May 23, 2022
Triga - Gojirra
This update adds some needed polish, content, and bug fixes. I hope you all are as excited as I am for these changes! Can't wait to hear what you think.

Triga v1.1
Bugs
  • Fixed a bug where player pressing ESC rapidly after acquiring a secret key prevented the secret level from unlocking properly. The level should unlock now for those with save files affected by this bug (Please leave a comment if this fix does not work for you!)
  • Fixed a crash caused when attempting to place a tile on a blank space, then placing it on an open space, and then hitting undo.
  • Fixed an issue with loading sound volume when the game is started.
  • Fixed an issue with undoing a reset that would spawn extra tiles.
Gameplay
  • Added 2 more signal boosters.
  • Removed one lightning tile from available tools in “Tri Hard.”
  • “How can fire undo stone” changed to “Excavation,” now locked with gold.
  • Created a new 2nd tutorial level to teach bomb chains and stone destruction. Used the name “How can fire undo stone?”
  • Push brick added to “Rocket Ship” in an attempt to show the player elemental bricks earlier on.
  • Added a new all pusher level.
System
  • There is now a slight input delay after placing tiles, which is longer after placing the last tile, preventing the player from quitting the level instantly after placing a tile. This input delay does not apply to undo or reset.
  • Proper shuffle playlist implemented: Shuffle now creates a shuffled playlist, without repeated tracks.
  • Added credits / special thanks to title screen menu.
Art
  • Explosion art updated to help make more clear the distinction between bombs detonating, and tiles being destroyed by a detonation.
  • Perfect firework art updated.
  • Updated sad fail firework: Now always spawns in middle and goes more quickly to avoid confusion.
Sound
  • Initial volume turned down.
  • If player clicks a level after blackhole warning message music glitch, and they did not have the music paused beforehand, the music will now restart.
  • New sound for button presses.
  • Some sounds can now overlap more frequently (Explosions, lightning, gold destroy).

Please enjoy and let me know in the comments / discussion what you think!
Community Announcements - hexin
各位亲爱的玩家:

《R2Beat:音速觉醒》将于5月25日维护后开启以下活动内容:

一、累计签到活动
【活动时间】:2022年5月25日维护后~6月8日维护前
【活动内容】:活动期间累计签到天数达标可获得对应奖励
累计1天签到:金币*5000
累计2天签到:音乐飞猴娅娅(7天)
累计3天签到:金钥匙*1
累计4天签到:金币加成 标识卡(7天)
累计5天签到:金钥匙*1
累计6天签到:梦幻小妖精(7天)
累计7天签到:金钥匙*1

二、累计消费活动
【活动时间】:2022年5月25日维护后~6月8日维护前
【活动内容】:消费满对应档位G币数量可获得对应奖励
【活动规则】:
>玩家累计消费金额达到一定金额可获得对应奖励;
>例如:玩家累计消费45000G币可获得1500、7500、15000、30000G币档位的奖励;
>每个档位的奖励只可获得一次;
>本次消费活动G币消耗量以账号为单位进行统计;
>活动结束后,消费奖励将发放至该账号下所有角色中;
>本次活动涉及的奖励道具皆为永久道具;
>消费活动奖励将在活动结束后服务器维护时进行发放。
【活动奖励】:

【消费满1500G币】
男:甜蜜时光
女:甜蜜时光

【消费满7500G币】
男:摇摆木马
女:摇摆木马

【消费满15000G币】
男:白熊梦男发;白熊梦男衣;白熊梦男裤;白熊梦男鞋;白熊梦(男)
女:白熊梦女发;白熊梦女衣;白熊梦女裤;白熊梦女鞋;白熊梦(女)

【消费满30000G币】
男:摇摇木马
女:摇摇木马

【消费满45000G币】
男:Injor珍珠曲奇男发;Injor珍珠曲奇男衣;Injor珍珠曲奇男裤;Injor珍珠曲奇男鞋
女:Injor珍珠曲奇女发;Injor珍珠曲奇女衣;Injor珍珠曲奇女裙;Injor珍珠曲奇女鞋;Injor珍珠曲奇(女)
Low Magic Age - Low Magic Studios


New Class: Bard - A performer whose music works magic—a wanderer, a taleteller, and a jack-of-all trades.

A bard brings forth magic from his soul, not from a book. He can cast only a small number of spells, but he can do so without selecting or preparing them in advance. His magic emphasizes charms and illusions over the more dramatic evocation spells that wizards and sorcerers often use.

