May 13, 2022
Waltz of the Wizard (Legacy demo) - Aldin
Greetings wizards!
We're making Waltz of the Wizard (Legacy Demo) free of ads as of today. We made the original Waltz of the Wizard demo at a time when experiences for room-scale and natural hand interactions were still rare, and when we made the full version of Waltz of the Wizard (which has grown immensely and more coming!) we wanted to raise attention that it existed. Now that we have, the original Legacy version will remain up for free in its original form so that people have a good demo for friends and family to showcase VR’s potential to simulate the experience of being in a reality. Please remember that this is a legacy version of Waltz of the Wizard and was originally created in 2016, as a prototype to showcase the power of room-scale VR.

We highly recommend all Waltz fans to check out our full product, Waltz of the Wizard: Natural Magic, which is in active development, includes hours of content, receives frequent free updates, showcases the latest in VR technologies such as hand-tracking, voice interaction, full-body gestures and recently won the "Best Updated Game" category in UploadVR’s Best Of 2021 Awards.


May 13, 2022
Angry Angry Shark - sharkgamer
Double XP weekend
From Friday May 13th 2022 - Monday May 16th 2022
Everyone who plays gets double xp
May 13, 2022
Infindustry - Jakai
  • Made default FOV 35. Added FOV slider so you can set it to what you like. 60 was default before.
  • Fixed internal movement speed of Conveyor Belt Branch objects. They were too fast.
  • Changed Warehouse, Rail-station, and Port inventories to now work the same as the HQ's and no longer have a max stock that any one item type could fill up.
  • Added list of buildings with workers to Peon panel to quickly find where workers are.
  • Updated newly placed harvesting/resources and production buildings to auto set-up their belt ports to export items they harvest/create.
  • The exports selection panel group/sort items by type now.
  • Added buttons to exports selection panel to quickly select/deselect all.
  • Added buttons to building panel to copy/paste the setup of another building.
  • Walls, from Combat category, has been update with new pieces and how they are placed.
  • More tweaks to system handing building, peons, etc selection.
Hero King Quest: Peacemaker Prologue - Sounding Stone / 老奉毊


Our new game, Hero King Quest: Peacemaker Prologue, is available now.

Hero King Quest: Peacemaker Prologue is a short "classic" JRPG. Play the role of the Dark Lord's sister, slay the Hero King, and take the first step in conquering humankind.

https://store.steampowered.com/app/1796080/
Stacklands - Aran
Hey everyone,

Here's update v.1.0.11! There are no crazy changes except that the game is now playable in 13 languages! Here's a list:

  • English
  • Dutch
  • French
  • Italian
  • German
  • Spanish
  • Brazilian Portuguese
  • Polish
  • Chinese (Simplified)
  • Chinese (Traditional)
  • Japanese
  • Korean

If you spot any text in your language that doesn't appear to be right, please let me know and I'll look into it!

I've been busy with the development of the 1.1 content update as well. It's coming along very nicely, but it's not done yet. I'm super excited to share it with y'all, but I don't want to spoil anything yet! You'll hear about it in due time :)

- Aran
PowerWash Simulator - Josh FuturLab
Hey everyone - welcome to dev log 56!

PWS's birthday update is coming May 19th, and last week, we teased the Steam Locomotive as one of the jobs arriving in the 0.9 station; more on that here: https://steamcommunity.com/games/1290000/announcements/detail/3224024423344970180

You can join our discord and see the announcement if you want a localised time when Update 0.9 will arrive. Here: https://discord.com/invite/powerwashsimulator



Today, Artist Dennis and Designer Dave share their insights into how the magnificent Gnome Fountain job we're teasing today was made!

Gnome Fountain

Magnificant gnome statues, pool-like flat surfaces, and heaps of dirt - what more could you want from a power washing job? Behold, the gnome fountain. This job beat the School Bus 2920 votes to 846 in our official Discord. We set about making a fountain worthy of PowerWash Simulator. Let us know your thoughts below!

Dave worked on designing the level and making it fun to play, here's their insights into the development process:

#Discussions_QuoteBlock_Author
As it was a job voted to life by the community, we wanted to ensure the Fountain felt grand and celebrated the things that make Powerwash Simulator special. We opted for a huge fountain to ensure we could have large flat surfaces to clean, and players could have fun navigating the multiple layers.

Inevitably when we started to think about the centre statue a gnome was suggested and from there, they became prominent features all around the fountain. They offer a real contrast in complexity to the large flat surfaces and give the Fountain heaps of character too.

The nature of a Fountain allowed us to use some water-based dirt types (such as algae) alongside the moss and lichen that would have grown over much of the stone work. Players will also have to contend with the efforts of a few local graffiti artists while they bring the Fountain back to its former glory!



Dennis job was to make the fountain a visual feast and had this to say on how they approached making it:

#Discussions_QuoteBlock_Author
The fountain's been a long requested community job, and I could have gone with a more traditional looking design, but I wanted something fun for the community. That's where all the little gnome statues come into play! The middle row of gnomes are all the same for navigation reasons, but the bottom ones are where I had fun putting them in various different silly poses.

When designing the fountain, I wanted it all to be as accessible as possible without needing ladders (which are still there for convenience but you can totally skip them!). There's a tiny bit of narrative in there as well, with all the gnomes goofing up in some way in front of the gnome king, who sits atop the fountain.

I also wanted plenty of intricate shapes to wash to keep this job fun, hence all the flourishes and pillars! There's plenty of flat surfaces to wash too which are very satisfying.

The outside environment also got some love, with the recreation grounds getting changed to better fit the fountain. We figured this was okay to do as the job isn't directly related to the main campaign where the other recreation grounds jobs take place.



