It's time to return to the mid-Atlantic island of Everon — a 52km² microstate, which many of you will remember from Arma: Cold War Assault. This iconic terrain has been reimagined and faithfully restored, undoubtedly becoming our most photorealistic and beautiful environment to date. Thanks to new possibilities, made available through our next-gen Enfusion engine, we have recreated the jewel of the Malden Islands for a 1989 setting. So gear-up, set out, and explore! Take in the many sights and vistas. The glittering ocean bays, lakes, and rivers. The forests, hills and pastures, animated by the shadows of rolling clouds. There is so much to discover!
But what's an Arma game without conflict? Arma Reforger's Conflict game mode returns players to war. Join US or Soviet forces in a dynamic, multiplayer, team versus team scenario. Build support structures and defenses, oversee logistics, and capture key objectives by working together. To survive and overcome the enemy, you'll also have to rely on your wits and fieldcraft. Make no mistake, your map and compass will be every bit as important as the rifle in your hands.
In addition to this, Arma Reforger's playable content is supported with a real-time mission editor; Game Master. In this titular role, players can curate events, set tasks, and dynamically respond to other players on the battlefield, setting down challenges, compositions, and more. No combat encounter will be the same and if you're one of those in the midst of the action, you'll have to think fast to stay alive.
Last but not least, for our talented modding community, there's a lot of new tools available. In fact, we're sharing the very same technology used to make Arma Reforger — giving you an enormous amount of creative freedom. All these programs are collected on one suite known as Workbench. Addons can be published on Arma Reforger's exclusive mod repository, the Workshop, for everyone.
Arma Reforger, currently in Early Access, offers you a glimpse of things to come. Functioning as a creative platform, you can modify and adjust the experience with the tools given to you. Remember, this is just the beginning for the evolution of the Arma franchise. It's going to be an exciting journey, and we're glad to have you with us!
Explore Bohemia Interactive’s webpages that present the past, present and future of Arma. Arma Platform congregates all the Arma titles, easy access to the games themselves and information. Arma Reforger addresses the latest installment in the Arma series. Arma 4 web will outline the upcoming title in the future.
Relive the award-winning classic that redefined the brick-breaking genre.
Shatter returns in stunning 4K resolution running at 120fps, with a modernized UI, and multiple visual improvements. Re-experience the highly acclaimed original soundtrack, remixed and remastered in 5.1 surround sound.
Travel through 10 distinct worlds and battle 9 unique bosses; packed with amazing physics effects, power-ups, and special attacks. Take control of the playing field with the innovative “suck and blow” mechanic, altering the game to your benefit and charging up ultimate ability SHARDSTORM.
Arms Race will be available only in battles where the highest ship tier is IX or X, as well as in battles with superships. You can enter a battle in a Division of no more than three players. The number of players and matchmaking restrictions are the same as those applied in Random and Co-op Battles.
It will also be available only on these eight maps: Northern Waters, Sleeping Giant, Loop, Warrior’s Path, Mountain Range, Land of Fire, Islands of Ice, and Hotspot.
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Features of Arms Race
Once a battle starts, areas with buffs spawn on the map. If you can make it to a special area and pick up the buffs before your opponents do, your entire team will get a bonus to their combat abilities till the end of that battle.
Eight minutes after a battle starts, a Key Area appears in the center of the map. The diameter of this area then shrinks over time. The team that captures it will be able to quickly gain an advantage in points and greatly increase their chances of winning. The capture time is 120 seconds. Holding an area brings 10 points every 2 seconds.
To win a battle, a team will need to meet one of the following conditions:
Sink all enemy ships
Be the first to score 1,000 superiority points
Reduce the opposing team's points to zero
Prevail over the opposing team by the number of points at the time the battle ends
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Battles in the Arms Race mode will bring players the standard sums of XP and Credits they would get in Random or Co-op Battles (depending on which type of battle they are in). Activating buff areas will also be rewarded.
How Buff Areas Work
Each buff area becomes available to capture 2 minutes after spawning. The player whose ship first enters the area after its activation gets a buff for their ship and all allies.
If both allied and enemy ships are in a buff area at the moment of its activation, the team with the most ships in the area gets the buff. If the ship numbers are equal, the balance of power inside the area must shift one way or another for a team to receive the buff.
