Haunted House Escape: A VR Experience - MEPTIK
Gameplay

  • Swapped the controls for turning and movement to be consistent with other VR titles
  • Sprinting is now bound to the lower face button on the right controller as a result of the above change
  • UI Interactions are now bound to the right trigger to be consistent with other VR titles

UI
  • Resized the elements in the elements in the main menu to be consistent.
  • Reposition the text in the settings menu to be more visual correct

Bug Fixes
  • Fixed a bug where you couldn't toggle between the different sections of the Settings Menu

Developer Comments
This patch is meant to be a small quality of life update and make the game's controls feel more consistent with other VR titles. I hope these controls feel better for everyone who downloads and know that I plan on doing more to improve them in the distant future!

Thank you to everyone who played and left a review!
Panther VR - Wolfdog Interactive


Hi everyone,

Our development so far

Hope you are doing okay? It has been a while since we last posted, so it is time for an another Dev blog! :D We have been working hard on the progression (0.1.3) update. It contains a lot of new stuff and content. (way more that we planned) The biggest part of the development time consist of adding new future-proof systems behind the scenes. For a while, the update was in an "under construction state", meaning that all the system will still separate and not fully playable yet. Luckily, we are finally heading into a phase where things are connecting with each other, and the final results of the progression system are slowly coming together.

This mean that we are also able so show some more progress in this new dev blog. Before we dive into the new progression system (Sneak peek at the end), we will share some more information about the new weapons, and the new Thief scan (Panther Vision) system, and the new Security Consoles.

We can once again add a bit more depth to Panther VR with the addition of new weapons! From a new handgun to some larger weapons, you will now be able to choose what you take with you on your mission. Take aim with the sniper, or blast your way in with the shotgun.

If you don't want to shoot your way in, try out the new Thief scan. Reveal the locations of your objective and see where you found important items. Search for the new security consoles and download the locations of Security systems to give you a heads-up on the next room. It will all be explained in this new dev blog!

For more insight on the new update and upcoming content, read our other devposts:
Dev Blog 13# Hacking and Interactions


PLEASE NOTE: The content in this blog is a preview of what is to come, and can not be found in the live version of the game just yet. It will be added when the next Progression update (0.1.3) is released.







New Weapon - Revolver

First up is our new Revolver. The Slagter revolver is a more powerful handgun that deals more damage than the normal pistol. However, this increase in strength comes with a lower magazine size, larger knock back and a slower reload time. You can still reload the revolver with a full clip, but this weapon comes with its own unique reloading mechanic. Before you can insert a new magazine, you need to open the chamber and remove the old clip. The weapon also makes more noise than the Silenced Pistol, so it is better suited for combat situations instead of stealth.

You can use the revolver as a one-handed weapon for more speed, but holding it with 2 hands gives more accuracy in return. Since this is a small weapon, you can store the revolver in your holsters.

Weapons Stats
TYPE: Small weapon
AMMO: Handgun bullets

Pros
  • Higher damage
  • Faster bullet speed
Cons
  • Lower reloading speed
  • Higher knock back




New Weapon - Shotgun

Our next new weapon is the Shotgun. The Krauger shotgun is a tactical pump action gun, that can quickly take down heavy enemies. Each slug fires a spread of deadly pellets into your target. It deals a great amount of damage up close, but loses out in longer range fights.
The high damage output comes with a slow reload time. You need to pump the weapons after each shot, and the very limited capacity forces you to insert a new clip after just a few shots.

The Krauger is also the first new large weapon, meaning that you can only bring one on your mission. You can still fire the shotgun with one hand, but you need both for a fast reload. The shotgun is a very loud weapon, so it's not advisable in to use while sneaking around.

Weapons Stats
TYPE: Large weapon
AMMO: Shotgun bullets

Pros
  • Higher Short range damage
  • Large spread
Cons
  • Low long range damage
  • Reloading after each shot






New Weapon - Sniper

Next up is my personal favorite new weapon: the Sniper. The Lehrer is a deadly long range weapon that can be used for taking down a guard while you stay safe and sound on your vantage point. The sniper comes equipped with a large scope. You can take some long distance precision shots at guards, security cameras or other targets.

