Victim - jamesv90s
Optimized frame rate for all platforming areas by adjusting all spawn hazards.
-
Reworked the Sewers timed gate switch code and added more frame rate optimizations specifically for the Sewer Area.
May 19, 2022
Astatos - compymono
To the Crown Mages,

Today we’re pleased to have released the first step in our implementation of PvE for Astatos! In this update you will be able to play single player against A.I. in Trials.

While there’s a few kinks to work out in the A.I. logic itself, the feature represents a big shift in our development of the game—and required nearly as much code as the Trial system itself. You’ll be able to access the PvE from the new Training option in the Trials menu.

As mentioned above, this is Part 1 of the PvE updates planned. Throughout three updates, we hope to implement the most commonly requested features for the game.
  • Part 1: Training Trials where the player can play against A.I. opponents in single player matches. Allowing players to learn the game without the pressure of a real match, and earn daily rewards without the need to rely on other players— albeit at a reduced rate. (This patch!)
  • Part 2: Tutorial Trials where the player can learn how to play the game in a structured, and interactive tutorial. This update will involve many of the functions required for Story Trials, such as in-game dialogue, scenario scripting, and fully-local Trials. At this time we’ll look into introducing PvPvE for Conquest as well.
  • Part 3: Story Trials: Implementation of Trials into the Astatos’ story. As there will be significant design time involved, we may split this part to only cover implementation for the prologue chapter, then expand to cover chapter 1, and the upcoming chapter 2 at a later date.
Please note that the above is subject to change depending on the production schedule for the rest of the game, but we hope you look forward to the changes implemented in this patch, and our future progress for the game!

For the detailed changelog of changes implemented with Astatos v0.4, please read on below.

- From the team at Studio Klondike

New Features




Training Trials: A new PvE mode that allows you to play single player Conquest (4 person) and Takeover Trials against A.I. opponents.

A.I. opponents are available in 5 difficulty settings. Easy, Medium, Hard, Dummy, and Random Actions. When playing against a bot that is “Medium” or “Hard” difficulty, you will receive Monera and Reward Points for the Trial. You will not however earn EXP in Conquest, or Rank in Takeover Trials.



Even at the Hard difficulty, you should not expect A.I. to fill in for an experienced human Crown Mage. Rather, it is best to think of this mode as a way to learn the mechanics of the game, or test out new strategies.

Training Trials have their own Hero Pack equip settings that are separate from Conquest and Takeover Trials. Be sure to remember to check these before beginning a Training Trial as this specific setting is not currently saved between game restarts.

This feature is available from the “Training" button in the “Trials” menu. As this option replaces the previous “Tutorials” button that would access the text manual, that button has been moved to the “Training” menu.



Player Discovery: Within a lobby you will now see the numbers of total rooms, and joinable rooms for that game mode as well as a button to visit our official Discord. A room is joinable when it can be joined via Quick Play. A room is no longer joinable if it is private, or if it is already within a Trial. Players within Training Trials will show as non-joinable rooms. We hope this helps players better find each-other and enjoy the game in conjunction with the PvE features implemented in this patch.



Spell Card Names: After some UI adjustments, Spell Cards have now been given proper names in Trials. The name changes are as follows:
  • Spell A -> Altered Trial
  • Spell B -> Blessed Trial
  • Spell C -> Consecrate
  • Spell D -> Divine Favour
  • Spell E -> Exalted Element
We hope this change serves to make spell cards more recognisable, especially if more Spell Cards are added to the game in future updates.



Ping: Your ping is now visible from the pause menu during a Trial. We recommend playing Astatos with a ping below 300ms. If your ping exceeds a certain threshold, you may be forcibly disconnected from a Trial.

Changelog


Game Features
  • Training Trials have been added to the Trials menu. Allowing players to participate in PvE matches.
  • Server room counts have been added to the lobby interface, with separate counts for Takeover, and Conquest Trials.
  • Spell Cards have been renamed alongside the Spell Card draw UI for Aristotle being redesigned.
  • Server ping added to the lower-left corner of the pause menu during a Trial.
Balance Changes
  • The cost to summon Aristotle has been reduced by 1 Energy.
Game Content
  • New Hero Skins have been added to the store and made available as monthly rewards.
  • Varius - Control



