This weekend, thousands of screaming fans in Antwerp and millions of viewers around the world witnessed the crowning of a new Major Champion. Congratulations to FaZe Clan who proved to be an unstoppable force, taking the Grand Final 2-0.
Today we’re releasing the champions autograph capsule, featuring autograph stickers in paper, glitter, holo, and gold. Celebrate rain, karrigan, broky, ropz, and Twistzz by supporting them in style–50% of the proceeds are shared with the players and organizations taking part in the Major.
And so the Antwerp Major comes to a close. Onward, to Rio!
It's been a couple of months! It has been too long since the last content update. I spent a great amount of time trying to work on improving my focus, and while some of it succeeded (exercising, more time outside, adjusting diet, cutting out sugar, adjusting times, scheduling activities, adding vitamins, rearranging my room), some of it failed and made me much more scatterbrained (cutting out caffeine, no fruit diet). Now that I recognize the power of coffee in my ability to focus, I've been making some headway.
In update V2.5 I've added two new levels:
The Golf Level
(I haven't added an achievement for this level yet because I'm not sure what I want to make the Par for the hole after adding the ability to see the arc of the ball.)
The Black Snake Level
What's Next?
Sphinx Boss Level
Patreon Backlog
In-Progress
Mac Version (Will figure this out soon)
Hardmode Commission
Large Patreon Backlog
Xbox One Port (Waiting on GMS)
V2.5 Changelog
Added Golf Level
Added Black Snake Level
Changed sky color in the Slums
Fixed Grandma/Dog Level, floating spiked platform could kill you while invisible.
Patrons also have access to the latest beta version of the game, which I update at the end of each month, until I finish the update for public release.
Thank for your interest in the game as always. Your time is much appreciated.
I've got some exciting new things coming down the pipeline and I can't wait to release it when it's ready.
We've got some new spell classes in the works including elemental tornados, slow moving wide ranged projectiles that creep forward and deal damage to everything along its path.
The alliance system continues to see development. We'll see some neat random encounters in some of the dungeon areas and you'll be able to recruit various followers through the game's Einherjar system!
Slime variations will be seen in the higher level dungeons. These are not just elemental swaps. Fire slimes for example will move much faster than their Green Apple variant and will explode when killed. Ice slimes although will move slower, will pack a harder punch through increased slow ability via cold attacks.
I can't wait to show you guys more and look forward to the next news post!
The Last Plague: Blight Playtest - originalstudios
The Performance Update
Finally spent some time on performance which is something I've wanted to tackle for a while. Completely redid a lot of the internals of the game and really happy with the results, seeing solid framerate improvements (~34% improvement on my RTX 2080), as well as a fairly decent reduction of stuttering as the game loads and unloads chunks while running around the world. There is still some more improvement to be done here, but I'm happy with where it is for now.
A few other fixes and tweaks are included in this update. Please continue to report any issues you see! Thanks
Performance:
Completely reworked internal saving/loading system for much less memory pressure. This greatly reduces some of the stuttering seen before when running around and loading/unloading the world. New games will see the most benefit vs. loading a pre-v0.5.11 save
Tons of optimizations to rendering, culling, logic, etc. Should increase framerate by 5-30% on almost all configurations
Fixes:
Fixed water reflections quality no longer actually using High when Medium is selected. The difference between Medium and High is whether the reflections will render shadows or not, a fairly significant performance impact
Fixed rabbit snares losing their correct state sometimes when multiple are present in the world - some with and without trapped rabbits - when loading a game
Clamped contamination of harvested creature items to 100%
Fixed main menu background scene showing weird gray highlights if leaving an active game with heavy cloud cover
Fixed rare issue where the construction materials shown in the character's hands during the building process would actually have collision enabled and would end up pushing the player around during the animation
Fixed another cause of "ghost items" where trying to drag something like mud into the construction materials UI slot (instead of mud mortar) would cause a ghost item to get stuck in the slot
Other changes:
Soaking slots will always show on the Soaking Basin UI regardless of how much water is present, and the UI was reworked to be more helpful in figuring out what is needed to properly treat the hides
Times shown on things like remaining time for treating a hide are capped to 100 hours now to prevent overly large values from appearing in very inefficient treating setups
Add stockpile ability for soft clay
Slightly different looking bushes as textures/materials are consolidated as part of the general performance optimization above
More interesting looking player/bush graphical interaction effect while walking through them
Better transition between player character running and walking so it no longer appears instant
Long sticks are packed closer together in stockpiles, allowing for more to be placed per stockpile
Reduced how much impact each step has on changing grass to dirt over time
Hello everyone, and welcome to the Weekly Dev Log for May 23rd, 2022, detailing all the changes that have happened since May 16th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
May 2022 Condo Contest Ending Soon!
