Wizardry: The Five Ordeals - スパくん
This is Beta version, we cannot guarantee compatibility of save data, etc.

before playing the beta version,
Users\username\AppData\LocalLow\59Studio\WizardryFoV2\savedata
You can back up your saved data from above location.

If you agree to the above, right click on "Wizardry: The Five Ordeals" in the Steam library, select properties, and enter the password "IReadAnnounce" in the beta tab. The "publicbeta" version can be selected. This will automatically update the system, and you can also return to the current normal version by selecting no beta from the Beta tab. However, we will not be able to provide support for data corruption caused by version inconsistencies due to the use of this switch.

Updates
- When a spell is set to "keyboard input" setting, the correct spell name can now be searched for by typing up to the middle of the spell, even in camp.
- In scenarios with the "magic bonus" setting, the damage of the spell "Turn Undead" now takes into account all magic bonuses such as resistance and weakness.
- Priority is given to displaying an arrow indicating the current direction when displaying the auto-map.

Fixes
- At the time of the sneak attack, the attackable range was not +1.
- When an item with a spell other than a allow in camp spell was used and broken while camping, it did not change correctly.
- Error messages displayed if using items after certain operations were incorrect.
- Another fix of problem in which scenario update date and time were not read correctly depending on the environment, and scenario update was requested after each startup.
- Corrected the scenario selector to the extent possible if the date and time are not in the correct format.



We are already in the process of implementing the first official English-language scenario.


Marbles on Stream - Enderzworld
Check out these events happening in the Community during the week of Monday May 23rd to Sunday May 29th, 2022!

- Supported Event May 2022 - yungBORO - Tuesday, May 24th, 2022 2:00 AM ET
https://discord.com/events/393873383227392001/978204489691578398

- Supported Event May 2022 - SiNiSTeRPLaNZ - Wednesday, May 25th, 2022 10:00 AM ET
https://discord.com/events/393873383227392001/975544531745386537

- End of Season 33 Celebration - Wednesday, May 25th, 2022 12:00 PM ET
https://discord.com/events/393873383227392001/978169349435187220

- Marble Day 46 - Friday, May 27th, 2022 12:00 PM ET to Saturday, May 28th, 2022 12:00 PM ET
https://discord.com/events/393873383227392001/978167364736667700

- MSLA Race 4 - The Raccoon Royale 123 - Sponsored by RoboCoonie - Friday, May 27th, 2022 3:00 PM ET
https://discord.com/events/393873383227392001/977490254166646805

- Happy Hour - SportsCastSquad - Friday, May 27th. 2022 7:20 PM ET
https://discord.com/events/393873383227392001/978166621409538078

- Pro Marble League Season 11 Premier - baXcast - Friday, May 27th, 2022 5:00 PM ET
https://discord.com/events/393873383227392001/977490893080780820

If you would like to receive a discord ping when the event starts, make sure you click the INTERESTED button on each individual entry in the Events section at the top of Discord!
May 23, 2022
Project MIKHAIL: A Muv-Luv War Story - Project MIKHAIL Team
We finished our maintenance.
Thank you for your cooperation, and we hope you’ll continue to support Project MIKHAIL.

We will be performing maintenance at the following times:
11:40 ~ 14:00 JST Weds 5/25/2022 (End date subject to change)
Only story mode will be available during maintenance.


[Frontier Mode]
  • Fixed a bug where opening the battle pass screen for the first time would show a period concluded message, even though you hadn’t participated in the last period.
  • Fixed a bug with research turn-ins, where when a facility with some missions completed was destroyed, the missions would no longer be available after the facility was rebuilt.
[Shop]
  • Fixed a bug where an error would occur when closing the game during the V-Cash purchase process, rendering the game unclosable.
  • Fixed a bug where an error would occur when buying V-Cash a second time after closing the game during the V-Cash purchase process.
  • Fixed a bug where part of the screen would flicker on some setups when buying V-Cash.
  • Added text when buying V-Cash without a Z-aN account.
[Other]
  • Fixed a bug on the mission loadout screen where if you auto-equipped your parts when you had no parts equipped, you would not be able to press the Sortie button.
  • Fixed a bug on the hanger screen where some explanatory text was extending outside of the box.
  • Fixed a bug where multiple duplicate transmog tabs would be added on the transmog screen in the item menu.
  • Fixed a bug where a Code -12024 error would occur under certain network environments.
  • Fixed the name of the MiG-27 Development Mission
Star Sonata 2 - jey123456

