Mini Madess Field Generator changed a 2.5 second gremlin effect every 10 seconds.
Cloakpedo Mine and Hidden Cloakpedo Mines have had the following changes: properly debuff enemies rate of fire instead of buffing it, now has a 30 second recharge time, emits less particle effects, and reduces friendly visibility by 90% percent instead of 99.9%.
[System]
Each character now gets one /limbo per universe. Due to this change - all characters now get an extra /limbo. Items that prevent leaving the galaxy, transwarping, or are layerbound will prevent limbo from occurring.
Gremlin Effects now have a cooldown of 10 seconds on impact until another effect of the same type can cause an effect again. Example: if a gremlin effect of 2 seconds inflicts a target - it takes 8 seconds after it completes until that specific gremlin can affect the target again.
Updated error to be more clear when attempting to mine asteroids in a owned galaxy your team does not own.
Aura effects are no longer allowed in owned galaxies within Wild Space.
We've had a few reports of players from Asia that couldn't create a Saleblazers lobby. Here's to hoping we've fixed it. Let us know if we haven't!
If you're having crashes, please report them at https://discord.gg/Saleblazers and try lowering your texture resolution/streaming settings.
Gameplay Changes - Various axe/pickaxe damage balancing (mostly for the main game) - Iterated on fishing minigame - Reduced size of punch hitbox
Bug Fixes: - (Hopefully) fixed not being able to create lobbies for some players - Fixed many cases of item attributes not syncing/saving properly for clients - Fixed items not dropping down when items below are destroyed - Fixed building SFX not playing - Fixed texture streaming not applying after restart but having no notification to do so - Fixed terrain footsteps not appearing for client - Fixed clients desyncing when going into downed state (host still desyncs) - Fixed stamina not regenerating when touching a body of water - Fixed item being stuck in your hand visually if you click on an item in a container then switch weapons
Optimizations - Optimized animators that are far away by letting them update less often - Fixed destroying items with hammer causing a lot of lag - Added better texture streaming options by having a GB slider instead - Fixed 100+ textures not using correct texture streaming options
New Known Issues: - Trees don't regenerate again in PVE. Sorry about that! We just wanted to fix this connection issue ASAP, but we'll fix this soon. - The pop up to tell you to restart after changing texture streaming settings can sometimes be stuck
Please check the weekly maintenance schedule below.
The following patch note pertains to contents that will be updated during the (UTC+0) May 25th, 2022 Weekly Maintenance. Maintenance will happen during the following times:
1. Karma Balance
[Dance of Wind] Cover Fire, Cover Fire (Hold) - Reduced damage of 3rd attack by 30%
[Ruler of Darkness] Death Blossom - Reduced break damage at the initial point by 34%
[Desperado] Explosive Shot (Upgrade) - Reduced the number of hits from 10 to 7 - Increased the damage per hit by 43% (Total damage is unchanged)
[Wild Spirit] Giant’s Axe - Added a 0.01 second delay to grab - Reduced the time frame for grab by 0.04 seconds
2. Karma Balance – PVE
[Fallen Light] Slug Shot - Reduced PVE damage by 75%
3. Bug Fixes
- Fixed a bug where equipping Checkmate Boots (Male) or Checkmate Boots (Female) Item caused the equipped part to be elongated. - Fixed a bug where the penalty for not accepting the Raid Matchmaking did not take effect in the Mission UI. - Fixed a bug where certain skills did different damage than the tooltip. - Fixed a bug where items acquired message appeared twice or more if stackable items were obtained from boxes that went over the stack limit in the inventory. - Fixed a bug where Dreamland Hooded T-shirt (Female) texture was blinking. - Fixed a bug where Mark Target and Shadow Shot did no damage to the raid boss if the boss was in the break state on the floor. - Fixed a bug where background music would end after the match ends in certain PVP maps. - Fixed a bug where players would resurrect on enemy base in Coliseum of Judgment after the match area has been reduced.
Hello everyone, with continuous efforts, KEPLERTH has finally gradually improved its functions and became the official version. From April 23, 2018 to May 24, 2022, KEPLERTH has completed more than 30 updates and many things have been improved in this game. After a period of thinking, we decided to cancel the price increase in this official conversion. In this update, Keplerth can still enjoy a 25% discount. Thank you for your continued support.
