May 13, 2022
Ash of Gods: The Way - Nessie
Hello, friends!

While we were telling you about the lore and the characters of Ash of Gods: The Way, our team was going on working on the new tournaments. For each of them we tried to create unique screens and, of course, battlefields, trying to underline special traits of the areas whether it is…

…dry Rigga with gloomy deserts,



...snowy Gollah, surrounded by proud mountains,



…or strict Wodan with its architecture of straight lines.



If you have already played our new demo and finished Berkana Tournament, in new battles there will be new challenges and mechanics, waiting for you:

Different traps and runes



Fighting for checkpoints



Special tiles with different buffs



In this arena you will see almost all buffs. IInteresting—which combinations will be the most successful?



We’ve also been thinking about the improvement of the general look of battlefields. At the moment we’re redesigning the crowd, leading people in different tournaments (citizens, soldiers, slaves) to the uniform style. These berkans, for example, will replace their more diverse predecessors.



We also want to liven up every scene at most, and that’s why we experiment with different weather effects…



…and add animated objects:



We also want every field to be full of life. For example, here are some birds that peacefully look for food while the battle is on:



We’re only experimenting with these things but as soon as we reach the final result, we’ll definitely show it to you.



We’ll tell you about some other important changes in our game, but for now that’s all. Share your impressions about new animations in the comments, follow our page and be sure to add the game into your wishlist! And also join our Discord community!

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/
May 13, 2022
Nickelodeon All-Star Brawl - *****dev
General
  • Jenny “XJ-9” Wakeman joins the battle as a DLC character!
  • Fixed a Toph bug that didn’t showed the Charged VFX
  • Fixed a Powdered Toast Man bug that showed the charged croutons VFX in the results screen
  • Added reset position feature in Training.
  • Arcade timer is now cumulative instead of resetting every match.
  • Gallery images now can be cycled while viewing.
Balance
  • Universal
    • General
      • Introduced a momentum-clamping property after launches that send considerable horizontal distance to prevent immediately reversing momentum with a special-reverse or airdash
      • All characters can now special-reverse their mid specials
      • Outer-limb hurtboxes are no longer grabbable
  • Stages
    • Sewers Slam
      • Camera & blastzone bounds tweaked to values used by legal stages
  • Aang
    • Down Light
      • Launch angle changed (45° → 300°)
      • Grounded knockback gain increased (75 → 95)
      • Grounded base stun increased (30 → 31)
      • Grounded stun gain increased (0 → 7)
      • Aerial knockback gain increased (37.5 → 65)
      • Aerial base stun decreased (30 → 24)
      • Aerial stun gain increased (0 → 6)
  • Toph
    • General
      • Increased run speed (21.4 → 23)
      • Increased floor acceleration (120 → 145)
      • Increased floor deceleration (200 → 240)
    • Mid Special
      • Reduced stage 2 charge time (35 frames → 30 frames)
      • Reduced stage 3 charge time (70 frames → 60 frames)
      • Increased stage 3 knockback gain (120 → 265)
      • Reduced stage 1 boulder speed to match stage 2 speed
    • Light Up
      • Startup reduced by 1 frame (6f → 5f)
      • Now actionable on frame 21
    • Light Down
      • Startup reduced by 2 frames (6f → 4f)
      • End lag reduced by 4 frames (35f → 31f)
    • Light Run
      • Startup reduced by 1 frame (6f → 5f)
    • Up Air Strong
      • Knockback gain increased (110 → 120)
    • Mid Air Strong
      • Increased damage (14 → 19)
    • Down special (grounded)
      • Landing on an opponent & dealing damage will make the move jump cancelable if still airborne, even if all midair jumps are exhausted
      • Increased down special's base knockback (100 → 140)
      • Added hip hitbox
      • Increased hitlag (8 → 18)
      • Ensured consistent 290° launch angle
  • April O’Neil
    • Down Strong
      • Damage reduced (15%/15%/15% → 9%/10%/12%)
      • Blockstun reduced (20/20/20 → 20/15/14)
    • Mid Air Strong
      • Startup increased by 4 frames
    • Up Air Strong
      • Reduced base knockback (180 → 100)
      • Increased knockback scaling (190 → 220)
    • Down Air Strong
      • Damage reduced (15%/15%/15% → 9%/10%/12%)
      • Blockstun reduced (20/20/20 → 20/15/14)
      • Startup increased by 3 frames
    • Mid Special
      • Capped damaged to 30%
      • Removed super armor
      • Startup decreased by 3 frames
  • Helga
    • Down Tilt
      • Fixed animation facing wrong direction sometimes
    • Mid Special
      • Can now cancel charge by pressing block
      • Can now charge indefinitely
  • Nigel
    • Down Special
      • Base knockback decreased (220 → 200)
      • Knockback growth decreased (240 → 300)
    • Up Aerial
      • Hitbox ends 1 frame earlier
      • Total length increased 5 frames (20f → 25f)
      • Body hitbox repositioned to neck & decreased in size (1.2 → 0.9)
  • Shredder
    • Mid Aerial
      • Hitbox size decreased (3 → 2.7)
      • Hitbox repositioned to not be offset & match visuals
      • Final hit blockstun decreased (10 → 7)
  • Zim
    • Mid Special
      • Projectile level decreased (2 → 1)
  • Powdered Toast Man
    • Down Special
      • Hitbox size increased (1.1 → 1.35)
  • Patrick
    • Down Special
      • Command input damage increased (47 → 69)
      • Command input hitlag/hitlagself increased (12 → 24)
May 13, 2022
Dormant - Episode Galatea #1 - - Lynx
<CHANGE>
  • Changed images of some characters
Harvest Days: My Dream Farm - SwordsOfTheSouth
Hello everyone!

