Intruder - Silverballer


Agents!

The 5th Season of the Intruder Competitive League is here! Pre-Season starts today - watch the teams warm up and duke it out in some friendly matches, before the season starts!

There’s still time to enter before May 29th on our Discord - read more here.

See you there Agents, and may the best team win!

May 24th EDIT:
THERE ARE NOW 38 TEAMS! While a team limit was not planned, we will be capping the limit at 40.

If your team has 7 or more members, you can send a message to @Ryguytheguy on our Discord and we will try to work something out, otherwise head over to the #Looking for Members thread to join an existing team!

We are mostly looking for one EU Team, and one Pacific/US West Team. If you have a team in either of those regions, please let us know!
Circuit Superstars - blingwolf
Hello, friends!

We are very excited to announce that for the first time ever we will do a Free Weekend of Circuit Superstars as part of the Racing Fest celebrations!

ALL ACCESS PASS
From May 27th to the 29th you'll get an all-access pass to all game modes and content.
Plus, the game will be discounted during Racing Fest until Monday, May 30th! This gives you lots of time to explore everything our stylized simulator has to offer.

Join the Time Trials Leaderboards
Every hundredth of a second counts! Challenge your friends and the rest of the world in regularly updated Time Trials events.

Race cars you love
Race vehicles across multiple motorsport disciplines including Rallycross, Open wheel single seaters, SuperTrucks, GT racing, Eurotrucks and many more.



Play online (and cross-platform!) with friends
Dive into specially curated online multiplayer races of up to 12 players from around the globe. Create your own tournaments and play online with friends!




A motorsport-loving, wholesome and competitive community is waiting for you! Everyone has been excited to welcome new players during Race Fest, come say hello!

Follow our socials to learn more about everything we've got prepared during the Racing Fest:

Twitter
Instagram
Discord

Hope you get to enjoy a bunch of amazing racing games this week, and we hope to see you on the race track!

Love,
The Original Fire Games Team
Re.Surs - vidygames
In this minor update, I have redesigned the “Enjoy-City: Slums” chapter of the game.

TL DR: New graphics for ‘Enjoy-City’ levels and the update for the boss of this level.

Some screenshots for comparison (old to new)








And a couple of new screenshots






Dev comments:

The initial goal for this update was to convey a feeling of a slums/ghetto-like environment.

In the first version of the game the levels tried to explain to the players that IT IS the slums of some sort of city, but in the end, it was like the player is in a dumpster-like area.

Due to the lack of assets (yes, the game uses assets) this area was kind of the weak spot (from graphical design) of the game.

The main improvement is that I have found assets representing my vision of the Enjoy-City.

The concepts in my head displayed the city as a mix of Las Vegas and Miami.

So, the new levels will start brighter in a beginning, but when the players go to the bandit’s area, it will become darker: hidden alleys where contrabandists doing their dirty business.

And the boss of this stage was also updated. I haven’t changed it much, but the main attack (aka van’s minigun) now shoots approximately (like a 2D hitscan weapon) at player position (in delay in half-second) instead of just spamming projectiles in a three-way position.

It added dynamics for this level so far, so I guess this boss will now become not the most boring boss of the game (in my opinion 😁)


This is all. Thanks for reading 😉

And thanks to everyone for the kind words in the comments from the v1.2 update post. 💖

Steam Deck - Lawrence
Hello!

We're happy to announce that starting today, replacement parts and repair guides for Steam Deck (and Valve Index!) are available on https://www.ifixit.com/Device/Steam_Deck#. Available parts include thumbsticks, screens, fans, and more, along with a plethora of repair guides for everything you can swap in and out of your Steam Deck.

You can learn all about the parts and guides over at https://www.ifixit.com/Device/Steam_Deck#. The team at Valve is very excited about this program - we designed Steam Deck to be repairable, and it just makes sense to us to work with iFixit to enable customers to repair and replace parts on their own.