In this 1.0, we have prepared 3 brand new systems, we hope they can bring you a new experience. Without further ado, let's take a look at what has been updated in 1.0:
New Contents:
- Follower system: Replica Gene Module can be obtained by doing quests with villager, and Players can use Replica Incubator in Schip’ s Lab to create Replica that can wear equipment and weapons, Replica can participate in various battles with the player together with the pet and become the player’ s powerful follower.
- Shelter Simulation: Newly added Shelter Facilities Workbench, players can create various living and entertainment facilities for accepting survivors and earn money from them.
- Monster Invasion: Monsters will build camps near the player’s base and attack the base from time to time. Players can create traps and defensive structures, defend with the inhabitants of armed shelter, destroying enemy camps can end the invasion. Defeating invading monsters has a chance to drop new trinkets and pets with new skills as rewards. If you really don't like this monster invasion, you can shut off monster invasion when you create a map or select a map.
- Now Players can make a variety of trap items.
Certainly, this conversion to the official version doesn't mean the end of Keplerth. We still have many functions that we hope to improve and update. The following are the roadmap we plans:
Roadmap for version 1.0
Improve and supplement the support for workshop.
Add more types and gameplay of dungeons, such as rare beast dens, ruins and lost treasures, boss challenges or infinite dungeons, etc.
More new events and rewards.
Add weapons with new assaulting mode, interesting toys, and amazing pets.
Functional NPCs and traveling merchants will visit player's shelter.
Add more management content of shelters and farms.
The remaining plans in the schedule will also be updated one by one.
Adjustments:
- Matthew Schip redecorates his lab.
- A new option, Repair Follower’s Equipment, has been added to the NPC Blacksmith’s Equipment Repair.
- The quest system of town NPCs has Been redesigned, players can exchange items with them to get the items needs to make replicas.
- Many pieces of furniture are interactive now, for example, chairs can sit, players can take a shower, and items placed on the table can also be sold to the residents in the shelter.
- Businessmen no longer have unlimited money.
- The clue items of the dungeon will no longer enter the backpack after being picked up,but will be directly marked on the map.
- Adjusting the difficulty balance of each level of Mystery Entrance.
- The cost of crafting arrows and bullets is significantly reduced.
- Pheromones used to attract animals to follow you is changed from Fusion Pool to Chemistry Workbench.
- Miners can now craft various Ore detectors for players. After players have equipped them, you can see the location of the corresponding minerals clearly. At the same time, the Super Ore detector originally dropped by Divil, the man in black, can now be synthesized by players themselves.
- The Flashlight originally dropped by Divil, the man in black, can now be found in the Infected Village’s chests.
- Divil, the man in black, now drops 2 new trinkets.
- Insector holy grail is available for Reset gear type.
- The damage of Punji Sticks has been greatly increased, and the movement speed of the injured object has been reduced;
- The damage of Poisonous Sac Trap has been greatly increased, and the movement speed of the injured object has been reduced;
- The damage of Grounder Landmine which created by palyers has been increased.
- Harvesters can now be made in the chemistry workbench instead of being made in a bugger fusion pool;
- Improved the basic efficiency of fishing;
- Reduced animals’ reproduction speed and increased the amount of animal meat dropped;
- Adjusted the battle difficulty of V, the man in White, to make players’ experience more balanced;
- Slightly reduced the movement speed bonus for all pets while mounted.
Fixes:
- Fixed various bugs that caused the game to run abnormally due to the excessive gain BUFF from the potion and Gene Editing.
- Fixed a bug that the chance of a "Melee Damage Bonus" type of Gear Point being too low.
- Fixed a bug that the fishing hook did not emit light.
- Fixed a bug that Angry Coocoo didn't emit light.
- Fixed a bug that would blow yourself up when attacking Target Dummy.
- Fixed a bug that released pet Worm, which would cause the game to report an error.
- Fixed a bug that Split (Goblin King's Bow)'s base damage bonus failed.
- Fixed a bug that made it possible to not have Satiety BUFF after eating All-Meat.
- Fixed a bug where the Metal plating effect of "Improve durability" did not take effect.
- Fixed a bug that iron Shelf couldn't melt into iron ingots.
- Optimized a bug that the screen freezes when the Insector Queen releases the barrage attack.
- Fixed a bug that the explosion range of explosive arrows was incorrect.
- Fixed a bug that the damage description of players’ skills does not match the actual damage.
- Fixed a bug that pets which were not brought with them might die when online.
