Words are not strong enough to express our enthusiasm at this time, let us chat in livestreaming! We've invited a special guest from the writers' team to join us, come and tell us what you are thinking right now and ask us questions that are on your mind!
Time: Wed, May, 24th at 7:00 pm PT | 10:00 pm ET | 2:00 am UTC
Again, don’t be panic If your time zone doesn't allow you to watch the Livestream, we'll upload the replay to our Youtube channel. You can watch it anytime you feel comfortable!
Upon losing your final life, you will now respawn at the beginning of your current level, instead of at the beginning of the game. If playing with a timer, it will reset to what it was at the start of your current level.
This feature was originally implemented as soon you will respawn in the Town instead, having accumulated additional currency through your run where you can purchase upgrades. Without this however, we understand that it may be too unfair to force the player right back to the start for no reason - hence the change.
Miscellaneous/Quality of Life
Slight change to some water in Level 1. You can now no longer see under it if you fall in.
We're rolling out a new experimental feature that allows for a more intuitive audio/video calibration setup located in Settings. When the process begins, step one requires you to tap the strum up/down key in time to the audio click. Step 2 involves tapping the strum up/down key when the star sprite aligns. At the end of the process, the game will provide you with your offset values based on your inputs.
Changelog:
ADDITIONS
- NEW Calibration Tool
BUG FIXES
- Sustains will no longer flicker whammy sample values when switching note renderer objects. - Dropped sustains no longer resets in view and can now be seen scrolling out of view below the strikeline. - Fixed a bug causing dropped sustains to stretch back to full size. - Audio preview loading in song select will no longer cause massive frame drops when navigating.
ADJUSTMENTS
- Sustain textures in the theme template and the trans theme now match the default sustain texture. - Adjusted the start position of the sustain when held. - Main Menu pan animations has been sped up by 25%. - When the Main Menu is panning, menus are locked preventing any potential of breaking animations causing the camera to be stuck between 2 menus. - Settings menu now has all categories closed by default to allow for easier navigation.
Just wanted to provide an update to the release schedule of Falling Frontier. I've made the decision to delay the game to later this year. This will allow me work through test phases in a time frame that does them justice, to incorporate feedback received during testing phases back into the game and also to make the best game I can for you all.
I understand that some may be disappointed by this news but as always I'll continue to show updates on the Stutter Fox Studios YouTube channel. I'll also do my best to pop in here where I can.
If you haven't seen the most recent trailer I suggest checking out the 'Sol' Trailer featured below:
This update introduces a new Save Slot UI to hopefully assist current and future players with their understanding of how the save system in Melvor works.
Our full focus at this stage is on Expansion 1, and progress is looking great! We will have a lot more news to share soon as we delve closer to the release.
New Save Slot UI
There are no functional changes to how the system works, this is just a visual update to provide clarity around the system that is currently present in the game.
Note: Your characters are already stored inside a Save Slot (The little number to the left of the save). This is the Save Slot the game will use for this update.
Here’s a breakdown of the changes:
The game will now display all Save Slots available to you, instead of hiding empty ones.
Slightly adjusted the UI of Save Slots to provide clarity around what slot your save is in.
The Settings button has moved to a dropdown menu in the top right corner of each Save Slot.
An empty save slot will now warn you if an existing Cloud save has been detected in that slot.
When attempting to load or import a save, the game will now display exact details of what save will be overwritten in the popup.
You can now delete Cloud Saves from the Settings menu dropdown.
Cloud saves can now be refreshed inside the game by using the new Refresh icon sitting next to the “Show Cloud/Local Saves” button.
If a save produces an error, it will no longer stop the entire game from loading. Instead it will adjust the UI of the save slot to show the save is corrupted. This will help us debug issues you may run into.
Downloading a save now includes the Date & Time of the download in the filename.
You can now disable the warning popup when attempting to load a save. This setting is not yet localized. I will sort this out ASAP.
Update on adding more Save Slots
I can confirm that new Save Slots are on the way for those that have been asking.
Firstly, I want to ensure this new UI is up to par and reduces the issues that have been faced significantly before I go ahead and add more Slots.
