If you're observant, you might notice there's now a Workshop tab. You can even subscribe to items, and they'll magically show up in your game! No need to update your game, this was already included in the previous patch :) This'll give modders a nice, central place to share their work, and everyone else an easy way to use it.
To ensure quality with our future patches, we've created a new 'Public Test Branch' where you can opt in and help us test and give feedback on new changes before they go live. We'll likely be doing this with every regular patch going forward.
To opt in: Go to your Steam Library, right click The Iron Oath and select Properties. From there, go to the Betas tab and select "Public test branch" from the drop down menu.
You can use your current save on the test branch, but you will need to first copy over the file. Navigate to: "C:\Users\Your Name\AppData\LocalLow\Curious Panda Games\The Iron Oath", and copy your save file from the "saves" folder into the "testBranch_saves" folder.
We plan to push this patch to the live branch a little later this week (if all seems well). Thank you and we hope you enjoy the changes!
Patch Notes for 0.5.146d (Public Test Branch)
New additions
You can now repair gear from the management menu by using resources (such as Iron, Scrap, Wood, etc)
Additionally, you can repair gear at a city's Market by spending coin (eventually this will be moved to a Blacksmith screen in the city)
The Market screen now displays your roster and their gear, allowing you to easily compare gear in the market to what they have equipped
Added a new UI element in the overworld to indicate when your next salary payment is due - you can hover this to see a detailed breakdown of all upcoming salary payments for the next year
You can now set a frame rate cap in the video settings tab
Fixes
The Blighted Hulk will no longer cause a crash if they charge into an ice pit hazard
Fixed a typo in the skeleton revive warning - it now will say 'Revives in 1 Round' instead of 'Revives in 1 Turn'
Fixed a bug that occurred when opening the customization screen for a character from the party select screen prior to entering a dungeon
The Hunger time modifier now works as described and characters lose Morale for every traversed tile, not Loyalty
Burn immunity now properly works on units designated with it (like Charions)
You can no longer click to attack an enemy with a taunted character (there was a very small window where it was possible to do so in addition to the forced attack from the taunt)
While in dungeons, closing the provisions menu while hovering over an ability will no longer make the tooltip get stuck on screen
Fixed an issue where resources in towns were not being saved properly
Fixed an issue where you could reset an item's durability in a dungeon if you saved/loaded and then re-equipped the item
Fixed a visual bug where it appeared that a character was being duplicated when completing the Strength and Numbers quest
Fixed a bug where enemy channels weren't properly being interrupted from push/pull effects
Culling Blades (spawned by the Spectral Reaper) now have a tooltip
Changes
The frame rate during the boot sequence is now capped to prevent certain issues
Duplicate resources are now stacked in the Market
The tooltips of all City Events have been updated to show all the modifiers associated with it
Any City Event that affects the market will trigger an automatic update to prices and goods available
With repairing now in place, the 'Forging' upgrade has been reduced to 20%, 35%, 50% (from 50%, 75%, 100%)
To make deaths more meaningful, if a character dies their gear will also be lost
Added buttons to 'Apply' and 'Undo' when researching company upgrades
Added a maximum stack count for items in storage (this won't take effect for existing items)
Moved the Deployment Phase graphic at the start of combat so it no longer covers your target's health bar
Balance
When a new Time Modifier is applied, your party will now lose 10 Morale instead of 5 (it was too easy to maintain full Morale - we'll likely be making more adjustments to Morale gains/losses in the future)
You can no longer ambush, or be ambushed by bosses (ambushing a boss could make a difficult fight trivial, and being ambushed by one was extremely punishing)
Notes
Resources and items in cities might be incorrect until the cities refresh (this might take a few months of in-game time)
Old gear from previous saves should be updated to reflect new changes (they should also have full durability)
Today we give you 20.5 stable with fixes for crashes and also a fix for the drone that caused issues in MP.
We are aware of the following regarding this build:
We are seeing reports of the Discord overlay potentially crashing the game, please read here. Please scroll to "Overlay Issues".
EOS issue with macOS Monterey, you can still play without EAC until this is fixed by EOS.