That's all for today, until the next update!

image via iFixit.com
Steam Deck Deposit - Lawrence
Hello!

We're happy to announce that starting today, replacement parts and repair guides for Steam Deck (and Valve Index!) are available on https://www.ifixit.com/Device/Steam_Deck#. Available parts include thumbsticks, screens, fans, and more, along with a plethora of repair guides for everything you can swap in and out of your Steam Deck.

You can learn all about the parts and guides over at https://www.ifixit.com/Device/Steam_Deck#. The team at Valve is very excited about this program - we designed Steam Deck to be repairable, and it just makes sense to us to work with iFixit to enable customers to repair and replace parts on their own.

That's all for today, until the next update!

image via iFixit.com
FIFA 22 - Electronic Arts
After a campaign packed with late goals, dramatic comebacks, and a star-studded lineup of some of the greatest football players on the planet, the UEFA Champions League final is almost here. With Liverpool and Real Madrid facing off to be crowned champions of the most prestigious club competition in Europe, play out your version of the UCL final and lift the iconic trophy in FIFA 22.

https://store.steampowered.com/app/1506830/FIFA_22/



May 23, 2022
Nitro Nation VR - mikalai.eutsikhieu
Hello, fellow racers!

We are glad to announce an update, as we are now participating in Steam Racing Fest 2022.



Here are a few new things that you can try out since the last update in February 2022:
  • There's now a functional gearbox for switching gears
  • Automatic gas is now manual, use the right trigger button on your controller
We also want to remind you that we have our own re-centering system and you can easily re-center with the left stick push while in-game.

We are continuing to work hard on many new things that will come in the future.

We would love to hear from you what you think about the new features listed above and the game overall.

Put the pedal to the metal and see you on the track, racers!
Tom Clancy's Rainbow Six® Siege - Ubi_Frog


In this latest edition of Designer’s Notes, we'll go into more detail about the balancing changes that’ll come with Operation Vector Glare's Season Test Server and give you an insight into the reasons behind these changes.

BALANCING MATRIX AND TOP OPERATOR BANS
WIN DELTA VS. PRESENCE
[IN-ARTICLE ASSET = [R6S_DN_Y7S2_BalancingMatrix_Att.png]]
[IN-ARTICLE ASSET = [R6S_DN_Y7S2_BalancingMatrix_Def.png]]

Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.

Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator’s Win Deltas per Bomb Site.


OPERATOR BAN RATE
[IN-ARTICLE ASSET = [R6S_DN_Y7S1.2_BanMatrixAtt.png]]
[IN-ARTICLE ASSET = [R6S_DN_Y7S1.2_BanMatrixDef.png]]

A NOTE ON THE BALANCING OF LMGS & FINKA
Before we dive into the balancing changes you can expect from Operation Vector Glare's Season Test Server, we wanted to address a topic we know is important to you. In the current state of Siege's balance, there are a few components that we agree are tuned a little high, specifically LMGs and Finka. We've been investigating how to bring them more in line with other Operators and weapon types and have begun putting this into action. In order to make sure these changes don't cause a ripple effect to the overall balance ecosystem, though, this has taken some additional time.
We can comfortably announce that adjustments will be coming to both LMGs and Finka in Y7S3. We know you were likely hoping for adjustments this season, so we ask for a little more patience as we work to do this right by you. We appreciate your passion for these changes and look forward to getting them in front of you next season!

GAME BALANCING
SCREEN SHAKE INTENSITY
  • Players can now turn off or reduce the intensity of screen shake feedback during gameplay from the Accessibility section of the Options menu.
Population targeted by this change: All.
Back in Y6S3, we deployed a change which reduced the intensity of screen shakes from explosions, removing it altogether in the case of certain gadgets. At the same time, we mentioned we were looking into options for players who encountered motion sickness as a result of these screen shakes. While we know screen shakes can be an important part of immersion for some players, we don't want that to come at the expense of others' comfort or ability to play the game.
This is why we have added an option to the Accessibility menu to adjust the intensity of screen shakes or turn them off entirely. Now, players can choose the option that best fits their preferred experience with Siege. Default will offer the same screen shake intensity you've come to expect over the last couple seasons, while Medium will offer a further-reduced option that should help provide a more comfortable experience to those who are prone to motion sickness. Of course, there will also be the option to turn off screen shake altogether.
We hope that by opening up these options, players will be able to better shape the comfort and immersion of their Siege experience.

