Hear from one of the original creators of Myst (1993); Rand Miller, and the Creative Director for this latest version of Myst; Eric Anderson, talk about Myst.
Be sure to pick up Myst while it's on discount as well, as a part of the Cerebral Puzzle Showcase!
This is a restream from a stream earlier in the day.
This weekend from May 21 at midnight until May 23 midnight UTC, Myth of Empires will be holding a Double Proficiency Weekend Event. All official servers excluding Season Servers will give you 200% proficiency for both characters and warriors.
For season server players, we will be sending a 'Season Server Pack' for all players who logged in from May 21 at midnight to June 14.
From June 3 at 16:00 UTC, ALL boundary markers will be shown to every player on the map, please be ready for this change.
Event 1: Double Weekend on Official Servers Event time: May 21 00:00 - May 23 00:00 UTC Event description: All players and warriors will have 200% proficiency gain
Event 2: Login and collect on the Season server Event time: May 21 00:00 - June 14 00:00 UTC Event description: Log in and collect these rewards: Horse Xisui Pill*3 Advanced Quenching Essence*50 Fine Quenching Essence*50 Exceptional Quenching Essence*50 Honor Gift Box*25 Records of the Grand Historian (Unabridged)*10
Since Monday Stream, I have been hard at work fixing some of your bug reports and trying to hunt them down
Here is a list of all the changes in alpha 14:
Music UI
A new user interface show the current music name and allow you to skip to the next one
I also modified how the next random music is selected. It will now play the full album before repeating a music a second time. No more 2 hours of the same music.
Sponsor
We have new in-game sponsor available early and giving access to a corvette. If you want to hunt pirates and neural transport early game, this one may be for you!
Bug under investigation
We have report of space ship breaking the law of physic! Long distance teleportation is a bug. If this is happening to you, please let me know. I am trying to understand why.
One of the potential reason is a duplication / clone of a single ship. I encountered the issue a few weeks ago but I thought it was fixed.
If this happens to you, just save your game and reload, it should fix it in Alpha 14. Reloading a save will clean all duplicate ship until I figure out what cause the duplication. (undocking, travelling from the homeworld?)
If you have any more info about those bugs, or figure out how to reproduce them, please let me know!
Other minor changes
Added a new tooltip explaining how to undock ships from station
Removed the highlight box in the main menu button
Savegame now remember which version of the alpha created them (mostly useful for me)
Properly count Android as citizen - they now consume batteries to survive as it was supposed to be. I realized they didn't in the previous versions due to a bug.
That's it for today!
Thanks a lot to all the amazing alpha testers. I'm sorry you encounter many issues, but it was expected as a first release to our small community. Program never work the same on the developer computer as on others. This is the magic of programming ^^
The infernal prince of darkness, Seth, is making his Earthly debut.
Not gonna lie, we’re trembling in our boots a little bit over here. This is a man who collects SOULS, after all, and we’re quite attached to ours. The thing is, he’s just so hawt we’re not sure we’ll be able to resist giving him everything he wants!
That’s where you come in. You’ve got to finish his Phone Fling and complete the Limited Time Event in order to unleash him from his otherworldly boredom. Distract him with pomegranates, take him for a walk, enter into a passionate love affair… Whatever it takes to set a flame in his heart so he doesn’t light the world on fire.
We hope you enjoy getting to know Seth on a deeper level! Nine levels deeper, at least. Who knows - maybe you’ll enjoy living in sin?
2) Connecting Time - 30 Minute : Kill Quest Scroll - 50 Minute : Himmel Material Bag - 80 Minute : 2nd Gacha Ticket(1EA)
3) Happy Hour event(When you stay at the server at this time, you will get rewards) - 18:30 : Random point bag (S) - 19:30 : 1st Gacha Ticket(1EA) - 20:30 : Free pass (1 hour)
Server Browser: In-game server browser now lists internet servers including player count. In-game server browser now auto-refreshes and loads the Internet or LAN tab. Steam sever browser now correctly shows player count and server details info- ie player names, etc..
Housing Fixed bug where land owner could not build until after server reboot. (Always lock/unlock the claim block immediately after placing.) Can now pick claim block back up if you are owner. Fixed client crash when logging in while holding a structure in preview mode.
Player Controller: Endurance regen rate doubled. Solo Mode: Solo mode now locks the other menu buttons if selected. This is a safeguard to prevent errors until can streamline the UI more.
Hey everyone. Thanks to everyone who has enjoyed the game so far and provided feedback. Jumplord is a game that was in the works for some time as a passion project. What started as a short indie rogue lite platforming game kinda grew into a bigger, metroid style game where you needed to explore and find checkpoints. It had turned into something quite different from what was originally planned, which was intended to be a more arcade style experience.
On the release I was coming off the back of some big life changes, I won't bore you with the details, but it affected the way I chose to release the game. Instead of polishing the game and testing extensively, I wanted it to be over with and didn't give it the attention it needed.
Over the last year I have been back at it, changing the level design, game play design, updating the visuals, and kinda just remixing my own game. Taking big things out and adding big things in. More randomization and variety in gamer experience, and most importantly, play testing quite a bit to improve difficulty. I had a lot of feedback from players that weren't able to get past the first couple of stages, which is on me. I fell into the trap of testing my own game over the years and made it difficult to match my own enjoyment of the game. It will still be a challenge, but is designed to be a shorter experience with replay value and lots of hidden encounters, weapons, boss fights and secrets.
I currently have a working build that I am polishing and will be uploading it soon. For those that enjoyed the current build, thank you! The new build will be a complete overhaul and a massive improvement on the game, bringing it closer to my original plan all those years ago. I'll also be listening to player feedback to make regular updates to the game, improving it as time goes on.
tldr: Remixing the entire game to make it better, major updates coming very soon!