May 21, 2022
APICO - tngineers
Hey Beekeepers!

Wow what a release, thanks so much for everyone who's been playing, leaving us the most wonderful reviews, and helping us clean up some of the less friendly bugs!

This update is pretty much just various fixes that seemed urgent, including a fix for rejoining your friends MP game crashing / clearing your progress. NOTE: if it's still not loading (from somehow getting corrupted during a crash) you'll need to clear your "players.json" file in %localappdata%

Also I've tried a slight change to GameMaker's SteamWorks extension that I'm hoping helps the few of you seeing that weird "Steam Not Connected" screen when you're literally in Steam - let me know if it helps! HOWEVER, achievements won't unlock for you - I've had to raise a support request with GameMaker directly. But it's the lesser of 2 evils, either your steam won't initialise and you can't play the game, or no achievements but you can play the game :')

I'm still looking into the "desync" issue that can sometimes occur for a few of you, usually it would be from bad/busy internet connection but I think there might be something in-game thats triggering a big flow of packets that is overwhelming the other player's socket. If you think you've been able to replicate this desync by doing something specific please come ping me in Discord!

Changes
  • Removed wasps (or did I? dun dun dun....)
  • Increased chance of rain each day in the forest from 30% - 35%

Crash Fixes
  • Fixed gml_Script_sc_slot_set (CENTRIFUGE_ALARM1)
    instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
  • Fixed gml_Script_sc_slot_draw (MENU_DRAW)
    Unable to find instance for object index
  • Fixed gml_Script_sc_util_discover_item (MENU_CHANGE)
    Variable <unknown_object>.shiny(100020, -2147483648) cannot be resolved.
  • Fixed gml_Script_sc_util_create_item (BUTTON_CLICK)
    ds_map_find_value argument 1 incorrect type (undefined) expecting a Number (YYGI32)
  • Fixed gml_Script_sc_slot_validate (MOD_CLOCK)
    Variable <unknown_object>.uncapped(100359, -2147483648) not set before reading it.

Bug Fixes
  • Potentially fixed the "No Steam Connected" issue some people were seeing?
  • Fixed an issue where rejoining a friends hosted game would crash you as your player save wasn't read correctly
  • Fixed removing SirSengir Statue (how dare you) leaves a "Dev Wall" item you can't remove (Unfortunately for now you'll be stuck with this if you already hammered him!)
  • Fixed shift-clicking beebox output messing up the counts
  • Fixed in-game MP menu not having an overlay
  • Fixed in-game MP menu not pausing the game when opened via the hosting notification
  • Fixed high-contrast text mode showing invisible noticeboard quest text
  • Fixed high-contrast text mode showing invisible postcard text
  • Floored some cropped text on the modding, multiplayer, and controls menus
CEO - OliverJ
  • Fixed occasional freezes after panning or zooming map (world stood still)
  • Fixed error when merging two corporations
  • Fixed various minor errors
May 21, 2022
Lost Ark - mathusto
Heroes of Arkesia!

Tonight’s update addressed some of the issues we’ve seen since the release of the May Update.

Fixes in this update include:

  • Fixed an issue where Ealyn and Sasha’s affection rapport tiers were missing.
  • Fixed an issue causing the “/Dance” command, to not work when sent in chat.
  • Fixed an issue allowing the Destroyer to open the Platinum Complimentary Skin Chest, granting no items.
  • Fixed an issue where the counter effect line wasn’t shown for the Sorceress’ Ice Shower skill.
  • Fixed an issue causing the Absolute Strength tripod on the Destroyer’s Perfect Swing skill to not deal any bonus damage.
  • Fixed an issue blocking players from honing gear past +15, with a character currently participating in the Super Express event.
  • Reverted the cooldown and distance changes to the Radiant Golden Cloud mount.

Thank you for your patience and support, we’ll see you in Arkesia!
May 21, 2022
M.A.S.S. Builder - V-DGT


As we've shown some tuning interface last week, a lot of questions regarding how they will work has been asked. We'd like to take this opportunity to explain and answer them here so enjoy the read!

As a reminder, PvP tuning is entirely separated from PvE tuning.

Let us first start with unlocking PvP units and sub-units. PvP units and sub-units will all be unlocked for everyone at the start. Players will not be required to use their resources or unlock any of them through any trees at all. This decision came from a desire to have every player able to just enter into multiplayer PvP and have a fair chance against other players immediately through similar tuning. These units and sub-units might be familiar, some even sharing the same name as their PvE counterpart, but most of them have different values.



We also decided to put PvP tuning in the same place as PvE tuning, just on a different tab, as we wanted players to feel familiar and see the same screen they are used to. It was also made to allow players to attach certain tunings with their selected M.A.S.S. unit and easily compare them between the two modes, allowing them to keep things in theme for the unit. On that note, with the tuning values attached onto a M.A.S.S. unit like this, players must select the unit they wanted to use in multiplayer before joining a multiplayer lobby.

