Cyanide & Happiness - Freakpocalypse (Episode 1) - justin.park
Ahoy there!

Since the first game in our Freakpocalypse trilogy released just over a year ago, we thought now would be a good time to update you on the next game. We know many of you have been waiting to hear what the status on Freakpocalypse Episode 2 is, so we thought you all might enjoy some details and a sneak peek at what we’ve been working on for the second game.



What’s To Come in Freakpocalypse Episode 2?
  • Longer Gameplay Overall – Expect a much larger main quest with more fun to explore along the way
  • We’re in the apocalypse now, mothafuckas! – Coop is no longer stuck in his humdrum teenage life, as he’s now thrust into a post-apocalyptic world, fighting for his survival amidst total chaos
  • Much more puzzle diversity – New puzzles and mechanics that span from mini-games to boss fights and more

  • Speaking of New Mechanics – Powers, mini-games, companions, environment effects, and even Grandma will help you survive the ever-changing, dangerous Netherton landscape
  • Boss Fights – We’ve been working on some fun ways to include boss fights into the storyline. It’s still a point-and-click adventure game, but now with some exciting new twists
  • Multiple Solutions – Have fun trying out different ways to solve puzzles and potentially discover secrets, easter eggs, and other interesting results along the way!
  • More legacy characters – How will Ted Bear survive the apocalypse? Is The Purple Shirted Eye Stabber still alive? How will Fart In A Jar Martin manage to stay alive in this hellscape? Tons of characters you know from Cyanide & Happiness have arrived to help make long lasting memories and unbridled chaos

  • Company For Coop – Coop isn't alone as he interacts with the world, flirts with objects, and more (while still being an unpopular weirdo) - this time he has new companions who are along for the ride
  • More Ways to Die – We had only a few ways for Coop to die in the first game, but things have taken a far deadlier turn now that he’s in the post-apocalypse. Expect more blood, gore, corpses, and general horror for poor ol’ Coop to deal with. School is out, death is in!
  • Merchants – An in-game shop and economy (NOT micro-transactions or NFTs), for more in-universe fun and bonuses

  • Callbacks to the first game – You'll learn all about not just what has happened to Coop, but other characters and how they're dealing with post-apocalyptic life
  • Beyond Quests - More to do outside of active quests, replayable mini-games to top your best score, deeper character interactions, and reactive environments
  • More Music – Having so many new locations to explore in the post-apocalypse, we’ll naturally have a wider variety of music to reflect the mood
  • Pick Up From Where You Left Off - We plan on Items and Costumes from the first game to be carried over to Freakpocalypse 2
  • Secrets - We can’t tell you what they are... but there’s a lot more of ‘em!

While we can’t announce a set release date for Freakpocalypse Episode 2 just yet, you can see we’ve
been quite busy with it. We’re working nonstop on it, but we’re not going to rush the release
when we have so much fun stuff planned for this next game. We’ll be sure to keep you posted
whenever we have more updates regarding the release date, second game title, and more later
on down the road.

Thanks again for your patience and support!
Drums Rock - Garage51


What's up Rockers! It is a pleasure to announce the collaboration with our friends from Until You Fall from Schell Games. This collaboration includes a new playeable cover song and skins,

New Song:
  • Kneon Knightmare - Until You Fall

New Customization Assets:
  • Until You Fall Hands
  • Until You Fall Drums Sticks
  • Until You Fall Drums Set

In the game store, you can buy the song and customization assets with the game currency for free!

We have more exciting collaborations to announce in the future, so stay tuned!

Remember to add Drums Rock to your wishlist on steam, so you do miss the game launch on 2 Jun, 2022

Go to the store


METAL MAX Xeno Reborn - aaron.raw
Attention hunters!

As many of you will know from our debrief on the importance of using vehicles, any hunter hoping to survive the SoNS onslaught must be continuously looking to improve their ride.

Relying on a vehicle's basic equipment may get a hunter from A to B, but standard issue won't cut it if you're hoping to take down the more ferocious SoNS out there. Each tank or transport you add to your garage can be modified extensively!

Under the Hood

All modifications and hardware can be installed back at Iron Base by PO-M and the rest of the survivors using the Terminal.



Individual pieces of equipment have weight and durability stats that contribute towards a vehicle's overall weight load and defensive capabilities. You can reinforce the chassis to make a vehicle sturdier, or reduce its weight to make it more manoeuvrable.

The bulk of what determines a vehicle's load capacity is its engine. By far the most integral piece of the machine, the engine is also upgradable or can be swapped out for a more specialized model. Improving the stats of the engine will allow for greater improvements for the vehicle as a whole. For example, an upgraded engine will increase overall load capacity, allowing for heavier armaments and thus increasing overall firepower.