Auto-complete final warning

There are only 6 days until the update splash lands. The game is changing a lot under the hood, many earlier levels are entirely changed, dirt thresholds improved, and much more. These changes require us to bring everyone's saves up to date to avoid corrupted data. We didn't want to reset anyone's progress, but this has meant we needed another solution. Any in-progress jobs that could corrupt saves will be auto-completed when you first load into 0.9.

We recommend not entering your new levels if you cannot complete them in time or working fast to get them done before it drops. All correct money owed for jobs and unlocking new levels will still be given to you upon the auto-complete.

We're sorry for the inconvenience!



More info here: https://steamcommunity.com/games/1290000/announcements/detail/3224024423343901085

Weekly Meme

Each week we usually release a PowerWash version of a popular meme format. We don't have one again this week (sorry, we've been super busy). We are taking requests; Marketing Artist Cristina is currently working on posing the PowerWash Sim model into several meme formats. If you have any recommendations, please let us know below!

Also, in the meantime, enjoy this regular meme by Twitter user JoJoMcGiggity:



That's All, Folks!

Thank you to everyone for reading, we hope everyone is looking forward to the Gnome Fountain, and we hope everyone is excited for the update which drops in 6 days! :)

Keep up with everything PowerWash Simulator by following our channels:

Twitter: https://twitter.com/PowerWashSim
Twitch: https://www.twitch.tv/futurlab
TikTok: https://www.tiktok.com/@powerwashsim?
Instagram: https://www.instagram.com/powerwashsim/
Facebook: https://www.facebook.com/powerwashsim
PWS Wiki: https://powerwash-simulator.fandom.com/wiki/PowerWash_Simulator_Wiki
May 13, 2022
Shop Titans - Zesty Hamburger
This update is slated for release next week!

New Content
Extra Slots
Five new Hero slots, two Craft Slots and two Quest Slots are now available for high level players.  We’ve also added four extra Virtual Expansions (those +1 furniture space upgrades).

Rank 4 Skills
A new rank is now available for all Hero skills. To claim that extra bit of power for your own, you’ll need to make use of those fancy new elements that just came out! Rank 4 skills are also exclusive to Titan classes.

Mythic XP Drink
Coming in hot as a fusion exclusive, this new tier of drink skips XP values altogether and increases the Hero’s level by one! It’s perfect for those higher level Heroes, especially if they’re held back by the Training Hall.

Each can be fused by using a few of each previous tier of XP drinks.

Champion Stories
Added new Champion stories for Lilu, concluding her storyline. What happened to Grimar? Let’s find out!

Minor Changes
  • Elemental Barriers now grow less effective as they are damaged. For example, a full Barrier reduces damage taken by 80%, but a half-destroyed barrier reduces damage by only 40%.
  • When all quest slots are owned, it is now possible to rush them all at the same time with gems.
  • It is now possible to buy boosters from the booster selection screen, if you do not own any of a specific booster.

Balance Changes
  • The Samurai’s niche (a guaranteed powerful attack on round 1) was more or less negated by Elemental Barriers. To remedy this, the Samurai’s first attack now deals full damage, bypassing Elemental Barriers.

Bug Fixes
  • Fixed missing texts for Xolotl Spirit+ and Quetzacoatl Spirit+.
  • Fixed animation issues with the Bunbun Buckler.
  • Fixed missing effect for the Mercenary class skill, which grants bonus DEF. It was always there, but not displayed correctly.
  • Fixed the Yeti Familiar’s Icicle flying around like crazy after beating quests.
  • Fixed missing Tier icons for items in the market.
  • Fixed Royal Merchant reward buttons showing up as green instead of golden.
  • Fixed an instance of Greater Moonstones being sold in the Antique Store instead of Perfect Moonstones.
  • Fixed an issue with the Wealthy Rat Balloons decoration causing customer animations to break.
  • Fixed split-screen functionality for Android devices. 
  • Fixed some Tower of Titans battles not being properly skipped when battle speed is set to "Skip".
  • Fixed Wall Decorations not properly opening the appropriate Mega Pack to purchase if not owned.
  • Fixed display issue with item types in chest opening celebration screen.

Coming up Next
Next month is Shop Titans’ 3rd anniversary, and we have a new event in the works for the occasion. Stay tuned!
Molecule Make Lab - Willian Aquino
Team Joyjog create new release for bug:
- New Assets
- Fix some molecules
- New musics
The Night of the Scissors - selewi
After the successful release on other small stores, I'm pleased to present you an updated version of the slasher survival horror game where a crazy maniac wielding a pair of scissors haunts you.

The game is available for Windows, MacOS, Linux and SteamOS.

Don't get caught!

Friday the 13th update changelog:
New:
  • Added optional third person mode
  • Added sensitivity settings for third person mode
  • Added Steam achievements
General:
  • Updated enemy spawn system
  • Improved scissors corridor camera and visual feedback
  • Improved sound system
  • Improved some textures
  • Improved visual consistency between different screens
  • Updated control scheme for controller
  • Added mouse click for interaction for keyboard control scheme
Other:
  • Updated text lines
  • Minor bug fixes
  • Improved performance on MacOS
??????:
  • Added uncanny secret
theHunter: Call of the Wild™ - EW_Meggles
Hello, everyone!

This week has certainly been a juicy one for updates, hasn’t it? The Tuesday stream was especially exciting!

  • Reserve 12: Revontuli Coast was announced
  • We gave you a peek under the hood, showcasing the new weapon wheel and a few other small surprises
Over the next several weeks you can expect more information about the reserve, its animal roster, preliminary patch notes, and a new developer diary series. In the meantime, join the conversation on Discord and stay tuned to our socials!



https://store.steampowered.com/app/1931910/theHunter_Call_of_the_Wild__Revontuli_Coast/
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