May 19, 2022
Motor Town: Behind The Wheel - Motor Town Dev
6.5.6 Known Bug and work around
Fail to save message keep showing up (Thanks to 임준수)
* This happens if the vehicle name has a non-English character (can happen for non-English users)
* Please change the vehicle name at the Tuning shop to fix this problem
* Hotfix is being prepared!

(Fixed by Build 251)

Added vehicles
Boxy, the step van is added


Koma, the small hatchback is added


Stagon, the old station wagon is added, with roof rack tune part


Nimo, stretched limousine is added
* Limo License is also added to tuning shop, which allows VIP passengers, they are trickier for comfort and urgent but pay more


[h4]Seo-Gui-Po Downtown Construction[/h4]
A new downtown is being constructed near Gu-Jwa


[h4]Multiplayer Admin[/h4]
Host now can add other players as Admin
The Admin list is saved and can be edited at the Admin tab
Admin can do the following things
* Kick or Ban other players
* Spectating other players
* Abandon Rescue job


[h4]Buy Bus[/h4]
You can now own buses
Bus License is added to the tuning shop
A large bus can be bought at the Gu-Jwa Heavy Duty

[h4]Job income is raised[/h4]
Truck:20%
Taxi:30%
Bus:20%

Improved/Changed
[Vehicle] Some Truck and Bus names are changed
[Vehicle] Trailer's name is changed (Thanks to majored1)
[Vehicle] Few vehicle prices are raised due to optional parts (Thanks to AussiePanda)
[Vehicle] Trailer spawner is added (Thanks to ESS5)
[Vehicle] Handbrake now doesn't trigger clutch in Front-wheel drive vehicle, hence allowing a Burn out (Thanks to Tehlikelierd)
[Vehicle] Titan's 5th wheel location is moved a little bit forward (Thanks to Rammy1992)
[Vehicle] Titan's 5th wheel didn't have proper slope collision (Thanks to CarbonRevenge)
[Taxi] Taxi passengers now seats in the back seat and hitchhikers now seat in the front seat (Thanks to GreenDalek)
[Truck] Courier service now has base payment
[Controller] You can now set destination at the world map with Controller(Gamepad) (Thanks to r0zen) (You can change stick dead zone for map control at the Gameplay Option)
[Rendering] Eye adaptation is changed to avoid becoming too bright when looking at dark places (Thanks to ethan)
[Multiplayer] Word filter is added to character name, server name and archievement broadcasting (Thanks to TheAussiePandaYT, HollowOne, Mr. Sandman, Furryman and Reddington [Red])
[Navigation] Navigation pathfinding now prefers fewer turns (Thanks to )
[UI] You can now change the name of the vehicle at the garage
[UI] Vehicle summon list now shows vehicle info (Thanks to hladych)
[UI] Paint slot button becomes disabled when the selected skin doesn't support that slot
[UX] Brightness option is added (Thanks to Mercer)
[UX] Chase camera distance option is added
[AI] Autopilot now stops if fuel is empty (Thanks to Vandragorax)
[World] More objects are added
[World] Lighthouse near Sung-San is raised (Thanks to MajorReismann)
[Localization] Spanish is added