The bullets have a really fast travel time and high damage output, but hitting a target, especially a moving one, can take some practice. You also need to reload the rifle after each shot, and the magazine has a limited amount of bullets. Since it is still VR, you can always use the rifle with one hand, and hit a guards up close. (if you keep missing the long range shots)

Weapons Stats
TYPE: Large weapon
AMMO: Heavy bullets

Pros
  • Higher large range damage
  • Very precise
Cons
  • Hard to Master
  • Reloading after each shot





Updated Weapons - Pistol/Dual wielding

More Details
Besides adding some new weapons to play with, we also gave an update to the the old ones. We made a visual update for the pistol and the rifle to keep in more in line with the new weapons.
In addition to the art update, we also changed the ammo counter. This now shows you an exact amount instead of just the bars. We also changed the feel of the weapons, included more details to the recoil, and added new particles affects. We also changed all the sounds of the weapons, and fired shots now sound differently in closed spaces in comparison to outside.

Dual wielding
We will discuss the new inventory and progression system in a later dev blog. But we can reveal that in with the new update, you are able to choose your own weapons to take with you on your mission. This makes it possible to bring multiple pistols, giving you the ability to dual wield. Why not try a combination of the pistol and the new revolver?






Updated Weapon - Rifle/Proper Holosight


Proper Holosight
We changed up the holographic sight on our weapons. It should now look and function as its real life counterpart. The target is now a proper projection, so you can only see it through the sight. This also makes the weapon more accurate if you aim it right.

Attachments (future update)
The look and feel of a weapon depends a lot on its attachments. We can say for certain that there will be an attachment system in the included in the game. But seeing how much time this progression update is taking already, we have decided to move the weapon customization system to a later update. But fear not! We are giving the current weapons their owns unique feel and play style with their own unique attachments for the time being. We do see a future for the game in which you can customize your own weapons and pick your own attachments. Adding silencers or sights to each of your weapons and changing up their stats and feel. So yeah, we do want to see that in the game!

That being said. You will need to unlock the new weapons in the progression. More on that soon!





New - Shooting Range

With all the new weapons and updated old ones, it would be a shame if you are not able to test them out before setting out on a mission. We have been very busy with the hideout, and one of the new additions will be the shooting range. This range gives you the ability to try them out and see how much damage they do. (Also works great for testing the weapons for development purpose).




Thief Scan

It would not be a proper Panther VR devblog without showing you a new mechanic. It also a mechanic I wanted to seeIntroducing the Thief Scan or “Panther Vision” as it was called during development. With this new mechanic, you are now able to start a scan of your surroundings

Exploration
The scan starts fairly basic. In the (old) current live version, you are always able to see a marker to your objective location. With the new update, these markers are now “hidden’ and can only be seen for a short amount of time with a Thief Scan. Since the Thief scan takes a short time to recharge (or you can choose not to use it), It gives more room for exploration in the game, instead of just always blindly following the markers to your objective *.

If you discover important objects, like Healing stations, ammo lockers or locked doors, they will now be added to your scan as well. This means that if you start your scan, you will be able to see their locations through walls and objects for a short time as well.

So what about guards and cameras? Well, we don’t want to make the game too easy. This is why guards will never show up on the scan. You are still able to tag them like you used to. For cameras however, we have another new feature that might help with that.

#Discussions_QuoteBlock_Author
DEVELOPER COMMENT: *Exploration is one of the key parts of Panther VR. We are working on ways to increase the sense of exploration. With the addition of Thief Scan, we want to add a new level to your exploration experience, without the feeling of being lost. We hope that with remove the mission markers outside the scan, we are forcing the player to explore a bit more.

We do have some plans on the shelf that might change that a bit more in the future. We would love to see a point in the game where the object locations are unknown, and you need to track them down by following clues you find around the location. We would love to hear your thoughts on this!





Security Consoles

Also introducing: the new Security Consoles. These Msec Security console will spawn randomly across the map, and act as master controller for their respective systems. You can find two separate versions. There will be a Camera Console, which controls all the cameras in the locations, and you can find the Laser Fence Terminal, which controls all the laser fences and security routers.

Once you located one of the consoles, you can hold your hacking devices against the screen to download all the locations of their dedicated systems. Once your upload is complete, the locations of the cameras (Camera Console) or laser fences (Laser fence Terminal) will be added to your Thief Scan.

These locations will be revealed for a short time during your Thief Scan. This give you an opportunity to plan out your approach and will give you a slight advantage on what is to come in the next room. However, you will first need to find these consoles, before the cameras or laser fences are revealed to you. Time to explore, Panther!

