I'm currently working on implementing achievements for an update, and even though I've done this before and should KNOW how to do it right, I accidentally set them live for everyone to see, even though it's not possible to unlock them in the current version of the game.
The achievement update should be coming soon so you don't have to wait too long, but I just wanted to let everyone know that even though you can see a list of achievements, you can't actually unlock any of them yet. Sorry for the confusion. In my defense the Steam backend is some eldritch crap a lot of the time lol
natsuno-kanata ver0.6.16 is now available. The main contents of the update are as follows
[Contents] Cooking utensil items have been discontinued. In addition, recipes for cooking items have been changed. (Cookware items already in the user's possession will be converted to "dry bread" when loaded.)
[Added functions] A confirmation dialog box is now displayed when discarding items in the "Storage Shelf". When the "Storage Shelf" is full, items obtained can be temporarily checked by clicking the "Luggage" button.
[Specification change]. When selecting "Next Objective" in the "Story" screen, the details of the episode progression conditions are now displayed. The "Drop items" were set for each search location and each room.
[Bug Fixes] Fixed a problem in which the size of the input candidate window was sometimes incorrect. Fixed a problem in which the "Next" button was displayed in the luggage window when the number of items possessed was 10. Fixed a problem in which the text of obstacles that cause enemy combat was displayed even when the setting was set so that enemies do not appear.
[Adjustments] Some text has been adjusted. The drop rate of some items has been adjusted. The rate of occurrence of obstacles has been adjusted. The amount of recovery of ingredients and cooking items was adjusted. Dialog design was adjusted.
0.21 update : - Join match screen improvement - In-Game Settings Menu - Audio control in menus - Sensibility control in menus - Pepe’s coconut projectile fix - Much more coconuts on Sussy island map
This is mostly a bugfix patch with everything reported so far, and a new change that should reduce the VRAM consumption by a lot, about 1/2 of the previous one.
If no major bugs are discovered, this will be promoted to 'stable' and won't require a beta branch anymore.
CHANGES
Greatly reduced the VRAM consumption of the app.
BUGFIXES
Fixed a bug where duplicating an emitter and moving the particles inside would crash the app.
Fixed a bug where nodes wheren't applied correctly when the canvas width/height ratio wasn't 1:1.
Fixed a bug where importing a single nodesystem file would crash the app.
Hi guys, finally we have completed State Management section.
Each person lives in a Bishopric (State) and can hold any office or position available. Each Bishopric has the following characteristics:
Offices: give a wage and a learning bonus to the holder
Institutions: have budget that is distributed among councillors. The are some Special Institutions, as Holy Office, that, through councillors, carry out actions.
Social and economic indicators: Bishops can invest in Welfare, Security and Infrastructures. These parameters affect happiness and economy.
Laws:
Regional Law: affects just some aspects of the state
National Law: affect every person in Papal States. This type of law is proposed by the Pope and adopted by College of Cardinals.
Bishops manage every of this characteristics as they want. The player can be a Bishop. Pope, in a certain way, manage the other Bishoprics too. (es. Appoint Bishops, Nationa Income Tax, Subsidies,...)