Bug Fixed
[Vehicle] Enfo GT's body was slightly offset to the left (Thanks to Smiff)
[Vehicle] Sleeping in the go-kart was possible (Thanks to vcharng)
[Vehicle] Cheetah Mk1, Air City, School bus had second differential (Thanks to majored1)
[Vehicle] Elisa's body material was broken (Thanks to TheAussiePandaYT)
[Vehicle] Police interceptor didn't have right side virtual mirror (Thanks to Knottypine)
[Vehicle] Stella's Taxi Cab was misplaced (Thanks to Tehlikelierd)
[Vehicle] TCS makes the vehicle slow during reverse (Thanks to FR13ND5 and NorthHopper)
[Delivery] Any cargo was accepted by the power plant (Thanks to Fireboyd78)
[Police] Hit by police or low-speed collision was charged (Thanks to Ethan V)
[UI] Leaderboard refresh button at the main menu is overlapping with the character level on some systems (Thanks to NorthHopper)
[UI] Required cargo space type for the Log was not right (Thanks to TheAussiePandaYT)
[Sound] I4 90HP Engine had V8 sound (Thanks to Tehlikelierd)
[World] Jeju tuning shop's ground was not matching with the building (Thanks to Reddington [Red])
[World] Fence at the skidpad was floating (Thanks to NorthHopper)
[World] Road doesn't have collisions near Gim-Nyung Beach (Thanks to 8Sh1t)
[UI] Error message didn't show up after trying to teleport while chased by police (Thanks to majored1, TheAussiePandaYT, and NorthHopper)
[Bus] Cannot continue bus route after reconnect (Thanks to PcmciaKai)
[Truck] Picking up compacted garbage was possible (Thanks to Magnificent Microwave Casserole)
May 19, 2022
Trouble Hunter Chronicles: The Stolen Creed - Iskonsko Studio
Two small bugs have been reported and fixed in this update.
Bug 1 - constant adding of same journal entry when talking to the kids in the street
Bug 2 - semi-crash when trying to give items to guards in Letize

While neither of these two bugs was serious, we wanted to ensure a smoother experience for you.
Karos - vash_dead
Fighter, the Stars of Victory event has just ended, and we are already happy to present you a new quest - Lost Letters.

It seems that these little naughty letters "K", "A", "R", "O" and "S" decided to run away, and we definitely won't find them without your help! Hurry up, follow the link to find out the conditions of the event, and go ahead, in search of escaped letters!

Details of the event for Karos at link!
VirtualCast - VirtualCast Staff

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.

Room/Studio
Changes
  • Photos taken with the photo capture will be saved as {Room name}{Creator name}{Year-Month-Date}_{Serial number}.jpg in %USER%\Pictures\VirtualCast\Media{Year-Month}.
  • Changed the behavior of the ring menu and the context menu when they are moved/rotated while being open.
Room
Changes
  • Physics behavior has been adjusted so that it behaves the same no matter what type of HMD is being used.
  • Adjusted the character movement behavior in rooms.
    • Adjusted to make it more physically correct.
    • This change is made to prepare for the character control APIs planned to be added on VCI.
  • Locomotion option in rooms is now fixed to analog input.
  • You can now check the lifespan of items in the context menu even if you do not have permission to change it.
  • Changed the size and position of the context menu.
  • Reduced the frame drop apt to occur in aggressive scenes.
Bug fixes
  • Fixed the issue where a user whose activity status is "offline" is shown on other users' friend lists.
VCI
Changes
  • You can now compare ExportForceMode from lua.
  • Updated Effekseer from 1.5.2n to 1.6.2d.
May 19, 2022
Winkeltje: The Little Shop - Tino
In this update you can look forward to more more fixes and improvements for issues that were reported or discovered since launch.

This update aims to align the Winkeltje version number with console platforms to make it easier to communicate to all players what has changed on any platform.

Some changes and improvements will have to wait until a later date as any changes or additions in language, that are not localized in all the supported languages, can cause the console deployment to be rejected. In addition, we are concerned that some planned fixes or improvements may cause regressions in other areas which is why we prefer smaller and more targeted updates like this one.

Like always, if you come across any bugs, please don't hesitate to report them either on the Steam Discussion Board or through Discord (https://discord.gg/winkeltje).

[C] - Community reported issues.

