May 19, 2022
Leif's Adventure: Netherworld Hero Playtest - r.fuhrer
----------------------------------------------------------------<
Release Demo 2.1.0c (2022|05|20)
# Music and SFX added to Cutscene
# Fix for persistable objects bug
ICARUS - Lil Shammgod
This week we have a small update but a big announcement…

Next week, we will be effectively doubling the size of Icarus' playable area with a second 8x8km map, dropping 16 more missions and unleashing several new creatures. And as a thank you for our fans and players, we are giving this DLC pack away to every current Icarus player for free.

The Styx Map and Missions Pack will be a separate DLC pack for all Icarus players available next Friday 27 May (UTC). Read on for a preview of what to expect in Styx, including a sneak peak of the detailed patch notes and missions.

While our team put the finishing touches on Styx’s missions, this week’s regular update includes several bug fixes and optimization improvements, listed in the change log below.

New Map


This new territory is centered around a long braided river which the First Cohort of prospectors named Styx, after one the rivers of the underworld.

The 64 square kilometer map effectively doubles the size of Icarus' playable area. While it will feature the familiar forest, arctic and desert biomes, it presents a new network of valleys and pathways to explore over 16 missions. Some of Styx’s missions will even affect the map and unlock pathways to areas, providing permanent shortcuts.


#Discussions_QuoteBlock_Author
This bonus free DLC is our way of saying thank you to our fans and player community. With your support and feedback, Icarus has evolved considerably in the nearly six months since launch. We had a rocky start in many ways, but with 24 weekly updates to date we’ve established a good pace for our additions and have introduced some pretty major changes along the way (such as removing the real-world time limit, rebalancing talent points, solo trees, hardcore mode, difficulty options, more bosses).

So this pack is is free for everyone who has bought the game so far, as a thank you for supporting us through release and the last six months of updates.

- Dean Hall, Game Runner

New Creatures
With the new territory come new creatures, modified by UDA exo-biologists for the volatile climate and atmosphere of Icarus. Here’s a preview of what you may encounter.

Komodo Dragon


Another alpha on the top of Icarus' food chain, the Komodo Dragon is a foe to not be tangled with, especially when it is eating. Identifiable by its blood-chilling roar, they may try to muscle in and eat your own kills, although they make a good meal themselves if you can penetrate their scaled armor. Beware their jaws as a nasty bite can leave you nauseous.

Crocodile


The apex predator of the waterways, Crocodiles were successfully released onto Styx, and have taken full control of the braided rivers that dominate this area. While they’re easily mistaken for logs, you’re more at risk of their stealth hunting and their powerful jaws. Their tough, scaly hides make them difficult to take down from range, and even more dangerous to fight in hand-to-teeth combat.

Kea


The first avian addition to Icarus' forests is the Kea Parrot. Colorful in both appearance and character, these mischievously clever parrots will take advantage of any undefended food-store they can get to.

How can I get Styx?
Styx will be available for free with next week’s update on Fri 27 May (UTC).

It will not require any additional downloads or purchase. Everyone who already owns Icarus will automatically see a separate Styx Map & Missions Pack DLC appear in your Steam Library.

In future, Styx may become a paid DLC but for now it is a thank you for our fans. However, don’t confuse Styx with our future plans for two other major expansions, New Frontiers and Dangerous Horizons, which will be paid DLC featuring new biomes and creatures. We’ve already begun work on those.

If you can’t wait and are interested in beta testing Styx, join the experimental branch channel on our Discord community at discord.gg/SurviveIcarus

Detailed Changelog

Version: 1.1.15.96284

  • Added separate (and optional) AttachOffset_ADS socket support to allow bows to have an alternate attach offset transform specified to use while aiming down sights. This will allow us to resolve some issues with camera position when aiming with some bows.
  • Fixed players far away taking explosive damage during Kill Cams by adding a component tag (IgnoreDamage) which lets post process/audio colliders ignore damage detection.
  • Character Flag in MIGRATING SANDS: Survey is now granted to players as they join the quest so sandworm items can be crafted immediately.
  • Disabled Caves, Rivers and Lakes from being used for Occlusion culling to improve performance.
  • Adding metal damage cue for animals hitting metal objects.
  • Fixing issue where some modifiers where dealing physical damage instead of pure and therefore would be causing unintended armor degradation.
  • Fixed typo in Titanium Knife description.
  • Fixed some bushes not having FLOD. This should address issues with them disappearing/reappearing seemingly at random.
  • Updated Potbelly Stove description and flavor text.
  • Fixed typo in Kitchen Bench.


Styx Preview Changelog
(Available next week)


New Map
  • A new 8x8km map to explore, based around a large central river network.

