Ninja JaJaMaru: The Great Yokai Battle + Hell - HQ_H
- Remote Play Together is now supported. You can play "Jajamaru no Yokai Daisensen + Hell" with a friend via the Internet. Even if your friend does not own the title, you can still play together. For more information about Steam Remote Play, please visit the following link https://store.steampowered.com/remoteplay
- Steam Cloud Save is now supported. Saved data is automatically duplicated to the Steam server after the game is finished. If you access the game from a different computer, the files will be automatically downloaded to the new computer before the game starts. You can also disable cloud synchronization from the title's properties in the Steam client.
We hope you continue to enjoy "Jajamaru no Yokai Daisensen + Hell"!
Maintenance has ended as of May 23rd at 15:00 JST.
This is the Onigiri Service Team,
We will be conducting maintenance on May 23rd at 14:00 JST. This maintenance is expected to finish at 15:00 JST.
This maintenance will only be for a server reset. During this period users will not be able to log into Onigiri. Please make sure to log out before maintenance begins.
We apologize for the inconvenience and ask for your kind understanding.
《魔卡魅恋!》现已在 HIKARI FIELD STORE 推出! 首促入手仅需52元!拥有《游魂2》与《零之编年史》仅需48元!拥有《游魂2》 +《零之编年史》+《雪境迷途遇仙踪》+《在世界与世界的正中央》更只需42元!首促入手可获高达2.8倍积分!进行评价与发表感评更可再入手80积分!此外,本作也支持免单券和买二赠一活动,也支持大量额外内容!
Q:如何想要获得本游戏的额外内容该怎么办? A:请通过右侧按钮访问Lump of Sugar(方糖社)的官方Twitter获取。
Q:为什么游戏安装后启动出错? A:请确保将HIKARI FIELD CLIENT的游戏安装目录设定在纯英语字符的路径中。您可以在『软件设置』的『安装设置』中进行安装目录的变更。
我们强烈推荐游玩本作之前,请先游玩本作的番外篇《魔卡魅恋!零之编年史》。 《魔卡魅恋!零之编年史》剧情独立于《魔卡魅恋!》的本篇故事之外,只有当《魔卡魅恋!》本篇中进行到最终True路线的时候,玩家才会在故事的收束中体验到方糖社所事先埋设下的障眼法。《魔卡魅恋!零之编年史》现可免费通过HIKARI FIELD STORE获得。
《魔卡魅恋!》是日本美少女人气品牌Lump of Sugar(方糖社)在巅峰期集中了大量资源并凝聚了制作人创意结晶所推出的卡牌恋爱冒险游戏。由知名画师捆枝莉子担当原画与人设,并由遥空、桃山依音等当红声优担当女主角配音。 颇具特色的卡牌收集与任务挑战系统搭配上佳水准的剧本,塑造了方糖社史上最为『好玩』的作品。本作曾荣获萌系游戏大赏的人物设计金奖。
Blitz Tournament is a new game mode, in which players can fight each other in real time and earn valuable resources. Blitz Tournament is an experimental mode. Please report all bugs to the game administrators. The Blitz Tournament icon is located on the right bottom panel, near the Battle Pass icon.
Click the icon to open a window and choose the type of participation:
For gold
For Tickets
You need Challenger’s Tickets to take part in Blitz Tournaments. Players can buy them in the Blitz Tournament mode by clicking the “+” icon to the right of the ticket counter or by purchasing a special set for crystals. Besides, you can earn Challenger’s Tickets in a Blitz Tournament as well. Depending on the type of participation, the rewards for prize-winning places will differ. It is more profitable to join Blitz Tournaments using Challenger’s Tickets, because you can get much more rewards.
For a Blitz Tournament to take place, you need 6 players in one room. Each player builds a deck to use in the Blitz Tournament and waits for other players to join the room. Matchmaking is based on the strength of tournament decks. Once the deck for the Blitz Tournament is built, the selected cards can’t be used in other game modes or strengthened with amulets. You also can’t improve their level or rank.
The new game mode restricts the use of cards of a certain color or type. These restrictions change every 24 hours. Blitz Tournaments allow bonuses from elemental crystals, but you can’t use defense or attack buildings. Element days and creature days are not supported in this mode.
The waiting time limit is 5 minutes. If there aren’t enough players after 5 minutes, the participants get back the resources they have spent to join a Blitz Tournament.
The battle mode in a Blitz Tournament is slightly different from other battle modes.
The player chooses a card to attack, and at this moment the attacking card is opened for the opponent to assess the situation, choose a defense card, and use spells. Each player has 25 seconds to make the decision.
Every Blitz Tournament consists of 5 stages. Each stage lasts for a limited period of time. One stage means a battle with one opponent. During 5 stages, every player will have 5 battles with other players.
Please note:
If anyone leaves the game mode before a Blitz Tournament is over, such a player will automatically lose. If they leave the game mode by mistake or for any other reason, they have time to return to the Blitz Tournament, but only if it isn’t over yet.
When all 5 stages are over, the players see the winners’ rating and the reward that corresponds to their places.
Coins of valor are special points that can be scored in the Blitz Tournament game mode. They can be used to open chests with special rewards.
Rewards
In the Blitz Tournament game mode there are 5 chests:
Constancy Chest = 500 coins of valor
The most affordable chest that contains standard resources.