In addition to spells, a bard works magic with his music and poetry. He can encourage allies, hold his audiences rapt, and counter magical effects that rely on speech or sound.

Bards have some of the skills that rogues have, although bards they are not as focused on skill mastery as rogues are. A bard listens to stories as well as telling them, of course, so he has a vast knowl-edge of local events and noteworthy items.


Major Class Features:

Bardic Music
A bard can use his song or poetics to produce magical effects on those around him.


Inspire Courage
A bard can use song or poetics to inspire courage in his allies, bolstering them against fear and improving their combat abilities.

An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. At 8th level, and every six bard levels thereafter, this bonus increases by 1.


Inspire Heroics
A bard can use music or poetics to inspire tremendous heroism in his allies.

A creature so inspired gains a +4 morale bonus on saving throws and a +4 dodge bonus to AC.


Inspire Greatness
A bard can use music or poetics to inspire greatness in his allies, granting them extra fighting capabilities.

A creature inspired with greatness gains 2 bonus Hit Dice, the commensurate number of temporary hit points, a +2 competence bonus on attack rolls, and a +1 competence bonus on Fortitude saves.


Inspire Competence
A bard can use his music or poetics to help an ally succeed at a task.

The ally gets a +2 competence bonus on skill checks with a particular skill.


Countersong
A bard can use his music or poetics to counter magical effects that depend on sound.

Any creature within 30 feet of the bard that is affected by a sonic or language-dependent magical attack may use the bard’s Perform check result in place of its saving throw.


Song of Freedom
A bard can use music or poetics to create an effect. This effect frees victims from enchantments, transmutations, and curses.


Spells
Bards cast limited arcane spells with Charisma and need not prepare in advance.


New Pre-builds:
Bard - Fatesinger
(Old preset characters can be updated by clicking the Reset button)
(Adventurers with new builds in Adventure mode)


New Optional House Rules:
Weapon base damage increases by one time per 10 character levels
Remove Multiclass XP Penalty
Bardic Music: at least 3 uses per day
Inspire Competence: effect on all skill checks of all allies in range
(+2 modifications of House Rules for old saves)



Optimized Character Creation/Level-Up Module:
Added previous step function
Added skills step
Recommended abilities by default
Preset abilities: Powerful, Balanced, and more
Abilities and skills adjustment buttons can be repeating by press and hold
Optimized UI


Arena:
Added more ways to create parties
Optimized party creation menu
Abnormal exits in battle does not count as fails
Only new challenge fails break winning streak
Fixed: battle difficulty modifiers are not counted in character stats when first enter arena



Classes:
Ranger: optimized pre-builds Verdant Guardian, Wild Sentinel
Druid: added Natural Weapon Proficiency
Druid: fixed alignment bug
Druid: fixed AO bug of Wild Shape + whip
Lizardfolk: changed favored class from Cleric to Druid
Rock Gnome, Forest Gnome: changed favored class from Sorcerer to Bard
Optimized class composition of default party
Added spell list to class descriptions


Range Attacks:
Dart, Shuriken: can be held and used for Two-Weapon Fighting
New default action: Ranged Flurry of Blows
Increased characters' initial ammo
Fixed: Rapid Shot and Two-Weapon Fighting attacks not stack
Fixed: Range attacks with thrown weapons receive 1.5 times Str bonus
Fixed: When using Hand Crossbow + Sling, off-hand attacks may incorrectly abort if main hand ran out of ammunition
Fixed: may stuck when ranged attack kill + out of ammo


Others:
Haste, Slow and Disintegrate: work on all creature types
Teleport: Level 5 -> 4
Fixed: some issues may cause crashes on some systems
Fixed: crashes caused by old version saves
Fixed: crashes caused by clicking action group of battlefield menu
Fixed: position bugs after resurrection

New character panel option: Show Skill Modifiers
New character panel option: Show Trained Skills Only
Battlefield menu: Show/Expand - Weapons and Ammunition
Optimized action description format
Optimized skill-related tips
Optimized battlefield movement and defense tips
Optimized some text
Optimized some UIs
Fixed: potion description format bug
Fixed: missing tips when icon wrap
Fixed: display issues of some English/French characters (f, t, v...)



Next, we'll work on (rough list):
Some prestige classes (details TBD), class saves and BAB growth with extra attacks, new player races (Bugbear, Lizard Scion, Gnoll), more spells, etc.


Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).
Community Announcements - hexin
各位亲爱的玩家:

《R2Beat:音速觉醒》将于2022年5月25日上午10:00进行停服维护,预计维护时间6小时。
维护期间无法登录并进行游戏,对此给大家造成不便,敬请谅解!

本次维护内容为修复部分道具无法购买和已知bug,优化了游戏体验,商城服饰上新,推出新活动。
其它问题及优化,我们也将持续处理,衷心感谢大家对我们的支持与关注!

维护开始时间:2022年5月25日10:00
预计维护结束时间:2022年5月25日16:00

商城上新服饰内容:
“萌宠兔纸”套装
“兔纸扇”饰品
“萌宠喵喵”套装
“糖糖兔”套装
“完美风暴”套装
“可爱风暴”套装
“酷酷男”套装
“娃娃可爱”套装
“毛线风尚”套装
“蔚蓝BOY”套装
“蔚蓝GIRL”套装
“时尚元素”套装
“时尚潮流”套装
“蛋白质”套装
“暖暖派对”套装
“熊熊巧克力”套装
“贵族的探险”套装
“醉神秘帅”套装
“Holla Boy”套装
“Holla Girl”套装
“R2熊宝”套装
“R2熊仔”套装
“Tiffany音乐会”套装
“缤纷萌宝”套装
“乐动帆船”套装
“活力帆船”套装
“Fiver 粉活力”套装
“欢欢红”套装
“可爱阿斗”套装
“快乐阿斗”套装
“可心熊爱”套装
“乐乐橙”套装
“柠檬红茶”套装
“柠檬樱桃”套装
“闪耀”套装
“Fiver 闪耀热舞”套装
“橙黄微笑”套装
“澈蓝微笑”套装
“戏水喵蓝色”套装
“戏水喵紫色”套装
“小资少爷”套装
“小资姑娘”套装
“典雅绅士”套装
“优雅淑女”套装
“心肝宝贝”套装
“灿烂华服”套装

商城上架道具:
玩伴背景框-甜蜜的感觉
玩伴背景框-彩虹城堡
玩伴背景框-危险爱恋
玩伴背景框-彩虹萌萌
玩伴背景框-涂鸦天空
玩伴背景框-浪漫满屋
喵呜喵呜角色框
彩虹星晴角色框
梦幻夜星角色框
海岛之旅名片卡
热气球名片卡
四叶草名片卡
浪漫起航名片卡
星间飞行名片卡
星光漫步名片卡
彩虹星光名片卡
宠物阿浣/阿狸
宠物轻轻/松松
挚友道具甜蜜友谊
挚友道具梦幻星球
挚友道具温暖之光
玩伴道具幸福馨香
玩伴道具冬雪百灵
玩伴道具星光璀璨

商城下架道具:
kiss love
友情皇冠
kiss day男衣
kiss baby(男)
kiss day女衣
kiss baby(女)

游戏Bug修复:
1.自我介绍内容出框
2.歌曲图片比例异常
Pronty - 絕世渾沌漆黑墮天薯


Hello everyone, we're 18Light Game.

Along with the V2.0 update, Turkish language support is available now!
The language settings can be adjusted by going to Title Menu, then clicking Options → General → Languages.

Thanks for supporting, and hope you continue to enjoy Pronty!

18Light Game

Join our Discord
Twitter(English)
Twitter(日本語)
Facebook
May 23, 2022
Old Coin Pusher Friends - STP WORKS
* Fixed a problem that prevented jackpots from being generated under limited conditions.

* Fixed a problem that sometimes prevented smooth rotation in "Pot shoot", "Hit down the bottle", etc.
Armageddon War:Old Era Wreckers / 大鏖战:旧时代的残党 - freeflyfish
Fixed bug with intelligence popup error
May 23, 2022
Mists of Noyah - Pyxeralia
Hey guys!

Let's check all the v1.0.1 patch info!

News
  • Reforging Stones - When reforging an item it will come with 2 affixes
  • Fishing - Now you catch more fish according to your fishing power


Changes
  • Health perk increased
  • Mana perk increased
  • Increased Attack Power Perk
  • Increased Spell Power Perk
  • Damage of all enemies below level 30 reduced
  • Hell dungeon wall fire damage reduced
  • Inferno Boss "Calamity" Skill CD increased by 500%
  • Dungeon Recommendations now display the recommended tier


Fixes
  • Quest Chests now work correctly
  • Rhys's "Divine Star" skill curve fixed
  • Vylat's "Soulsteal" skill curve fixed
  • Improved performance by 10-20%
  • Fixed inventory navigation errors with controller
  • Fixed chat bugs
  • Crafting multiple at once now works correctly on controller
  • Craft now from XP correctly
  • Reforging stones now correctly accept the description tier



Join us discord!

https://discord.gg/sp4RBXu

Help us by reporting bugs found in the #bug-report discord channel!


