Project Wunderwaffe Playtest - szymik
✅ Added descriptions to the Technology Tree

✅ Scroll action in Technology Tree is fixed

✅ Speed of map panning when "Shift" is pressed (WSAD + Shift) is increased

✅ Operation of control buttons in the start information windows is improved
May 14, 2022
Monster Girl Manager - ∇
Bugs:
  • Fixed a bug where if you closed the game during the game intro cutscene your starting gold would be 0.
  • Reworked on hit system so the target of a multi hit attack will not double activate artifacts.
  • Fixed some centaur attacks not calculating damage correctly
  • Fixed encourage drawing in the wrong spot
  • Fixed bear trap name display
  • Fixed weird flashing effects on some multi attacks like stampede and bee swarm
  • fixed shallow bowl and proximity mind hitting big enemies multiple times
  • Fixed a map error on floor 22 and 52 of the cave
  • Fixed some font issues with the courier font option.
  • Fixed a bug where if you won a battle by defeating an enemy with a status condition, you could continue to use skills.
  • Fixed having fractions of gold.
  • Fixed fruit giving energy to the wrong girl
  • Fixed a number of impossible floors in the jungle
  • Fixed a bug where if you sealed more than 16 girls, the bottom most girl would not appear in the unseal menu
  • Fixed a bug where if you rapidly clicked when attacking an enemy you could attack twice
  • Fixed rapid fire placement
  • Fixed a drawing error with camoflage

QoL:
  • Energy is now shown in battle

Balance:
  • Buffed artifacts that give status conditions
  • Skills that give status conditions will now scale with damage dealt.
  • Reduced Slime hp scaling
  • Buffed ticking watch base damage
  • Increased healing skills' base values(excluding honey drink).
  • Increased armor skills' base values.
  • Hives are now immune to bleed
  • Cutting attacks now inflict bleed (excluding elf's blade dance and arrow barrage)
  • Hellfire now activates on hit effects.
  • Energy restoring moves now restore more energy
  • Adjusted skill challenge scaling to be harder at higher tiers and less noisy.
  • Skill challenges are impacted less by team trust levels.
  • Warning Sign and Wishing Well now give more luck
  • Skipping a turn will now always restore a little energy.
Iron Lung - DuskDev
I'm currently working on implementing achievements for an update, and even though I've done this before and should KNOW how to do it right, I accidentally set them live for everyone to see, even though it's not possible to unlock them in the current version of the game.

The achievement update should be coming soon so you don't have to wait too long, but I just wanted to let everyone know that even though you can see a list of achievements, you can't actually unlock any of them yet. Sorry for the confusion. In my defense the Steam backend is some eldritch crap a lot of the time lol
natsuno-kanata - beyond the summer - Kazuhide Oka
natsuno-kanata ver0.6.16 is now available.
The main contents of the update are as follows


[Contents]
Cooking utensil items have been discontinued.
 In addition, recipes for cooking items have been changed.
 (Cookware items already in the user's possession will be converted to "dry bread" when loaded.)


[Added functions]
A confirmation dialog box is now displayed when discarding items in the "Storage Shelf".
When the "Storage Shelf" is full, items obtained can be temporarily checked by clicking the "Luggage" button.


[Specification change].
When selecting "Next Objective" in the "Story" screen, the details of the episode progression conditions are now displayed.
The "Drop items" were set for each search location and each room.


[Bug Fixes]
Fixed a problem in which the size of the input candidate window was sometimes incorrect.
Fixed a problem in which the "Next" button was displayed in the luggage window when the number of items possessed was 10.
Fixed a problem in which the text of obstacles that cause enemy combat was displayed even when the setting was set so that enemies do not appear.


[Adjustments]
Some text has been adjusted.
The drop rate of some items has been adjusted.
The rate of occurrence of obstacles has been adjusted.
The amount of recovery of ingredients and cooking items was adjusted.
Dialog design was adjusted.
May 14, 2022
DogeFight - IROX
0.21 update :
- Join match screen improvement
- In-Game Settings Menu
- Audio control in menus
- Sensibility control in menus
- Pepe’s coconut projectile fix
- Much more coconuts on Sussy island map
May 14, 2022
Paranormal Simulator - Quasar Jogos
An easter egg was added to the fourth stage.
Pixel FX Designer - CodeManu
This is mostly a bugfix patch with everything reported so far, and a new change that should reduce the VRAM consumption by a lot, about 1/2 of the previous one.

If no major bugs are discovered, this will be promoted to 'stable' and won't require a beta branch anymore.

CHANGES
  • Greatly reduced the VRAM consumption of the app.

BUGFIXES
  • Fixed a bug where duplicating an emitter and moving the particles inside would crash the app.
  • Fixed a bug where nodes wheren't applied correctly when the canvas width/height ratio wasn't 1:1.
  • Fixed a bug where importing a single nodesystem file would crash the app.
  • Fixed misc various bugs.
May 14, 2022
Friendsim 2 - Studio June Games
Every day I'm back in the RenPy mines, mining... uh... words?
Doodle God - Mileo

✌️ Hey, Creators!

🧐 You were asking about our other Non-Doodle games and we listened to you!

🌎 So this time, 30 Steam keys will be drawn in our Discord!
https://discord.gg/8fsjTNjQRF

🤏 As always, the main feature of this giveaway: If you win - YOU decide which key you want!

🎁 Among all participants of the giveaway, 30 Steam Keys of the following games will be drawn:

🔑 10 keys of Solitaire Mystery: Stolen Power
🔑 10 keys of The Surprising Adventures of Munchausen
🔑 10 keys of Galaxy Warfighter

More information about the giveaway you will find in our Doodle Discord.
Just Power: The Papal States - sticksgames
Hi guys,
finally we have completed State Management section.

Each person lives in a Bishopric (State) and can hold any office or position available.
Each Bishopric has the following characteristics:
  • Offices: give a wage and a learning bonus to the holder
  • Institutions: have budget that is distributed among councillors. The are some Special Institutions, as Holy Office, that, through councillors, carry out actions.
  • Social and economic indicators: Bishops can invest in Welfare, Security and Infrastructures. These parameters affect happiness and economy.
  • Laws:
    • Regional Law: affects just some aspects of the state
    • National Law: affect every person in Papal States. This type of law is proposed by the Pope and adopted by College of Cardinals.
Bishops manage every of this characteristics as they want. The player can be a Bishop.
Pope, in a certain way, manage the other Bishoprics too. (es. Appoint Bishops, Nationa Income Tax, Subsidies,...)

ADD TO WISHLIST and let us know what you think!






...