I've just updated a new version (v0.4.013) on the development branch. The last update shipped with some bugs that this try to address. It's a small hotfix in terms of content, but some important parts of the game have been touched.
Temporary Changelog : - Fix : Cant craft-chain effigies anymore - Fix : Rebind should always be loaded (no need to return to the options menu on startup) - Fix : No more damage when climbing down vines - Fix : "Really bright terrain" error, where everything in the game could become ultra bright - Fix : Beacons icons are now correctly positionned when fov is more than 60 - Fix : Sometimes saves files would not list at all - Fix : Crash when trying to load objects that didn't have an associatedGameObject - Clean useless variables in saves files to make it smaller - Increased cloud file limit to 100Mo to avoid big files error - Beacons can now be placed anywhere - Hide tutorial steps on startup if completed - Translation Fix : Mining speed t4 - Translation Fix : Craftstation t1 spanish - Translation Fix : Gas extractor name - Disable metrics - UI : Add scroll to the list of teleporters - Add more ice in : Arches, Zeolite cave - Small Changes in world
Fixed few bugs with expeditions not working, and their saving/loading being broken
Fixed the bug with chest armor not being able to be colored on female characters
Fixed visual bug with arms not showing correctly while aiming the bow
Fixed the bug with arrow in hand staying while the weapon is put away
Fixed few bugs with characters falling through floor while loading a dungeon
Fixed incorrect tooltip on potions/food which decrease accuracy and movement speed
Max lvl in arena mode is increased to 70
Fixed the bug with sprint staying activated while using flight
Fixed the bug with being unable to equip dual weapons from gamepad
Fixed issue of enemies sometimes not attacking player after killing all companions
Added sell junk button
Added brightness slider
Fixed few grammatical errors, small bugs and UI flaws
Current plans
Right now I am planning to slow down development of the game during this summer. As I've said before, I will need to take these few months to have a rest and deal with some health problems I've got. I will still add small bugfixes and try to add more modding support, but nothing major other than that.
I plan to return to development with full force in September.
Stay tuned for news and thank you for your support!
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An FPS horror experience with Roguelike elements sprinkled in.
The Demo Version will offer a simplistic stripped down version of the full game, featuring but not limited to:
3 floors [random/procedurally made] pickups/consumables First level skills available 4 playable classes
Full game should be ready within the week, and will be featuring
FPS mechanics (Guns/enemy entities) More floors Perma-death mechanics +more
-When a main party member dies, a window now notifies the player. -Fixed bug where mobiles wouldn't immediately retaliate after being attacked. -Bow shots now display chance to hit when you hit (before it was only when you missed). -Added random patrol locations to the Bearded Bandits in the Bandit Camp map script. -Nordus now has a 2nd quest to collect 10 fur pelts. -Improved some dialogue.