• Maximum of 3 entries per day in the dungeon. • A party is required to enter the dungeon. • Level Requirement: Party Leader 180Lv / Party Member 140Lv • Dungeon Time Limit: 1,800 secs. • Life Points: 10 points (Dungeon will fail at 10 deaths)
Dungeon Map Location
ㆍ Pirate Base 1F Accessible through (102, 41)coordinates
New Map: Secret Base
Dungeons Monsters
•Servant Samurai- Summoned from Tiger Shogun
•Tiger Shogun- Boss Monsters of the Dungeon, Summons the Servant Samurai
Note: Each player in the party will receive 1 Box of Tiger Shogun Raid Gem as a reward upon clearing the dungeon, Each Box when used may obtain 1, 2, or 3 gems randomly.
New Items
• Tiger Shogun Raid Gem • Box of Tiger Shogun Raid Gem • Raid of the Tiger Shougun Retry Ticket
Note: These new ring accessories can be crafted using the Tiger Shogun Raid Gem and other crafting materials.
Default stats and Crafting Requirements
•Tiger Shogun Ring
• Tiger Shogun Ring(Blue)
• Tiger Shogun Ring(Red)
Item Preview:
•Tiger Shogun Ring
• Tiger Shogun Ring(Red)
• Tiger Shogun Ring(Blue)
Item Mall
• Players can have 3 extra dungeon entries by using the Raid of the Tiger Shougun Retry Ticket that can be acquired on the Raid of the Tiger Shogun Ticket Box.
Available on 1x and 3x box, each box contains the following:
New features: • Added a list of skills to the Codex, showing all the learnable skills in the game. Skills that were seen at least once (through rankup cards, unlocked unit base skills or unlocked by beating the game) are automatically marked as visible in the codex, otherwise the name is obscured and the icon is dimmed.
General fixes: • Fixed a bug which caused the Million cuts achievement to stop working. • Fixed a bug with the Butterfingers achievement, which didn't work for all variants of Roland's Horn. • Mystic's Raze skill now correctly affects friendly units as well. • Fixed a rare bug with the Holy Grail where it would not grant mana on killing an enemy if said enemy was behind a cliff, abyss or high cover. • Fixed a bug where knock-back and pull-in effects could move units into abyss and cliff tiles. • Fixed a bug where Pylons in Mursiyah would not take damage from the Holy Grail. • Fixed a bug where Ranger's Partner Up skill (and its upgrades) would sometimes trigger off of unintended enemy abilities. • Fixed a bug where aura positions could get snapped to incorrect tiles for large units. • Fixed a bug where some Journal UI elements could be left over on the screen in rare cases. • Fixed Atlantes' Automata, Castle of Glass and Castle of Illusions spells to no longer cost nor require AP to cast. • Fixed the Warrior passive from triggering Grail of Honor (applies Compelled Duel) and Expurger (applies Poisoned), as in some cases the warrior triggering the passive could apply those effects to himself. • Fixed the Lacerate ability used by some bandits to trigger the effects on the target at the visually correct timing instead of looking delayed. • Fixed relic pricings for each zone so it is no longer possible to buy and sell at the same price. • Fixed encounter "The Castle of Maidens" which had an option which was too long and went out of UI bounds. • Fixed a bug where the core spell unlock confirmation dialog wouldn't correctly unlock the spell if you first pressed on the dialog itself (not a button) and then confirmed. • Fixed a bug where the end of game report in the Lobby was scrolling in reverse with the gamepad. • Fixed the difficulty mode descriptions to make the Story Mode one not exceed its banner. • Fixed a few typos.
Optimizations: • Reduced the game's overall memory usage by about 10%.
Quality of life changes: • Updated tooltips for Bleeding, Poisoned and Burning to indicate that these effects scale with the damage modifiers of the unit which last applied these effects. • When using a gamepad, tile selection will no longer be able to go outside camera bounds.
Gameplay balancing: • Arcane encounters in Albion now will grant the first Essence even on the first run. • Relic shops in places other than Albion now sell Rare relics as well. • Reduced the range of Pylon of Disruption's random teleportation ability from 10 to 4 tiles. • Furtive status effect will no longer be lost via reaction attacks.
Brain Exam with Benefits (v1.6.0.1) now has a new spa location with 4 exams to complete. As always, your reward or punishment is a spicy new image of Annie, your sexy examiner. This time she is exclusively featured only in a bathtub and she is always nude!
