You can now order the Green Mage plushie at Makeship
If a campaign reaches the minimum order goal, Makeship start production on Green Mage. If the minimum goal is not met, all Fans are refunded for their order!
Bugfixes: Fixed the position and orientation of many windows Fixed an issue when placing windows Fixed an issue with placing doors Fixed an issue with Ctrl+Z a potted plant with something planted on it Added a 60 frames cooldown to loading the game to avoid a rare bug related to loading twice in a row
1. Electric Switch Box mechanic is improved. Now you can easily cut electric off by only pressing E button. 2. Better FPS Combat Moves! Now you can defend yourself by pressing Mouse Right button and block Monsters' hit. 3. Inventory Spawn System is updated. Now, lootable objects are spawning in related rooms. 4. Enemy Monsters graphics are improved and added burning particles. 5. Collider bugs and Low resolution texture problems are fixed. 6. Weapon grab and drop mechanics are improved! Colliders are fixed. 7. Game Over Screen is improved 8. Pentagram pieces and Special Room keys are visually more noticeable now. 9. Monster animations are smoothier now. 10.FPS freeze and stuck problem is fixed! Our FPS is much better now! 11. All of our 8 characters are selectable now without need of any purchase. 12. Join Room & Door Name UI improvements are done. 13. Reading Notes and Examining Padlock mechanics are updated! Fonts are visually upgraded.
- Salvaging/Claiming season rewards are now available. Please note that you have to update to this version to salvage/claim them. - Added: option to toggle animation of player actions (digging/slapping) - Fixed: some equipment items dropped in the Leaf Tower even if they were at max count - Some items showed the "unlock" button even if they couldn't be unlocked
We're excited to be showcased at Indie Live Expo this weekend! Check out Indie Live Expo’s stream showing off the game at the following link: https://indie.live-expo.games/en/
Thanks for your support and we’re super excited to show off all of our hard work!
This week I've been doing a lot of 'under the hood' stuff. As the menu system is a bit convoluted in Pictoglyph, I've been testing to make sure the player can't click the wrong thing at the wrong time and crash the game. I've also been working on the save system etc.
I will be doing a 2nd pass of the art assets soon - this means the Steam page will be updated - I'm hoping to to add some nice gifs to show off the game and hopefully explain the concept visually a bit better.
Hello Mages, A new version of the closed Beta is available.
v0.1.3 - 2022.05.22
# Changelog : ## Features : - Add sound FX on various spells - Add sound FX on booster pack opening - Minor additions of sound FX - Sound and music volume can now be set separately - It's now possible to use capital letters and spaces in deck names - You can now see the content of a bundle in the shop - An icon for new cards now appears in the collection after opening a booster pack
## Bugfix : - Losing or winning in the tutorial does not make you gain influence anymore - After unlocking a regular card from the collection, the new price displayed was for a black and gold card. It's now fixed. - Dropdown lists in settings have been fixed - Setting volume now works - In the main menu, "Settings" and "Bug report" buttons are now working correctly - An action of the opponent sending a card to the discard pile sometimes blocked the game after the turn ended. This resolution should prevent quite a lot of issues that happened in the previous version - Effects targeting the discard pile are now working - "Surging wave" now plays its sound FX correctly - Clicking repeatedly on booster packs opening could cause visual bugs. It's now fixed. Cards acquired were correctly added to the collection.
## Known issues (work in progress) : - Permanents with "Protector" can sometimes freeze the game - Sometimes when opening a booster pack, cards would not appear and you have to quit the game and start it again. Cards acquired are still added to your collection properly. - Some spells can let ghost cards appear on the board of the opponent
To kick off our first Steam dev update, we’re super excited to announce Neon Blight will be featured in Indie Live Expo. You can tune into Indie Live Expo here: https://indie.live-expo.games/en/
Now here’s some new and interesting things we’ve added recently.
Look! A nice and shiny new inventory! This is the new inventory and what it will look like as you use it.
We’ve also added some destructible items for you folks who like a little…spice…in your lives!
We’ve been hard at work lately and want to show off some things we’ve done. We hope you’re just as excited as we are! If you want to join our community, follow us on Twitter and join our Discord!