Party voice for macOS does not currently work and needs to be fixed by EOS in a future update.
Party voice currently not supported on Linux, waiting for a fix by EOS.
If you are not on macOS Monterey and you crash, you can try starting the game without EAC or run the game's 7dLauncher.exe directly from the game folder. If you can play then, great, but please help us by reporting the crash following the link below.
If you still crash before the game starts, we would need your launcher.log and the anticheatlauncher.log. Please provide them in a bug report following the link above.
Mods folder
Due to restrictions from Microsoft, FUTURE updates may change the location of the Mods folder.
These restrictions make it so that the Mods folder can longer be in the same installation folder as 7 Days to Die.
You can specify the location of the UserDataFolder in the game launcher. The Mods folder can then be placed in that folder.
For those new here, we post weekly updates with the goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts!
So What's New?
This week will be a rather short one, but let's start by covering our goals from last week as usual to see how we did:
#Discussions_QuoteBlock_Author
Plans for Week 19
Task
ETA
Implement the upgrades store
Week 24
Table shows up-to-date progress along with ETA for active targets, if any.
The store implementation is under way as planned.
Right now we have some of the 3D assets (about 25% of them) and some code written. We will be able to reach our week 24 target if everything continues going to plan. ːsteamhappyː
That's really all the news we have this time regarding progress. Hopefully in a few weeks we will have something new to show again!
Plans for Week 20
Task
ETA
Implement the upgrades store
Week 24
Table shows upcoming targets.
This week we will continue working on the implementation of the in-game store. Our goal for the store is to be done by mid-June, more specifically by the end of week 24.
That's it for this week!
Want to keep track of our progress? Check out this post on our Steam discussion forums, it has a lot more details on what we hope to accomplish and by when we hope to be done, including monthly targets!
You're going to want to join our Discord community 👾 WHY? We're a group of hackers, misfits, and cyberpunks who thrive in a futuristic, post-apocalyptic, chaotic system, so you can guess we're not afraid of a little friendly competition...especially when cash is involved. 😉
We're currently running a giveaway for anyone who joins our Discord and invites others into our world. Want in? It's simple:
1. Join our Discord community - Haiku Underground 2. Send the invite link to the Haiku Underground Discord server to your friends, family, and colleagues, add it to your social bios, post it to your Instagram story, whatever it takes. 3. Watch yourself level up on the leaderboard and be entered to win prizes like cold, hard, cash, gaming headphones, and Haiku swag.
Age of Empires IV: Anniversary Edition - grantwall
In Server-Side Patch 14681, we’re bringing you changes to Mangonels! We recognize there’s been a lot of discussion around Mangonels, and we believe these changes build upon the unit’s uniqueness. We’re always open to more feedback, however! You may also be excited to know that the HRE’s Prelates have remembered how to shuffle their feet and no longer get stuck when inspiring their allies.
NOTE: Upon updating to this patch, you will no longer be able to utilize replays from previous updates. At times, saves will also be impacted, though we’ve taken additional steps to ensure your campaign saves are not impacted by this particular update. Skirmish saves from the previous patch are impacted and will no longer be accessible after you update.
Head on over to the link below to learn more about the coming with Server-Side Patch 14681.
What's a Server-Side Patch?
Server-Side patches are an additional path for us to deliver smaller, more pointed changes.
This new approach allows us to make data changes that influence balance and certain bugs more quickly. With a Server-Side Patch, you won’t be required to download and install an update from your platform of choice. Instead, all you need to do is launch the game, where you'll be greeted by a notification prompting you to take a quick in-game patch. After you’ve updated, that’s it – you should see the changes take effect immediately!
While we’ll still need to rely on traditional updates for certain changes, as well as for including content, we intend to use this fast-patching method to help with balance, gameplay integrity and more as we hear from you. Read on to find a list of balance changes we've prepared based on your feedback!
With this patch, we have taken another step towards optimizing Fault with a memory and map pass. As always, we will continue to take feedback regarding player experience and work to improve the feel for all players as needed.
