Hello everyone, I have decided to delay the realase of Freedom's eye to June 20th . The 2 reasons for the delay are : 1.Unexpected audio and visual bugs(primarly on low spec devices). 2.Some much needed improvment to the visuals of the game. As you can see (the last gif in the game description),the diffrence between the original planned look and current look is night and day.
My main thoughts are that, in the end, I want to realease the game that I am proud of and everyone can enjoy so I hope you can wait a little longer.
Black Dahlia’s key Special Move is using her massive gun-arm to launch slow-moving explosive rounds that detonate on contact. These explosive rounds don't have the fullscreen reach like other zoning tools, so she's more effective at mid-range where she can approach alongside them using her forward dash and unique “Onslaught” jump.
Onslaught is Dahlia’s unique movement ability that leaps towards the opponent allowing her to attack from the perfect angle. It can be used from the ground and the air, and the distance covered by the ground version adjusts based on how far she is from the opponent.
In future Alpha updates, Black Dahlia's reload will be enhanced with unique rounds beyond her classic explosive shot. For example, one unique round creates a flaming hazard on the stage to enhance her zoning, while another turns her next shot into a powerful short-range buckshot. Her gun holds six rounds, after which she'll need to reload.
Her remaining Special Moves will be focused on escaping and tricky movement, and you'll just have to wait and find out what's in store for her Blockbusters!
DAHLIA RELEASE ROADMAP
Although exact dates aren’t set in stone yet, per usual we plan on having three major milestones for Dahlia’s release:
Alpha (June 2022)
Like Umbrella’s release, Steam Season 1 Pass owners will be able to play a “sketchy” version of Dahlia while she’s still early in development. This is a rare chance to get a peek behind the curtain of video game development! You’ll be along for the ride as regular updates will see new moves and mechanics added over time.
To begin with Dahlia will be mostly functionally complete aside from several of her Special Moves and Blockbusters, so you’ll get a feel for her unique movement and ranged attack options right out of the gate. Some of her crazier stuff will start to appear shortly thereafter!
Early Access Beta (Q3 2022)
Once Dahlia has her full set of finished animations and voice acting, she will be ready for general gameplay tuning adjustments and she will move into her Early Access Beta. This will involve extensive testing and processing of player feedback, ensuring that Dahlia is the best that she can be before Final Release!
Dahlia’s new stage and theme music may also make an appearance…
Full Release (Q4 2022)
Dahlia’s full release will feature all the bells and whistles of every finished character. She will be fully balanced and feature complete, and will have her finished stage and music, a brand new story mode, character trials, etc.
At this point she will also be made available on other platforms outside of Steam.
HOW TO SELECT BLACK DAHLIA
Characters in their Alpha phase are only available to Season 1 Pass holders. If you don't own the Season 1 Pass DLC, you won't be able to use Dahlia until later in the year.
If you don’t own the Season 1 Pass yet you can pick it up here:
Dahlia’s individual character DLC will only go on sale once her Alpha phase is over and she has moved into Early Access Beta. This will allow you to play Dahlia during her Early Access Beta phase without owning the Season 1 Pass.
WHEN WILL DAHLIA BE AVAILABLE ON EACH PLATFORM?
STEAM
Dahlia’s Alpha and Early Access Beta are exclusive to Steam.
PLAYSTATION 4
The Season 1 Pass is currently available on PS4. Dahlia will join Annie and Umbrella later this year alongside her Full Release.
SWITCH & XBOX ONE / SERIES X
We are excited to finally confirm that we are actively developing Skullgirls 2nd Encore and the Season 1 Pass as an update for the Switch and as a new release for Xbox One & Xbox Series X! Although we can’t confirm a release date at this time, we are currently targeting later this year!
Keep an eye on our social media pages (Twitter, Facebook) for further updates!
DLC CHARACTER 4
Although Dahlia is making her big debut at Combo Breaker 2022, there is still one more DLC character in the Season 1 Pass yet to be revealed…
We initially planned for DLC 4 to release later this year, but we are now projecting an early 2023 release.
Eager for more news about the 4th DLC Character? If you haven’t heard, Skullgirls is a Main Game at Evo 2022 this year. If you want to be a part of history, you may want to tune into that event… or better yet, register to attend or compete right here: https://smash.gg/evo
Remember - the more registered Skullgirls players there are, the more prominent our positioning will be at the event! If you can make it to Las Vegas this year, please show your support for Skullgirls on our 10th anniversary, and swing by our booth to get tons of free swag and goodies!