If this new UI indeed succeeds in reducing the issues, more save slots (and temporary gamemodes) won’t be far away at all!
Discord RPC
This update adds Discord RPC for Windows clients only.
A small Steam client update was released not too long ago is required for Discord RPC to function. You do not need to update the client to access the general game.
This RPC will display information about:
Your current gamemode and total level.
What non-combat skill you are training, the action you are performing and the level of that skill.
What Enemy you are fighting, and the area/dungeon you are active in.
Changes and Bug Fixes
Here is a list of Changes and Bug Fixes included in this update
Changes
Locked Summoning Synergies in the search UI now displays the Marks and Levels required to unlock that Synergy. This is also colour coded: Green = requirement met, Orange = Requirement not met. If you have not found the first Mark yet, the name will display as “???”.
When clicking into the Summoning Synergy search from the minibar, it will default to only showing Synergies for that respective Skill.
You can now double click Bones to quickly bury them in the Bank. Only works if the item is not locked.
You can now double click Chests to quickly open them in the Bank.
You can now click the Slayer Task image to see detailed stats, special attacks and passive of that enemy.
Perfect Fish can now be used to create Pig and Wolf Summoning Tablets.
You can now downgrade Perfect Fish into normal Fish at a 1:1 ratio. This is just a temporary addition as I will soon be implementing a feature that allows Agility obstacles that cost normal Fish to accept Perfect Fish as well.
Slightly updated the UI for buttons in Thieving and Artisan skills.
[Mobile only] When selecting a recipe category or item in an Artisan skill, the UI will now automatically scroll to the respective area.
Bug Fixes
The issue that causes offline progress to get stuck (and produce a timestamp error) will no longer cause the game to become unplayable without a save fix. This doesn’t fix the bug itself (which we are still looking into). Please report offline progress issues if you do run into them after this update.
Fixed an issue that caused an error during a cloud save (Cloud save still worked as intended even with this error).
Fixed Pet Log completion number not updating automatically.
Fixed issue where connecting your Mobile Device for push notifications would get stuck on the loading spinner.
When wearing the Bone Necklace, the first item in the Loot container will no longer hold its place.
Quick Buy modal no longer appears under the Cooking recipe selection modal.
During Sell/Move Item mode in the bank, the borders of selected items will no longer be removed when moving items to new tabs or positions.
Modifiers that affect Enemies now function correctly in the Golbin Raid.
Leveling up the Mastery of a Rune in Runecrafting now dynamically updates the UI to show changes.
Adjusted the text on the “Render Combat Progress” to now mention it disables Non-combat progress bars as well.
Fixed incorrect styling to popup buttons in some circumstances.
You can no longer sell the Basic Magic Wand during the Tutorial (which bricks tutorial progress).
Fixed undefined translation in Thieving Game Guide.
New Adventure Mode characters now correctly start with 100% HP, instead of only 10%.
Fixed issue that breaks the save settings function due to there being an apostrophe present in the character name.
Astrology Mastery token is now named correctly, and now has its description.
Fixed Golbin Raid shop purchases disappearing after 1 purchase.
Fixed visual issues that cause dropdowns to extend above available screen space.
Dragonfire Shield now has its original description restored.
Quick Equip menu now closes when closing the Skilling Minibar on mobile.
Corrupted saves no longer break the game, and instead are isolated to their save slot only.
Fixed incorrect Milestone for Normal Shortbows.
The Bank Sorting method now correctly displays your current sorting method on load.
Fixed typos in some special attacks.
Ragnar Godsword and Terran Godsword now display their correct special attack description.
Adjusted the wording on the 50% Firemaking Mastery checkpoint to correctly reflect the actual mechanic.
Adjusted item description loading for Artisan skills that should hopefully reduce some CPU usage (It used to reload every action, now it only loads once).
Corrected grammar for Ancient Magic locked tooltip.
Fixed incorrect description of the Ranged Game Guide.
The Venom special attack can now miss.
Gems now appear correctly in the bank when searching “Gem” or “Gems”.