Heya adventurers! Whew! After consecutive jam-packed weeks, it’s time for a chill week! Have a short breather before another exciting week! Now that some of you have tested out the Epic Point Shop, isn’t it super useful? For those of you haven’t tested it out, better do it now and haul yourselves a couple of awesome rewards including costumes! And as always don’t forget to check out the amazing stuff we have at the Item Mall this week!
Item Mall Goodies Turn your guild into an adorable 5-star utopia for cute hammies (and of course for your guild mates, as well) with the wonderful Guild Contract Package: Grand Hamster Hotel! Take a breather and hang around longer!
Turn Noah into a powerful falcon respected by the citizens or turn him into a priest revered by the people to be a messenger of the gods! Choose his role with Noah IB: Gold Falcon or Noah IB: Archpriest!
"I’m actually a big fan of Slay the Spire game, but now I’m not sure whether I prefer to play it or Metroplex Zero instead. It seems to me the game pushed the amount of possible variants of walkthroughs to double-eternity and every run here must be utmost unique.
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Music and sounds are cool and immersive, the atmosphere of a cyberpunk is nicely made.
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The gameplay is just top - the variety of cards, implants, perks and characters with unique stats are amazing. It should be very interesting to collect and build your deck for every new run, but in the beginning…"
The original implementation for hints and end game detection (they use the same logic) was fairly rudimentary. It had basic detection for circular moves so that games would end if the players could only move the same cards back and forth between two stacks.
This worked well most of the time, but would sometimes prematurely end games where a new move could be uncovered if the player moved cards from stack A to stack B, despite the move being circular in nature.
I have completely rewritten the code so that it is now better at giving hints and detecting when the player is actually stuck. I will continue to test and improve this code moving forward.
New feature: Free play favorites
Are you tired of scrolling through a list of 100+ games in free play mode to find your favorite variants? The free play selection screen now has a feature where you can mark your favorite variants and they will always appear at the top of the list:
To mark a game as a favorite, click on a star outline in the leftmost column. To remove a favorite, click on the filled in star.
Updated feature: Play random game
Can't decide which variant to play? The 'Play random game' button has been updated to offer categories for random game selection:
Other changes
18 new backgrounds added to unlock
Acme II: Changed difficulty rating from Very Hard to Hard
Australian Patience: Changed difficulty rating from Medium to Hard
Osmosis: Changed difficulty rating from Hard to Very Hard
While I'm working on a big patch some kinda urgent issues came up so I decided to rush this minor patch to address those problems:
- Fixed a rare bug where some soldiers could get stuck in animation after moving. - Fixed a bug where explosive deaths (rockets, grenades) wouldn't give experience points. - Fixed a bug where a mission wouldn't end right away after killing the last enemy with an explosive.
Only Fixes for this Patch?
Yes, this patch only has these fixes because I'm not done yet with the big changes I promised like the new Assassin class and others but I can assure you that progress continues (the female Assassin model and textures are ready and now I'm working in special skills and weapons for it).
I'm also working in a recent request: to make enemies patrol while they are not yet revealed. This is a big change that will require modifying how the AI works but it could have some cool sinergy with the new Assassin class because of new mechanics like Concealment, Ambushing Enemies and even enemies that can alert others and call for reinforcements.
I'm giving this new feature more priority because a growing number of players are asking for it.
Thanks for your support, many players have been very supportive when reporting bugs and I appreciate the patience and help.
Hello everyone! thank you so much for continuing to support Slashers!
After your reviews and reviews we have decided to shorten the map!.
We have released the Early Access 1.1 version this new version brings new clarifications intuitions and improvements, many of them collected from your recommendations, we have solved important errors such as the GPU at 90% and others, we continue the development periodically, we are aware that there will be some errors, so we strongly ask you to write those errors through Discord or open a forum on Steam.
We are knowledgeable old map lovers so do not worry in a few days we will launch a permanent free DLC that will only contain the old circus map.
For more clarifications and improvements we would ask you to change your negative reviews and that any problems you have consult us before making a review, our community is very active and developers are always open to listen.
Despite the negative and inconcrete feedback, we will continue to update the game, we are a small team but we will not stop updating.
FIXES - wrong or absent organization name on members - fixed bug that could occour on polls - margin of error on polls is now working correctly - crash when exiting game during turn progression - confirm stays now on hiring and buying people - a bug when registering a player for multiplayer - sending data on multiplayer just to active players - Alaska and Hawaii are now present - performance when progressing on calendar - text and descriptions mistakes
a beta version of the current big upgrade is now live.
You can now play in the way it was announced before.
- Play endlessly in the given maps - Collect coins - Buy upgrades such as weapons, ammo and unlock new maps - Post screenshots of your end game information to share how far you have come in a map!
Buying ammo has a temporary effect, so be sure to manage your expenses in a clever way.
There is still more content to come, so stay tuned for further upgrades.
Please report bugs with detailed descriptions in the discussion section.
So here's a quick update to say thank you very much for the support so far. It has meant a lot and has helped to keep the wheels turning on this thing! While there have been a couple of small tweaks and changes here and there over the last month, this last patch has addressed a major bug when quitting to menu, resolution and windowed mode issues, and a some pretty confusing HUD errors.
If you haven't already, go and check out the soundtrack!