[Item Changes]
  • Mini Madess Field Generator changed a 2.5 second gremlin effect every 10 seconds.
  • Cloakpedo Mine and Hidden Cloakpedo Mines have had the following changes: properly debuff enemies rate of fire instead of buffing it, now has a 30 second recharge time, emits less particle effects, and reduces friendly visibility by 90% percent instead of 99.9%.
[System]
  • Each character now gets one /limbo per universe. Due to this change - all characters now get an extra /limbo. Items that prevent leaving the galaxy, transwarping, or are layerbound will prevent limbo from occurring.
  • Gremlin Effects now have a cooldown of 10 seconds on impact until another effect of the same type can cause an effect again. Example: if a gremlin effect of 2 seconds inflicts a target - it takes 8 seconds after it completes until that specific gremlin can affect the target again.
  • Updated error to be more clear when attempting to mine asteroids in a owned galaxy your team does not own.
  • Aura effects are no longer allowed in owned galaxies within Wild Space.
Saleblazers Playtest - e Zinc
We've had a few reports of players from Asia that couldn't create a Saleblazers lobby. Here's to hoping we've fixed it. Let us know if we haven't!

If you're having crashes, please report them at https://discord.gg/Saleblazers and try lowering your texture resolution/streaming settings.

Gameplay Changes
- Various axe/pickaxe damage balancing (mostly for the main game)
- Iterated on fishing minigame
- Reduced size of punch hitbox

Bug Fixes:
- (Hopefully) fixed not being able to create lobbies for some players
- Fixed many cases of item attributes not syncing/saving properly for clients
- Fixed items not dropping down when items below are destroyed
- Fixed building SFX not playing
- Fixed texture streaming not applying after restart but having no notification to do so
- Fixed terrain footsteps not appearing for client
- Fixed clients desyncing when going into downed state (host still desyncs)
- Fixed stamina not regenerating when touching a body of water
- Fixed item being stuck in your hand visually if you click on an item in a container then switch weapons

Optimizations
- Optimized animators that are far away by letting them update less often
- Fixed destroying items with hammer causing a lot of lag
- Added better texture streaming options by having a GB slider instead
- Fixed 100+ textures not using correct texture streaming options

New Known Issues:
- Trees don't regenerate again in PVE. Sorry about that! We just wanted to fix this connection issue ASAP, but we'll fix this soon.
- The pop up to tell you to restart after changing texture streaming settings can sometimes be stuck
KurtzPel - GM OneShot
Attention Chasers!

Please check the weekly maintenance schedule below.

The following patch note pertains to contents that will be updated during the (UTC+0) May 25th, 2022 Weekly Maintenance.
Maintenance will happen during the following times:



1. Karma Balance
[Dance of Wind]
Cover Fire, Cover Fire (Hold)
- Reduced damage of 3rd attack by 30%

[Ruler of Darkness]
Death Blossom
- Reduced break damage at the initial point by 34%

[Desperado]
Explosive Shot (Upgrade)
- Reduced the number of hits from 10 to 7
- Increased the damage per hit by 43% (Total damage is unchanged)

[Wild Spirit]
Giant’s Axe
- Added a 0.01 second delay to grab
- Reduced the time frame for grab by 0.04 seconds

2. Karma Balance – PVE
[Fallen Light]
Slug Shot
- Reduced PVE damage by 75%

3. Bug Fixes
- Fixed a bug where equipping Checkmate Boots (Male) or Checkmate Boots (Female) Item caused the equipped part to be elongated.
- Fixed a bug where the penalty for not accepting the Raid Matchmaking did not take effect in the Mission UI.
- Fixed a bug where certain skills did different damage than the tooltip.
- Fixed a bug where items acquired message appeared twice or more if stackable items were obtained from boxes that went over the stack limit in the inventory.
- Fixed a bug where Dreamland Hooded T-shirt (Female) texture was blinking.
- Fixed a bug where Mark Target and Shadow Shot did no damage to the raid boss if the boss was in the break state on the floor.
- Fixed a bug where background music would end after the match ends in certain PVP maps.
- Fixed a bug where players would resurrect on enemy base in Coliseum of Judgment after the match area has been reduced.

Keplerth - Taro Studio
Communication:
Steam Discussion
Email: simonchain@vip.qq.com

Hello everyone, with continuous efforts, KEPLERTH has finally gradually improved its functions and became the official version. From April 23, 2018 to May 24, 2022, KEPLERTH has completed more than 30 updates and many things have been improved in this game. After a period of thinking, we decided to cancel the price increase in this official conversion. In this update, Keplerth can still enjoy a 25% discount. Thank you for your continued support.

In this 1.0, we have prepared 3 brand new systems, we hope they can bring you a new experience. Without further ado, let's take a look at what has been updated in 1.0:

New Contents:
  1. - Follower system: Replica Gene Module can be obtained by doing quests with villager, and Players can use Replica Incubator in Schip’ s Lab to create Replica that can wear equipment and weapons, Replica can participate in various battles with the player together with the pet and become the player’ s powerful follower.



