May 17, 2022
Touhou Genso Wanderer -Reloaded- - lltcggie
  • Fixed a bug that sometimes prevented SE from playing on Steam Deck
  • Fixed typos
Kulebra and the Souls of Limbo - Prologue - gallaentertainment
We'll be doing a Kickstarter relaunch to help fund the development of Kulebra and the Souls of Limbo on May 24th, 2022!

Rewards for backers includes:
  • A digital copy of the full game on launch (duh).
  • Your name and tier in the game's credits.
  • Digital art-book and soundtrack of the game.
  • A figure of Kulebra with stickers of characters from the demo.
  • And more!

You can check our pre-launch page here.

May 17, 2022
Ergo - 󠀡󠀡
Fixes
  • Fixed a bug where the player could get softlocked within the level "Rollin, Rollin, Rollin"

Changes
  • Added a .2 second delay on startup incase code was executing incorrectly
  • Game now uses chunk based packing system for files
  • Improved OOB Triggers (Smaller, possibly allows for less crashing)

Removals
  • Removed Apex Destruction
May 17, 2022
Buggy Game - [RR] bazkie benzema
I had been eyeballing some potential physics upgrades for a while, but the thing is, changing any of the physics that affect the default buggy setup (nisson), implies having to re-do all the time attack developer ghost cars, which may be inconvenient for those used to the original ones. Also, changing the cars in a big way will 'invalidate' your player records, in that they become either easily beatable, or unreachable.

There was another problem that bugged (heh) me, which was that cars with higher drift styles turned out quite a bit faster than the base cars, which meant that only the higher drift styles are usable to break your time attack records, which hampers replayability, as well as annoy people who prefer a lower/non drift style setting.

So, it was time to address both these issues at once, so that all the inconveniences happen in one go :P So, what has changed?

  • The physics engine has had some tweaks, mostly noticeable in that cars retain some more grip while going a bit sideways. I shall spare you the technicalities, but basically, some more things that happen in real life are now added to the simulation, related to load transfer, the tyre model, as well as having a more realistic torque curve.
  • The basic buggies have had an extra injection of torque, making them roughly as fast as drift style buggies (the big difference remains that the latter have more power, but less grip, resulting in a different style, whilst being equally fast overall)
  • The drift style setups have been changed to retain more of the character of the base cars. I felt they were all a bit too samey - now they have more personality. That also means there is more of a difficulty curve in car setups: the elite drift style version of the nisson is way easier than the elite drift style version of the toyato, for example.

As was necessary then, I have re-driven the developer ghost cars, and your old records are now probably easy to beat with the cars being generally faster. I do think the base cars overall are more fun to drive now they are a bit faster, so I hope this makes up for the annoyance.


2 other notable changes are somewhat of a logical step, based on the now faster cars.

  • There are settings for zoom & dynamic zoom in the graphics menu. Dynamic zoom means on higher velocities, the camera zooms out a bit, so you have a better view on what lies ahead.
  • There's corner warning arrows (configurable) that will signal there's a sharp corner ahead, so you can plan your racing line accordingly.


Having to redo the ghost cars also gave me an opportunity to change another aspect that was just dumb to start with - the biomes had the same amount of grip. That is now (if slightly) different. The arctic is now the most slippery biome, followed by desert, forest, savanna, with mesa being the most grippy. Also, the 'slippery' tiles for each biome are different in grip - I will leave that for you to discover ;)


Here's the full changelog:

- physics improvements (more realistic effect of load transfer on tyre model, steering ackerman angle, torque curve more realistic)
- drift style cars are now less samey, and retain more of their 'base car' personality
- rebalanced low drift styles to be similarly fast as higher drift styles (btw, drift styles == more power, but less grip)
- because of physics/car changes, I have re-driven all dev ghost cars in time attack mode (all using default nisson + default tweaks + no drift style)
- slightly different grip levels per biome & surface type
- larger minimum track width on forest biome when racing against AIs (campaign / single race)
- more realistic (automatic) clutch, makes for more powerful starts
- made slower AI drivers a bit faster again, they were separating a bit too early
- slightly randomized AI skill per race, so they have a 'form', which is meaningful in campaign mode
- AI now use various car setups instead of only default nisson
- improved sprite scaling for non-common resolutions
- zoom levels, and dynamic zoom (configurable)
- corner warning arrows (configurable)
- player car visibility hint, to recognize your own car in the crowded pack (configurable)
- new music track 'embassy' by bitplanes
- weenie mode is now on by default, to not discourage newcomers
- ever so slightly more health
- menu 'back' sound effect
- ambient lighting (hardly noticeable, but influences atmosphere)
All Quiet Roads - Gwenanne
This patch fixes a number of bugs. Most importantly,
  • The road traffic colors remain visible on re-loaded games.
  • An impassible region on the northern edge of Staten Island in New York now allows roads.
  • Some visual oddities in the Paris map are repaired.
May 17, 2022
Cozy Grove - Chedd
- Bugfixes for the new dye UI
- If you've been playing for more than a year, seasonal festivals would previously have broken on repeat. We've fixed that.
- Removed unneeded backups from iOS
- Fixed bug preventing some timed quests from repeating in the future
- Stop players from accidentally selling quest critters. Can reacquire.
- Halved Seagull Q21 wood & iron requirements.
- Can't buy duplicate Surfer, Wolf, Emperor or Wary quest items from Kit
- Fixed T3 Ben cats not having colored necks
- All characters can be given their winter gifts outside of the festival
- Fixed controller not regaining focus when closing the splash using touch
- Fixed, or at least lessened, softlock from giving an item to bear then starting two actions
- Added a satellite dish to Jeremy's territory, which will tell you where all your tools are located
- Radar icons do not appear during hugs and the dance party
- Fixed issue with an Archie clothing quest sometimes having a goal of "NaN"
- Fix broken gossip text in certain languages
- Improvements to save system to increase speed and stability
- Memory improvements to help performance on low-end devices and consoles
- Information about the timing of upcoming seasonal events now appears in the main menu
- Bugfixes for issues with the winter festival when encountered for the second year in a row.
- Fix for caught bugs looking visually like they are outside the net
- Other bugfixes and improvements
May 17, 2022
Bakery Simulator - Matt
Today we celebrate the World Baking Day!

We would like to take this opportunity to thank you for your understanding, patience and positive feedback! We are very happy that you gave us a second chance and believed in us.



On the occasion of World Baking Day, we have prepared a contest for you!

The steps to take part are very easy:
  1. Take a screenshot of a scene/machine/pastry in the Bakery Simulator.
  2. Recreate the screenshot in real life (any artistic form is fine - as long as it can be used as a picture).
  3. Create a file showing the screenshot and the art you’ve made.
  4. Post them to our Steam Community thread from your Steam account or on our contest dedicated Discord channel - #🎁contests-and-giveaways
The giveaway includes 5 keys each for Train Station Renovation and Castle Flipper!
Please submit the works between May 17th and May 31th 2022.



We do not slow down! In recent days, our team has worked hard to provide players with as many improvements as possible. We have improved many elements regarding the gameplay of Bakery Simulator and disabled the option of delivery with your own car, which was the most difficult.

This is not the end, because there are more patches ahead of us, which will significantly improve the performance of the game. We are constantly analyzing the feedback of players and we hope that the introduced updates will meet your expectations.

Join our Discord and discuss with our Gaming Factory team here:
Delivery in Space - New Dawn Game Studio


Delivery in Space is a moving grid puzzle game, but using cards to move.
Your goal is to navigate to reach the planets. Make your strategy, calculating the best route with the available cards.

Check out the game!

https://store.steampowered.com/app/1947050/Delivery_in_Space/
May 17, 2022
Mist Legacy - Virtys
Greetings adventurer!

Today we are offering you an update that will allow you to get to the next level of each reputation levels. Most of the update is focused on high-level players but we also included low-level quests aimed at smoothing the player progression related to reputation.

This update mark an important milestone as you are now (skill-wise/reputation-wize) where we wanted the players to be at the end of the early access. This mean that for the few next updates, the new content should be about new gameplay at a similar difficulty. This will include new companions, new territory and improving the work related to storytelling. To give you an example, let say we want to give you a new sword recipe, we will most likely create a quest for it rather than relying on reputation.

For those who like the new boss ranking system, be warned that a new season is starting today. With all the new stuff available, you should be able to beat your previous score by a lot!

For the fine prints, see our changelog. But be warned that many things are not on the list, you will have some exploring to do.

Thanks again for playing with us!
Virtys


Changelog
May 17 - Version: 0.1.18.0

Features and Changes
  • Non-premium account can now create up to two characters per server.
Content Changes
· Season 2 started.
· Player max level raised to 50.
· 5 New building spaces in the domain.
· Skill cap raised.
· Next level of reputation in cities and guilds.
· New set of buildings.
· New set of harvesting tools.
· New set of level 5 resources.
· 2 new cart recipes.
· 9 magic weapon recipes.
· 3 rare magic weapon recipes.
· New mechanoshields recipe.
· Valliant armor.
· A new guild war reputation concept. Select the guild you want to prioritize.
· New quests and dailies.
May 17, 2022
Gem Deeps - gemdeeps
This patch addresses missing keys at some mobs.

Players with faster rigs used to experience this bug since the older iteration of the game based action on how fast your pc handled the physics. This is not the case anymore, but some bugs stayed hidden.
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