  • Cerkles - Good Doctor

Game Changes
  • Music tracks have had their audio levels rebalanced so the volume is consistent between menus, gameplay, and story. Players may want to adjust their music volume setting after this patch.
  • Some sound effects have been updated.
  • The track “Louder Than Words” now plays during Training Trials.
Interface Fixes
  • Aristotle’s card draw mechanic now has a new pop-up which appears above passive heroes on the side of the screen.
  • Aristotle’s card pop-up will no longer conflict with Kyros’ card pop-up, which resulted in the opponent's card colour counters remaining visible when they should not have been.
  • Improved the way the lobby locks in players when a match is beginning, as well as the behaviour of the lobby timer under some scenarios.
Trial Fixes
  • Fixed various issues regarding high-ping and player desync in Trials. As a result, Trials should be significantly more stable under high-ping conditions.
  • Players will no longer be able to break the Hero Stage by performing actions within the last second.
  • Fixed an issue that caused Heroes to behave incorrectly when there was a significant ping difference between players.
  • If the timer runs out on the victory screen, the main menu may not load in some cases.
  • Fixed an issue that caused the Trials menu to open twice when returning from the victory screen.
  • Occasionally Sulpicius would fail to function, causing the Trial to soft-lock.
  • Occasionally Gaios would fail to function, causing the Trial to soft-lock.
Known Issues
  • Playing a card at the last-second during the Trial Stage, may result in unexpected behaviour, or Trial soft-locks in rare cases.
  • Playing a card at the same time the Trial Card changes elements, can sometimes result in you being unable to play any more cards when you should be able to.
  • Occasionally the “Keep or Redraw a Card” stage may result in unexpected behaviour where players may not draw back a full hand of cards, and the card colour counters may desync.
TwelveSky 2 Classic - 12Sky2Classic


Hello Heroes,

Are you ready for the weekend? Why not enjoy some Weekend Bonus Rates! Starting tomorrow 11:00 AM to Monday, May 20, 2022, we’re offering increases on the following types of gains:
  • 3x Experience monster kills
  • 3x Item Drop rates on all monsters
  • +1 Contribution Points gains during PvP
Event Duration:
May 20, 2022, 11:00 - May 23, 2022 18:00 server time.
May 19, 2022
Mists of Noyah - Pyxeralia
Hey guys!

Finally, the v1.0 release date!
21 May 2022.


The version will be available 20 minutes after the release of the v1.0 trailer,



Veromus Castle - Final Dungeon


See you soon at the update! (v1.0)
Join us discord!

https://discord.gg/sp4RBXu

Help us by reporting bugs found in the #bug-report discord channel!

Thank you very much!
Pyxeralia
May 19, 2022
Arcane Waters - burlin_gauna
updated redirection logs

Added steam friends tab in friends panel

Fix for IP address field on game user create session event

Fisher Online - Woolf ✔


In this patch, the Yenisei DLC location has received a significant expansion, new fishing spots have appeared, some textures and models have been improved.

The "Yenisei" and "USA-Ontario" add-ons are now available in My games

  • Location "Don" - correction of detected errors
  • Correction of improper behavior of the fishing line when fishing with Bologna and match rods
  • Fixed the character getting stuck when teleporting on a chair
  • Fixed the inflated price of asp
  • Correction of the possibility of going outside the location using a chair
  • Correction of the inability to improve some elements
  • Correction of models and animations of some fish species
  • Other minor fixes that don't affect gameplay
May 19, 2022
TIME BREAKER - Shoonka
When you pause the game the sound and the game in the background are really stopped.
The volume of the alarm clock at the start of the game is greatly reduced.
The other volume in general are increased.
May 19, 2022
Dead Event - SourJ
  1. Changed Snek collider to avoid falling through the ground (let me know if it still happens sorry!)
  2. Fixed monsters spawning in the world this time for real.
  3. Adjusted Crystal Sorceress hitbox. (I cant test it please let me know if you can't hit her yet. If not then we just shouldn't hit women anyway 😉)
  4. Raised the cost of dungeon weapons from 10000 to 100000 trophies.
  5. Buffed the Crystal King dungeon boss and increased experience that it gives significantly.
  6. Adjusted the collision and movement values of the dungeon monsters to attempt to stop them from glitching out.
  7. Added some missing ground colliders to the dungeon to prevent falling.
  8. Changed the spawn rates on all monsters again including the dungeon ones and harvests.
  9. Fixed the compass.
Heavenly Bodies - alex2pt
Hey everyone!

Alex and Josh here, the devs on Heavenly Bodies. I hope you’re all travelling safe and well.

First and foremost, we want to give our biggest, most sincere thanks to everyone who has given Heavenly Bodies a play. It’s hard to express just how magical it feels for us to see so many people enjoying (or, even better, absolutely despising) their time in space. Heavenly Bodies took a monumental amount of time and energy for our tiny team to develop over the last few years, so to see it well received makes it truly worthwhile. Thank you.

