Victoria 3 - Commissar_roach


Hello and welcome to yet another Dev Diary for Victoria 3! Today’s topic will be Unification, aka the process of turning one nation into another, ‘greater’ nation, such as the historical example of the Kingdom of Prussia turning into the German Empire in 1871.

When talking about Unification, there’s two distinct types of Unifications - regular Unifications and Major Unifications, the latter of which have some special mechanics associated with them. We’ll go over the former first.

The Unifications you’re able to form range from small one-region nations like Baluchistan to vast ones like India.


A Regular Unification is, plain and simple, a particular country that can be formed by other countries. These may be countries that have existed in the past (such as Poland), came into being after 1836 (such as Italy), are alt-history countries that we have deemed plausible or interesting enough to include (such as Arabia) or may even be countries that already exist on the map in 1836 but can be re-formed if they were to break up or be conquered (such as the United Provinces of Central America).

In order for one country to become another, there’s a few conditions that must be met:
  • The forming country must share at least one Primary Culture with the Unification country. For example, any country with either South German or North German Primary Culture can form Germany, which has both.
  • The forming country must have a lower country tier than the Unification country. Country tier is an inherent ‘status’ assigned to each country based on how it was historically perceived, and gives Prestige based on how high the tier is. For example, a country that was historically regarded as a Kingdom gets a bit more Prestige than one that was a mere County. This is a fairly weak effect, as the idea that some countries/titles are simply more inherently prestigious than others was falling out of fashion in the game’s era, but serves as a useful way to determine which countries would realistically strive to change their identities, as it’s quite unlikely that Poland would want to turn itself into just Galicia-Volhynia, while Krakow might jump at that opportunity. There is one exception to this rule - a country may form a Major Unification of the same tier, if they are themselves not already a country that counts as a Major Unification. For example, the Empire of Austria can become the Empire of Germany despite not increasing their tier in the process.
  • The forming country must own or be the suzerain of the owner of a sufficient number of the integral State Regions of the Unification Country. Usually, what a Unification country considers to be its integral State Regions maps directly to the Cultural Homelands of its Primary Cultures - so the integral State Regions of Italy is any State Region that is considered to be the Cultural Homeland of either North Italian or South Italian culture.
  • Certain Unifications may require you to research technologies such as Nationalism or Pan-Nationalism to be available.

Once these conditions are achieved, unification is as simple as the press of a button. Once that button is pressed, the forming country will immediately turn into the Unification country, annexing any subjects of theirs that share a primary culture with the Unification country and own land in its integral State Regions in the process. For this reason, it isn’t necessarily required (or even desirable) to outright conquer other countries that are standing in the way of your unification dreams - subjugating them lets you count their land towards the required goal, and allows you to integrate them into your unified country with less Infamy than you would otherwise get.

With seven of the nine integral Australian State Regions under their control, New South Wales are ready to proclaim themselves as the united Dominion of Australia


That’s about all there is to know about regular Unifications. So then, how do Major Unifications differ? Quite a bit, actually! Major Unifications are countries such as Germany and Italy, which historically had strong nationalist movements agitating for their creation from the disparate polities they were divided into. At the start of the game, these differ little from regular Unifications, but once any country sharing a primary culture with the Unification Country researches the Nationalism Society tech, new mechanics called Unification Candidates and Unification Diplomatic Plays come into effect.

Unification Candidates are, quite simply, countries that aspire to unify the aforementioned disparate polities under a single flag, the clear historical example here being the Kingdom of Prussia’s ambition to unify Germany. In order for a country to be a Unification Candidate, the country must be at least a Major Power. However, if there are other (potential or current) Unification Candidates that are Great Powers, then Major Powers are not considered to be valid Unification Candidates as they are simply seen as too weak by comparison.

There can be up to 3 Unification Candidates at any given time, and if there are more potential candidates than this, then the 3 with the highest Prestige are chosen. It is also possible for there to simply be no Unification Candidates at all if no potential formant is at least a Major Power. As power rankings change, so do the candidates - any candidate which falls below the rank threshold ceases being a candidate, and any potential candidate that achieves it becomes a candidate (assuming there is a free slot or they can beat out an existing candidate in raw prestige).

