May 23, 2022
Between Two Worlds - Drooskati Games


Check out the new trailer for Between Two Worlds! Several animation previews, as well as screenshots from within the game. We're quite proud of this!

Make sure to follow us to get updates about the upcoming release! More screenshots and previews to come. Also, if you want to join the community, we have an active Discord Server that you are welcome to join!
Crash Drive 3 - Harrigarno
We have an awesome sale of Crash Drive 2 and Crash Drive 3 which is on now! Save 75% on Crash Drive 2 and 60% on Crash Drive 3, now is the time to get your friends to buy the game to play together. Sale ends May 30!

https://store.steampowered.com/app/346820/Crash_Drive_3/
https://store.steampowered.com/app/343440/Crash_Drive_2/
Battle for Wesnoth - Wesnoth Inc.
The MacOS build has a known issue with input coordinates being wrong. This will be fixed in 1.17.5.

Campaigns
  • Sceptre of Fire
    • S9: Allow Grypon Riders to complete the scenario (issue #6332)
  • Under the Burning Suns
    • S5: Enforce encounter with the Cloaked Figure (issue #6364)
    • S8: Spawned units will now be unable to be blocked into walls (PR #6677)
Editor
  • Added some missing terrain groupings (issue #6643)
Terrain
  • new terrain variations
    • `Rrd` for desert road/cobbles - just a recolor, but has some different transitions than the normal roads
    • `^Bsa*` for snowy stone bridge
Translations
  • Updated translations: British English, Chinese (Simplified), Czech, French, Italian
User interface
  • Added integer scaling options for the entire UI.
Miscellaneous and Bug Fixes
  • The `--stringfreeze` (`-Z`) command line flag has been removed from wmllint.
  • The checks for the old special notes system have been removed from wmllint; the `notecheck off`, `notecheck on` and `match <ability> with <note>` magic comments no longer have any effect.
  • Resolved title screen flashing during the loading screen (issue #2395)
  • Added the {PASSABLE_HEX} macro to core and deleted it from TRoW S19 (PR #6677)
  • Converted most portrait images to webp (PR #6611).
  • Hardware accelerated rendering has been enabled in SDL.
Crash Drive 2 - Harrigarno
We have an awesome sale of Crash Drive 2 and Crash Drive 3 which is on now! Save 75% on Crash Drive 2 and 60% on Crash Drive 3, now is the time to get your friends to buy the game to play together. Sale ends May 30!

https://store.steampowered.com/app/346820/Crash_Drive_3/
https://store.steampowered.com/app/343440/Crash_Drive_2/
OLD SKOOL RACER - SURIFIER2020
Welcome to our first update for 2022.
Thankfully, all the team members survived the COVID waves (with a few hospital visits) and are hard at work on OSR again. Hopefully, this will be the year that the game goes gold.
Here is a summary of the content in this update:
a) New car levels: New York, Mexico
b) Updated Egypt level
c) Singleplayer boat racing in Venice and London
d) Multiplayer car racing
e) Updated Winner’s Island with trophies and feature unlock menu
f) Updated car garage with new photoreal cars
g) New boat garage
h) New sound effects in all levels
Synth Riders - HeyFalcon
Don't miss out on this opportunity to purchase Synth Riders and complete your music library with our "May Madness Sale" on right now!

  • Let the music move you - 55 songs available with base game.
  • Extend your music library with 35 additional songs available as DLC packs.
  • Join the community or group up with you friends in 10 player cross-platform multiplayer lobbies.
  • Multiple play styles & many modifiers to challenge yourself to.
  • Keep track of your fitness & play time with the integrated YUR Fitness tracker.



20% OFF on Base Game

https://store.steampowered.com/app/885000/Synth_Riders/

20% to 40% OFF on All Add-ons

Latest Music Pack
https://store.steampowered.com/bundle/25439/Synth_Riders__Lindsey_Stirling_Music_Pack/

Complete Collection:
https://store.steampowered.com/bundle/16575/Synth_Riders__Complete_Collection/

As always we welcome your feedback and bug reports on our Official Discord server or in the Synth Riders Official Community on Facebook.

If you want to support the development of Synth Riders, we really appreciate reviews left in the store!

Follow Synth Riders on Twitter, Facebook, and Instagram, and join their Discord community for more news and events.



