The journey into the frontier was dangerous in itself. Many had died along the way. The reward for this brutal expedition was further hardship, but nevertheless your people thrived against the ravages of nature.
A prosperous new town was erected in the farthest reaches of the wilderness. Before long, others have made notice of your achievements. Wealthy merchants have arrived bearing goods and seeking to trade. Immigrants made the journey as well, seeking opportunities in the frontier.
But not all have come with good intentions. Raiders, bloodthirsty bandits and thieves, see the growing town as an opportunity to profit, and they will take what your people have harvested and produced, by force if needed. Stand guard, and ready your defenses!
Contrary to what many might believe, I did not become a tree, but I reckon communication wasn't that frequent in this meantime.
With the last update, I noticed several limitations of the game I was working on and had to do something to fix it. The solution I found required me to rewrite most of it, so that is what I've been doing for the past few months.
This announcement, however, is here to bring some good news: The rewrite is almost done, and it brings some interesting features to the table of possibilities, as well as some redesign of some very old pieces of the game that remained untouched for a very long time.
Some features that this update will be able to include due to this rewrite are being able to save your run to continue it later, as well as smooth slow motion and a very noticeable performance increase.
As for a date, I am currently aiming toward releasing it mid to late June, but there is a public Trello documenting my progress through it, you can find it here. I'm also always active on our Discord server, so you can ask me any questions there or in our community hub.
Regarding Early Access, some of you might notice that we are a few months past the date that was originally set for the full release, don't worry as this will be the last update of the early access period, we will soon be transitioning out of it.
It has been a wonderful journey and the game will still get updates after its full release. Those updates will come at a public and regular schedule once the time arrives and will be focusing mostly on content and out-of-game progression.
First of all, I want to thank you for your continuous support! It is not an exaggeration to say that you're the main reason I still can afford to make new games on my own terms, without publishers pressure, developing them the way I really want without taking into consideration future sales. It's really a huge privilege to live and work like that.
Thank you very much!
Secondly, I finally found a right person to help me with running Chinese media accounts (many big thanks to that man), and I'm happy to announce a Bilibili channel where you can follow the news on my current ("Fading Afternoon") and hopefully future projects:
A new update for General Practitioner 2 is available to download!
Thank you for your support on this game!
GENERAL:
General Bug Fixing
Nurse Billie McDaniel has been added to the Codex (Characters)
Nurse Nyarai Zamora has been added to the Codex (Characters)
"Abdominal exam" has been added to the Codex (Medical Glossary)
"HEENT exam" has been added to the Codex (Medical Glossary)
"Legs exam" has been added to the Codex (Medical Glossary)
"Genital Herpes" has been added to the Codex (Medical Glossary)
"Syphilis" has been added to the Codex (Medical Glossary)
"Lymphogranuloma venereum" has been added to the Codex (Medical Glossary)
"Chancroid" has been added to the Codex (Medical Glossary)
"Behçet’s syndrome" has been added to the Codex (Medical Glossary)
"Blood Exams" descriptions have been added to the Codex (Medical Glossary)
Eloise Stevens has been added to the Codex (Patients)
Annalee Christensen has been added to the Codex (Patients)
Johnathon Beckett has been added to the Codex (Patients)
Added a setting for both Andrew and Julie to pre-determine if they are sexually attracted by men, women or both. This will prevent flirting and having relationships with undesired characters. You can switch this any moment throughout the game. By default Andrew is attracted by women while Julie is attracted by both.
EXAMINATIONS:
It is now possible to play each examination in "Exam Mode" by accessing a patient's Codex entry and clicking on the "PLAY EXAM" button at the bottom of the record. This option is available only from the Main Menu, as in-game examinations follow a strict story-driven sequence.
Eloise Steven's examination is now available (ID 3408813804). Eloise presents with genital ulceration.
Annalee examination is now available (ID 3408813804). Annalee is pregnant and presents with a paracetamol overdose.
Johnathon examination is now available (ID 3408813804). Johnathon presents with a case of poisoning. You will also be able to interact with him after the examination, if you made it right.
STORY:
Added story events for Andrew and Julie when you first stay home after day 12 and day 18
Added interviews with Nyarai and Billie
Added house pool scenes for both Andrew and Julie
Added the option to choose your Registered Nurse. This will influence the game's story, personal "quest" and the financial outcome of the clinic. Some of these features are still being worked on. Please note that paying nurses salaries has not still been added to the game. You can enjoy them for free right now.
Added an "after-exam" date event with Margareth, provided you completed her examination succesfully and you have enough relationship with her
Added a new story event with Julie at the bar. The event unlocks after day 17 and only if playing Andrew. The event will be linked to an examination which is still under development
Added an introductory dialogue with Dalila, a new character representing the Medical Board. She will visit you if you fail the exam with Margareth. She will eventually meet you in the future, if you did a good job with Margareth though.
After day 26, if you examined Johnathon with Andrew, you will know about his fate, whether you were able to save him or not.
After day 30, if you saved John's life, you will meet him again when you choose to "Stay home." If your settings for Andy's sexual orientation are "Men" or "Both" you can accept or refuse a dinner invitation by John Next patch will include the dinner and the possible outcome.
The first-ever update v0.2.007 is now out! Before going through the changes, we'd like to say a HUGE thank you to everyone that tested the game so far, the feedback has been awesome and a lot of the changes you see here come from the community!
Here is the full list of changes for this patch. We wanted to focus on the main issues players are having for now regarding balance and usability. Not all of the known issues are fixed yet, but we feel like these changes are crucial and should improve the gameplay considerably while allowing more customisation via the settings menu. Below is the full list of changes:
Key changes: - Character attacks automatically if Main Skill button is held down; - Added Camera options in the Settings menu so you can control sensitivity and few other options, exciting! - Added Resolution options in the Settings menu, almost as exciting as above! - Common enemies now drop Minor Soulstones, which soon you will be able to use to upgrade your character through the Skill Tree!