Prussia and Austria each have a handful of supporters for their bid to unify Germany, but most of the minor German countries remain uncommitted.


So then, now that I’ve told you all about how to become a Unification Candidate, what do you do once you actually are one? Well, most importantly, you can now begin to receive the support of non-candidate countries sharing a primary culture with the Unification Country - aka, any country which has the potential to be a candidate but doesn’t make the cut. These countries can instead choose to throw their weight behind one of the existing Candidates, effectively telling the world that they would like to become part of something greater than themselves.

For the purposes of holding the necessary number of integral State Regions, any Unification Candidate gets to hold the land held by countries supporting them, so if both the Mecklenburgian Duchies back Prussia’s candidacy, this means that Prussia gets to count Mecklenburg towards the number of North/South German State Regions they need.

Furthermore, Unification Candidates get access to two special Diplomatic Plays, which can be launched from the Nation Formation panel. These are called ‘National Leadership’ and ‘Unification’, and are modelled largely on the historical process by which Germany came into being.

National Leadership is only relevant if there are multiple Unification Candidates, and is effectively one candidate challenging another for supremacy, as happened in the Austro-Prussian War of 1866. This play always targets another Unification Candidate with both sides having as a primary wargoal to force the other to renounce their candidacy. Supporters come into play here, as any country pledged to support one candidate or the other will automatically back them in the play, and fight on their side should things escalate into war.

Having amassed a large number of supporters, Prussia is poised to challenge Austria for German Leadership and become the sole Unification Candidate remaining


When a Leadership wargoal is enforced, the defeated party will become permanently disqualified as a Unification Candidate, which also lowers the maximum number of candidates for that Unification Country by 1 (to ensure that there is not simply an endless number of new candidates rising up to challenge the dominant candidate). In other words, if Prussia defeats Austria as happened historically, then Austria will no longer be a Unification candidate, and unless another German country such as Bavaria has been able to rise to Great Power status, Prussia will be left as the sole candidate standing.

It’s important to note that Austria being disqualified from candidacy for Germany, does not actually prevent them from ever forming Germany, but it does mean they can no longer use the tools available to candidates and so would have to rely on brute force to achieve that end.

When there is only one Candidate (either because there was only one to begin with, or all others have been defeated), the Unification play can be used. This is a special play that involves every non-Great Power country that shares a primary culture with the Unification Country and owns land in its integral State Regions. As before, any of these countries that support the candidate will automatically be on their side in the play, while all others (regardless of who they might have supported or not supported in the past) will be on the opposing side, with the strongest among them as war leader. Just as with any other Diplomatic Play (including National Leadership) any country with an interest in the region where it’s taking place may butt in.

In a Unification Play, the attacker is angling for no less than the full annexation of all other (non Great Power) countries on the potential target list, including their own supporters (who may end up fighting to be annexed). As such, it may seem like there is little reason for a player country who isn’t a Unification candidate themselves to support a candidate, but (assuming your goal isn't annexation of your own country) there is one valid reason to do so: To play for time. Supporting a unification candidate is very likely to make them friendlier towards you, which means that if you’re playing as Anhalt, surrounded on all sides by Prussia, it can be a valid strategy to throw your support behind them to avoid an ‘intervention’ in your country, and abandon that support once you’ve secured some strong allies.

With Austria now out of the contest, German unification seems within Prussia’s grasp… if they can find a way to avoid or overcome French and Russian intervention


That’s all for today! Join us next week as we turn to the topic of Characters with another dev diary by our lead content designer and AAR aficionado, neondt.
EVERING - Vach


  • You can now pet the dog! (+Added more dogs)
  • Music tweaks, Riropó's Resting Area and Riropó's Meadow themes are now loops.
  • New animations and emotes for some characters.
  • Neul scene (Riropó Resting Area Inn) adjusted.
  • New tutorial house in the Riropó Resting Area; tips and tricks for combat in EVERING.
  • Increased the possibility of fleeing from the combats to 100%.
  • Enabled the possibility to escape from fights against Breach enemies.
  • Added a warning message before facing Breach enemies.
  • Increased drop of Vellantar's sidequest item (Lako Root).
  • Added the possibility to get an additional 'Flimsy Axe' in Vellantar.
  • Fixed the music loading error after retrying a combat.
  • Minor text changes and fixes.
  • Other minor adjustments.