Skins
We have built the foundation for implementing skins with their own VFX and SFX.
GAME MECHANICS
General
Low Health Camera Effect
Reduced the low health camera effect so that it takes up less of the screen, based on player feedback.
Damage Taken Indicator
Changed the damage taken indicator around the players crosshair to only show when a turret or an enemy hero damages the player.
Duration of the indicator showing up reduced from 2 -> 1.5 seconds.
Menus
New History Tab
We have added a new menu tab that will contain the stats of all players in your previous matches. In the future, you will be able to use this page to view the recorded replay's of your games.
HUD
Added Red Buff tip message.
Scoreboard is now sorted by Role chosen in draft.
Items
Sands of Time
Unique active - Stasis: Enter Stasis for 2.5 seconds. 150 second cooldown.
600 Gold
Builds into Nirvana Jewel and Radiant Poise.
Sigil of Fervor
Unique passive - Crushing Presence: Deal 3 - 20 (based on Hero Level) Energy Damage per second to enemies within 600 units. Damage is increased by 100% against minions and monsters.
250 Health
1000 Gold
Builds out of a Green Thumb.
Almighty Gale and Baleful Armor will now build out of this component.
BUG FIXES
Aspects
Clairvoyant
All Seeing Eye is now correctly granting the 25% ward radius increase.
Heroes
Countess
FEAST (R):
Fixed an issue where Countess would get stunned during Feast and stay airborne.
Kwang
POWER OF THE HEAVENS (E):
Fixed an issue where the ability wouldn't hit tethered targets if they were on the edge of the tether range.
Morigesh
SWARM (E):
Fixed an issue where Morigesh would keep Ghosting after her Swarm expired.
Sparrow
RELENTLESS (P):
Fixed a issue causing Relentless to apply On-Hit effects.
INNER FIRE (R):
Cleaned up the hit box to allow players to more accurately hit the main arrow.
Twinblast
ROCKET DASH (E):
Fixed an issue after Twinblast was stunned Rocket Dash would always move you forward.
HUD
Fixed an issue where reconnecting caused Communication Features to not work.
Fixed an issue with Ultimate Ready Indicators being lit before level 6.
Map
Structures
TOWERS
Fixed an issue causing the Minion Counter on towers to reflect all minions under towers in that lane, instead of the specific tower.
Jungle
Fixed Dawn side Duo lane jungle wall not being traversable.
Draft
Fixed an issue in Draft where you couldn't trade for the last ten seconds.
SFX
Fixed an issue Causing Gold Gain SFX to not properly play.
VFX
Fixed an issue causing Death VFX to not play.
Fixed an issue causing Blink items VFX to spawn at the wrong location.
BALANCE
Aspects
Titan
REACTIVE REJUVENATION
Base Health Regeneration per tick reduced from 0.6 -> 0.5 (6 -> 5 Total Health Regeneration over 10 seconds)
Missing Health Regeneration per tick reduced from 0.5% -> 0.4% (5% -> 4% Total Missing Health Regeneration over 10 seconds)
General
Experience Range
Experience Range reduced from 2800 -> 2250 units.
Heroes
Dekker
IONIC RESTORATION (P)
Mana back from Ion Bomb reduced from 40/50/60 -> 25/32.5/40.
Max Mana back from Ion Bomb reduced from 200/240/280 -> 100->150->200.
ION BOOSTERS (RMB)
Cooldown increased from 11/10.25/9.5/8.75/8 -> 14/13.5/13/12.5/12.
Vertical Distance from 400 -> 600 at all levels.
Mana Cost increased from 30/40/50/60/70 -> 40/50/60/70/80.
Decaying Movement Speed increased from 20/25/30/35/40% -> 30/35/40/45/50%.
ION FENCE (R)
Mana cost reduced from 150/225/300 -> 150 at all levels.
Range reduced from 2000 -> 1500 at all levels.
Feng Mao
Health per Hero Level reduced from 90 -> 88.
REAPING DASH (Q)
Cooldown increased from 14/13.5/13/12.5/12 -> 16/15.5/15/14.5/14.