WRAPPING UP
Be sure to keep an eye on our social accounts (Twitter, Facebook) for regular animation previews, behind the scenes concept art, and even livestream animation sessions with the amazing artists at Future Club.
We can’t wait to share everything we have in store for Skullgirls in the coming months. Thank you all SO much for your endless support! Here’s to ten more years!
<3 All of us at Hidden Variable, Future Club, and Autumn Games
※ A package that contains 2 cubes that let you select 1 Dreamland Costume Weapon (Gauntlet, Dual Sword, Giant Hammer, Elemental Burster, Soul Scythe, Battle Axe) of your choice. ※ Dreamland Costume Weapon Package and individual weapons will only be sold during UTC+0 2022-05-25 after maintenance – 2022-06-22 01:00.
3. Bug Fixes - Fixed a bug where equipping Checkmate Boots (Male) or Checkmate Boots (Female) Item caused the equipped part to be elongated. - Fixed a bug where the penalty for not accepting the Raid Matchmaking did not take effect in the Mission UI. - Fixed a bug where certain skills did different damage than the tooltip. - Fixed a bug where items acquired message appeared twice or more if stackable items were obtained from boxes that went over the stack limit in the inventory. - Fixed a bug where Dreamland Hooded T-shirt (Female) texture was blinking. - Fixed a bug where Mark Target and Shadow Shot did no damage to the raid boss if the boss was in the break state on the floor. - Fixed a bug where background music would end after the match ends in certain PVP maps. - Fixed a bug where players would resurrect on enemy base in Coliseum of Judgment after the match area has been reduced.
Today's patches include fixes for some audio engine issues, various other bug fixes, further tweaks to skins on the new master shaders and a fresh batch of items in-store.
Summer Warmup is here, with a new selection of taunts, skins and mutations now available!
From the dramatic display gestures of Carnotaurus and the malevolent growl a threatening Spinosaurus, to the down to earth Pyro re-adjusting his backpack, we have a bunch of new animations to deploy...
Keep an eye out for Summer Warmup, Round 2 arriving next month!
Changelog
Patch 2.8.2
Fixed an issue where the Tyrant timeout in TDM would not work 100%
Optimized several weapon sounds
Adjusted volume properties of some weapons
Reduced audible radius of various impact effects
Added first set of Summer Warmup cosmetic content
Updated assault cannon specular map & base texture
Tweaked subsurface colour and intensity on a few skins such as Diamond Rex
Fixed a few Ultimate skins looking incorrect, such as missing masks for Flyers
Fixed reflections being inverted on assault cannon bullet shell casings
Fixed missing pre-cached physics scale on a couple of plushies
Patch 2.8.3
Increased engine max audio channels from 64 to 128
Weapons and dino vocals now take priority over footstep sounds
Fixed server log spam from weapon sounds that caused slowdown
Fixed two Dilo skins being swapped - Yellow Belly and King of the Shoreline
Fixed an incorrect model reference for Praeliator Cryo mutation
Fixed missing item text / descriptions for a few cosmetics
One year ago today, we released our second adventure game, Strangeland! Its creation was an amazing, many-years-long journey that the three of us (Mark, James, and Vic) took together, and over the past year, it has been fantastic to welcome tens of thousands of players onto the next leg of that journey.
Our first year has seen a number of successes and significant milestones:
Winning Aggie Awards, AGS Awards, AGOTY Awards, as well as many other prizes and nominations.
Almost 450 user reviewers, and great user engagement throughout.
Great coverage in print (e.g., the gaming magazine Level, which awarded us a perfect 100) and online (e.g., The Onion AV, Vice, etc.).
Steam Deck, Linux, and MacOS ports.
And we have some amazing stuff in store for next year, including:
Nintendo Switch port.
French, Spanish, Japanese, and Korean translations (hopefully!).
Continued user support in the trademark Wormwood Studios fashion.
It has been an honor for us to share this game with you, despite (and perhaps also because of) the agony of its creation. We hope it continues to make a deep connection with players, and bring its bittersweet joy to tens of thousands more.