We are looking for feedback from you to keep getting better, updates like this one are proof of that :)

Thank you for playing EVERING!
Painting VR - Szalage
The new update is here, let's see what's new!


Full List
❓In-Game Tutorials❓
Some of you were struggling with figuring out how some of Painting VR's many features work. That should not be a problem anymore because Painting VR now has in-game tutorials! Those are several videos that teach you the ins and outs of Painting VR. You can access them by selecting the "i" icon next to your canvas. You can follow along while they're playing.



👨‍🎨Display Your Works👨‍🎨
Did you ever want to display your paintings and turn your virtual studio into a gallery? Now you can! Go to your in game portfolio, select a painting, press the button in the bottom right corner of the window and hang it on your wall!



⏩Quick Access Menu⏩
We added a quick access menu that you can use to Redo, Undo, Open Brush Settings, and Lock/Unlock All Objects. Much simpler than having to remember a bunch of buttons, right?



➕And more...➕
This update is not just about new features, but also about bug fixes and QOL changes!
  • Smudging is here: in brush settings you can tweak how much the brush will smudge/smear the paint
  • Reorganized settings in 3 tabs. General Settings, Left Controller, Right Controller
  • Improved collisions on the edge of the canvas
  • Increased friction on brushes
  • Color picking now happens on a button press instead of a button hold
  • Several bugfixes and changes to the movement system and the controllers
  • The reference and saved paintings folder moved to the "My Pictures" folder on windows C:\Users*username*\Pictures\PaintingVr
  • General bugfixes

Did you find any bugs? Stuck with something? Do you need a silly challenge or a vat of inspiration?
Animaze by FaceRig - Cristina_Animaze
Using the Animaze app has just become easier than ever as Animaze is now available on our website, https://www.animaze.us/pricing!



Our new and improved website will now offer users the opportunity to create accounts, purchase, or download for free the Animaze app!

Animaze’s pricing plans have remained the same ones that our community has gotten used to. If you want to see all the perks and decide which one is right for you, we recommend you visit our breakdown right here. Until then, here’s a preview of what you can choose from:


Are you looking to spice up your video calls? You can use Animaze for free!
Forget bad hair days on Zoom and go on your video calls with a fun and creative digital character. You can choose from over 80 original avatars, build your own human-looking avatar by using our in-app character creator or the Ready Player Me creator which transforms your selfie into an avatar in a matter of clicks. If you already have a custom avatar, you can import it and play around with it in Animaze free of charge!


Want to advance your streaming career? Try out Animaze Plus or Animaze Pro!
Round up your Twitch subscribers and stream as your favorite character! After an initial setup, that will give you the opportunity to choose from multiple advanced face, body, and audio trackers, you’ll be able to let your avatar’s emotions run free or even do a celebratory dance to welcome your new subscribers. You can use Animaze’s advanced settings and more with the Animaze Plus subscription ($3.99/month). Commercial streaming* with Animaze is possible with the Animaze Pro subscription ($9.99/month)
*Animaze Pro subscription is only needed if you already earn more than $6000 USD per year from Animaze powered content (or $500 USD per month).


As always, we love to hear your feedback on Animaze!! Tell us what you think on our Discord server, email us at support[@]animaze[.]us, message us on Twitter, or drop a line on the Animaze website!

Happy streaming with Animaze!

Cyanide & Happiness - Freakpocalypse (Episode 1) - justin.park
Ahoy there!

Since the first game in our Freakpocalypse trilogy released just over a year ago, we thought now would be a good time to update you on the next game. We know many of you have been waiting to hear what the status on Freakpocalypse Episode 2 is, so we thought you all might enjoy some details and a sneak peek at what we’ve been working on for the second game.