GUARDIAN'S SHIELD (RMB)
No longer deals damage based on leftover shield after the shield expires.
New - Grants 5/7.5/10/12.5/15% Spell Vamp and Lifesteal while the shield is still active.
Base Shield changed from 50/100/150/200/250 -> 70/100/160/190.
Shield Physical Power Scaling increased from 85% -> 125%.
IMPERIAL SENTENCE (R)
Physical Power gained per execute reduced from 5 -> 3/4/5.
Greystone
Base Armor reduced from 27 -> 25.
Base Armor per Hero Level reduced from 3 -> 2.9.
FIERY SWORDS (Q)
Base Damage reduced from 120/160/200/240/280 -> 100/140/180/220/260.
Physical Power Scaling increased from 20% -> 22% per tick (200% -> 220% Total Physical Power Scaling over 5 seconds).
CHAMPION'S COURAGE (E)
Base Damage reduced from 60/100/140/180/220 -> 60/90/120/150/180.
Physical Power Scaling increased from 30% -> 70%.
Cooldown changed from 20/18/16/14/12 -> 18/17/16/15/14.
Disarm duration reduced from 1.2/1.4/1.6/1.8/2 -> 0.75/1/1.25/1.5/1.75.
Kwang
Health Regeneration reduced from 1.2 -> 1.
Health Regeneration per level reduced from 0.13 -> 0.12.
Mana Regeneration per level increased from 0.15 -> 0.16.
GIFT OF THE HEAVENS (P) Passive Healing Percentage increased from 3/6/9/12/15% -> 10/12.5/15/17.5/20% JUDGEMENT OF THE HEAVENS (Q)
Base Damage changed from 75/90/105/120/135 -> 60/90/120/150/180.
Cooldown increased from 14/13.25/12.5/11.75/11 -> 18/16/16/14/14.
Tether Duration increased from 1.6/1.8/2/2.2/2.4 -> 2 seconds at all levels.
Mana Cost changed from 75 at all levels -> 75/80/85/90/95.
POWER OF THE HEAVENS (E)
Energy Power Scaling increased from 60% -> 85%.
Mana Cost reduced from 55/60/65/70/75 -> 60 at all levels.
LIGHT OF THE HEAVENS (RMB)
Energy Power Scaling increased from 50% -> 65%.
Cooldown increased from 12/11/10/9/8 -> 12 at all levels.
Mana Cost reduced from 55/60/65/70/75 -> 40/45/50/55/60.
Shield Bonus Health Scaling increased from 5% -> 10%.
Shield Energy Power Scaling increased from 30% -> 45%.
Morigesh
FESTERING TOXINS (P)
New - Stacks are now capped at a maximum of 10 per targeted unit.
PESTILENCE (Q)
Base Damage reduced from 55/90/125/160/195 -> 60/85/110/135/160.
Cooldown changed from 12/11.25/10.5/9.75/9 -> 12 at all levels.
CURSE (R)
Base Damage changed from 180/300/420 -> 200/300/400.
MARK (RMB)
New - Morigesh can now target all enemy units. Marking a non-hero will keep the mark on the last hero marked until Morigesh targets a new hero.
Base Damage changed from 55/85/115/145/175 -> 80/95/110/125/140.
Energy Power Scaling reduced from 65% -> 60%.
Cooldown changed from 6 at all levels -> 9.3/8.1/6.9/5.7/4.5 seconds.
Mana Cost decreased from 50/55/60/65/70 -> 50/45/40/35/30.
Items
Blinks - General
Blinks now have their own cooldown each. (They no longer share the same cooldown, so purchasing an item that builds out of the lesser blink will not have it be set on cooldown)
Changed all blinks to now work in combat.
Blink
Gold Cost reduced from 600 -> 500.
Titan’s Armour
Health reduced from 100 -> 75.
Titan’s Guard
Health reduced from 100 -> 75.
Map
SHRINES
Missing Health Percentage on shrine killed reduced from 20% -> 15%.
Missing Mana Percentage on shrine killed reduced from 50% -> 25%.