The game has had a massive overhaul with a new player system, Animations, Sounds and Effects.
First lets start with the fixes.
FIXES
Lighting on some of the levels.
AI going though the islands on Spainish invasion.
Extras cannons no longer fire if you dont have them.
Laser grid start time.
Player scores are stored for a short time if you lose connection or quit.
No more flying everywhere when you get hit due to a new hit system.
Added a glowing orb above player ships in Space invasion (Wave mode)
Much more I'd be here all day listing them. ːsteamhappyː
Gardor - The great Icewall has been redesigned.
Ok now for the good stuff.
NEW
NON-VR
You can now play with Non-VR players, they do have limits. ie - Can only carry 1 weapon, also cant throw the swords or shields. Climbing can be difficult (but all part of the fun).
Every Gamemode is playable in Non-VR using either a controller or keyboard and mouse. (No keybinding yet but will be added in the future.)
Non-VR player hud.
PLAYER MODELS
New player models have been added to make customizing your character easier. (Will more than likely be changed again, as those are assets from the store and everyone seems to use them.)
Player Animations well makes sense now that you have legs and arms. (Still need's work in places.)
New player hands (just 100X better than the old ones.) (No gestures other than pointing but more will be added.)
MAIN MENU AND LOBBIES
Lobbies and Main Screen has been redesigned.
Done a whole redesign of the main menu which has the character shop, level shop and customizing the player. Yes you can customise your character in the lobbies aswell.
Added a quick join button so you can get straight to the action. Or if no games are found will create a Quick match lobby where voting is key.
Added a Mini-game to the lobbies while you wait for other players or beat the Hosts score. Even a piano so the VR players can play you some songs while you wait.
CHALLENGES
Challenges have been added to the main menu with challenges that last a day, a week or a month. All with Rewards once completed. (More will be added. ideas?)
GAMEMODES
Tanks - Fight in armoured combat on the new large scale map Farmland. Found in battleships gamemode.
Spaceships - Fly around the new map Asteroids while trying to destroy the other players. Also found in battleships gamemode. (Very fast movment).
Rumble / Rumble Squads - Players now drop items on death. (Health / Ammo refill etc) (maybe even weapons??)
New Map - WarZone
Waves - Few tweaks some nice surprise's for you to discover.
Start your engines! The Steam Racing Fest Sale is about to begin, and you can score the biggest ever savings on GRIP: Combat Racing, the digital soundtrack, and full set of garage packs!
Here's a quickfire list of each saving :
GRIP: Combat Racing -85%
Artifex Car Pack -65%
Cygon Garage Kit -65%
Cygon Garage Kit 2 -65%
Cygon Garage Kit 3 -65%
Fade Garage Kit -50%
Official Soundtrack -60%
Nyvoss Garage Kit -65%
Nyvoss Garage Kit 2 -65%
Nyvoss Garage Kit 3 -65%
Nyvoss Hex Preorder Pack -65%
Pariah Garage Kit 2 -65%
Terra Garage Kit -65%
Terra Garage Kit 2 -65%
Terra Garage Kit 3 -65%
Vintek Garage Kit -65%
Vintek Garage Kit 2 -65%
Vintek Garage Kit 3 -65%
There's never been a better time to pick up GRIP, or some sweet new customisations for your particular roller / airblade of choice!
The sale runs until the 30th of May, you've not got long to treat yourself to some gravity defying speed (though if you already own the game this is a great time to convince a friend or two to meet you on the track!)
We have 10 creators and a mountain of feature work. How do you create an achievable plan? We share our experience with Codecks, Jira, Confluence, Word, Excel, and Google Docs all in an effort to: do what’s important, get everyone on the same page, keep everyone productive, and figure out a reasonable feature complete date.
Changes: Optimized the notification UI on specific cases Implemented the sorting buttons on the character screen
Bugfixes: Fixed duping items with building area placement Fixed berry bushes not being selectable Fixed not being able to perform interactions until you loaded a save file Fixed being able to interact with the fermenting slider after selecting a duration Fixed the recipe selection filter by 'has materials' showing some recipes it shouldn't
We are proudly presents to you the new Gutta Raceway Park!
It is better than ever, it has more race locations and will be our center race park in the short future. We have rebuilt it in a way, that it will be able to accommodate new race types such as drift events, monster trucks races, car jumping, burnout contests or derby. While these races are under development, we have some new race tracks for you and we have also remade the oval track, turned it into a proper Tri-Oval track, actually two tri-oval tracks!
It's been quite some time since we had our last release. Don't worry, we are still developing Revhead and new features will be released regularly.
During this time period we have fixed many bugs, we have improved our AI, since many of you reported they were too easy to beat, now you really need to get yourself together to win.
While graphics is not our primary aspect in this game, we focus much more on details regarding car physics or background of racing, like mechanical works, searching for parts or locations, etc, still it is important to keep our visuals up to date. Therefore we have updated some of our parts and environment graphics. If you have a decent PC and you can play the game on high quality, you will notice the difference. No more half-cut mountains, strangely appeared trees. You can actually feel some atmosphere. This is only a minor update, which already makes the game looks better, while we are working on much more significant graphical changes in the background.
2.3km Small Tri Oval Track
3.5km Big Tri Oval Track
400m (1/4 mile) Drag Strip
800m (1/2 mile) Drag Strip
Pitstop with 10 service location and multi-line pits, to make it better for future MP version
improved AI with much faster NPCs
visually updated some parts, like suspension, for more realistic view
visual updates for terrains, especially for long distance mountains and trees
added extra option to Visual setup to turn on/off fog (during beta tests we've seen some HW where fog caused some problems, so we let you be able decid if you want it or not)
many smaller tweaks and optimisation for better performance
fixed DocOld character, who's leg was out of the car
fixed some tracks where colliders caused issues when player's car hit the wall
fixed issues with Buthanbang chassis caused by damage
many smaller bugfixes, reported by our players
During the Steam Race Fest, you can get the game and all of it's DLCs for a 25% discount!
Patch 1
Date: 27-05-2022 Version: 1.4.8315
Addresses the following issues:
fixed the glitches caused on some systems by the atmosphere effect
car's light sources in headlights are now positioned to the exact same height on both sides to avoid asymmetric lighting effect at night