Your input!
We would love to hear your input on exploration, the Thief Scan and the Security Consoles. We want to hear your suggestions or ideas! :D





Sneak Peek Progession system

While we are making great strides with the progression system, we are still not fully ready to showcase it. However, there is always room for a sneak peek. With this time: a quick look at the expansion of the armory, adding all kinds of new stuff to do in your hideout. More on this soon! :D






CONCLUSION
We are really looking forward to your reactions to this new Hacking System. We want to give players the tools to create their own path and adventure and we think this is another step in the right direction. We can't wait for you to test it out!

- Jesse



Roadmap
For more information about upcoming content, updates, and the latest fixes and features, you can check out our roadmap.




Discord
If you haven't already, don't forget to join the Panther VR Discord! Share your comments and suggestion with us and the community!



Socials
For more information about current and future updates, from Panther VR and other Wolfdog Interactive games, follow our Socials!


Developer page
Check out and follow our Steam Developer page for more news on our VR Titles. Wolfdog Interactive Developer Page.

Thanks
Thanks for all the support and feedback from our amazing community. This update is made possible by you guys!


May 20, 2022
Klotzen! Panzer Battles - blitz
Temp patch only
May 20, 2022
The Horror Story: Rebirth - PhoenixLimit
Heyo everyone,

First off, a huge thanks to everyone who has picked up the game. I'll try my best on pushing more updates/patches as I can before I have to move on to Alternate Universe.

Patch Notes:
Change the main menu music to an original soundtrack.
Added a transition when you completed the objective.
Added a couple of objects for something useful in the future.
Fixed a bug where if you complete Basement or Bush Maze when you already completed the game, the levels gets locked again.

Cheers
Leo
From The Phoenix Limit Team
Rogue Soulstone - Game Smithing
The demo for Rogue Soulstone is out now!
The game is currently under heavy development and this is your chance to get a taste of what's to come, and more importantly, to help shape the future of the game! We are listening very closely to feedback, so pitch in, share your opinion, and let's build the ultimate roguelike experience together!



What you can expect from the current demo version:
  • Powerful unique skills: Try your luck and make the perfect build with the skills available in the demo;
  • Synergise with power-ups: Loads of passive skills and power-ups available to assist you in the void;
  • Challenging gameplay: Death is not a rare occurrence in the void...
  • A glimpse of the future: The content in the demo is just a tiny bit of whats coming very soon!


What is under development and will be coming in the following demo updates:
  • New characters: With loads of new characters currently in the works, at least a couple will make their way into the demo!
  • Early look at the Talents system: Unlock and purchase powerful talents that shape your character from the very beginning;
  • A taste of the Skill Tree system: Upgrade your characters with passive skills and stat upgrades that will give you an edge in your quest for the Rogue Soulstones;


What is coming later to the full version of the game:
  • More of everything: New characters, talents, skills, power-ups, Bosses, enemies, scenarios... you name it!
  • Challenge system: Are you so powerful not even the warlords of the void can challenge you anymore? Turn on modifiers to make your runs harder and harder for unique rewards;
  • Achievements: Show off your skills with badges that only those who appease the roguelike gods can have!
  • More to come: We are listening! Is there something you think would be cool? Let us know!
We hope you will enjoy the game and, for now, we wish you good luck in the void, and will see you again soon in the next update!
- The dev team
The Planet Crafter: Prologue - Brice MijuGames
Hello terraformers!

Since the launch of the game, we had a lot of requests for putting the game on the GOG.com platform.

So we teamed up with their teams to bring the game in it's latest version on GOG. You can get a copy or buy it to a friend if you want to support the studio.

Of course there's a 10% launch discount too!

You can find it here : https://www.gog.com/game/the_planet_crafter




Thank you again for your support, and thanks to everyone voicing there feedback, especially after the latest update. We carefully read your ideas, suggestions and concerns.

We'll continue balancing and improve the game to make the best experience possible. So let us some time, and be prepared for new changes and improvements in the future!


In the meantime, spread the word and good terraforming!


Amélie & Brice for Miju Games


https://store.steampowered.com/app/1284190/The_Planet_Crafter/
The Planet Crafter - Brice MijuGames
Hello terraformers!

Since the launch of the game, we had a lot of requests for putting the game on the GOG.com platform.

So we teamed up with their teams to bring the game in it's latest version on GOG. You can get a copy or buy it to a friend if you want to support the studio.

Of course there's a 10% launch discount too!

You can find it here : https://www.gog.com/game/the_planet_crafter




Thank you again for your support, and thanks to everyone voicing there feedback, especially after the latest update. We carefully read your ideas, suggestions and concerns.

We'll continue balancing and improve the game to make the best experience possible. So let us some time, and be prepared for new changes and improvements in the future!