Hello, Magistrates! We are sure you've already heard the news mentioning our Pre-Next Fest Beta Test, which will go live on June 5 and we hope you are prepared to roll up your sleeves to dive into action. In this log, we would like to show some of the elements we have implemented so far.
Save Slots
As an official Magistrate in Hongye, every choice you make must be well thought out to avoid losing everything in a series of wrong choices. It feels terrible when you are forced to start over when something doesn't go according to the plan. Although some Magistrates are truly gifted at making construction plans and they may have a million ideas in their heads from the start, they haven't had the chance to fully stretch their hands because they were tied up by the just one save slot.
Therefore, with the addition of multiple save slots, you are free to experiment with different choices and try out different things to your heart's content. Worried about having selected a poor stage construction plan? Maybe raised the salaries too much and now it's eating away your treasury? No worries! Load up and try something different. It also works wonders when you want to change the layout of your city but you are not that satisfied with the result in the end.
Like your trusted advisers, save slots are here to serve you.
Resolution Adaptation
We are constantly optimizing the game for GTX1060 or equivalent graphic cards, while actively expanding the gaming experience for those with advanced configurations. After all, how can you enjoy the beauty of Hongye’s wilderness without high-resolution graphics? The game now supports 2560 x 1440 and 3840 x 2160 screen resolution, in case you want to plug it to a bigger screen and still retain every detail of urban life and scenery to enjoy. Bring up your recording tools because your videos will look great in HD now!
Pre-Next Fest Beta applications are already open, so if you're interested waste no time and join us on Discord to reserve your seat for the test. Be one of the first players to experience our latest improvements.
We are eagerly waiting to see how you will rule Hongye!
SMS Bayern was the lead ship of the last class of dreadnought battleships built for the Imperial German Navy during WWI. Armed with heavy main battery guns and shielded by strong armor, SMS Bayern will soon be making an appearance in War Thunder naval battles, docking in player ports with the arrival of the next major update!
Briefly: The most advanced German battleship from the WWI-era, sporting immense 380mm main caliber guns and strong protection to boot.
SMS Bayern, battleship, Germany, Rank V
Features:
One of the largest gun calibers in the game
Comprehensive armor scheme
Torpedoes
Limited AA protection
Cumbersome mobility
In War Thunder, SMS Bayern will be a new battleship joining the top rank of the German bluewater fleet following the release of the next major update. Sporting the heaviest primary battery of any warship currently present in the game, Bayern’s offensive capabilities are brilliantly complemented by a strong armor scheme, making it a formidable new opponent arriving soon to naval battles!
After its arrival to the game as part of the upcoming major update, the Bayern will set a new record for possessing the largest gun caliber in any combat vehicle in the game, challenged only by HMS Hood’s 381mm guns. Namely, sporting a primary battery of eight 380 mm guns, split between four twin turrets, Bayern is more than capable of breaching through the armor of other battleships at everything but extreme engagement distances. However, aside from the primary guns, Bayern also has a number of other weapons in its arsenal. For instance, the secondary battery of the warship consists of eight 150mm cannons situated in casemates above the main armored belt on each side of the ship’s hull. Furthermore, Bayern also has access to a total of five 600mm torpedo launchers, with two submerged launchers on each broadside and one on the bow, presenting an unexpected surprise for any foe that dares getting too close to this juggernaut. Lastly, Bayern is also fitted with two 88mm AA cannons, although their effectiveness may leave much to be desired, especially during close-range engagements with attacking aircraft.
Inheriting much of the general armor layout of the Kaiser - a warship already familiar to seasoned War Thunder captains - the Bayern improved upon it by thickening certain parts of the armor scheme protecting vital components. For instance, whilst the main armored belt and conning tower remained 350mm thick, the turret faces and barbettes were increased to 350mm in thickness as well. As a result, the overall protection of the vessel and its complement of 1,276 sailors increased. Moreover, the crew is now better protected by the increased to 250mm thickness of the upper armor belt. However, the heavy weaponry and strong armor naturally brings with it the drawback of high displacement and, as a result, low mobility. To compensate for the increased mass, a 25% more powerful power plant was installed, which made it possible to keep the speed in the formation up to 22 kts (40.7 km/h).
Bayern is already making its way to War Thunder naval battles and is expected to dock in player ports following the release of the next major update. In the meantime, keep your binoculars close at hand and continue scanning the horizon for news as we release more information about the upcoming update. Until then, calm seas and good hunting captains!