New
  • Graphics: Added 1920x1020 support as this would help out Windows 11 users that are unable to remove the taskbar.
Fixes
  • Achievements [C] - Fixed an issue with 'The Professional' in save files that had an incorrect value saved for crafting station experience.
  • Build [C] - Fixed an issue that would not mark furniture as invalid when it should.
  • Build [C] - Fixed an issue where wall mounted furniture that's placed on the outer wall is always marked as invalid when replacing a wall.
  • Furniture - Previous fix for wall mounted furniture being placeable when no walls are in the game had a minor issue with it.
  • Input - Likely fixed an issue that could cause the interact and pickup selector to trigger when it shouldn't.
  • Language - Czech translations have been updated.
  • Objectives [C] - Fixed issue where the 'Hire an Employee' objectives would start every time you loaded a save game.
  • Objectives [C] - Fixed an issue where the game could load (and start) the same objective multiple times.
  • Storage - Upgrading the basement storage should not be possible while the shop is open. Attempting to interact with the basement storage while the shop is open will now indicate this via a warning message.
  • UI - Improved the contextual furniture pick up prompt for controller to no longer show when the shop is open.
  • UI - Added Czech community translator to the credits.
  • UI [C] - Fix for 'Alchemy Station' not being selectable on Switch.
  • UI [C] - Switching between a items of max crafting level and non-max crafting level in the crafting menu would not interrupt the skill progress animation and overwrite the correct value.
  • UI [C] - Picking up the basement storage will now correctly indicate how much money is returned in the prompt message by including all the upgrade costs.
Hotfix
  • v7023 - Language [C]: The 'Interface' translations for Czech were referencing the wrong language causing the translations to appear in Spanish.

Update: v7021 Hotfix: v7023
Conqueror's Blade - Booming_dingyi.shu
We'll be launching a new arena map with the new update—Shoreline Conquest. This map is derived from Golden Poleaxe Bay. As we've given it a new background story, we've also readjusted its rules and structure. Units will spawn for each side and join the battle, making the map overall more fair and competitive.

Runs from May 19 (after maintenance) through May 26 (until maintenance).

Equipment and artillery have their own rules in Shoreline Conquest, along with several different unit rulesets. We'll be switching upon the unit ruleset based on different events.

General Rules

- Equipment:

The weapon type you queue up with will decide what armor type you wear (armor will be of legendary quality without any extra attributes).

Armor Sets:

Rogue Set: Short Bow, Bow, Dual Blades
Carnifex Set: Pike, Spear, Musket, Nodachi
Guardsman Set: Longsword & Shield, Shortsword & Shield, Poleaxe, Maul, Glaive
Once the match has begun, you may only switch between the weapons available for that armor set. So choose your weapon before queueing up!

- Artillery

You will be provided with rare-quality artillery, and each player may deploy two.
These will NOT consume your own artillery.

Unit Rulesets

There are currently two rulesets for Shoreline Conquest: Step by Step & Alternating Tactics. Step by Step will be used this time around.

- Step by Step Ruleset

Use infantry to advance (no cavalry available).
You may choose among the following units:
Melee Infantry:
                1 Star: Village Watchmen
                2 Stars: Ironcap Swordsmen, Demesne Spearmen
                3 Stars: Prefecture Guards, Condottieri Guard, Ironcap Spearmen, Fenrir's Pack, Bagpipers
                4 Stars: Expedition Knights, Empire Iron Pagodas, Odin's Berserkers, Axe Raiders, Tseregs
                5 Stars: Sigrun's Shieldmaidens, Royal Janissaries
Ranged Infantry:
                1 Star: Levy Bowmen
                2 Stars: Demesne Archers, Ironcap Arquebusiers
                3 Stars: Prefecture Archers, Barcyan Wildflame, Namkhan Archers, Janissaries Hackbuteers
                4 Stars: Imperial Archers
                5 Stars: Barcyan Narfan Guard

- Alternating Tactics Ruleset

Combine both cavalry and infantry to attain victory.
Choose among the following units:

Melee Infantry:

                1 Star: Village Watchmen
                2 Stars: Pike Militia, Demesne Spearmen
                3 Stars: Prefecture Pikemen, Ironcap Spearmen, Alp Halberdiers, Bagpipers, Alchemists
                4 Stars: Imperial Pike Guards, Imperial Spear Guards, Fortebraccio Pikemen, Loyal Guards, Halberdier Sergeants
                5 Stars: Sigrun's Shieldmaidens, Modao Battalion

Ranged Infantry:

                1 Star: Levy Bowmen
                2 Stars: Demesne Archers, Ironcap Arquebusiers
                3 Stars: Incendiary Archers, Namkhan Archers, Janissaries Hackbuteers
                4 Stars: Imperial Archers, Kriegsrat Fusiliers
                5 Stars: Pavise Crossbowmen, Shenji Grenadiers
Cavalry:
                2 Stars: Coutiliers
                3 Stars: Selemchid Cavalry
                4 Stars: Tundra Yeomen, Spahks Cavalry
                5 Stars: Monastic Knights

Combat Mechanics

Attaining Victory

To attain victory, you must protect your base and seize any opportunity to conquer the enemy's base.
Win Conditions:
                ① Reduce the enemy's Score to 0 before the time runs out.
                ② Have the most Score when the time runs out.