Maximum Firepower

Every vehicle type will have a different configuration of weapon slots. Weapon mounts can be installed in each available slot, and you can freely swap out mounts whenever you're at Iron Base. Weapon mounts come in three types:

Cannons - Conventional damage dealers out in the wastes. While they may be slow to reload and have limited ammunition, cannons deal heavy damage, with several having the chance to pass through several targets at once. Some cannons can also deal elemental damage such as Fire, Ice, or Shock.

Machine guns - With their infinite ammunition and lighting fast reload times, machine guns are perfect for facing down large swarms of low level enemies, just don't expect them to pack much of a punch against larger foes.

Special Equipment (S-E) - Extremely specialized weaponry that can be deployed with devastating effect! S-E weapons can come in the form of anti-tank missiles, sonic blasters, mortars, and more! Having one of these versatile slots on a vehicle can truly give you the extra edge in battle.

TOP TIP: Remember to stock up on anti-air weaponry as well to avoid having death rained from above!



Hot Chips

Once you've fully customized your vehicle's weapons loadout, it's time to look at Trait Chips. These handy chips act as special abilities that can alter the behaviour of certain weapons. Some chips will allow a weapon to be fired twice in quick succession while others may allow for two separate weapons to be fired simultaneously.

Experiment with different combinations of vehicles, weapons, trait chips and engines to create the ultimate fighting machine!

- Kadokawa Games & PQube

Follow PQube on:

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Warhammer Age of Sigmar: Tempestfall - CarbonStudio
Greetings, Warriors of Sigmar!

We have some fantastic news for you, everyone, so you better get ready! This time we come to you not only with an awesome Patch 1.3, but also with a brand new DLSS support, which so many of you asked for! Learn more about how Tempestfall has changed and what novelties await you in the Realm of Death.



The Patch 1.3 video!


We felt that such a huge patch deserves more than just a plain description. After all, many important changes and features have been implemented, so we decided that it would be best to tell you all about them in the form of a video clip. Let us know if you like this kind of communication, and if so, we'll try to use it more often!



Full patch notes


Sounds amazing, doesn't it? Improved combat, lots of quality-of-life changes, and the mentioned DLSS support... The journey through the Realm of Death is now more exciting than ever!

At this point, we would like to remind you all that we are looking forward to your feedback and opinions! We can't wait to know your thoughts on patch 1.3. At the same time, we promise that we will continue our work on improving Tempestfall - lots of exciting news is yet to come, so stay tuned, all right?

And now for the curious ones - Full Patch Notes:

General
  • Fixed some potential blockers
Game Settings
  • Added DLSS settings
Sound
  • Improved sound occlusion effects
  • Added Reverb Zones
Combat
  • Improvements with enemies’ hitbox
  • Improvements with weapon collision
  • Major fixes with the parry system
  • Improved AI Combat - combos, changing focus, movement
  • Attack animations reworked - new directional attacks
Gameplay
  • Inventory position corrected

Thank you, everyone!

https://store.steampowered.com/app/1337100/Warhammer_Age_of_Sigmar_Tempestfall/

Gordian Quest - Brendyn YojimBev


Hey Heroes!

It’s been 2 years since we launched Gordian Quest in Early Access, right when the world started shutting down due to Covid. Ever since then, we had been working mostly from home until recently.

And things were just different. It was harder to communicate. Meeting on Zoom lacked the human touch.

But in spite of the challenges, we are finally at a stage where we can now happily announce that Gordian Quest will officially exit EA to launch on 23 June 2022!

Watch our Full Release Announcement Trailer:




A big thank you to you, for your passionate feedback has helped shape the game to what it is today. We have always taken all your suggestions and constructive words to heart, and we hope it shows in our efforts to continually improve the game with upgraded features and new content.

For instance, we added Realm Mode to enhance replayability, encouraging experimentation and adaptation for each run.



We added more Acts to the Campaign mode to keep you on your toes and continue your adventures in Wrendia. Initially beginning your journey in the undead-laden lands of Westmire, you made your way to the Azul Desert where you not only had to brave the punishing heat, but also the denizens that populated these sands.



Then to the frosty Faded Peaks …



But we are not done yet! We still have a final grand update for the exit from Early Access!



Here’s What In Store For You

  • A brand new hero: Stroud the Monk! Stroud is an acolyte from one of the few remaining monasteries in Wrendia. His skills revolve around multi-hit and single-hit attacks and abilities that can strengthen his friends.
  • Act IV, the Final act to wrap up the main story line. Act IV includes a brand new location,The Sky Imperium as well new enemies to face off in your journey.
  • Adventure Mode. Adventure Mode serves as the game’s post game adventure where you can continue with your Campaign party. They include the following new challenges:
    → The Maelstorm Gate: Your party charts through five different realms yielding a reward at the end.
    → Sciencer’s Trial: For solo challengers, you get to bring a single party member into this challenging trial of fire.
    → Fathomless Depths: A procedurally generated dungeon where players can explore to obtain resources and unlock areas in the Sky Imperium.
    → Puzzle Encounters: Battles that require more than just brute strength to plow through, puzzle encounters offer certain criterias to be met in order to clear.
  • Balance changes as well as new items and equipment.
  • Controller Support: Many of you have requested for this and we are already working on it. We're aiming to release it in time for the launch, if possible.