Thank you very much!
Pyxeralia
May 23, 2022
Nomad Survival - thefoxknocks
Hello!

It's been a long time coming, but the game is now completely translatable. In fact, thanks to the amazing contributors over on our Discord, a few languages have already been translated! I'm currently in the works of having the Chinese translation done, however it is being done by a professional translator and as such you won't see the Chinese translation for a week or so. As soon as it's done, I'll implement it, now that the framework for such things is implemented into the game.

The currently available languages are:

English (of course)
German
French
Portuguese
Spanish
Russian


As more people volunteer to translate other languages, they will become available as well. Let me repeat that the Chinese translation is currently being worked on, so it will be included later.

So, why is this a Major Update? Well, if you're a native English speaker, it probably isn't very exciting. The good news, though, is that I'm going to be focusing on new content from this point forward now that all of this stuff is finally out of the way.

We've also started a Beta Branch on our Discord. I'm always looking for people to help test things and as I'm adding in new content, that'll especially be true.

Here's the changelog:

CHANGELOG

  • You can now change the language of the game in the Title Screen.
    - NOTE: Translated languages use a different font. This must be the case until the games resolution is increased (I plan to do this sometime in the future), due to how many translations are significantly more wordy and would absolutely not fit with the default font of the game.

  • Cleaned up the initial loading process of the game. It now loads way faster.

  • The Spectral Bow's arrow sprite has been updated to be of higher resolution so that if the player has a lot of scaling bonuses, it doesn't look quite as terrible.

  • The Level Selection screen has been rearranged in preparation of more levels.

  • The Main Menu, Character Selection, Heritage Selection, and Level Selection screens can now all be navigated with a keyboard/controller. More menus will be done in the future. I apologize for how inconsistent this is so far.

BUG FIXES

  • Attempted fix for the rare situation where Portals don't spawn in The Crossroads. This is very hard for me to track down, so all I can do is keep reworking how it spawns in and seeing if it happens again because it seems to occur so rarely that it's very difficult for me to test. So, as always, please just let me know if this happens again.

WHAT'S NEXT

Localization was really surprisingly big, and not at all possible without the people in the community who volunteered to translate. Having that out of the way is huge and is exactly what's been worked on these past few days.

So, can the game finally start getting new content now? Oh yes. That's exactly what's next on the docket. Currently, I want to start working on a 3rd map. After that's done, I'd like to start looking into map modifiers and challenges. You can expect new achievements, as well. Maybe even some new characters and/or heritages? Only time will tell.

I want to keep working on keyboard/controller support. I want to improve the visual clarity of the game (some skills can get so big that it becomes very difficult to see anything, even if they are being drawn under the enemies). I want to do a great many of things. Keep giving me time and I'll keep giving you results.

As for the translations, they may not be PERFECT right this moment, but if you find some translated text that doesn't make sense or is inconsistent, let us know over on the Discord.

In regards to Cloud Saves, I did some testing with them and am going to need to do some extra coding to get them to work in a manner that's safe. I am looking into it, but I don't want to slap together something haphazard that ends up deleting your save file.

Thank you all for your continued support and patience.
May 23, 2022
Soda Crisis - biligame
Dear Sodaman, we have an important announcement today.

[SodaCrisis] is finally released! The game will be on sale today for only $10.99.

The first DEMO was released 7 years ago in 2015. The game has gone through 3 years of production. We have finally completed the production after many adjustments and restructuring. Although we would like to say that we have been through many head balding night, but the fact were, we enjoyed each and every moment throughout the production process, because we know, this is the game we want to produce.

After we released the free DEMO in August last year, we have received great feedback and love from players, which has greatly encouraged the production team to moving forward. These feedbacks and suggestions helped us in refining and polishing the game. Allow me to brag, we have made the game more fun!

We are truly grateful for the players who have been following and supporting us, while giving us valuable suggestions, it is you that have made [SodaCrisis] better.

To be honest, we are very nervous, it feels like we are waiting for our results. Now we have submitted our paper, and its in the hand of the examiner.

We hope you’ll love [SodaCrisis]!
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