  2. - Shelter Simulation: Newly added Shelter Facilities Workbench, players can create various living and entertainment facilities for accepting survivors and earn money from them.



  3. - Monster Invasion: Monsters will build camps near the player’s base and attack the base from time to time. Players can create traps and defensive structures, defend with the inhabitants of armed shelter, destroying enemy camps can end the invasion. Defeating invading monsters has a chance to drop new trinkets and pets with new skills as rewards. If you really don't like this monster invasion, you can shut off monster invasion when you create a map or select a map.

  4. - Now Players can make a variety of trap items.

Certainly, this conversion to the official version doesn't mean the end of Keplerth. We still have many functions that we hope to improve and update. The following are the roadmap we plans:

Roadmap for version 1.0
  1. Improve and supplement the support for workshop.

  2. Add more types and gameplay of dungeons, such as rare beast dens, ruins and lost treasures, boss challenges or infinite dungeons, etc.

  3. More new events and rewards.

  4. Add weapons with new assaulting mode, interesting toys, and amazing pets.

  5. Functional NPCs and traveling merchants will visit player's shelter.

  6. Add more management content of shelters and farms.

  7. The remaining plans in the schedule will also be updated one by one.

Adjustments:
  1. - Matthew Schip redecorates his lab.

  2. - A new option, Repair Follower’s Equipment, has been added to the NPC Blacksmith’s Equipment Repair.

  3. - The quest system of town NPCs has Been redesigned, players can exchange items with them to get the items needs to make replicas.

  4. - Many pieces of furniture are interactive now, for example, chairs can sit, players can take a shower, and items placed on the table can also be sold to the residents in the shelter.

  5. - Businessmen no longer have unlimited money.

  6. - The clue items of the dungeon will no longer enter the backpack after being picked up,but will be directly marked on the map.

  7. - Adjusting the difficulty balance of each level of Mystery Entrance.

  8. - The cost of crafting arrows and bullets is significantly reduced.

  9. - Pheromones used to attract animals to follow you is changed from Fusion Pool to Chemistry Workbench.

  10. - Miners can now craft various Ore detectors for players. After players have equipped them, you can see the location of the corresponding minerals clearly. At the same time, the Super Ore detector originally dropped by Divil, the man in black, can now be synthesized by players themselves.

  11. - The Flashlight originally dropped by Divil, the man in black, can now be found in the Infected Village’s chests.

  12. - Divil, the man in black, now drops 2 new trinkets.

  13. - Insector holy grail is available for Reset gear type.

  14. - The damage of Punji Sticks has been greatly increased, and the movement speed of the injured object has been reduced;

  15. - The damage of Poisonous Sac Trap has been greatly increased, and the movement speed of the injured object has been reduced;

  16. - The damage of Grounder Landmine which created by palyers has been increased.

  17. - Harvesters can now be made in the chemistry workbench instead of being made in a bugger fusion pool;

  18. - Improved the basic efficiency of fishing;

  19. - Reduced animals’ reproduction speed and increased the amount of animal meat dropped;

  20. - Adjusted the battle difficulty of V, the man in White, to make players’ experience more balanced;

  21. - Slightly reduced the movement speed bonus for all pets while mounted.

Fixes:
  1. - Fixed various bugs that caused the game to run abnormally due to the excessive gain BUFF from the potion and Gene Editing.

  2. - Fixed a bug that the chance of a "Melee Damage Bonus" type of Gear Point being too low.

  3. - Fixed a bug that the fishing hook did not emit light.

  4. - Fixed a bug that Angry Coocoo didn't emit light.

  5. - Fixed a bug that would blow yourself up when attacking Target Dummy.

  6. - Fixed a bug that released pet Worm, which would cause the game to report an error.

  7. - Fixed a bug that Split (Goblin King's Bow)'s base damage bonus failed.

  8. - Fixed a bug that made it possible to not have Satiety BUFF after eating All-Meat.

  9. - Fixed a bug where the Metal plating effect of "Improve durability" did not take effect.

  10. - Fixed a bug that iron Shelf couldn't melt into iron ingots.

  11. - Optimized a bug that the screen freezes when the Insector Queen releases the barrage attack.

  12. - Fixed a bug that the explosion range of explosive arrows was incorrect.

  13. - Fixed a bug that the damage description of players’ skills does not match the actual damage.

  14. - Fixed a bug that pets which were not brought with them might die when online.

  15. - Fixed a bug that prevented players from teleporting from Portal to Schip’s Lab and Uninhabited Island under certain circumstances.

  16. - Fixed a bug that trinkets could be repaired and displayed the Extra Durability bar.

  17. - Fixed a bug that could cause the ranged items to become permanently unusable when the player died while using a ranged throw item.