- Fixed a bug that prevented players from teleporting from Portal to Schip’s Lab and Uninhabited Island under certain circumstances.
- Fixed a bug that trinkets could be repaired and displayed the Extra Durability bar.
- Fixed a bug that could cause the ranged items to become permanently unusable when the player died while using a ranged throw item.
- Fixed a bug that the attribute text of the equipment worn by Target Dummy was displayed incorrectly.
- Fixed a bug that Divil’s avatar could not be defeated when online.
- Fixed a bug thatthe bullets would change their trajectory with the mouse when the Grounder Assault Rifle and Meco LG-6B laser guns were fired.
- Fixed a bug that the text of the stack quantity of the items on the sales table was not displayed completely.
Current Development Content and Progress:
————————————————————————————————————
[■■■■■] Multiplayer system (included)
[■■■■■] Achievement system (included)
[■■■■■] Equipment enhancement system (included)
[■■■■■] New guidance system (included)
[■■■■■] NPC quests (included)
[■■■■■] Map & Mini-map system (included)
[■■■■■] Trap system (included)
[■■■■■] Village decorative placeable objects for atmosphere improvement (included)
[■■■■■] More background music (included)
[■■■■■] Meco Biotech II content (included)
[■■■■■] Pet level-up function (included)
[■■■■□] Plots and stories (included)
[■■■■■] Discoveries system (included)
[■■■■□] More pet/animal interactions - storage, shearing the goats (included)
————————————————————————————————————
[■■■■□] Gene editing system (included, but still improving)
[■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)
[■■■■□] Player Skills System (included, but still improving)
[■■■■□] Events system (included, but still improving)
[■■■■□] Mercenary system (included, but still improving)
[■■■□□] NPC recruit (included, but still improving)
————————————————————————————————————
[■■■■□] Dungeon challenge (working on it)
[■■■■□] Weathers system (working on it)
————————————————————————————————————
[■■■□□] NPC class differences and corresponding functions (planning)
[■■■□□] Interactions with friendly NPCs (planning)
[■□□□□] NPC working system (planning)
[■■■□□] Water & Fire system (planning)
[■□□□□] Meco Biotech III content (planning)
————————————————————————————————————
[□□□□□] Body-part editing system (Encountered many problems in R&D)
[□□□□□] Vehicles (haven’t started yet)
————————————————————————————————————
- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
This update adds some needed polish, content, and bug fixes. I hope you all are as excited as I am for these changes! Can't wait to hear what you think.
Triga v1.1
Bugs
Fixed a bug where player pressing ESC rapidly after acquiring a secret key prevented the secret level from unlocking properly. The level should unlock now for those with save files affected by this bug (Please leave a comment if this fix does not work for you!)
Fixed a crash caused when attempting to place a tile on a blank space, then placing it on an open space, and then hitting undo.
Fixed an issue with loading sound volume when the game is started.
Fixed an issue with undoing a reset that would spawn extra tiles.
Gameplay
Added 2 more signal boosters.
Removed one lightning tile from available tools in “Tri Hard.”
“How can fire undo stone” changed to “Excavation,” now locked with gold.
Created a new 2nd tutorial level to teach bomb chains and stone destruction. Used the name “How can fire undo stone?”
Push brick added to “Rocket Ship” in an attempt to show the player elemental bricks earlier on.
Added a new all pusher level.
System
There is now a slight input delay after placing tiles, which is longer after placing the last tile, preventing the player from quitting the level instantly after placing a tile. This input delay does not apply to undo or reset.
Proper shuffle playlist implemented: Shuffle now creates a shuffled playlist, without repeated tracks.
Added credits / special thanks to title screen menu.
Art
Explosion art updated to help make more clear the distinction between bombs detonating, and tiles being destroyed by a detonation.
Perfect firework art updated.
Updated sad fail firework: Now always spawns in middle and goes more quickly to avoid confusion.
Sound
Initial volume turned down.
If player clicks a level after blackhole warning message music glitch, and they did not have the music paused beforehand, the music will now restart.
New sound for button presses.
Some sounds can now overlap more frequently (Explosions, lightning, gold destroy).
Please enjoy and let me know in the comments / discussion what you think!
New Class: Bard - A performer whose music works magic—a wanderer, a taleteller, and a jack-of-all trades.
A bard brings forth magic from his soul, not from a book. He can cast only a small number of spells, but he can do so without selecting or preparing them in advance. His magic emphasizes charms and illusions over the more dramatic evocation spells that wizards and sorcerers often use.