The objective for this contest is to make a bedroom!
You can create the room yourself or decorate one of the rooms in any of the purchasable Condos. It can be as ambitious or simple as you like (feel free to theme it however you want), as long as it follows the rules and is understandably a bedroom.
The deadline to submit entries is May 29th, 2022 at 11:59 PM CT.
Johanna finished working on most of the art overhaul for the Casino.
macdguy continued working on Roulette, finishing the bulk of the remaining work. He also started working on Silver Saddles (Horse Betting) game, getting the horse simulation code finished as well as the gameplay logic and loop.
Sketchman worked on Roulette, hooking up the ball animations.
Casino: Phase 2 Horse Racing Simulation WIP
Casino: Phase 2 Roulette 3D Chip Stacking Demo
Casino: Phase 2 Roulette Chips WIP
SDNL: Frostbite
Lifeless finished working on the first blockout for Frostbite.
Wheezwer worked on some concepts for buildings for Frostbite.
SDNL: Frostbite Blockout EARLY WIP
Miscellany
Lifeless started working on a new map blockout for SDNL.
macdguy prototyped a version of a system for grouping items together in a Condo.
Madmijk continued working on the Condo instruments.
Will continued working on music for SDNL.
Wheezwer continued working on the Steam backgrounds.
Condo: Item Grouping Demo WIP
Wrap It Up
That about covers everything that happened since May 16th, 2022 at PixelTail Games.
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Cross Material Conversion +Domestic + Midsummer Melody Costume
It’s time to rearrange and transfer! For a limited time, you could obtain HOT items from the CMC!
Cross Material Conversion
New season with HOT items that you can rearrange and transfer!
Promotion Period May 25, 2022 – June 29, 2022 UTC
CMC Material Conversion
x1 Solomon Accessory Selection Box Hot Item! x1 Shining Star Accessory Full Set Box Hot Item! x1 Fallen Night Full Set Box Hot Item! x1 SS Guaranteed D Component: Costume Hot Item! x1 Gear Booster +15 Pouch Hot Item! x1 SS Guaranteed D Component: Gear x1 Signature Accessory Full Set Selectable Box x1 Fallen Night Weapon [Signature] x1 Fallen Night Hair [Signature] x1 Fallen Night Chest [Signature] x1 Fallen Night Legs [Signature] x1 Fallen Night Feet [Signature] x1 Fallen Night Hands [Signature] x1 Signature Accessory Selectable Box x1 Unique Accessory Selectable Box x1 Boss Phase Wings Selectable Box Ver.1.1 x1 Mini Syrphid Pet Adult Container x1 Mini Lovely Yod Pet Adult Container x1 Mini Flop Pet Adult Container x1 Mini Lorelei Pet Adult Container x1 Mini Asmodeus Pet Adult Container x1 Mini Jina Pet Adult Container x1 Mini Gomory Pet Adult Container x1 Seductive Little Demon Full Set [AType] x1 Cheer Up Boys Full Set [AType] x1 Vow of Love Normal Full Set [CType] x1 Seductive Little Demon [A Type] Hair x1 Seductive Little Demon [A Type] Chest x1 Seductive Little Demon [A Type] Legs x1 Seductive Little Demon [A Type] Feet x1 Seductive Little Demon [A Type] Hands x1 Seductive Little Demon Lovely Horns [A Type] x1 Cheer Up Boys [A Type] Hair x1 Cheer Up Boys [A Type] Chest x1 Cheer Up Boys [A Type] Legs x1 Cheer Up Boys [A Type] Feet x1 Cheer Up Boys [A Type] Hands x1 Cheer Up Boys Band-Aid [A Type] x1 Vow of Love [C Type] Hair x1 Vow of Love [C Type] Chest x1 Vow of Love [C Type] Legs x1 Vow of Love [C Type] Feet x1 Vow of Love [C Type] Hands x1 Vow of Love Wedding Ring x1 Vow of Love Phase Wings x1 Transparent Dimensional Weapon x1 Transparent Dimensional Hair x1 Transparent Dimensional Chest x1 Transparent Dimensional Legs x1 Transparent Dimensional Feet x1 Transparent Dimensional Hands x1 Transparent Dimensional Hat x1 Transparent Dimensional Head
