Check out the new trailer for Between Two Worlds! Several animation previews, as well as screenshots from within the game. We're quite proud of this!
Make sure to follow us to get updates about the upcoming release! More screenshots and previews to come. Also, if you want to join the community, we have an active Discord Server that you are welcome to join!
We have an awesome sale of Crash Drive 2 and Crash Drive 3 which is on now! Save 75% on Crash Drive 2 and 60% on Crash Drive 3, now is the time to get your friends to buy the game to play together. Sale ends May 30!
The MacOS build has a known issue with input coordinates being wrong. This will be fixed in 1.17.5.
Campaigns
Sceptre of Fire
S9: Allow Grypon Riders to complete the scenario (issue #6332)
Under the Burning Suns
S5: Enforce encounter with the Cloaked Figure (issue #6364)
S8: Spawned units will now be unable to be blocked into walls (PR #6677)
Editor
Added some missing terrain groupings (issue #6643)
Terrain
new terrain variations
`Rrd` for desert road/cobbles - just a recolor, but has some different transitions than the normal roads
`^Bsa*` for snowy stone bridge
Translations
Updated translations: British English, Chinese (Simplified), Czech, French, Italian
User interface
Added integer scaling options for the entire UI.
Miscellaneous and Bug Fixes
The `--stringfreeze` (`-Z`) command line flag has been removed from wmllint.
The checks for the old special notes system have been removed from wmllint; the `notecheck off`, `notecheck on` and `match <ability> with <note>` magic comments no longer have any effect.
Resolved title screen flashing during the loading screen (issue #2395)
Added the {PASSABLE_HEX} macro to core and deleted it from TRoW S19 (PR #6677)
Converted most portrait images to webp (PR #6611).
Hardware accelerated rendering has been enabled in SDL.
We have an awesome sale of Crash Drive 2 and Crash Drive 3 which is on now! Save 75% on Crash Drive 2 and 60% on Crash Drive 3, now is the time to get your friends to buy the game to play together. Sale ends May 30!
Welcome to our first update for 2022. Thankfully, all the team members survived the COVID waves (with a few hospital visits) and are hard at work on OSR again. Hopefully, this will be the year that the game goes gold. Here is a summary of the content in this update: a) New car levels: New York, Mexico b) Updated Egypt level c) Singleplayer boat racing in Venice and London d) Multiplayer car racing e) Updated Winner’s Island with trophies and feature unlock menu f) Updated car garage with new photoreal cars g) New boat garage h) New sound effects in all levels
While a galaxy is unowned or turns unowned – destroyed attached bases will detach themselves from planets and moons.
Can no longer mine asteroids in galaxies owned by team that is not your own.
Termites now take much longer to mature and won’t spawn attackers right way but will spawn guards.
AI Empires will no longer spawn with HPS stations.
Adjusted Corrupted Cyborg Adamantiumized Extended Beam that was previously missed.
Made Nullification Generator always equipped so it can’t be removed.
Fixed issue with basebound items not being added with you preform a station upgrade with a new kit.
Removed missed XYZ augmenter blueprints.
Adjusted new resource distribution so the number of resources distributed to large galaxies (high solarbody counts) scale up.
[Item Changes]
Renamed Twisted Honey Striker factory on the Twisted Honey to Twisted Honeycomb Fabrication.
Ksaravisa parasite (From Visphotakapad Ksaravis’ayu missile) is now Unique, and will not impart multiple -Resistiance to Damage when fired by multiple players.
Marked the Plague Virus as Unique as well, since it comes from a Seer only super item and was stronger than the Ksaravisa.
Electrified Defense Matrix changed from +33% Shield Bank, +25% Electric Tempering, +50% Hostility for 5 minutes to +66% Shield Bank, +50% Electric Tempering, +100% Hostility for 5 minutes to match what its stats were when super item neuro tweaks were allowed to benefit from Neurotweaking. The Super Item’s charge time was decreased so that you can continuously benefit from the buff effect.
Removed the Mining Vulnerability tweak effect from the Kalthi Capital Planetary Demolisher and change its description to fit. Its stats increased with this change.
Reduced the magnitude of the Kalthi Elucidator Beam +Vis tweak effect.
Removed the Experience bonus on the seer capital ship aura Psychic Foresight.
Kalthi Coordinator Solar Array reduced from 75 flat Energy Regen to 50.
Kalthi Capital Solar Matrix reduced from 25% Radar to 10% Radar. Reduced 25k flat Energy Bank to 20k.
Kalthi Visionary Stealth Infuser reduced from -10% Visibility to -5% Visibility.
Reduced blueprint costs for Kalthi Capital Planetary Demolisher, Kalthi Elucidator Beam, Kalthi Deployer Solar Panel, Kalthi Visionary Stealth Infuser, Kalthi Capital Solar Matrix.
[AI Changes]
Subspace AI no longer have additional XP modifiers outside of the Invasion spawned AI.
Changed the team of Kalthi Visionaries and Coordinators spawning in DF500+ back to Kalthi Armada.
Subspace Outposts now deploy AI with scripting instead of as fighters.
[Universe Changes]
Arctia bosses are now instanced and adjusted the galaxy layout of the zone to make it easier to understand where to go.
[Server Changes]
Background changes to fuel check on energies so fuel costs are more accurate.
Infrastructure for drone mobilization to help reduce desync.
Unique tag on Parasites only allows one source to exist instead of allowing one per source. (e.g., Core Dumps with their parasite, doesn’t matter how many people use it, you can only ever have a max of one stack.)
[Bug Fixes]
Fixed a case where bots would fire at a stasis ship.
Fixed issue with tractors being stuck on if the player has a DNA extraction beam on their ship.
Fixed several cases where bots could fire at other players in no PvP areas.
Fixed several issues that caused issues with “return” wormholes within instances (Serengeti, Infernal Darkness) and with wormholes within the same galaxy (Micron, Labyrinth).
Fixed a bug where stations could do massive extractor/factory ticks when being repaired.
Fixed a bug where constant DPS incorrectly applied to parasites from super item.
Fixed a bug where constant DPS could make superweapons do healing/damage when they should do damage/healing.