What’s To Come in Freakpocalypse Episode 2?
  • Longer Gameplay Overall – Expect a much larger main quest with more fun to explore along the way
  • We’re in the apocalypse now, mothafuckas! – Coop is no longer stuck in his humdrum teenage life, as he’s now thrust into a post-apocalyptic world, fighting for his survival amidst total chaos
  • Much more puzzle diversity – New puzzles and mechanics that span from mini-games to boss fights and more

  • Speaking of New Mechanics – Powers, mini-games, companions, environment effects, and even Grandma will help you survive the ever-changing, dangerous Netherton landscape
  • Boss Fights – We’ve been working on some fun ways to include boss fights into the storyline. It’s still a point-and-click adventure game, but now with some exciting new twists
  • Multiple Solutions – Have fun trying out different ways to solve puzzles and potentially discover secrets, easter eggs, and other interesting results along the way!
  • More legacy characters – How will Ted Bear survive the apocalypse? Is The Purple Shirted Eye Stabber still alive? How will Fart In A Jar Martin manage to stay alive in this hellscape? Tons of characters you know from Cyanide & Happiness have arrived to help make long lasting memories and unbridled chaos

  • Company For Coop – Coop isn't alone as he interacts with the world, flirts with objects, and more (while still being an unpopular weirdo) - this time he has new companions who are along for the ride
  • More Ways to Die – We had only a few ways for Coop to die in the first game, but things have taken a far deadlier turn now that he’s in the post-apocalypse. Expect more blood, gore, corpses, and general horror for poor ol’ Coop to deal with. School is out, death is in!
  • Merchants – An in-game shop and economy (NOT micro-transactions or NFTs), for more in-universe fun and bonuses

  • Callbacks to the first game – You'll learn all about not just what has happened to Coop, but other characters and how they're dealing with post-apocalyptic life
  • Beyond Quests - More to do outside of active quests, replayable mini-games to top your best score, deeper character interactions, and reactive environments
  • More Music – Having so many new locations to explore in the post-apocalypse, we’ll naturally have a wider variety of music to reflect the mood
  • Pick Up From Where You Left Off - We plan on Items and Costumes from the first game to be carried over to Freakpocalypse 2
  • Secrets - We can’t tell you what they are... but there’s a lot more of ‘em!

While we can’t announce a set release date for Freakpocalypse Episode 2 just yet, you can see we’ve
been quite busy with it. We’re working nonstop on it, but we’re not going to rush the release
when we have so much fun stuff planned for this next game. We’ll be sure to keep you posted
whenever we have more updates regarding the release date, second game title, and more later
on down the road.

Thanks again for your patience and support!
Drums Rock - Garage51


What's up Rockers! It is a pleasure to announce the collaboration with our friends from Until You Fall from Schell Games. This collaboration includes a new playeable cover song and skins,

New Song:
  • Kneon Knightmare - Until You Fall

New Customization Assets:
  • Until You Fall Hands
  • Until You Fall Drums Sticks
  • Until You Fall Drums Set

In the game store, you can buy the song and customization assets with the game currency for free!

We have more exciting collaborations to announce in the future, so stay tuned!

Remember to add Drums Rock to your wishlist on steam, so you do miss the game launch on 2 Jun, 2022

Go to the store


METAL MAX Xeno Reborn - aaron.raw
Attention hunters!

As many of you will know from our debrief on the importance of using vehicles, any hunter hoping to survive the SoNS onslaught must be continuously looking to improve their ride.

Relying on a vehicle's basic equipment may get a hunter from A to B, but standard issue won't cut it if you're hoping to take down the more ferocious SoNS out there. Each tank or transport you add to your garage can be modified extensively!

Under the Hood

All modifications and hardware can be installed back at Iron Base by PO-M and the rest of the survivors using the Terminal.



Individual pieces of equipment have weight and durability stats that contribute towards a vehicle's overall weight load and defensive capabilities. You can reinforce the chassis to make a vehicle sturdier, or reduce its weight to make it more manoeuvrable.