In the meantime, spread the word and good terraforming!


Amélie & Brice for Miju Games


https://store.steampowered.com/app/1284190/The_Planet_Crafter/
Mido and Di - alper.gonen
-Mido now can attract coins like a magnet!
-Changed ice weapon's charged sound to make it more distinct.
May 20, 2022
Dolmen - LuciVerdalla_prime
Go get those Dolmen, commander! Are you ready for your mission to Revion Prime.

Our publisher, Prime Matter, did a stream in which they talked about all things Dolmen, make sure you check it out if you haven't already!



Don't forget to follow us on our social channels and on Discord to stay up to date with the latest Dolmen news:
DISCORD: http://discord.gg/dolmengame
TWITTER: https://twitter.com/DolmenGame
FACEBOOK: https://www.facebook.com/DolmenGame/
INSTAGRAM: https://www.instagram.com/dolmengame/
Legion TD 2 - Multiplayer Tower Defense - AutoAttackGames

Expected patch release: May 23-25

First, a few quick reminders...


Nova Cup
- The May Nova Cup takes place May 28-29. $750 prize pool, 4 different divisions. Sign-ups are free! First come, first serve, so don't miss out!
- Missed the April Nova Cup? Watch the Finals and Group Stages casted by Pennywise & GreenSpirit!
- In addition, an eSports portal is launching soon (TM) that will make all this info easier to find!


Creator Boost
Newly launched last month, the Legion TD 2 Partnership Program enables you to choose your favorite content creator to support whenever you purchase Premium Essence. 10% of the purchase price will go directly to the creator you choose! If you are a content creator, be sure to join the program to receive a creator code and share your code with your followers.

and now...on with the patch!

New Units: Seedling, Chloropixie, Sakura



Seedling
  • Gold cost: 15
  • Health: 100
  • Damage: 2
  • Attack speed: 0.91
  • Range: Melee
  • Defense type: Natural
  • Attack type: Magic

Razorleaf
Each attack deals 100% damage to nearby enemies. Ability damage.



Chloropixie
  • Upgrade cost: 85
  • Health: 600
  • Damage: 42
  • Attack speed: 1.1
  • Range: 400
  • Defense type: Natural
  • Attack type: Magic

Early Harvest
If it dies this wave, gain +8 mythium after the wave ends.


Sakura
  • Upgrade cost: 150
  • Health: 1500
  • Damage: 80
  • Attack speed: 1.1
  • Range: 400
  • Defense type: Natural
  • Attack type: Magic

Superbloom
If it survives the wave, permanently gains 150 health and 8 damage.

Sakura’s fighter value increases by 20 per stack of Superbloom.

New Legion Spell: Counterattack


Counterattack
Everytime you leak, gain +50 mythium.

New Skin: Hypnotic Angler



New Secret Card: I'm Outta Here



New secret cards are available in the Card Trader for the first 3 days after the patch goes live. After that, it will return to the usual randomized selection each day. Visit the Card Trader to see which in-game event can trigger a drop!

New Feature: Win Probability Graph



Available for all matches played in v9.04 and onward, via the post-game Graphs menu. Win probability is based off of power score, king health, king upgrades, and wave number. The goal is to provide an easy-to-interpret number that shows which team was ahead/behind throughout the game. Just like MVP and Power Score, we will get the formula exactly right on the first try. As usual, the formula will continue to be adjusted in future patches.

Improvements & Fixes

Major Improvements
  • Tooltips: Holding down CTRL now displays unit upgrade information.
  • Audio: New sounds for the following units: Banana Bunk, Banana Haven, Buzz, Consort, Dragon Turtle, Four Eyes, Froggo, Harpy, Hermit, Kraken, Looter, Pack Rat, Safety Mole, Sky Queen, Violet, Yozora. Plus, new sounds for Workers, including bonus sounds that play if you have at least 20 workers and queue up at least 4 workers. Thanks to Gibby#8394 aka LegendaryGibby for continuing to breathe new life into the Legion world.
  • Secret Cards: Newly released secret cards will now show up in the shop for 3 days after each release.
Minor Improvements
  • Spectator: Win Probability formula improved
  • Spectator: Added a Rerolls column
  • Tooltips: Mousing over a unit’s defense now displays % mana regen in addition to the actual mana regen. Now you can see how much that Starcaller is really helping.
  • Holy Avenger & Sovereign: After hitting max stacks, now displays number of splash attacks remaining as a buff
  • “-load” Sandbox command: Now automatically chooses/places the Legion Spell
  • Some translation fixes & updates
Bug Fixes
  • Gameplay: Fixed a bug where Hero-style abilities (Hero, Villain, Magician, etc.) were not recovered after selling a non-newly built fighter that you just put the spell on that wave.
  • Game UI: Fixed a bug where attack target indicators (red glow) would wrongly persist after the attack target died. Also fixed a bug where the glow didn’t scale to fit the target unit.
  • Match History: Fixed a bug where Classic match entries showed the wrong rating badge next to players’ names
API Support
  • Web tooltips are now provided in HTML format rather than markup, which should hopefully make tooltips easier to render.
  • (Coming Soon) Added a Value Per Wave field
Game Balance