CROUCH WALKING VOLUME
  • Increased the volume of footsteps while crouch walking.
Population targeted by this change: All.
We know those early-round frags where an Operator manages to sneak behind your squad's lines while crouch walking can be frustrating. Over the last couple months, we actively investigated the sound mix of crouch walking and found that the balance of sound to movement speed needed some tuning. Compared to alt walking, crouch walking offered an alternative that was both quiet and quick, so with Y7S2, we've tweaked the audio mix to increase the volume of these footsteps slightly.
Given how how fast you can still move while crouch walking, we wanted to better align the sound of this movement with comparable forms of walking. Watch the below video to hear this change in action:

OPERATOR BALANCING
MULTIPLE OPERATORS
  • Added 3rd secondary weapon option.
    • Amaru - ITA12S
    • Clash - P-10C
    • Dokkaebi - C75-AUTO
    • Finka - GSH-18
    • Glaz - Bearing-9
    • Gridlock - SDP 9mm
    • Kali - P22 Mk5
    • Lion - P9
    • Tachanka - Bearing-9
Population targeted by this change: Casual.
This season will see quite a few of our Operators expanding their loadouts to include a third secondary weapon option. In many cases, this will mark the return of secondary weapons that were previously replaced from Operators' loadouts to make room for other gear like the Gonne-6.
In particular, by adding submachine guns to some of our longer-range Operators (Dokkaebi, Glaz, Tachanka), we wanted to help give them a bit more confidence in short-range skirmishes. Being committed to range is all well and good, but having the option of add some variety to their kit should help to open up new strategic angles in the long run.
Similarly, we wanted to ensure Clash and Kali had more options available to them to accommodate players who are not particularly comfortable with SMGs (or shotguns as well, in Clash's case). The addition of a semi-auto pistol should help round out their kits.

GLAZ
  • Changed to 1-Armor, 3-Speed (from 2-Armor, 2-Speed).
Population targeted by this change: Casual.
Adding on his new weapon slot, Glaz is also getting a new set of stats this season. To go along with the addition of a submachine gun, we've increased his mobility. While he will always be a niche entry pick thanks to a focus around his unique DMR, we wanted to give casual players more options to experiment with closer-range play as they adapt to his range and sightlines.

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Try out the latest Siege updates on the Test Server and don't hesitate to report any bugs or issues you encounter on the new and improved R6Fix.

Follow us and share your feedback on TwitterRedditFacebook and on our forums.
Starbear: Taxi - GamjawanG


Starbear Taxi will be 50% off for a limited time during the Steam Racing Fest!

Race a spaceship taxi around Starbear’s tiny, futuristic city to deliver busy bear passengers to their desired destinations before the clock runs out! Be wary of the sneaky bandit raccoons who will try to impede your progress toward earning the highest score by collecting honeycombs!

The Steam Racing Fest ends on May 30th!
Disciples III - Resurrection - JeanJenkinz
Disciples,

our Midweek Madness Sale is now live - save up to 50% for a limited time only! ⚔️

Disciples III: Resurrection is a new landmark in the history of Nevendaar, when a new race ascends to power – the ruthless and merciless Undead Hordes. It is the story of selfless love and unfading glory. Heroes of the past, who had lost their lives, but not their sentience, are exacting their revenge in the name of Mortis, the Goddess of Death.



Visit our Sales Page where you will find all offers, news and also the free demo of Disciples: Liberation!


See you in Nevendaar!

Your Kalypso Media Team


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