Finally, we also want to announce that we are planning to launch a Kickstarter campaign to port Gordian Quest to console. Our priority is to port to Switch, followed by Playstation and XBox if we hit the stretch goals.

We would like to seek your help to tell your friends who may have wanted a copy of GQ on console. We would really greatly appreciate it!

We have a pre-launch page here which will be open sometime in July!



Meanwhile, we would still like to continue hearing from our players! Is there anything else you would like to share with us? Or if you have any particular events that have stuck out to you during the course of our journey?

Feel free to reach out to us on Reddit, Discord or the Steam Forums.

We hope to deliver a wonderful experience on 23 June 2022!

Crafted with Love,
The Mixed Realms Team
May 26, 2022
Demon Turf: Queens Edition - Te_Tonic
Hey gang!

We've added a patch for the Level Creator to include some awesome new features and adjustments so you can add even more to your own Demon turf levels. Check out the updates below!


MAJOR ADDITIONS
  • LUA scripting support to directly access & adjust gameplay values, like changing Beebz's basic movement!
  • NPCs & Custom dialogue support!
  • Fully supported 2D segments! (NEON SPLASH ADDITION)

ADDITIONS
  • Booster rings, zoom through space! (NEON SPLASH ADDITION)
  • Moving cranes, adjustable radius and all! (NEON SPLASH ADDITION)
  • Flying cage, for some fun unlocking methods! (NEON SPLASH ADDITION)
  • Pumping pillars, these bad boy make you yeet! (NEON SPLASH ADDITION)
  • Moving & rotating Octagons, these can be quite nasty! (NEON SPLASH ADDITION)
  • Obstruction variants, to hide objects behind others! (NEON SPLASH ADDITION)
  • Teleport doors, including the tracking camera! (NEON SPLASH ADDITION)
  • Neon Splash Biomes, including their music! (NEON SPLASH ADDITION)
  • Reactive beat manager, to make objects bop to the music! (NEON SPLASH ADDITION)
  • Bullet hell scripts, time to go crazy! (NEON SPLASH ADDITION)
  • Eye tracker script, if you need something to pivot-look towards Beebz like bosses!
  • Smaller volumetric clouds, for some overhangs!

ADJUSTMENTS
  • A lot of prefabs now feature commentated instructions on how to use them!
  • New toggle that makes patch notes optional, to skip the pop-up on upload!
  • Level creator's name is now displayed in the level selection menu!

New to the Level Creator? We've got you covered with our handy set-up guide: https://demonturf.com/custom_level.html

Get creative and don't forget to show us some of your levels in the Community Hub or on social media!
Rumble Runners - Lunatinc
Changelog v.1.0.3
- Changed credits page.
- Seperated colour picker in the Golem Customiser.
- Renamed Primary, Secondary and Accent colours to 1st, 2nd and Glow colours respecitvely.
- Added set 1st, 2nd and glow colour to all golem parts function in the Golem Customiser.
- The Golem Customiser UI remembers the last buttons you've selected for easier navigation.
- The Path Creator UI remembers the last buttons you've selected for easier navigation.
- The Shop UI remembers the last buttons you've selected for easier navigation.
- In Custom Race, changed set amount of path increment from 5 to 10.
- Disabled paths are now greyed out
- Path Creator's Load Path UI has been made easier to navigate.
- Path Creator's Load Path UI now has Default Paths prefixed with "* "
- Added Info Text to Custom Race, Path Creator and Golem Customiser Randomiser
- Golem Customiser Randomiser function can lock body parts to exclude for randomising


BugFix:
- Cannot Host Party when no Paths are enabled
> You can Host a Party, but you need to make sure you have at least one path enabled to start a Race.
- Cannot choose paths to use in Infinite Run Multiplayer
> You can now choose which paths are enabled for Multiplayer Infinite Run
May 26, 2022
Leif's Adventure: Netherworld Hero Playtest - r.fuhrer
Fixed Weapon Menu Hammer bug
Fixed Low Res Skeleton Assets
May 26, 2022
Unwelcome - Octavi Navarro
Hi everyone!

First of all, thank you for your support! We hope you're enjoying your time in the Morgan's House! :)

We have a small update for you:

  • Added an Easy Mode, for those of you who are struggling too much with the game.
  • Fixed a bug where some items got frozen on the screen.

We'll keep releasing patches fixing bugs and improving the game in the upcoming days.

Thank you so much for your patience!

Octavi & Susanna
May 26, 2022
Classic Card Games Collection - rikkigames
  • Added 5 more games.
  • Added 11 languages.
  • Bug fixes.
...