In addition to spells, a bard works magic with his music and poetry. He can encourage allies, hold his audiences rapt, and counter magical effects that rely on speech or sound.
Bards have some of the skills that rogues have, although bards they are not as focused on skill mastery as rogues are. A bard listens to stories as well as telling them, of course, so he has a vast knowl-edge of local events and noteworthy items.
Major Class Features:
Bardic Music
A bard can use his song or poetics to produce magical effects on those around him.
Inspire Courage
A bard can use song or poetics to inspire courage in his allies, bolstering them against fear and improving their combat abilities.
An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. At 8th level, and every six bard levels thereafter, this bonus increases by 1.
Inspire Heroics
A bard can use music or poetics to inspire tremendous heroism in his allies.
A creature so inspired gains a +4 morale bonus on saving throws and a +4 dodge bonus to AC.
Inspire Greatness
A bard can use music or poetics to inspire greatness in his allies, granting them extra fighting capabilities.
A creature inspired with greatness gains 2 bonus Hit Dice, the commensurate number of temporary hit points, a +2 competence bonus on attack rolls, and a +1 competence bonus on Fortitude saves.
Inspire Competence
A bard can use his music or poetics to help an ally succeed at a task.
The ally gets a +2 competence bonus on skill checks with a particular skill.
Countersong
A bard can use his music or poetics to counter magical effects that depend on sound.
Any creature within 30 feet of the bard that is affected by a sonic or language-dependent magical attack may use the bard’s Perform check result in place of its saving throw.
Song of Freedom
A bard can use music or poetics to create an effect. This effect frees victims from enchantments, transmutations, and curses.
Spells
Bards cast limited arcane spells with Charisma and need not prepare in advance.
New Pre-builds:
Bard - Fatesinger (Old preset characters can be updated by clicking the Reset button) (Adventurers with new builds in Adventure mode)
New Optional House Rules:
Weapon base damage increases by one time per 10 character levels Remove Multiclass XP Penalty Bardic Music: at least 3 uses per day Inspire Competence: effect on all skill checks of all allies in range (+2 modifications of House Rules for old saves)
Optimized Character Creation/Level-Up Module:
Added previous step function Added skills step Recommended abilities by default Preset abilities: Powerful, Balanced, and more Abilities and skills adjustment buttons can be repeating by press and hold Optimized UI
Arena:
Added more ways to create parties Optimized party creation menu Abnormal exits in battle does not count as fails Only new challenge fails break winning streak Fixed: battle difficulty modifiers are not counted in character stats when first enter arena
Classes:
Ranger: optimized pre-builds Verdant Guardian, Wild Sentinel Druid: added Natural Weapon Proficiency Druid: fixed alignment bug Druid: fixed AO bug of Wild Shape + whip Lizardfolk: changed favored class from Cleric to Druid Rock Gnome, Forest Gnome: changed favored class from Sorcerer to Bard Optimized class composition of default party Added spell list to class descriptions
Range Attacks:
Dart, Shuriken: can be held and used for Two-Weapon Fighting New default action: Ranged Flurry of Blows Increased characters' initial ammo Fixed: Rapid Shot and Two-Weapon Fighting attacks not stack Fixed: Range attacks with thrown weapons receive 1.5 times Str bonus Fixed: When using Hand Crossbow + Sling, off-hand attacks may incorrectly abort if main hand ran out of ammunition Fixed: may stuck when ranged attack kill + out of ammo
Others:
Haste, Slow and Disintegrate: work on all creature types Teleport: Level 5 -> 4 Fixed: some issues may cause crashes on some systems Fixed: crashes caused by old version saves Fixed: crashes caused by clicking action group of battlefield menu Fixed: position bugs after resurrection
New character panel option: Show Skill Modifiers New character panel option: Show Trained Skills Only Battlefield menu: Show/Expand - Weapons and Ammunition Optimized action description format Optimized skill-related tips Optimized battlefield movement and defense tips Optimized some text Optimized some UIs Fixed: potion description format bug Fixed: missing tips when icon wrap Fixed: display issues of some English/French characters (f, t, v...)
Next, we'll work on (rough list):
Some prestige classes (details TBD), class saves and BAB growth with extra attacks, new player races (Bugbear, Lizard Scion, Gnoll), more spells, etc.
Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).