We hope you had a hearty welcome in Duda’s Village? To extend the joys you will encounter in the town, we have created a plan. The plan is elaborated in this roadmap!



What feature would you love to see?

Tell us in the comments or our social media channels!

Family Devs and Toplitz Productions
May 13, 2022
Karos - vash_dead
The weekend has already arrived, and we have the schedule of rates!

Rates for the coming weekdays:

Karos:

🔥 05/14/2022 - Experience x3, Carats x3
🔥 05/15/2022 - Fletta x3, Carats x3

Karos Classic:

🔥 05/14/2022 - Drop x2, Fletta x2
🔥 05/15/2022 - Drop x2, Pet experience x2

Play with pleasure!
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

The next major update is almost here - and it will be the new Underwater Biome Major Update!

The new underwater biome includes over 40 square kilometres of underwater landscape, a volcanic ring of fire with several active volcanoes, underwater trenches, ruins, wrecks, and a vast network of underwater tunnels!



The new biome has many new named locations, in honour of the great community members and vehicle creators in the Stormworks community. These players have been selected because of their dedicated and selfless help given to other community members, or because of their incredible workshop creations that have risen to popularity on the workshop by community choice. We look forward to honouring these players in this major update.



There are also new missions including ocean floor submarine emergencies, ship salvage, sea floor cable maintenance, and more! Many of these new missions are ideal for spawning in the underwater biome, but can also appear all over the world of Stormworks.

We are adding a new glowstick first person item which can be used in a similar way to flares except is much less bright, has a much longer lifetime, and greatly assists location and path marking underwater.



The much-requested Kraken button will also arrive with this major update, allowing players to summon the kraken from the custom menu.



We can't wait to share this new major update on the 2nd June at 4pm UTC! Join us then for the big launch. And until then, be sure to check back here next week for an exciting minor update!

Much love <3,

The Stormworks Developers
Battle Cry of Freedom - FSE_Olafson


Hey there! This is just a short update to remind you that the latest update for Battle Cry of Freedom will release in just two days, on the 15th of May! We also have some news regarding several Linebattle Events.

The update will feature many new additions to the game, the new "Age of Napoleon" Mod, plenty of bug fixes, and dozens of Quality of Life Improvements. Here is a little sneak peek of some of the new content coming May 15th. Stay tuned!



Check out the Age of Napoleon British Faction Teaser here.
Check out the Age of Napoleon French Faction Teaser here.
Check out the Age of Napoleon Artillery Teaser here.



Napoleonic Themed Linebattle Event - May 15th 9:00PM CET
Thank you guys for signing up in such great numbers! We have a total of 65 Regiments who have signed up with an expected minimum attendance of 591 players!

As such we would like to remind you to show up in time for the Event Signups as getting Teams balanced with such a huge number of players will take quite some time. As a reminder, Event Signups will be done 30 minutes prior to the Event on our Discord Server.

Our Server has support for up to 555 players, but should we go over the maximum number of Supported players, the remaining players will have to go into a 2nd overflow server that we will be hosting. If you want to reserve yourself a spot on the 555 player server, I recommend showing up early.
Spots are given out on a first-come, first-serve basis.

Specialist roles, such as Sharpshooters and Artillery will also be given out at the Event Signups 30 minutes prior to the Event.

The Rules for the event can be read here.



Community Hosted Siege Event on the Official Server - May 14th 8:00PM EST
On the 14th of may, community member and Official Server Admin "Noob" will be running a public siege event on the Official NA All Modes Server with wave respawns to keep players together and custom maps.

The Event will be 4 rounds on 2 different siege maps for a total run time of around 80 minutes.
Anyone is welcome and invited to join in! If there is enough interest, the Event might even run longer than 80 minutes.

Rules
- All Offical server rules apply
- Engineers one per Unit.
- You have the build points to work with so don't spam useless engineer works.