Overall Balance

Pathing & Targeting
- Fixed some cases where a shorter-ranged fighter would get stuck behind a longer-ranged fighter in front of it. Fighters may stack on top of each other a little more as a side-effect of this change.
- Fixed some rare cases of units getting stuck

We’ll keep a close eye on these changes and revert them ASAP if needed.


Workers
- Mythium rate increase per wave after wave 10: +8% → +7%

Based on data and player feedback, the worker change from last patch (v9.03) has made the mid-game more exciting, but went a little overboard causing huge mythium amounts that dwarf the power of the wave. This made mid/late game saves a little too difficult to pull off. This change should put it in a better spot. We will continue to keep a close eye on things and make future adjustments as needed!


Upgrade King Regeneration
- Health regen: 0.004% max health + 0.004% missing health → 0.005% max health + 0.005% missing health

The reward for upgrading regen hasn't been worth the loss in pressure. This should make upgrading regen more on-par with upgrading attack/spell.

Mastermind


Castle
- Bonus income after wave 10: +40 → +43

Castle struggled to keep up with the increased mid-game worker counts, especially among high Elo players. Along with the worker reduction, this buff should put them in a better spot.


Fiesta
- Bonus gold from leaking: 13-48 → 13-51

The Fiesta rework succeeded in making it less reliant on leaking the first few waves, but it’s still underperforming as a whole. This buff increases the amount of gold gained on waves 3-21.

Legion Spells


Magician
- Mana regeneration: 0.47 → 0.5

Lowest win rate and 4th least picked legion spell


Pawn Shop
- Gold gained: 80 → 75

4th highest win rate and 2nd most picked Legion spell

Fighters


Pack Rat
- Treasure Hunt: Mythium gain: 11 → 12

Pack Rats were indirectly nerfed by last patch’s mythium changes, and the data confirmed they were underperforming.

Win rate: Low
Pick rate: Low



Atom
- Health: 700 → 670

Last patch’s buff pushed Atom from statistically one of the worst units to too strong. Decreasing their health will nerf Atom spam builds and make them more reliant on a solid frontline.

Win rate: High
Pick rate: Average



Harpy / Sky Queen
- Attack speed: 1.82 → 1.9

Win rate: Average
Pick rate: Very Low



Sea Dragon & Lifebinder
- Mana regeneration decreased by 5%
- Fixed some (but not all) cases where they would waste their heal on a unit that just died

Win rate: High
Pick rate: High



Holy Avenger
- Health: 2550 → 2510
- Attack speed: 1.2 → 1.18


Sovereign
- Health: 6550 → 6450
- Attack speed: 1.2 → 1.18

Win rate: Very High
Pick rate: High



Hydra
- Damage: 126 → 138
- Hydraling: Damage: 42 → 46

Hydra was indirectly nerfed by last patch’s mythium changes, and its win rate dropped by 10%! Buffing Hydra’s damage will make it more versatile.

Win rate: Very Low
Pick rate: Very Low


Waves


Killer Slugs
- Attack speed: 1.23 --> 1.2


(18) Wale Chiefs
- Health: 7650 → 7850
- Attack speed: 1.72 → 1.75

These guys are still too weak after the previous hotfix. Other waves seem to be in a pretty good spot, at least for now.

Closing Remarks

We hope you enjoy this patch! Thank you again for playing Legion TD 2. Knowing that people are enjoying the game is what encourages us to continue to make it even better after all these years.

If you've enjoyed the game, but haven't left a review yet, please consider posting a short review for the game! It really helps get the word out there.

And as always, if you have constructive criticism, let's chat about it. Discord is our main channel of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game. We know there's still much to improve, so let's work together.

Until next time!

Sincerely,
Lisk, Jules, Curing, and Dani
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