  18. - Fixed a bug that the attribute text of the equipment worn by Target Dummy was displayed incorrectly.

  19. - Fixed a bug that Divil’s avatar could not be defeated when online.

  20. - Fixed a bug thatthe bullets would change their trajectory with the mouse when the Grounder Assault Rifle and Meco LG-6B laser guns were fired.

  21. - Fixed a bug that the text of the stack quantity of the items on the sales table was not displayed completely.

Current Development Content and Progress:
    ————————————————————————————————————
  • [■■■■■] Multiplayer system (included)

  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

  • [■■■■■] More background music (included)

  • [■■■■■] Meco Biotech II content (included)

  • [■■■■■] Pet level-up function (included)

  • [■■■■□] Plots and stories (included)

  • [■■■■■] Discoveries system (included)

  • [■■■■□] More pet/animal interactions - storage, shearing the goats (included)

    ————————————————————————————————————

  • [■■■■□] Gene editing system (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

  • [■■■■□] Player Skills System (included, but still improving)

  • [■■■■□] Events system (included, but still improving)

  • [■■■■□] Mercenary system (included, but still improving)

  • [■■■□□] NPC recruit (included, but still improving)

    ————————————————————————————————————

  • [■■■■□] Dungeon challenge (working on it)

  • [■■■■□] Weathers system (working on it)

    ————————————————————————————————————

  • [■■■□□] NPC class differences and corresponding functions (planning)

  • [■■■□□] Interactions with friendly NPCs (planning)

  • [■□□□□] NPC working system (planning)

  • [■■■□□] Water & Fire system (planning)

  • [■□□□□] Meco Biotech III content (planning)

    ————————————————————————————————————

  • [□□□□□] Body-part editing system (Encountered many problems in R&D)

  • [□□□□□] Vehicles (haven’t started yet)

    ————————————————————————————————————


- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!

May 23, 2022
Monster Girl Manager - ∇
New:
  • Added Harpy

Bugs:
  • Big gorilla center realigned so it doesn't encroach on your space
  • Fixed typo in moth ability description
  • Fixed a number of typos in text files
  • Fixed text overflowing in dungeon event boxes
  • Fixed text overflowing in give artifact menu
  • Bosses will now display their name when hovered
  • Stripped shirt now has a hurt sprite.
  • School Uniform top tie now changes color properly in the hurt animation
  • Fixed a crash caused by golem throwing the rock at spaces without monster girls

QoL:
  • Centaur can now wear skirts, dresses, and aprons.
  • Critical Text is no longer massive

Balance:
  • Monster stats will now scale differently if you have less than 3 monster girls in the dungeon
  • Adjusted Boss Health scaling to match the enemy adjustments in v0.49

May 23, 2022
Lunatia Covenant -Pale White Agent- - Dokuro
We've fixed some bugs in this game.
May 23, 2022
Triga - Gojirra
This update adds some needed polish, content, and bug fixes. I hope you all are as excited as I am for these changes! Can't wait to hear what you think.

Triga v1.1
Bugs
  • Fixed a bug where player pressing ESC rapidly after acquiring a secret key prevented the secret level from unlocking properly. The level should unlock now for those with save files affected by this bug (Please leave a comment if this fix does not work for you!)
  • Fixed a crash caused when attempting to place a tile on a blank space, then placing it on an open space, and then hitting undo.
  • Fixed an issue with loading sound volume when the game is started.
  • Fixed an issue with undoing a reset that would spawn extra tiles.
Gameplay
  • Added 2 more signal boosters.
  • Removed one lightning tile from available tools in “Tri Hard.”
  • “How can fire undo stone” changed to “Excavation,” now locked with gold.
  • Created a new 2nd tutorial level to teach bomb chains and stone destruction. Used the name “How can fire undo stone?”
  • Push brick added to “Rocket Ship” in an attempt to show the player elemental bricks earlier on.
  • Added a new all pusher level.
System
  • There is now a slight input delay after placing tiles, which is longer after placing the last tile, preventing the player from quitting the level instantly after placing a tile. This input delay does not apply to undo or reset.
  • Proper shuffle playlist implemented: Shuffle now creates a shuffled playlist, without repeated tracks.
  • Added credits / special thanks to title screen menu.
Art
  • Explosion art updated to help make more clear the distinction between bombs detonating, and tiles being destroyed by a detonation.
  • Perfect firework art updated.
  • Updated sad fail firework: Now always spawns in middle and goes more quickly to avoid confusion.
Sound
  • Initial volume turned down.
  • If player clicks a level after blackhole warning message music glitch, and they did not have the music paused beforehand, the music will now restart.
  • New sound for button presses.
  • Some sounds can now overlap more frequently (Explosions, lightning, gold destroy).

Please enjoy and let me know in the comments / discussion what you think!
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