Strong Chest = 1000 coins of valor
Chest of Life = 1000 coins of valor
These chests contain rare cards: Amazon, Sea Cavalry, White Lion, Miracle Sphinx, Phoenix, Blade Maiden, Insectum, Bogey.
Chest of the Era = 5000 coins of valor
Shiny Chest = 5000 coins of valor
These chests contain epic cards: Grimlock Mechatorque, Yarven the Spellthief, Hilda the Crystalist, Torgrim the Bonebreaker, Unfric the Digger, Avaris the Warrior, Vytianka.
Hello Merchant! I'm Proksima and I'm going to tell you about an essential point of the game: the guilds
As explained in the first dev diaries, the heroes are THE main mechanic of the game. They are the ones who will directly advance the game's story by fighting monsters and completing quests. But since the world is full of danger, the heroes have decided to gather in small communities: the guilds.
Different guilds
Of course, they will join these guilds according to their affinities: morals, ethics, class, traits.... The heroes help the development of their guilds by bringing them loot from their quests, money and experience. The guilds will then gain in influence and will become an entity in their own right in the game, so much so that one that is too powerful can become a handicap for you if its intentions are not in line with your ideology.
You will then have to take into account the guilds in your actions and try (or not?) to slow down their progression. For example, a good way is to assassinate one of its members to reduce the stability of the guild, but other more subtle actions can be performed ;)
You ask one guild to go and steal from another...
When a guild has enough experience, it will level up and choose unique skills. Add to this the fact that it will be able to take on more members, if a guild starts buying up the shops and harvesting locations in the city it can become truly unstoppable! But since you are a merchant with a pure heart and a charitable soul, your only wish is to fight monsters and build up the kingdom of Phoenistoria. A guild that is too powerful shouldn't bother you... should it?
As a player, you can also create a mercenary guild by recruiting heroes. You will be able to ask your mercenaries to perform specific actions to help you in your quest.
When a guild gains a level, it unlocks a skill according to its alignment
If you choose the leadership path, your mercenary guild can even compete with the bigger ones. But you can also skip this step altogether and concentrate on your trade.
Welcome to the next Space Mechanic Simulator Developer Insights from the last weeks are here. The last few weeks have been busy programming map events, changing a bit in the story and polishing some older maps with some shine and sparkles.
We are working very hard on the prologue - we want to include as many mechanics as possible to allow you to experience the game. On top of that, there is another batch of fixes and changes to the main menu.
Furthermore, we’d like to thank everyone once more for supporting us and sharing your feedback on our forums, social networks. Remember that all the videos, screenshots shown above are from a WIP build, they don’t reflect the final version of the game.
Once again, we strongly encourage you to sign up for our upcoming Playtests and help us create the best Space Mechanic Simulator. Sign-ups are still open.
As always, we encourage you to actively comment and share your ideas with us. Remember that all the screenshots shown above are from a WIP build, they don’t reflect the final version of the game.
Welcome to the next Space Mechanic Simulator Developer Insights from the last weeks are here. The last few weeks have been busy programming map events, changing a bit in the story and polishing some older maps with some shine and sparkles.
We are working very hard on the prologue - we want to include as many mechanics as possible to allow you to experience the game. On top of that, there is another batch of fixes and changes to the main menu.
Furthermore, we’d like to thank everyone once more for supporting us and sharing your feedback on our forums, social networks. Remember that all the videos, screenshots shown above are from a WIP build, they don’t reflect the final version of the game.
Once again, we strongly encourage you to sign up for our upcoming Playtests and help us create the best Space Mechanic Simulator. Sign-ups are still open.
As always, we encourage you to actively comment and share your ideas with us. Remember that all the screenshots shown above are from a WIP build, they don’t reflect the final version of the game.
New Truck Mechanic: Dangerous Paths development diary #63 is here. Prologue is coming! And with it a bunch of fixes that we managed to implement after Playtests.
As you may already know the official release of the FREE prologue is set for June 2, 2022. That's why we focused 120% on it.
The selection wheel has changed, we have simplified the mechanism for selecting repair tables to a minimum. - the player has to take less steps to set up this table of choosing. We hope that it will work better than the previous one.
Apart from that, there were a lot of improvements on the mission map, we added more various plants, rocks, and other elements. We have also tweaked the map - it contains more information about the terrain.
Another change has occurred in the interaction system, from now on you only need to approach the section and click LMB to start interacting - no selection wheel needed.
As always, we encourage you to actively comment and share your ideas with us. Remember that all the screenshots shown above are from a WIP build, they don’t reflect the final version of the game.
New Truck Mechanic: Dangerous Paths development diary #63 is here. Prologue is coming! And with it a bunch of fixes that we managed to implement after Playtests.
As you may already know the official release of the FREE prologue is set for June 2, 2022. That's why we focused 120% on it.
The selection wheel has changed, we have simplified the mechanism for selecting repair tables to a minimum. - the player has to take less steps to set up this table of choosing. We hope that it will work better than the previous one.
Apart from that, there were a lot of improvements on the mission map, we added more various plants, rocks, and other elements. We have also tweaked the map - it contains more information about the terrain.
Another change has occurred in the interaction system, from now on you only need to approach the section and click LMB to start interacting - no selection wheel needed.
As always, we encourage you to actively comment and share your ideas with us. Remember that all the screenshots shown above are from a WIP build, they don’t reflect the final version of the game.