Reducing the Enemy's Points
                Occupy as many points of interest as possible to lower your enemy's score.



Info:
                ① A, B and C can be contended for throughout the game. Both sides will occupy the point of interest nearest to the base when the game starts.
                ② When one side occupies two or more points, the enemy's base will be vulnerable for 60 seconds, during which they can occupy it to greatly reduce their enemy's score.
                ③ The enemy will continuously lose score if one side occupies A, B and C at the same time.

Map Element: Unit Reinforcements
                The Norsemen are launching a raid and have set up a position as they battle the Herazlans defending Golden Poleaxe Bay.
                Reinforcements will spawn throughout the game for both sides and try to claim the enemy's strongpoints.
You can see unit reinforcement pathing in the image below.



Map Element: Spawn Points
                A and C will each belong to one side at the start of the game.
                Your units will stop spawning if the enemy occupies both A and C.
                The side that occupies both A and C will receive one extra reinforcement.



Map Element: Neutral Mercenaries
                B is defended by neutral mercenaries which must be defeated before it can be occupied.
                Unit reinforcements of the side that has occupied B will be upgraded to cavalry when they pass beneath B.



Conqueror's Blade would be nothing without your help, Warlords! We're looking forward to your feedback and suggestions for the new [Shoreline Conquest] mode. You can contact us at cb_support@boomingtech.com.
Stygian: Reign of the Old Ones - 1C_Dominik
Hello, Stygian fans,

We have some pleasant news for you! During this week, you can get Stygian: Reign of the Old Ones at 80% off!

This bargain is a part of our Weeklong Sale that ends on May 23.

Besides Stygian, other games of ours are also discounted, such as Reverie Knights Tactics, Space Rangers: Quest and many more!

Stygian is also a part of a special "Lovecraftian Madness" bundle along with Forgive Me Father and Lovecraft's Untold Stories, check it out below and buy the game for even a higher discount! The additional discount applies in full even if you already own some of the games in it!

https://store.steampowered.com/bundle/23339/Lovecraftian_Madness_Bundle/

Head to our Steam page to find out about all of the discounts. Also feel free to join our Discord to always stay up to date and not to miss any future sales!
May 19, 2022
BustyBiz - NtkuLover
May 19, 2022
Cliff Empire - Lions Shade
In both versions:
  • Fixed weather effects.
  • Fires no longer occur when natural disasters are turned off.

Remaster version:
  • Fixed trading portal effects.
  • Fixed bug where Motion blur did not turn off.
  • Fixed bug when UI size settings were reset every time you run a game.
  • Added SSGI quality settings.
  • Fixed UI transparency.
  • Fog returned in simulation mode.
Reverie Knights Tactics - 1C_Dominik
Behold, Adventurers,

We have some pleasant news for you! During this week, you can get Reverie Knights Tactics at 25% off!

This bargain is a part of our Weeklong Sale that ends on May 23.

Besides Reverie Knights Tactics, other games of ours are also discounted, such as Stygian: Reign of the Old Ones, Space Rangers: Quest and many more!

Reverie Knights Tactics is also a part of a few bundles along with Fell Seal: Arbiter's Mark and Ash of Gods: Redemption, check them out below and buy the game for even a higher discount! The additional discount applies in full even if you already own some of the games in those!

https://store.steampowered.com/bundle/24575/Reverie_Knights_Tactics__Fell_Seal_Arbiters_Mark_Complete_Your_Set/

https://store.steampowered.com/bundle/24553/Reverie_Knights_Tactics__Ash_of_Gods_Redemption_Complete_Your_Set/

Head to our Steam page to find out about all of the discounts. Also feel free to join our Discord to always stay up to date and not to miss any future sales!
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