New spells: - Flame Wave: Causes a large explosion at your position, dealing 100 damage to nearby enemies, applying Burn and pushing them back. You are also propelled into the air, but take no damage from the explosion. (suggested by magpy@Discord)
Balance changes: General: - Damage from falling into the pit reduced from 20 to 5; - Festering Strike: Base damage increased from 5 to 50; - Fire Bolt: Base damage increased from 30 to 60; - Fire Bolt: Now pushback also affects you (but not the damage); - Frost Bolt: Base damage increased from 20 to 40; - Glacier: Base damage increased from 120 to 150; - Lightning Bolt: Base damage increased from 60 to 120; - Meteor Shower: Base damage per meteorite increased from 20 to 30; - Poison Bolt: Damage increased from 250 to 400 over 25 seconds; - Poison Bomb: Initial damage increased from 5 to 40; - Poison Bomb: Initial Poison effect damage increased from 80 to 200 over 25 seconds; - Poison Bomb: Additional Poison stacks damage increased from 20 to 50 over 25 seconds; - Red Pillar: Increased health by about 20%, and the number of enemies spawned; - Green Pillar: Increased the rate at which it spawns enemies; - Reduced experience required to level up by about 10%;
Alexi, the Plaguebearer: - Health reduced considerably early game (by about half, depending on timing), but increased in later tiers; - Poison Volley skill will now only be active in Tier 2;
Other changes: - Fixed an issue where some skills could appear twice, allowing you to have two of the same skill; - Fixed an issue with aiming projectile skills; - New visual effects for Goblin Explosive Charge; - Added "Restart" button to the Pause menu;
How was your week? We hope you had a great weekend.
- We can't believe it, but it's been a week since Afterlife VR became available for purchase in early access. It's a really significant event for us and it's been a very long and hard road.
- It all started with just an idea, a story based on real events but with the addition of the author's vision to get a horror with deep immersion thanks to VR and a lot of small details.
What is really lurking behind the door of a well-known mental facility, where Adam's younger sister, Allison, was recently sent? Is there any connection between missing patients and hospital workers and the groundbreaking study about the Indigo Children phenomena?
- A lot of mechanics have been created and added during this time, We also changed locations and added new furnishings, even backing away from the original plan. We also had to deviate from the original plan when it came to the readiness of Afterlife VR.
- Now Afterlife VR is 90% ready, but during the development we have received a lot of requests to speed up the release date and we decided to release it in early access in order to give you an opportunity to take part in the development.
- Starting from May 13 (release date of Afterlife VR on Steam) we started collecting your feedback. It's too early for us to talk about any achievements, but we are very grateful for your interest and support. It really means a lot to us.
- Now we need your help, because you of all people know better than anyone else what changes/additions we need for Afterlife VR. That's why we are looking forward to your feedback after we completed the Afterlife VR storyline.
Now have a first scenario available. Just a basic first mission (mining), but framework is now there so i can add more easily. Along with a seed setting ability, so can play the same or different versions of the mining mission. This will make things a lot more interesting when more events get added.
Full update info:-
Mission 1 mining scenario added. Seed set abillity.
Remove unconnected structs improvement.
Droids can now have their repair setting altered (default is to repair when structures/items reach 75% health, can now set per droid)
Optimisation of structure update (reduce droid calls).
Any issues or feedback, drop a post in to our discussions.
Introduced new Warlock Spellbook Dark Bolt: Projectile magic. When blocked, the blocker can deflect to a new target. Curse: Status effect that reduces magic/strength, but gives target ability to pass status effect onto someone else. Mind Control: Become controller of target unit, until caster or target takes damage.
The game is now more stable. When a certain common type of crash occurs (with the AI), the game will self-correct. This should account for most situations where the AI crashes.
Improved Settings Interface
Improved Try-it-out battles
Fixes issue where you could not open a Treasure Chest
Fixed issue with Archer using Sentinel's Guard ability with his weapon.
Fixed issue with Fortune / Exp potions not working properly.
One more update to the 1.4 Beta was uploaded to the 'unstable' branch. This is version 1.4 Beta 5.
These were the changes:
Version 1.4 Beta 5
'Request Defense Fleet' leader desire's description revised to make it clearer the turns required to achieve the desire includes the time a fleet is stationed on the system to be defended.
Fixed an issue with the 'Planetary Prospectors' culture perk that would cause borders to not expand and richness values to not update in the colony overview panel immediately, but only in the next turn.
Fixed a rounding issue in the espionage detection chances presented in the available espionage assignments.
Fixed a glitch that could sometimes cause fighters and bombers to not face their targets correctly after destroying them and/or when returning to the mothership for re-arm and refueling.
I remind that the 1.4 Beta update is not yet available for everyone. To play the '1.4 Beta 5' version you need to opt in for Steam's Beta branch. On the Steam client go to Games -> View Games Library -> Right-Click on Interstellar Space: Genesis -> Choose Betas tab -> Select the "unstable" Beta branch. The game shall start updating to 1.4 Beta 5.
Please keep sending us your feedback to our Steam forums, official forums, on our Discord server, or if you prefer just send an email to contact@praxis-games.com (or contact form here) with a save and the Player and Player-prev log files you can find in this folder: C:\Users\<your_username>\AppData\LocalLow\Praxis Games\ISG
If the game doesn't launch or you find any issue please delete your custom races that are stored in this folder: C:\Users\<your_username>\AppData\LocalLow\Praxis Games\ISG\Races\