Ever Seen A Cat? - dev2
NEWS

Ever Seen a Cat? 2 release date set to May 30th!

https://store.steampowered.com/app/1972710/Ever_Seen_A_Cat_2/



PATCH NOTES

FEATURES
  • Hint button added.
  • Best time information added.
FIXES
  • Fixed sound effect flickering in the Place selection screen.
  • Fixed when music tracks failing to shuffle when continuing games.
  • Fixed recounts of cat totals and time, when continuing a completed place.
  • Adjusted background vignettes to make edge cats easier to see.
  • Adjusted image quality of some backgrounds.



HINTS


After two minutes a hint button will become active. Using it will cause cats to purr with visual and audio indicators. This is activated with a new button next to the cat counter. After its first use, it can be reused every 30 seconds.


BEST TIMES


More information about best times can be seen in the score screen. It shows your best time, or previous best when achieving a new record.
Crystal Project - River Running Games
Bug fix:
  • Fixed bug introduced in version 1.2.0 which caused Reverse Polarity to sometimes remain on a target after being damaged or healed.
Deep, In the Forest - Aleksander
We are happy to announce a big game update!




A colossal job has been done. We have redesigned all the graphics in the game!
Also, the balance of the game has been reworked. Now the game is more friendly for new players.

Have a good game!




יום פתוח (Open Day) - Rafael
המשחק יוצא בעוד חודש מהיום! ח-ו-ד-ש מהיום! אני לא מאמין שאני אומר את זה!

זהו, אפשר להמשיך במה שעשיתם. אלא אם בא לכם לשמוע על מה שקרה בזמן האחרון והשיפורים שהוכנסו למשחק, אז הנה:

  • תמיכה בשמירות ענן! עכשיו השמירות של "יום פתוח" ירדפו אתכם גם אם תנסו לברוח למחשב אחר!
  • מנהל המודים של המשחק ישוחרר בקוד פתוח! בואו לנטפק ולרדת על מבנה הקוד הרעוע שלו!
  • עברתי לגרסה יותר חדשה של הפריימוורק של המנוע (בקצרה: שידרגנו). מה שזה אומר בתכלס זה שהמשחק ירוץ הרבהההה יותר טוב, נקבל ביצועים יותר יציבים, ויהיה אפשר לשחק בו גם על מחשבים יותר ישנים. עכשיו תסבלו רק מהתוכן ולא מהביצועים!
  • שיפורים משמעותיים לתאורה ולכמה מנגנונים במשחק.
  • מלא שיפורים קטנים בגרפיקה, בקריאות של המשחק, ושיפורים ב"איכות החיים" של השחקנים.
  • הפתעה ע-נ-ק-י-ת שתיחשף בקרוב, משהו שלא חשבתי שאצליח לעשות לפני שחרור המשחק, אבל וואו זה באמת קורה!!

אני לא רוצה להספים את הפיד, אז אני לא מעלה עדכונים כל יום. אבל היום זה ציון דרך, ההתרגשות בשיא, אני פשוט לא מאמין שזה קורה! בואו לדיסקורד להתלהב איתי!

דיסקורד
Linguist FPS - The Language Learning FPS - Rocket Boy Games
Thanks to everyone for your valuable feedback. In our first patch we've made a few small changes to improve the balance of the game.

Some players have found the combat to be a bit too difficult, its quite a challenge to get the balance right because other players prefer the constant intense combat to keep them on their toes.

So I've tried to compromise. Our latest update reduces the amount of enemies in the City and Park areas. And I've reduced the spawn frequency of all enemies. I've also reduced the amount of health for the green and purple bots. The Nightclub will still be reasonably challenging and the Palace will also remain quite difficult. Hopefully this creates a happier experience for most players.

Additionally in this patch we corrected a few minor typos in European Spanish, and the overall optimization has been improved slightly. (There will be much more optimization in the future.) We've also identified some bigger changes we hope to implement in a future update. (Those are going to take a bit longer though.) Thanks for your patience.

Chaz Lewis - Lead Developer
May 22, 2022
Victim - jamesv90s
Cleaned up and optimized some Logic around the world.
-
Reworked the logic in the Morbid Temple.
-
*Also, to access the stat menu, the 'Clock' item must now have been collected.
Way of Rhea - anthropicstudios
A couple people sent in crash reports (thanks!)—this update logs more information when things goes wrong to help me catch the problem. The game will always ask consent before sending me any logs.

If you got a crash, running this update and sending me logs again will help me track it down! You can also enable debug mode after a crash by clicking the "restart in debug mode" option that appears which will gather even more info at the expense of performance.

If you're a super fan and hit a crash and really wanna help out, you can also add "--force-mixer-fail" as a launch option (right click on the game in steam, properties, launch options) and see if that fixes it for you. If it does, let me know!

Cheers,
Mason
10 Minutes Till Dawn - flanne
  • Fixed issues with trying to use keyboard+mouse with a controller plugged in. Should be able to use both pretty seamlessly now.
  • Fixed bugs with Fireball and Scarlett's ability, and as well as few other abilities not shooting where your controller pointed.
  • Fixed issue with pressing the Reroll button with a controller on the upgrade menu locks you out of selecting powerups.
May 22, 2022
Atmocity - Dispersing Minds
Hello!

Work on the upcoming version is moving forward fairly well. I have three main goals with the next update; QoL improvements, ideology decorations and adding more life into cities.

Among the QoL improvements I'm currently working on is full bridge holograms to replace the current "generic" display when placing bridges.



I'm also working on tweaking the cost window so that I can also fit adding in necessary inputs for buildings.

There will also be a set of decorations for the different types of ideologies (groups of ideologies):
Order decos - 2 1x1, 2 2x2
Economy decos - 2 1x1, 2 2x2
Tradition decos - 2 1x1, 2 2x2
Revolution decos - 2 1x1, 2 2x2

Also working on getting "dynamic" parking lots for certain buildings, for example stadiums, so that cars only appear when there's a game going on. Also, there will be some civil "baloons" around blimp stations.
May 22, 2022
The Perfect Tower II - SpeedyBrain
  • fixed crash on new game which caused the tutorial to not load
  • fixed vines and ice pillars checking the total orb count instead of their own type
  • fixed a bug with the module 'Shockwave'
  • fixed idle difficulty selection
  • fixed typos
...