x1 Transparent Dimensional Cheeks x1 Transparent Dimensional Chin x1 Transparent Dimensional Back x1 Transparent Dimensional Wrist x1 Transparent Dimensional Waist x1 Transparent Dimensional Legs x1 Transparent Dimensional Effect x1 Transparent Dimensional Eye x1 Transparent Dimensional Full-body Piece x1 Elite Status Voucher (3-Day) x1 Elite Status Voucher (30-Day) x1 Maid Service Voucher (7-Day) x1 Maid Service Voucher (30-Day) x1 Gardening Voucher (7-Day) x1 Gardening Voucher (30-Day) x10 CMC Rearrange Ticket x1 [Gear Booster Fortifier] Lucky Pouch x1 [Transcendental Elixir] Lucky Pouch x1 Gremory’s Special Dimensional Box x1 Gremory’s Greater Dimensional Box x1 Gremory’s Common Dimensional Box x1 UNION Name Tag x3 Perfect PNA Evolution Kit x5 UNION Gear Lubricant x10 Quality Assurance Seal x30 Strength Drink x3 Trigger Combustion – Epic x20 Resurrection Capsule x1 Real Platinum Driver x2 Slot Type Modification Tool x2 T2 Colored Chip Selectable Box x1 T1 Platinum Chip Selectable Box x1 T2 Platinum Chip Selectable Box x1 Shape Memory Device x2 Transcendental Elixir x1 Transcendence Accelerant [ALL] x6 Performance Fabric Treatment x2 Performance Fabric Relaxer x1 SS/S D Component: Costume x1 SS/S D Component: Gear x1 Splendid D Component: Costume x2 Splendid D Component: Gear x2 Normal D Component: Costume x4 Normal D Component: Gear x1 Alpha Equalizer x1 Costume Fusion Fiber x1 Shining Synchro Fiber x1 Gear Booster +14 Pouch x1 Gear Booster +13 Pouch x20 Gear Booster Fuel I x2 Lucky Gear Boost I x1 Gear Booster Fortifier
Rearrange and Transfer Ticket
More chances for you to transfer and rearrange items!
Sales Period May 25, 2022 – June 29, 2022 UTC
CMC [ Rearrange ] Ticket
Amount
Price (N-Coin)
Discount Rate
10
300
0%
50
1,400
7%
100
2,700
10%
CMC [ Transfer ] Ticket
Amount
Price (N-Coin)
Discount Rate
1
190
0%
10
1,790
6%
20
3,490
8%
35
5.990
10%
CMC Material Conversion (Rearrange) Ticket
CMC Material Conversion (Transfer) Ticket
Use this ticket to randomly pull 8 items from the item pool
Renews the entire list back to 8
Reset the transfer ticket requirement
You will need 1 CMC (Rearrange) Ticket whenever you wanted to reset the item pool until you like the loot that has been discovered.
The FEVER level increases after you use the Rearrange ticket. The higher the FEVER level is, the higher your chance to discover HOT items!
The number of required Transfer Tickets will depend on the number of times you will Transfer an item from the current pool.
You will need a minimum of 1 CMC Material Conversion (Transfer) Ticket to randomly get one of the arranged items from the current pool.
The number of required Transfer Tickets will increase after the first Transfer.
The items that you already obtained will be marked as “Get”.
CMC Package
Great value for extra tickets all in one pack!
Sales Period May 25, 2022 – June 29, 2022 UTC
CMC Premium Package
x120 CMC Material Conversion (Rearrange) Ticket x12 CMC Material Conversion (Transfer) Ticket
Package Value: 5,880 Now for only 4,990 N-coins! 15% Discount Purchase Limit: None