. A huge thanks to DCM (Chinese translation) and mastergig30 (Spanish translation)!
Please understand that this is the first early access release for these translations so there will likely be some bugs and some parts with translation that is not ideal. If you encounter bugs or parts that could be better translated, please let us know.
Nos complace anunciar que hemos agregado una traducción al chino y una traducción al español. ¡Muchas gracias a DCM (traducción al chino) y mastergig30 (traducción al español)!
Comprenda que esta es la primera versión de acceso anticipado para estas traducciones, por lo que es probable que haya algunos errores y algunas partes con una traducción que no es la ideal. Si encuentra errores o partes que podrían traducirse mejor, háganoslo saber.
La versión en español ya está en línea. Desde el menú principal, ve a "Idioma", haz clic en la bandera española, para cambiar el juego a español. Por favor, háganos saber si encuentra algún error.
First of all, thank you for sticking around and supporting me even during the period when there were no updates… I have BIG EXCITING NEWS!!!
I’m ecstatic to announce that I’ve partnered with a global publisher, Project 99 https://project99.gg/ to expand and launch Piratopia 2.0, one of my personal games!
Project 99 is a brand new publisher and, after getting to know the team in the past months, I’m impressed by how much they love Piratopia and the extensive experience they have in building games!
We share the same vision of making the most badass pirate game with a focus on the community and inclusive feedback to shape the game’s roadmap. There is a lot of exciting stuff we’re planning already, from improved graphics to more content and bosses!
Join the dedicated Discord server to take part in polls, peek at what we’ll be working on, and even score some freebies for Piratopia 2.0.
-Extra souls will now move towards players while standing near. -Minions type is not determined by level in -Duels now supports playing against an AI (experimental)
Updates in next patch
-Infinite rift structure will be changed to a more room based challenge as opposed to a wave based challenge -Bosses and mini bosses will be added to Infinite rifts
Hello all, I hope you are having a good time. Recently we have been frequently patching all games in the series and it's a good moment to list all changes. Those are substantial chances, therefore please keep reading.
We upgraded to the more recent Java 17 (previously we embedded Java 10 with our games). That gave us access to many new features and optimisations. In our tests, the game engine is working around 40% faster.
Complete attack types are displayed in the lower part of the screen. Our items system often results in layered effects for an attack, for example, a strike could be Fire- and Cold-based (at the same time), could be causing a Stun and also reducing Defence. With this version we display all effects a given attack has.
Open World battles feature a Retreat option where you can abandon battle for a small gold penalty. This feature was requested quite long ago, but we finally got to it.
Fog and Slippery are new battle conditions to be found in Swamps and Winter levels respectively. Fog is reducing the range of projectile-based attacks and spells, Slippery occasionally causes units to slip and lose an action.
Disease was refactored significantly and now infected units will happily spread it around. This is a part of tactics coming in new games in the series.
Polymorph spells and skills are also moving effects to and from morphed units. For example, poisoned Dryad changing into Bear will carry over the poisoned status.
Lamp of Blood (in Krill) campaign is working as a pre-battle action (to be used during Deploy Turn). We hope to add more skills like that which allow players to modify the battlefield before battle.
A few new detector-like skills were added, for example Scan for Guardians. The AI is also more efficient with the use of Invisibility.
Angela received a secret (and very powerful!) weapon. It's hidden in her campaign - who will find it first?
As always, any feedback is welcome! If there are bugs or issues (especially after Java update), please post them on forums in the bugs-section.
Happy to see you again! ːsteamhappyː We have some wonderful news! New update with two more houses is here!
Let us take you to the beautiful East! Visit Vietnam and discover its natural treasures. It is said that here, turtles, dragons and bamboo bring happiness. We don't know anything about the local dragons, but we do have plenty of bambooːsteamhappyː
Another stop: Saudi Arabia - a beautiful country that has the most luxury cars in the world, and the weekend is celebrated on Friday and Saturday. Admire with us the beautiful architecture of Islam, high towers - minarets and amazing ornaments so specific for local culture and tradition. ːsteamhappyː
First of all, thank you for sticking around and supporting me even during the period when there were no updates… I have BIG EXCITING NEWS!!!
I’m ecstatic to announce that I’ve partnered with a global publisher, Project 99 https://project99.gg/ to expand and launch Piratopia 2.0, one of my personal games!
Project 99 is a brand new publisher and, after getting to know the team in the past months, I’m impressed by how much they love Piratopia and the extensive experience they have in building games!
We share the same vision of making the most badass pirate game with a focus on the community and inclusive feedback to shape the game’s roadmap. There is a lot of exciting stuff we’re planning already, from improved graphics to more content and bosses!
Join the dedicated Discord server to take part in polls, peek at what we’ll be working on, and even score some freebies for Piratopia 2.0.
Hello, dear players! A few days ago, an emergency situation occurred, namely, the hard disk on which all the data of the project and future games were stored was damaged, all this time attempts were made to pull out game files from there, but everything was unsuccessful. At the moment, all the planned updates will not be released, we are still thinking about solving this situation, but most likely everything will remain as it is, we apologize for the inconvenience and hope that we will be able to restore the game files.