Star Sonata 2 - SWCDavik

[Wild Space Changes]
  • While a galaxy is unowned or turns unowned – destroyed attached bases will detach themselves from planets and moons.
  • Can no longer mine asteroids in galaxies owned by team that is not your own.
  • Termites now take much longer to mature and won’t spawn attackers right way but will spawn guards.
  • AI Empires will no longer spawn with HPS stations.
  • Adjusted Corrupted Cyborg Adamantiumized Extended Beam that was previously missed.
  • Made Nullification Generator always equipped so it can’t be removed.
  • Fixed issue with basebound items not being added with you preform a station upgrade with a new kit.
  • Removed missed XYZ augmenter blueprints.
  • Adjusted new resource distribution so the number of resources distributed to large galaxies (high solarbody counts) scale up.
[Item Changes]
  • Renamed Twisted Honey Striker factory on the Twisted Honey to Twisted Honeycomb Fabrication.
  • Ksaravisa parasite (From Visphotakapad Ksaravis’ayu missile) is now Unique, and will not impart multiple -Resistiance to Damage when fired by multiple players.
  • Marked the Plague Virus as Unique as well, since it comes from a Seer only super item and was stronger than the Ksaravisa.
  • Electrified Defense Matrix changed from +33% Shield Bank, +25% Electric Tempering, +50% Hostility for 5 minutes to +66% Shield Bank, +50% Electric Tempering, +100% Hostility for 5 minutes to match what its stats were when super item neuro tweaks were allowed to benefit from Neurotweaking. The Super Item’s charge time was decreased so that you can continuously benefit from the buff effect.
  • Removed the Mining Vulnerability tweak effect from the Kalthi Capital Planetary Demolisher and change its description to fit. Its stats increased with this change.
  • Reduced the magnitude of the Kalthi Elucidator Beam +Vis tweak effect.
  • Removed the Experience bonus on the seer capital ship aura Psychic Foresight.
  • Kalthi Coordinator Solar Array reduced from 75 flat Energy Regen to 50.
  • Kalthi Capital Solar Matrix reduced from 25% Radar to 10% Radar. Reduced 25k flat Energy Bank to 20k.
  • Kalthi Visionary Stealth Infuser reduced from -10% Visibility to -5% Visibility.
  • Reduced blueprint costs for Kalthi Capital Planetary Demolisher, Kalthi Elucidator Beam, Kalthi Deployer Solar Panel, Kalthi Visionary Stealth Infuser, Kalthi Capital Solar Matrix.
[AI Changes]
  • Subspace AI no longer have additional XP modifiers outside of the Invasion spawned AI.
  • Changed the team of Kalthi Visionaries and Coordinators spawning in DF500+ back to Kalthi Armada.
  • Subspace Outposts now deploy AI with scripting instead of as fighters.
[Universe Changes]
  • Arctia bosses are now instanced and adjusted the galaxy layout of the zone to make it easier to understand where to go.
[Server Changes]
  • Background changes to fuel check on energies so fuel costs are more accurate.
  • Infrastructure for drone mobilization to help reduce desync.
  • Unique tag on Parasites only allows one source to exist instead of allowing one per source. (e.g., Core Dumps with their parasite, doesn’t matter how many people use it, you can only ever have a max of one stack.)
[Bug Fixes]
  • Fixed a case where bots would fire at a stasis ship.
  • Fixed issue with tractors being stuck on if the player has a DNA extraction beam on their ship.
  • Fixed several cases where bots could fire at other players in no PvP areas.
  • Fixed several issues that caused issues with “return” wormholes within instances (Serengeti, Infernal Darkness) and with wormholes within the same galaxy (Micron, Labyrinth).
  • Fixed a bug where stations could do massive extractor/factory ticks when being repaired.
  • Fixed a bug where constant DPS incorrectly applied to parasites from super item.
  • Fixed a bug where constant DPS could make superweapons do healing/damage when they should do damage/healing.
The Heroes Around Me - OKJOY
当当当,凌编这里有一份游戏&众筹相关的有奖问卷诚邀大家參與~
到今天为止,众筹目标已经达成14万+,过两千人参与,非常感谢大家的支持!!

为了游戏能做得更好,制作组和运营组有一些小小的困惑需要大家来帮忙解答,我们已经整理成一份问卷,希望大家都能够参与填写。我们最终会从参与调查问卷的玩家中抽出15位领取奖品哦~

问卷征集
https://www.wjx.cn/vj/YtgOsDA.aspx

不管是否参与此次众筹和添加心愿单,只要按规则完成并成功提交本次问卷调查活动即可参与本次的抽奖。我们将从中抽取15位玩家获得精美奖品:

1位: 北通阿修罗2Pro无线游戏手柄;
2位: 罗技电竞鼠标
2位: 100元京东卡
4位: 50元京东卡
6位: 30元京东卡

活动说明:
1、调查问卷活动时间,即日起至2022年05月31日12:00截止。
2、获奖名单将于征集结束后10个工作日内在微博 @世上英雄,我们会通过问卷中预留的手机号与获奖人员联系,请于7日内回复相关信息,逾期则视为自动放弃奖项。
3、填写内容须健康向上、积极和谐,不涉及任何不文明的行为。
4、参与本次调查问卷活动即视为同意【世上英雄】在相关活动中使用其填写内容,其中个人信息仅用于奖励发放,不作他用,请放心。收起
REAVER - G_Hyze
0.7.9 hotfixes
  • Cool scourge is less likely to fall in backrooms
  • Cool stepa now has less hitpoints (20% reduction)
  • Maximum strafing speed increased by 20%
  • Fixed bug where speedrunners tab couldn't be rebinded (Left CapsLock by default)
Emperial Knights Playtest - Shad
EK_Patch 2.0.1 Test Server
...