In addition to the buffs, each captured area grants 20 points to your team and deducts 20 points from the enemy team. Players who capture a buff area receive an economic reward of XP and Credits. New buff areas appear on the map every 2 minutes until the 14th minute of each battle. Buff areas spawn randomly on maps, so every battle is unique!
Buff Types
Permanent HP recovery for ships and carrier aircraft:
Restores +0.04% HP per second for destroyers and submarines
Restores +0.03% HP per second for cruisers
Restores +0.02% HP per second for battleships
Restores +0.125% HP per second for carrier aircraft
Faster reload time for all ship armaments; faster squadron preparation time for aircraft carriers:
−10% to the reload time of all armaments and sonar
−10% to squadron restoration time
Boosted armament damage for ships and carrier squadrons:
+10% to maximum ship armament damage
+10% to maximum armament damage of carrier and hybrid ship squadrons
Increased current and maximum HP values for ships and carrier squadrons:
+10% to current and maximum HP of destroyers and submarines
+7.5% to current and maximum HP of cruisers
+5% to current and maximum HP of battleships
+17% to current and maximum HP of carrier squadrons
Each buff has three levels. The bonuses stack up if you capture the same buffs multiple times. All four buff types can be applied to a ship simultaneously.
Picking up a buff that you have already maxed out will have no effect. Capturing a buff area will bring 20 superiority points to your team and deduct 20 points from the enemy team. Buff areas disappear after being captured.
Fixed no boss monster showing up at the end of some expeditions. If you encountered this, you should be able to load your last save game and continue playing, and there should now be a Giant Crab.
Reduced the intensity of camera shakes in combat and event dice challenges.
Returned many other camera shakes to how they behaved in the previous version.
Thanks to everyone who sent in bug reports about these issues! These are very helpful so do send in a report using the in-game menu if you spot a bug.
We're bringing the server offline at 18:30 server time Tuesday, May 17, 2022, for unplanned maintenance. The downtime will be approximately 2 hours. If we need more time or come back online early, we'll update this thread.
Reason:
Fixed an issue where characters would disconnect/crash from the game at 6:00 server time when Daily Quest gets reset.
Fixed an issue where items are missing for trade at the Infinite Master Man Sangja, Merchant Luo Tingyi, and Merchant Qiuying.
Fixed an issue where selling items to NPC will give you an incorrect sale amount to your bank and system message; however, when you relog your character, the correct amount of gold goes to your bank.
Fixed an issue where characters would die in the dungeon when time ran out.
Fixed an issue with Monster's Chi Kung defense in certain areas.
Paralysis and Bleeding effects will be applied to certain monsters.
Thank you, and we apologize for any inconvenience this has caused.
Get ready Gearheads, the Muscle Tour is coming to Motornation. With plenty of American muscles on sight we wouldn’t want to miss anything. Let’s dive into our weekly round-up to find out what we can expect to find this week in The Crew 2!
LIVE SUMMIT – MUSCLE TOUR (MAY 18 – 25)
Without control, power is nothing! Prove that you have what it takes to reach the finish line in first place, but beware of the overpowered American muscle, it is sometimes tricky to tame!
Ever wondered why Krogar keeps talking about his axe, while he has a hammer? Well, now he can wield an axe too!
With this patch, you'll be able to unlock unique weapons for every gladiator through the Gadgets menu. Once unlocked, you'll have the option to swap your gladiators' weapons for the new ones. Each new weapon has unique effects that can really alter the way you play!
Come check out the new update to see the other weapons!
New Affixes
Two new affixes have been added: Nerve Agent and Soul Transfer.
Streamer Mode
For those interested in streaming, you can now play the Evolution gamemode in Streamer Mode! You'll be able to link your twitch stream ingame through the options menu, Once set up, you can play Evolution with a twist!
Instead of you picking your upgrades between every round, the upgrades will be picked by the people in your Twitch chat. They will be able to vote for upgrades, simply by typing in the chat. The game will then automatically pick the upgrade with the most votes. Happy streaming!
Other
A third rune slot will now be unlocked once you reach level 20.
Lots of new coloured particle effects have been added that will unlock once you reach a certain Glory level.
It is no longer possible to buy Gladiators. They are always unlocked and free!
Balance
Victoria
Victoria has been overperforming slightly, so we're making her slightly less invincible.
Health per level reduced by 25%
Vampirism Cost: 15% -> 17%
Vampirism Heal Duration: 4s -> 5s
Fixed a bug where Vampirism would damage Victoria below 20% HP, even if Vampiric Guard was unlocked.