New Missions
  • VERTIGO: Expedition - Find and repair lost drilling equipment.
  • MALSTROM: Exploration
  • ZEPHYR: Expedition - Scan for new potential drop locations to unlock more missions.
  • OMPHALOS: Survey
  • GOSSAMER: Research - Discover more about the worm species native to this planet.
  • RENDEZVOUS: Delivery - Retrieve Biosample and return it to your ship without letting it fall outside optimal temperatures.
  • CRESCENDO: Survey - Investigate the Shifting Sands
  • BALLISTIC: Extermination - Investigate the Increased Cougar Presence
  • ALCAZAR: Construction - Setup a Self Sufficient Powered Research Base
  • RICOCHET: Expedition - Investigate Signs of an Oasis
  • HEADLONG: Exploration
  • ADAGIO: Exploration
  • KISMET: Exploration
  • CAVALCADE: Exploration
  • DUST: Exploration
  • HALCYON: Extermination - Investigate Increased Polar Bear Presence in the area.

New Creatures
  • Adolescent Caveworms - Once they grow beyond their larval stage prevalent in Icarus' caves, they become significantly more dangerous and can venture beyond their subterranean nests.
  • Kea - Icarus' first avian addition. Colorful in both appearance and character, these mischievously clever parrots will take advantage of any undefended food-store they can get to.
  • Komodo - Typically distracted by food, these will likely not bother you unless you come between them and their meal. They have a nasty bite that can leave prospectors nauseous at best.
  • Crocodiles - Ever-present around the water bodies of Icarus, they’re most at home in the water but can still be a notable threat on land. Their thick hide make them resistant to projectiles.

Planet-A - ARStralian
Hey Planet-A Visitors.

While we waited patiently for Planet-A to go Live in Early Release on STEAM, we have been working hard on updates, bug-fixes and optimisations. And this is just the beginning of course.

We hope you have a smooth and bug-free experience of this latest update, especially, but if for whatever reason you don't (we're reasonably sure we drank enough coffee and Red Bull to spot any and every little issue!), please just let us know at developer@virtualmethod.com.au.

Have fun wandering around, smashing trash and racing the clock to become a PODIUM-Pro:)

May 19, 2022
Rento Fortune: Online Dice Board Game (大富翁) - Lan Games Ltd
-Camera closeup bug is fixed
-Deep board bug fixes
May 19, 2022
山海皆可平 - 1781141818
1. Simplify the upgrade curve to make the upgrade easier
2. Remove the monster level limit
3. Added the description of Promise Flying Sword
4. Added the description of the Promise Mind Method
5. Modify the attack effect of the fire form and thunder form Feijian
6. Modify the upper limit of Miao soldiers' health
7. Added treasure chest drop in sea level
8. Adjust the distribution of monsters in the level
May 19, 2022
The Planet Crafter - Brice MijuGames
V 0.4.012 - Hotfix

- Multitool Torch T2 is not available from start anymore (unlock via blueprint chips)
- Information Rocket is not available from start anymore (unlock via blueprint chips)
Trolley Problem, Inc. - Read Graves
Hi all, it's Sam Read-Graves once again – developer of Trolley Problem, Inc.

We have just put out an update with a load of feedback from the community, some optimisations, a few bug/language fixes and best of all a summary of your playthrough in the credits!

Being able to see just how many people you killed and how much you agree with the others around the world in the credits is a great end to the experience and something we have wanted to implement for a while now, just different launch-y bits got in the way! When you replay with friends and family make sure to look out for it! Also, remember if you play with someone else your results will be compared on each level end screen!

To my knowledge, from going through all the Steam comments, twitter messages and emails we've fixed all the problems which have popped up BUT as with all games there will be something new at some point, so if you see anything 'odd' then let me know and I will look into it. The fastest way is on Twitter, @samreadgraves, DMs are open.

I look forward to hearing from you, and thanks again for playing!

Best,
Sam xoxo

PS: If you've enjoyed your experience with the game, please do leave a positive review here - it really helps!
The Abandoned - TimS
This week I am working on Version 1.7.2, featuring a new Abandoned Factory model and various bug fixes.



Check it out in the play-test beta!

Password: SlyCatTester

Thanks for playing,
~ TIm
May 19, 2022
NavalArt - Deagle
Added

Added Added in-water projectile attenuation
Added Kinetic energy decay after shell penetration of armor
Added the function to delete with box selection in custom parts
Added Default sorting of Steam Workshop mod and Steam Workshop ships changed from sorting by name to sorting by subscription time*.

Fix

Fix a bug that prevented all mods from loading if more than 50 mods were activated in the SteamWorkshop subscription
(This bug is caused by Steam itself, I have reported it to Steam, the current fix is the change with * above)
Fix the bug that the text of the moveship button in the developer tools is not displayed.
Fix the bug that the shells generated in the developer tool cannot hit the ground.
Fix the bug that the text in credit panel is misplaced.
Fix the bug that the firing shells will fly unreasonably to the later aiming point after pausing the game and moving the viewpoint after aiming.
Fix the bug that the preview image of custom parts will render purple parts selection box.
Fix the bug that the preview image disappears after saving the ship.
Fix the bug that high explosive shells penetrate the water surface.
Fix the bug that Moveship function is not available in developer tools.


May 19, 2022
Community Announcements - [CM] Dana
...