The bulk of what determines a vehicle's load capacity is its engine. By far the most integral piece of the machine, the engine is also upgradable or can be swapped out for a more specialized model. Improving the stats of the engine will allow for greater improvements for the vehicle as a whole. For example, an upgraded engine will increase overall load capacity, allowing for heavier armaments and thus increasing overall firepower.



Maximum Firepower

Every vehicle type will have a different configuration of weapon slots. Weapon mounts can be installed in each available slot, and you can freely swap out mounts whenever you're at Iron Base. Weapon mounts come in three types:

Cannons - Conventional damage dealers out in the wastes. While they may be slow to reload and have limited ammunition, cannons deal heavy damage, with several having the chance to pass through several targets at once. Some cannons can also deal elemental damage such as Fire, Ice, or Shock.

Machine guns - With their infinite ammunition and lighting fast reload times, machine guns are perfect for facing down large swarms of low level enemies, just don't expect them to pack much of a punch against larger foes.

Special Equipment (S-E) - Extremely specialized weaponry that can be deployed with devastating effect! S-E weapons can come in the form of anti-tank missiles, sonic blasters, mortars, and more! Having one of these versatile slots on a vehicle can truly give you the extra edge in battle.

TOP TIP: Remember to stock up on anti-air weaponry as well to avoid having death rained from above!



Hot Chips

Once you've fully customized your vehicle's weapons loadout, it's time to look at Trait Chips. These handy chips act as special abilities that can alter the behaviour of certain weapons. Some chips will allow a weapon to be fired twice in quick succession while others may allow for two separate weapons to be fired simultaneously.

Experiment with different combinations of vehicles, weapons, trait chips and engines to create the ultimate fighting machine!

- Kadokawa Games & PQube

Follow PQube on:

⠀⠀⠀⠀⠀⠀ ⠀⠀⠀
Warhammer Age of Sigmar: Tempestfall - CarbonStudio
Greetings, Warriors of Sigmar!

We have some fantastic news for you, everyone, so you better get ready! This time we come to you not only with an awesome Patch 1.3, but also with a brand new DLSS support, which so many of you asked for! Learn more about how Tempestfall has changed and what novelties await you in the Realm of Death.



The Patch 1.3 video!


We felt that such a huge patch deserves more than just a plain description. After all, many important changes and features have been implemented, so we decided that it would be best to tell you all about them in the form of a video clip. Let us know if you like this kind of communication, and if so, we'll try to use it more often!



Full patch notes


Sounds amazing, doesn't it? Improved combat, lots of quality-of-life changes, and the mentioned DLSS support... The journey through the Realm of Death is now more exciting than ever!

At this point, we would like to remind you all that we are looking forward to your feedback and opinions! We can't wait to know your thoughts on patch 1.3. At the same time, we promise that we will continue our work on improving Tempestfall - lots of exciting news is yet to come, so stay tuned, all right?

And now for the curious ones - Full Patch Notes:

General
  • Fixed some potential blockers
Game Settings
  • Added DLSS settings
Sound
  • Improved sound occlusion effects
  • Added Reverb Zones
Combat
  • Improvements with enemies’ hitbox
  • Improvements with weapon collision
  • Major fixes with the parry system
  • Improved AI Combat - combos, changing focus, movement
  • Attack animations reworked - new directional attacks
Gameplay
  • Inventory position corrected

Thank you, everyone!

https://store.steampowered.com/app/1337100/Warhammer_Age_of_Sigmar_Tempestfall/

Gordian Quest - Brendyn YojimBev


Hey Heroes!

It’s been 2 years since we launched Gordian Quest in Early Access, right when the world started shutting down due to Covid. Ever since then, we had been working mostly from home until recently.

And things were just different. It was harder to communicate. Meeting on Zoom lacked the human touch.

But in spite of the challenges, we are finally at a stage where we can now happily announce that Gordian Quest will officially exit EA to launch on 23 June 2022!

Watch our Full Release Announcement Trailer:




A big thank you to you, for your passionate feedback has helped shape the game to what it is today. We have always taken all your suggestions and constructive words to heart, and we hope it shows in our efforts to continually improve the game with upgraded features and new content.

For instance, we added Realm Mode to enhance replayability, encouraging experimentation and adaptation for each run.