Let's move on to tech sub-units and how are we designing them. Tech sub-units are one of the most build defining thing in M.A.S.S. Builder in PvE and we'd like to keep it that way. However, a lot of tech sub-units in PvE are designed to fulfill a player's fantasy in being the most powerful in a way one desired with much of them attributing to increment in power. In PvP, we'll be shifting much of their power to other units (engines, gears, os, modules, architect). PvP tech sub-units are mostly utility support for the builds instead, so players won't need to rely on them to do damage, just to further their build instead. Of course, we'll still be putting some extreme sub-units out there, just not the average conditional +10% damage like in PvE mode.

And to those who are wondering how many sub units will be allowed per main unit, PvP mode will follow a tier 5 schema, 4 sub-units for engines and os, 5 sub-units for architects. The decision here was made to have players feel that they are required to sacrifice some power for some other and not be an ace-of-all-trades, either be an ace-of-one or a jack-of-all.

Discord: discord.gg/quS7E46
Feedback Hub: {LINK REMOVED}
挂机神话 - 狮子
#【两仪】洪荒古宝套装现世,这是一套与【真武】一样被善用于守护之道的古宝,但拥有与【真武】截然不同的机制与感觉
#【两仪】洪荒古宝将于【洪荒秘境】每5层的关底boss掉落
# 与其他古宝的设计思路一样,【两仪】的前2条词条为随机的通用属性提升 (洪荒古宝的词条属性将比旧古宝更为强大),最后一条词条则为此类古宝的逆天效果,一杯茶、一包烟、一件古宝选一天,赶紧收集心中的完美胚子,用龙魂养起来吧!

# 后续更新预告
至此,洪荒秘境相关框架搭得差不多啦,套装的更新也会稍微缓一缓;狮子先去忙【特遣】去咯

ps制作人狮子的啐啐念:
# 狮子只想单纯做一个游戏人,不想做一个商人
# 狮子只想专心做出好玩的游戏,不想花太多精力和手段去控评
# 狮子因此只能使用最原始的手段
# 我滚地撒娇,求好评 求好评 求好评 求好评 求好评!

Q群:
622868992(此群新开,来了就是大佬,老群满人啦)
没有进群的小伙伴大可进群来撩,有不明白或不满意的地方随时请教/调教
另外,我也会通过更新来将开发进度告于不喜欢/不方便进群的高冷小伙伴
May 21, 2022
War Dust VR: 32v32 Battlefields - Roundy
Couple changes on maps and game play

- Machine guns got increased damage
- Fixed Kaoh Kreik collision on palm trees.
- Adjusted mag collision on AWP and M590 to prevent accidental grab or unload.
- Pilot avatar on transport helicopters (black hawk) is now visible and possible to shoot with hand guns
- fixed bug preventing to join official rotation when custom server was opened
- changed bots ways on Hashima. They shouldn't get stuck now so much in the corners.
- couple other minor fixes in code

Please note that modding is still in testing phase and also mods made on old version of the game won't work correctly until modders will migrate their mods to new engine (some might work)

In case of any major issues with new update, please report them on steam or our discord.

Have fun!
May 21, 2022
Kapellmeister - eevoedev
  • Several bug fixes.
  • Full instructions to guide you through Night 1.
  • Added first batch of Achievements.
Sketch - montanowestin
Small Fixes including:
1. Audio Default is no longer 0.
2. End Cutscene is functional.

**Warning: We had to change a project setting so this update will delete any save data you currently have. This will not happen again in the future.
Arcane Waters Playtest - burlin_gauna
Fix for IP address field on game user create session event

Fixed a bug when searching for characters related to steam user

Added an icon to warp to town, Made close button flash when tutorial is at the last step

#6107 - Tutorial. If you leave Gearing Up after opening chest to do Ship Combat, you cant progress in Gearing Up. 2/6 /

#6111 - typed a sentance about never deleting my alt and the delete option popped up in game (admin)

added new logs for investigation / updated random enemy spawner to prevent duplicate spawning / added reward support for ring/trinket/necklace

server log updates

revised admin log request command

GwenBlade - Floky_09
Hello DreamWalkers!
After Massive Nexus Update there was a small update everyday, but they all were fully committed to fix issues balance breaking mechanics.

In future in the middle of the next week would be a Story Update! The main feature, it's a real world story and character interactions that will crucially influence your RogueLite runs!



Here is Jane's room, a place of calmness and safety.

Main story would feature Jane's music band before the Concert that can turn their lives around to become professional musicians. But this way it's nerve wracking experience, and only Jane's DreamWalking experience and friend's hand can help.



Also Update would feature the rainy city as a next biome!

Other mechanics that were implemented, would be improved further, like skills, abilities, shop and more!

Hope you excited^^~
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