If you are a Regiment and intend to participate, please sign up here: https://forms.gle/n9UERqxTuW1ZBAZ18

Public players DO NOT have to sign up. The Event will be open and anyone is invited to join.
Are you interested in attending huge organized Linebattles with hundreds of players? Then join our Discord and enlist with one of the Regiments (Clans) hosting organized events!



Thank you!
/Flying Squirrel Entertainment
Gas Station Simulator - DRAGO entertainment


We have some new footage for you showcasing more of the content of the upcoming Can Touch This DLC. Please enjoy some of the nice things you can look forward to very soon:




We hope you enjoyed the new footage and add the DLC to your wishlist to not miss it next Wednesday (18.05.2022):

https://store.steampowered.com/app/1940030/Gas_Station_Simulator__Can_Touch_This_DLC/
Doom & Destiny Worlds - Benjamin Ficus
Hello dudes and dudettes,



As part of another patch list of bug fixes, improvements and minor tweaks, we have added a new challenged: three high power, nerd crushing bosses!

Explore the whole map to find the secret to summon them and unlock three special rewards: the 3D Printer, the Hydraulic Extruder and the Omnitool!



We also updated the way the island completion is shown. Now blueprints are required to be found to complete the island!



Update 15469 changes:
Changes
  • Are you ready for a NEW CHALLANGE? Three secret mega bosses have been added to the game. Explore the tree worlds to find the way to summon them and be ready for an epic battle!
  • Added two new special crafting, the "3D Printer" and the "Hydraulic Extruder" station that let you swap Threats with Ingot and vice versa.
  • Added a new miraculous tool: the OMNITOOL, that combines axe, pick, shovel and blade!
  • Dressing Table and Mannequin moved from "Crafting Stations" to "Base Camp".
  • Some blocks have been renamed for a easier search when crafting them.
  • Added a limit to the input scale in the options menu.
  • Improved the way progress is calculated by the Statues on the islands.
  • The "More options" window will smoothly transition in when returning from the sub-screens instead of abruptly appearing.
  • You are now required to acquire all the blueprints in an island to complete it (some special ones are excluded). Now the Statue will display the missing blueprints required to complete an island.
  • [Mobile]You can now change between connected chests on Android by clicking the big arrows close to the container in the inventory view.
  • [Mobile] After resuming the game from background, health bars should no longer appear as black.
  • [Steam] The game will no longer ignore the following click, after dragging the map with the mouse.
  • [Steam] You can now zoom in and out in the map using the mouse wheel.

Fixes
  • Fixed an audio bug that caused the wind or other ambient sounds to play even after opening the pause menu.
  • Fixed an erratic translation when sending an error report.
  • Fixed an issue in the damage calculation that caused the damage preview to recalculate rapidly during multi-targeted random skills.
  • Fixed an issue with the new "farm animals" summary screen that caused animal that were correctly fed, to display as Hungry instead.
  • Fixed the ordering of items and equipments in the battle menus. Favored items should now appear in the same order in wich they appear in the quickbar, prioritizing the favorite items from the active character.
  • Now the shadow files are pre-indexed to avoid performance impact during gameplay.
  • Now the weather preview will correctly refresh when you use special powers able to change the weather of the island.
  • Now when opening the inventory the timeweather bar will correctly smooth out of the screen instead of disappearing abruptly.
  • Solved an error that caused a crash if you clicked or touched the enemy during the battle intro animation.
  • The rain dance totem will no longer indefinitely increase the rain intensity of an island.
  • When unequipping a mask with ice above the waterline, the character will no longer surface in the middle of the ice bank.
  • [Mobile] Controls no longer appear if you cycle inout from the pause menu during a dialogue.
  • [Mobile] Fixed a display glitch that caused yellow lines to appear when dragging and zooming the map around.
  • [Mobile] Fixed an issue that caused the game to restart from the last valid autosave instead of the current location when the application entered deep background mode.
  • [Mobile] Fixed an issue that caused the pause button to disappear after the first use or become unresponsive after resuming the game from background.
  • [Mobile] Fixed input not working in the inventory if you tapped in the same position where the virtual input is hidden.
  • [Mobile] Fixed the button positioning on the time bar and on the quickslot window when playing with a gamepad.
  • [Mobile] If playing with a gamepad, the faces and held weapon will swap places to better represent the movement of the cursor when pressing L and R.
  • [Mobile] When playing with a controller, fixed the appearing and disappearing of the back on-screen button.
  • [Steam] Fixed a bug that caused the action menu to open if you drag & drop an item with the mouse in the inventory.
  • [Steam] Fixed a crash when clicking ouside of the windows in the inventory while holding shift.
  • [Steam] Fixed a placement bug in the options menu.
May 13, 2022
SønderDø - Mongo Game Studio
We have fixed the following:

  • AI not killing you.
  • Wall behind an opening door.
  • Main Menu music playing ingame.

Cheers, Mongo Game Studio.
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