We added more Acts to the Campaign mode to keep you on your toes and continue your adventures in Wrendia. Initially beginning your journey in the undead-laden lands of Westmire, you made your way to the Azul Desert where you not only had to brave the punishing heat, but also the denizens that populated these sands.



Then to the frosty Faded Peaks …



But we are not done yet! We still have a final grand update for the exit from Early Access!



Here’s What In Store For You

  • A brand new hero: Stroud the Monk! Stroud is an acolyte from one of the few remaining monasteries in Wrendia. His skills revolve around multi-hit and single-hit attacks and abilities that can strengthen his friends.
  • Act IV, the Final act to wrap up the main story line. Act IV includes a brand new location,The Sky Imperium as well new enemies to face off in your journey.
  • Adventure Mode. Adventure Mode serves as the game’s post game adventure where you can continue with your Campaign party. They include the following new challenges:
    → The Maelstorm Gate: Your party charts through five different realms yielding a reward at the end.
    → Sciencer’s Trial: For solo challengers, you get to bring a single party member into this challenging trial of fire.
    → Fathomless Depths: A procedurally generated dungeon where players can explore to obtain resources and unlock areas in the Sky Imperium.
    → Puzzle Encounters: Battles that require more than just brute strength to plow through, puzzle encounters offer certain criterias to be met in order to clear.
  • Balance changes as well as new items and equipment.
  • Controller Support: Many of you have requested for this and we are already working on it. We're aiming to release it in time for the launch, if possible.


Finally, we also want to announce that we are planning to launch a Kickstarter campaign to port Gordian Quest to console. Our priority is to port to Switch, followed by Playstation and XBox if we hit the stretch goals.

We would like to seek your help to tell your friends who may have wanted a copy of GQ on console. We would really greatly appreciate it!

We have a pre-launch page here which will be open sometime in July!



Meanwhile, we would still like to continue hearing from our players! Is there anything else you would like to share with us? Or if you have any particular events that have stuck out to you during the course of our journey?

Feel free to reach out to us on Reddit, Discord or the Steam Forums.

We hope to deliver a wonderful experience on 23 June 2022!

Crafted with Love,
The Mixed Realms Team
May 26, 2022
Demon Turf: Queens Edition - Te_Tonic
Hey gang!

We've added a patch for the Level Creator to include some awesome new features and adjustments so you can add even more to your own Demon turf levels. Check out the updates below!


MAJOR ADDITIONS
  • LUA scripting support to directly access & adjust gameplay values, like changing Beebz's basic movement!
  • NPCs & Custom dialogue support!
  • Fully supported 2D segments! (NEON SPLASH ADDITION)

ADDITIONS
  • Booster rings, zoom through space! (NEON SPLASH ADDITION)
  • Moving cranes, adjustable radius and all! (NEON SPLASH ADDITION)
  • Flying cage, for some fun unlocking methods! (NEON SPLASH ADDITION)
  • Pumping pillars, these bad boy make you yeet! (NEON SPLASH ADDITION)
  • Moving & rotating Octagons, these can be quite nasty! (NEON SPLASH ADDITION)
  • Obstruction variants, to hide objects behind others! (NEON SPLASH ADDITION)
  • Teleport doors, including the tracking camera! (NEON SPLASH ADDITION)
  • Neon Splash Biomes, including their music! (NEON SPLASH ADDITION)
  • Reactive beat manager, to make objects bop to the music! (NEON SPLASH ADDITION)
  • Bullet hell scripts, time to go crazy! (NEON SPLASH ADDITION)
  • Eye tracker script, if you need something to pivot-look towards Beebz like bosses!
  • Smaller volumetric clouds, for some overhangs!

ADJUSTMENTS
  • A lot of prefabs now feature commentated instructions on how to use them!
  • New toggle that makes patch notes optional, to skip the pop-up on upload!
  • Level creator's name is now displayed in the level selection menu!

New to the Level Creator? We've got you covered with our handy set-up guide: https://demonturf.com/custom_level.html

Get creative and don't forget to show us some of your levels in the Community Hub or on social media!
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