We’ve needed a good rest to get our heads screwed back on, so we admit it’s been a pretty quiet start to the year and we thank you for your patience! Today, however, we’re pleased to announce that we’re rested up and, guess what? We’re starting the process of designing more content. Yep, additional Heavenly Bodies gameplay is on the way!

We do have to stress that at this stage, the plans are very loose and that we can’t say what it’ll be yet, or when it’ll happen. However, we’ve been listening to all your wonderful suggestions (thank you!) and we’re looking to create some extra content that we know you’ll love. All good things take time, and we’re committed to making something worth your while, so we appreciate your patience while we get the next chapter sorted out!

In the meantime, we’re of course still working on improving general stability and other gameplay issues such as controller support. We thank you all for helping us fix some surprisingly complex issues, and, as always, if you do experience any problems we kindly ask that you send us an email at help@2pt.com.au. We’ll do our very best to help you out.

We're keen to be a little bit more open with development this time around, and we'll be posting development screenshots in our Discord! We welcome you to join us there or in the Steam forums and encourage you to share your thoughts on what you'd like to see more of in the future of Heavenly Bodies.

That’s about all for now! Stay tuned and stay safe. We can’t wait to share more with you as things develop.
Breakwaters: Crystal Tides - Soaring Pixels Games
v0.5.13 is live and contains some fun items I wanted to highlight for you.
Check out the details below about new tools, new weapons, new backpacks, and new food recipes.

One of my favorite updates is an option to build a backpack with a light attached. I love running around the world while the light swings from its rope. There are two types of light: torches and firefly lights. Torches can be a bit more temperamental because they go out when you swim in the water, but will light themselves again after they dry out a bit.
Both types will keep any animal that is afraid of fire from getting too close.



There are also 4 new food recipes, and two new food ingredients in the world, some of which are found in the world and some are sold by merchants in the village.

For weapons there is a grab bag of new items.
  • A Repair Hammer has been added to the game by popular request. You can now repair your built contraptions with just a few magical hits.
  • A rare Blue Crystal Axe (sickle) can be found in the loot of sunken bubble treasure. This item is constantly shedding water which lets you harvest Fire Flowers without them exploding.
  • There are three new rare swords and a rare bow which have been added to the crowdsource weapon list. The bow provides a new feature to the game, which is multi-shot.
  • The last item is something I wanted to add just for the fun of it. It's a Frying Pan. You can wield it to attack NPC and knock them out for a short time. It doesn't do a lot of damage, but it takes them out of the fight for a little bit.


(yes, that is a sword with a rat for a handle)

10 new Story Pages have been added to the world. They are broken down into three different story chains which each describe different things about the world. One of the chains are Captains Log files from a previous explorer. You can find these story pages washed ashore in bottles.

As with any other update, there are a bevy of bug fixes, improvements, new features, and additions to the game. Check out the build notes below for details.

v0.5.13
  • Fixed mission windows sometimes not correctly selecting the default button when using a gamepad as the input
  • Increased text animation speed in mission dialogs
  • Setup animated mission text to let the user press the Cancel button to auto complete the text animation
  • Setup a mission reward feedback in the mission menu
  • Improved wood floor placement logic
  • Fixed broken health bar setup where blue health would render incorrectly
  • Improved Archaeologist, Roshi, and Shu character setup for ground detection
  • Fixed clothing wetness so it will turn off at the same rate no matter how deep the player goes underwater and the gradient is correct
  • Improved Health bar locations for wood walls, stairs, floors, and stone walls and doors
  • General bug fixes and stability improvements
  • Fixed a bug when exiting a hammock using controller where it would activate the kick attack and damage the hammock
  • Setup Story Pages to drop randomly from bottles. Pages will drop in a specific order and only once per world per character.
  • Setup Repair Hammer so you can repair your contraptions
  • Setup Blue Crystal Sickle for harvesting Fire flower safely
  • Setup Fry Pan as a stun type weapon (can be found as a random drop in sunken bubble crates)
  • Setup Backpack variants (Torch Backpack, Firefly Backpack) with lights on them to drive away some animal types and to provide night time light that isn't an equipped weapon.
  • Setup Blue Crystal Weapons to not cause Fire Flower to explode on death. (this includes the new Blue Crystal Sickle, and Blue Crystal Arrows)
  • Setup new Kickstarter weapons (can be found as a random drop in sunken bubble crates)
  • Setup new Kickstarter recipes (can be found as random drops from bottles)
  • Improved combo cool down to remove the delay from most sword attacks after the third strike making combat smoother
  • Improved Backpack visuals
  • Setup additional min spec hardware checks to provide more feedback to users if their machine is below spec
...